[{"TitleName":"The Ashes","Publisher":"CCS","Author":"C.J. Dunn","YearOfRelease":"1984","ZxDbId":"0000284","Reviews":[{"Issue":{"Name":"Crash Issue 5, Jun 1984","Price":"£0.75","ReleaseDate":"1984-05-24","Editor":"Roger Kean","TotalPages":126,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\nTelephone numbers\r\nEditorial/office [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Pulsonic\r\nMemory Required: 48K\r\nRetail Price: £2.99\r\nLanguage: Machine code\r\nAuthor: C.J. Dunn\r\n\r\nThe last of the Pulsonic collection is a sports simulation based on England's noble game of cricket. One thing to be said for these eight games is that they have spread the subject matter pretty wide. It's as if some marketing person has carefully thought out a strategy for saturating the Spectrum market and yet knew almost nothing about it. Over half the job of a marketing company in computer games is to ensure a reasonable level of quality control and Pulsonic (Warwick Leisure) have failed miserably in this aspect.\r\n\r\nAshes, however, isn't too bad at all, so it comes as no surprise to see a copyright warning from C.S.S. (Cases Computer Simulations) when loading is complete. Nevertheless, this must be one of their earlier programs either not marketed by themselves, or now forgotten and reawakened by Pulsonic.\r\n\r\nThere are 10 venues at which to play Test matches, five in England and five in Australia. Each pitch has its own characteristics and suits different types of play. The teams are made up of six Batsmen, one all-rounder, a wicket-keeper and tour bowlers. Three types of bowling are permitted: fast, seam/swing and spin. Teams may be named as you wish, although the computer holds names of teams already - famous ones.\r\n\r\nThe toss takes the form of alternating the names ENGLAND and AUSTRALIA on screen and stopping at random. Winner of the toss may then elect to bat or bowl first. Field placement is done by showing the outline on black and the possible positions in purple. There are more than you have in your team of course, the idea being to say yes or no to each in turn until all 11 team members are where you would ideally like them. The field then turns green and ready for play. For each over a bowler must be selected (players 8 to 11). A ball is specified by its line and length (as shown in the inlay card) and entered as a two-digit number. The batsman has seven types of stroke from defensive through to off-drive. A stroke is played by pressing the appropriate key for the type of play desired while the ball is bowled. The path of the ball from bowler to batsman is shown so that the batsman has a few seconds to decide what shot to play, and then the path of the ball after batting is also shown.\r\n\r\nA captain may declare if he wishes. Weather may interrupt play, and rain is likely to alter the characteristics of the pitch.\r\n\r\nCOMMENTS\r\n\r\nControl keys: mostly the numerics\r\nKeyboard play: reasonable\r\nUse of colour: simple, but reasonable\r\nGraphics: small, simple and unanimated\r\nSound: poor","ReviewerComments":["Ashes is a reasonable simulation given the limitations of the computer. The graphics are very small little stickmen on a green background, and there is no animation of any kind. The bowler is seen as an alternating L-shaped block, which does give the suggestion of running up I suppose. But everything happens fairly fast and it maintained my interest for a while. In the main it suffers from the usual limitations of armchair sport, plus a little bit more since it does look rather an old-fashioned program now.\r\r\nUnknown","Not a bad cricket game, using the names of real persons and places. It took me a while to realise that the batting keys had to be pressed. Not pressing a key after a ball has been bowled means the stroke was not taken. I was waiting for a screen prompt. I bowled England out in two overs, leaving Knott not out! After I got the game sorted out I found it not too bad. I'm sure that cricket fanatics will enjoy it, but it's debatable whether the average Spectrum owner will (if there is such a thing as an average Spectrum owner)!\r\r\nUnknown","Sports simulations tend to leave me a bit cold, and one on cricket is certain to! If there had been some real action it might have been more fun. As it is this game boils down to learning the reactions of bowler and batsman and then pressing the ENTER key endlessly.\r\nUnknown"],"OverallSummary":"General Rating: Rather an odd-ball simulation, but for those who enjoy cricket it may prove to be fun.","Page":"101","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"And it's Joe Bloggs bowling a googlie from the Pavilion end..."},{"Text":"Setting up the field in Ashes."