[{"TitleName":"Mined-Out","Publisher":"Quicksilva Ltd","Author":"Ian Andrew, Rich Shenfield","YearOfRelease":"1983","ZxDbId":"0003213","Reviews":[{"Issue":{"Name":"Crash Issue 1, Feb 1984","Price":"£0.75","ReleaseDate":"1984-01-19","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Quicksilva, 48K\r\n£4.95\r\nAuthor: Ian Andrew\r\n\r\nForget the inlay card, which was probably written by a stoned Quicksilva copy writer and play the game! You are presented with a blank field, densely sown with mines and you must get to the other side without blowing up. Take a step at a time and watch the warning which tells you whether there is a mine in an adjacent square - is it left, right or ahead? What happens when there are two or even three mines? The tension mounts and clever, logical thinking is your only safeguard. Level two offers maidens in distress to be rescued and later levels still confront you with things that chase and make you move quickly. Nine levels in this most nail-biting game. And it hasn't dated a bit, still worth the money if you haven't tried it. Recommended.","ReviewerComments":[],"OverallSummary":"","Page":"56","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 2, Mar 1984","Price":"£0.75","ReleaseDate":"1984-02-23","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Quicksilva, 48K\r\n£4.95\r\nAuthor: Ian Andrew\r\n\r\nForget the inlay card, which was probably written by a stoned Quicksilva copy writer and play the game! You are presented with a blank field, densely sown with mines and you must get to the other side without blowing up. Take a step at a time and watch the warning which tells you whether there is a mine in an adjacent square - is it left, right or ahead? What happens when there are two or even three mines? The tension mounts and clever, logical thinking is your only safeguard. Level two offers maidens in distress to be rescued and later levels still confront you with things that chase and make you move quickly. Nine levels in this most nail-biting game. And it hasn't dated a bit, still worth the money if you haven't tried it. Recommended.","ReviewerComments":[],"OverallSummary":"","Page":"59","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 3, Apr 1984","Price":"£0.75","ReleaseDate":"1984-03-16","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Quicksilva, 48K\r\n£4.95\r\nAuthor: Ian Andrew\r\n\r\nForget the inlay card, which was probably written by a stoned Quicksilva copy writer and play the game! You are presented with a blank field, densely sown with mines and you must get to the other side without blowing up. Take a step at a time and watch the warning which tells you whether there is a mine in an adjacent square - is it left, right or ahead? What happens when there are two or even three mines? The tension mounts and clever, logical thinking is your only safeguard. Level two offers maidens in distress to be rescued and later levels still confront you with things that chase and make you move quickly. Nine levels in this most nail-biting game. And it hasn't dated a bit, still worth the money if you haven't tried it. Recommended.","ReviewerComments":[],"OverallSummary":"","Page":"77","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 7, Jun 1983","Price":"£1.85","ReleaseDate":"1983-05-27","Editor":"Roger Munford","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"ZX Computing\r\nVol. One\r\nNumber Seven\r\nJune/July 1983\r\n\r\nEditor: Roger Munford\r\nAdvertising Manager: Miriam Roberts\r\nManaging Editor: Ron Harris\r\nManaging Director: T J Connell\r\n\r\nOrigination and design by MM Design & Print, [redacted]\r\nPublished by Argus Specialist Publications Ltd, [redacted]\r\n\r\nZX Computing is published bi-monthly on the fourth Friday of the month. Distributed by: Argus Press Sales & Distribution Ltd. [redacted]. Printed by: Henry Garnett Ltd., Rotherham.\r\n\r\nThe contents of this publication including all articles, designs, plans, drawings and programs and all copyright and other intellectual property rights therein belong to Argus Specialist Publications Limited. All rights conferred by the Law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of the Argus Specialist Publications Ltd.\r\n\r\n©Argus Specialist Publications Limited 1983"},"MainText":"Mined-Out equals bombed out and mind-blown. It's a game with a big hook to it - it's simply the most addictive game I've seen, and I'm not known for playing many computer games.\r\n\r\nOne of the latest titles from Quicksilva, your task is to cross several mine fields in order to save Bill the Worm who resides on the ninth level (not that I have got that far yet!). You are presented with a field which you know to be strewn with mines and all you have to do is to get across as fast as your little legs will carry you without treading on a mine; you only have one life so take care! When you move, you are given fair warning of a mine in your vicinity - it's up to you whether you heed the warning or not.\r\n\r\nThe first minefield is reasonably easy and once through you are presented with the second field, which also includes a couple of damsels in distress. These fair damsels are worth rescuing as they have bonus points in all the right places!\r\n\r\nWhich brings you onto minefield three. Oh heck! This includes all the things that have gone before as well as a mobile bomb, which although a bit erratic in its movements, pursues you with definite malice aforthought. Gentle audio noises and a flashing warning tell you that bombs are around you, but this doesn't seem to make it easier when there's a bomb on your tail. It's a bit like being at the seaside when you are running over a deep pool of water using rocks for stepping stones - you tend to speed up when dry land is in sight, and that's the rub.\r\n\r\nI did actually make it to level four, but I didn't stay very long before... BOOM! Oh well, at least I got the option to go back to either levels one, two or three.\r\n\r\nApparently it gets much worse on the other levels of the game, but if I told you how much worse it might put you off having a go. All in all, a simple game and very thoughtful - a bit like Mastermind with bombs under your chair should you 'pass'. A game where you really don't need someone offering advice and breathing down your neck.\r\n\r\nMinded-Out is priced at £4.95.","ReviewerComments":[],"OverallSummary":"","Page":"44","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Adam-Smith","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 7, Jul 1983","Price":"£0.7","ReleaseDate":"1983-06-16","Editor":"Toby Wolpe","TotalPages":220,"HasCoverTape":false,"FlannelPanel":"Editor: Toby Wolpe\r\nAssistant Editor: Meirion Jones\r\nStaff Writer: Simon Beesley\r\nSub-Editor: Paul Bond\r\nEditorial Secretary: Lynn Cowling\r\nEditorial: [redacted]\r\nAdvertisement Manager: Philip Kirby\r\nAssistant Advertisement Manager: Peter Rice\r\nAdvertisement Executives: Bill Ardley, Nigel Borrell\r\nMidlands Office: Vic Sheret\r\nNorthern Office: Ron Southall\r\nAdvertisement Secretary: Jeanette Mackrell\r\nClassified: Claire Notley\r\nPublishing Director: Chris Hipwell\r\n\r\n©Business Press International Ltd 1983\r\n\r\nYour Computer, [redacted]\r\nSubscriptions: U.K. £9 for 12 issues.\r\n\r\nPrinted in Great Britain for the proprietors of Business Press International Ltd, [redacted].\r\nISSN 0263-0885\r\nPrinted by Riverside Press Ltd, [redacted], and typeset by