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"50%","Text":""},{"Header":"Graphics","Score":"52%","Text":""},{"Header":"Playability","Score":"50%","Text":""},{"Header":"Getting Started","Score":"45%","Text":""},{"Header":"Addictive Qualities","Score":"40%","Text":""},{"Header":"Value For Money","Score":"58%","Text":""},{"Header":"Overall","Score":"49%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 29, Aug 1984","Price":"£0.85","ReleaseDate":"1984-07-19","Editor":"Bill Scolding","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"Editor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nConsultant Editor: Mike Johnston\r\nManaging Production Editor: Harold Mayes MBE\r\nStaff Writer: Chris Bourne\r\nIllustrator/Designer: Craig Kennedy\r\nGroup Advertisement Manager: John Ross\r\nProduction Assistant: Dezi Epaminondou\r\nEditorial Assistant: Colette McDermott\r\nManaging Editor: Nigel Clark\r\nAssistant Managing Director: Barry Hazel\r\nManaging Director: Terry Cartwright\r\nChairman: Richard Hease\r\n\r\nSinclair User is published monthly by ECC Publications Ltd.\r\n\r\nTelephone\r\nAll departments\r\n[redacted]\r\n\r\nIf you would like to contribute to Sinclair User please send programs, articles or ideas for hardware projects to:\r\nSinclair User and Programs\r\nECC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe will pay £10 for the copyright of each program published and £50 per 1,000 words for each article used.\r\n\r\n©Copyright 1984\r\nSinclair User\r\nISSN NO. 0262-5458\r\n\r\nPrinted and typeset by Cradley Print PLC, [redacted]\r\n\r\nDistributed by Spotlight Magazine Distribution Ltd, [redacted]"},"MainText":"SOFTWARE FOR THE SPECTRUM SPORTSMAN\r\n\r\nJohn Gilbert goes for gold in a bid to find the best computer sports simulations.\r\n\r\nOLYMPIMANIA\r\nMemory: 48K\r\nPrice: £6\r\n\r\nOLYMPICS\r\nMemory: 48K\r\nPrice: £6.95\r\n\r\nWORLDCUP FOOTBALL\r\nMemory: 48K\r\nPrice: £6.95\r\n\r\nFOOTBALL MANAGER\r\nMemory: 48K\r\nPrice: £6.95\r\n\r\nUNITED\r\nMemory: 48K\r\nPrice: £6\r\n\r\nTROON\r\nMemory: 48K\r\nPrice: £6.95\r\n\r\nNEW BIRKDALE\r\nMemory: 48K\r\nPrice: £6.95\r\n\r\nROYAL BIRKDALE\r\nMemory: 48K\r\nPrice: £5.90\r\n\r\nSUPER SOCCER\r\nMemory: 48K\r\nPrice: £7\r\n\r\nSUPER-LEAGUE\r\nMemory: 48K\r\nPrice: £6.50\r\n\r\nASHES\r\nMemory: 48K\r\nPrice: £1.99\r\n\r\nCRICKET CAPTAIN\r\nMemory: 48K\r\nPrice: £4.95\r\n\r\nHOWZAT\r\nMemory: 48K\r\nPrice: £6.95\r\n\r\nTEST MATCH\r\nMemory: 48K\r\nPrice: £5.95\r\n\r\nGOLF\r\nMemory: 16K\r\nPrice: £5.95\r\n\r\nSummer is here, or so we are told by the weathermen, and instead of spending hours in front of a television set watching the Olympics or a Test match, why not spend hours creating your own little piece of history with one of the Spectrum sports packages on the market?\r\n\r\nThe Olympic Games have always brought with them a mass of souvenirs, ranging from flags to cuddly toys. This year is the same but there is an added dimension as computer software companies have tried to cash in with high-pressure selling of their sports programs, including ones which simulate Olympic events.\r\n\r\nAutomata, of Pimania fame, has a spoof version of the Games with the Pi-man working his way to gold in five events. The events include the Pi-Jump, Alpi-Skiing, Steepi-Chase, the Pitathlon, and the Butter-Pi, which is the swimming contest.\r\n\r\nEach contest is animated smoothly and the graphics are detailed down to the last member of the crowd. After every contest has been lost or won the awards are given on the familiar three-position pedestal. If the Pi-man wins he takes a bow but if he loses he runs round the stadium shaking his fist at the crowd. Pi-man may have learned to be an athlete but he is certainly no sportsman.\r\n\r\nOlympimania, being from Automata, is a joke but should provide the usual hours of fun if you can suffer the inane humour of the Pi-man. You might also like to try the experience of listening to the soundtrack of the Pi-Land International Anthem on the reverse side of the cassette.\r\n\r\nThe game should also appeal to people who find the real Olympics dull but if you take a more serious interest you will want to run Olympics, which is another spin-off from CRL. The program includes 14 events and is LOADed in two 48K parts.\r\n\r\nSide one of the cassette includes events such long jump, discus, shot putt and javelin. The other side contains six events which are held outside the stadium. They include cycling, swimming, canoeing and yachting. A marathon has also been included, run in five sections, each part between the other events.\r\n\r\nIn the standard game you will take the part of the British team. The computer will challenge the might of three other teams consisting of the United States, the Soviet Union and the Rest of the World - this might be the only opportunity you have to see the Soviet Union compete in the Games.\r\n\r\nOnce you have been through the first half of the Games the medals your team has won will be added to the score you accumulate in the second half. Unfortunately, only gold medals are awarded and you receive no points for being second or third. That detracts from authenticity as the Olympics are not the same without silver and bronze.\r\n\r\nThe graphics which show the events taking place are not so good as those of Olympimania but the ways in which the athletes compete in terms of skill and energy levels have been well thought out. Sufficient realism has been incorporated into the program that athletes will start to slow during the events if you over-stretch their limits.\r\n\r\nThe games are written in Basic with a corresponding slowness in the speed of graphics and the way in which results are calculated.\r\n\r\nOlympics will interest fans who buy anything to do with the Games but will disappoint others who are looking for good sporting software.\r\n\r\nThe World Cup is to football enthusiasts what the Olympics is to athletics fans. Artic Computing has decided to produce its own World Cup Football for the Spectrum two years early.\r\n\r\nYou take the part of one of the teams playing in the cup and take it through a series of games to reach the final. Each game has the usual time-scale, including injury time if necessary, but the time factor is scaled-down so that each game takes about five minutes to play.\r\n\r\nThe graphics representation of play shows part of the field and the life-like actions of the players. The players even return to the dressing rooms at half-time.\r\n\r\nYour control is limited to the footballer who is nearest to the ball in your team. That player will light up when in possession of the ball.\r\n\r\nWorld Cup Football can be played at nine levels and there are 40 teams in contention. The game is addictive and should even be of interest to people who know nothing about football.\r\n\r\nUnited, from CCS, on the other hand is a poor relation of the Addictive Games Football Manager and has none of the thrills of the Artic game. The four league tables are there, you can pick your team, and you can spy on the other teams to find their weak spots. The only people who will like it, however, are those who like looking at tables of figures, as the graphics displayed when games are taking place are appalling, having a green background with little pin-men making a brave effort to keep contact with the ball.\r\n\r\nUnited is so uninteresting that it cannot be recommended, even to beginners. If you want a good game buy Football Manager, which is still the best value for money.\r\n\r\nSuper Soccer is much the same as United. It is poorly-presented, slow, and we also had difficulty in LOADing our copy, which could point to the use of low-quality cassettes for reproduction.\r\n\r\nWinters is a small company which exists solely because of its range of sports programs. Super Soccer is not one of its better efforts, which is a pity, as some thought appears to have been put into the game. It can be obtained from Winters Ltd, 24 Swannington Close, Cantley, Doncaster, South Yorkshire DN4 6UA.\r\n\r\nSuper-League, for the 48K Spectrum, is from Cross Software and, thankfully, different from the other play-and-get-to-the-top-of-the-league games. At the start you have to decide the skill level at which you are to play. That is based, as ever, on the league position but, in the case of Super-League, you have either to finish in the top six, in the top half, or avoid relegation. Unfortunately the game is limited, as there is only one division in which to play. If you are relegated you join the losers and the game finishes.\r\n\r\nLike many other football games on the market, the program is just a database which manipulates numbers to produce the league results. It would not be half so bad if the players were shielded from all the calculations by more varied methods of input but numbers have to be balanced on the skill sheets to provide marks for dribbling skill, strength of kick and supporting energy in attack and defence.\r\n\r\nEverything is entered as numbers and the computer then plays the game for you. That is followed by a 30-second wait for results, which would deter the strongest of us from football for life.\r\n\r\nIt is obvious that the major criticism of the game is that you are not given sufficient involvement during play. Although Super-League will become tedious for hunters for action, there are sufficient aspects in it to hold the attention of a fanatic. It is pity that most of the game is played by the computer but if you prefer to plot strategy quietly and slowly, Super-League is for you.\r\n\r\nThe cricket season is in full swing and there are many games for the Spectrum which will support fans when their teams have walked off out of the rain. Ashes, from Pulsonic, is the cheapest in the range at £1.99. It provides a good graphic simulation of the game for the 48K Spectrum. At the start you are given a choice of venues. There are 10 of them, five in England and five in Australia. Your choice will, of course, affect the type of bowlers you can select.\r\n\r\nEach team has 11 players you can choose, or you can use the two teams which are already in the computer. You can specify the type of bowler you require as fast, swing/seam or spin. The toss is made and the winner automatically bats first. If you are not batting you will have to field your players to take advantage of the ground and particular batsmen. Positioning is limited as you can choose only from those positions indicated by the computer.\r\n\r\nLike so many sports games, Ashes relies heavily on numeric input. If you are batting you have to match your stroke with the way the bowler pitches at you by entering a numeric option. The same is true of bowling. You must press a number to signify your choice of line and length.\r\n\r\nHowzat, from Wyvern Software, is one of the best cricket games available. The graphics display is freer than Ashes, as you can decide where you want to put your players without restriction on field areas. You can also change the field if you think it is necessary at most points in the game.\r\n\r\nWyvern has opted for realism as it has included 17 first-class county squads and seven Test squads with which you can play. As with Ashes you can choose a standard team or select one of your own. Howzat, however, has an edge over Ashes as you have a wider range of teams from which to select your 11 players.\r\n\r\nDetails of matches and information about the state of players is given quickly and efficiently. Wyvern has even included a realistic scoreboard to show the events while play is taking place. Its depth of play and proximity to the real thing could not be beaten even by such games as Test Match, from CRL, or Cricket Captain, from Allanson Computing, which aim to produce the same effect.\r\n\r\nIf your game is golf rather than cricket, there are many simulations of courses round Britain, including the Troon and New Birkdale classics from Hornby Software. Among the newer releases Royal Birkdale, from Ocean, is one of the best.\r\n\r\nThe game takes you to the famous course which has hosted the Open championship and has been the haunt of many famous players.\r\n\r\nAt the start you are given the opportunity to alter the wind speed conditions. You then select your club and take a position at the first tee. There are 10 clubs in all, the first being a driver and the last a sand iron. Directions are entered using a clock-face technique in which 0 and 360 degrees point north. That is the method used by all computer golf games, although some vary the directions round the clock.\r\n\r\nThe instructions on the cassette insert are more than adequate and provide hints on how to play in the rough and which clubs to use on any occasion.\r\n\r\nThe course is laid out hole by hole and when your ball hits the green a close-up of the hole is given so that you have a better chance of holing the ball.\r\n\r\nThe only criticism is that the graphics representing the course are too detailed and the different areas of the course tend to clash with each other. If you can tolerate the cluttered screen display, Royal Birkdale should give you many hours of pleasure. Like any of the other sports games on the Spectrum it can be just as much fun for a non-sports player as for an enthusiast.\r\n\r\nVirgin has recently issued its version of Golf but, unlike most of the other companies specialising in sports, it has aimed its program at the 16K Spectrum. The game, for one to four players, scores points on graphics display, which is more inviting and easier to read than that of Ocean, but it does not have the same feel of a real course Royal Birkdale offers.\r\n\r\nThe Virgin version offers play at a varying number of holes, from one to 18, and will allow you to use one of six clubs for each shot. Wind direction and speed are not taken into account so noticeably during the game but the names of the clubs and strength with which you hit the ball are important factors.\r\n\r\nGolf uses the same direction input system as Royal Birkdale but is more precise as to the points of the compass in relation to the player. It is certainly a match for Royal Birkdale but the Ocean game wins for its authenticity.\r\n\r\nIf we were to apply a rule that all sports games had to be representative of reality, none of those reviewed would be worth playing. The best, such as World Cup Football, Troon and Royal Rirkdale, are just barely simulations.\r\n\r\nA fairer rule to apply would be that all the games provide entertainment for people who enjoy real sports, and most of those reviewed clearly do. Games using soccer, golf or cricket for their basis are not meant as full simulations and they are more likely to be played by computer users and sporting computer owners than sports enthusiasts.\r\n\r\nUndoubtedly few Spectrums have been bought solely to play sports games and if they have that is a sad prediction for the future of the sporting world, which relies heavily on co-operation and team spirit. Computer games can go nowhere near to simulating that type of experience.\r\n\r\nMost sports are outdoor activities and, like nothing else, lose much in translation to computer. Computers are limited in the way they store information and cannot take all the variables of game play into account. Most sports programs are, therefore, very limited in what they achieve.\r\n\r\nPlayers using computers to play football or golf may be trying to ind a substitute for the real thing. If you are satisfied with that substitute, the games available for the Spectrum should keep you entertained. None of the so-called simulations on the market, however, is anywhere near the real thing.","ReviewerComments":[],"OverallSummary":"","Page":"56,57,58","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"John Gilbert","Score":"7","ScoreSuffix":"/10"}],"ScreenshotText":[{"Text":"Olympics"},{"Text":"Olympimania"},{"Text":"Royal Birkdale"},{"Text":"Test Match"},{"Text":"World Cup Football"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Gilbert Factor","Score":"7/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer Games Issue 8, Jul 1984","Price":"£0.75","ReleaseDate":"1984-06-21","Editor":"Chris Anderson","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Chris Anderson\r\nProduction Editor: Roderick George\r\nArt Editor: Ian Findlay\r\nTechnical Editor: Stuart Cooke\r\nStaff Writers: Steve Cooke, Peter Connor\r\nEditorial Assistant: Samantha Hemens\r\nSoftware Consultant: Tony Takoushi\r\nCartoons: Kipper Williams\r\nScreenshots: Chris Bell\r\nCover Illustration: Jeff Riddle\r\nGame-of-the-month poster: Mark Watkinson\r\nGroup Editor: Cyndy Miles\r\nArt Director: Jim Dansie\r\nGroup Publisher: John Cade\r\nPublisher: Mark Eisen\r\nAssistant Publishing Manager: Jenny Dunne\r\nAdvertising Manager: Sara Green\r\nAssistant Advertisement Manager: Jan Martin\r\nGroup Advertisement Manager: Mike Caroll\r\nAdvertisement Production: Simon Carter\r\nAdvertisement Assistant: Coraline Turner\r\nSales Executives: Ian Cross, Marion O'Neill\r\n\r\nPublished by VNU Business Publications, [redacted]. Typesetting by Spectrum Typesetting, [redacted] Origination by Fourmost Colour [redacted]. Printed and bound by Chase Web Offset [redacted]. © VNU Business Publications 1984."},"MainText":"MACHINE: Spectrum 48K\r\nCONTROL: Keys\r\nFROM: Pulsonic, £2.99\r\n\r\nThis computer simulation of a cricket test series between England and Australia allows the user an unusual amount of control over the game. One of the ten different venues (five in England, five in Australia) may be selected, and the choice of ground dictates the tactics used when selecting teams.\r\n\r\nThe player has the option of using the (pre-Packer) teams already held in memory or selecting his/her favourite players. The game itself is essentially a more complex, computerised version of Owzat! but the refinements make for compelling play.\r\n\r\nBowlers may choose from a total of nine options governing line and length, and the batsman must respond with an appropriate stroke before the ball reaches the wicket Fielding positions may be set and changed as needed, and there are full facilities for declarations and follow-on enforcement.\r\n\r\nWeather will often play a major part, just as in the real thing, with a sudden downpour turning a docile batting strip into a 'sticky dog'.\r\n\r\nThe cassette inlay instructions manage to omit a couple of important batting strokes - notably the cut - but full details are contained within the program itself. Before any ball is bowled, a facilities menu may be accessed, giving full details of play to date.\r\n\r\nAll in all, The Ashes fulfils its functions admirably. Graphics and movement are, as you'd expect from a Basic program, a bit on the jerky side but are certainly adequate for the task, and the game itself can prove surprisingly compulsive to play.\r\n\r\nAs it stands, it is really a one-player game, with the same person taking the part of both batting and bowling sides. But the Interface 1 networking capability could enable some really enthralling two-player contests to take place. I found it one of the more enjoyable games I've seen for quite a while. Recommended.","ReviewerComments":[],"OverallSummary":"","Page":"45","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Steve Mann","Score":"7","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"5/10","Text":""},{"Header":"Sound","Score":"3/10","Text":""},{"Header":"Originality","Score":"7/10","Text":""},{"Header":"Lasting Interest","Score":"8/10","Text":""},{"Header":"Overall","Score":"7/10","Text":""}],"CompilationReviewScores":[]}]}]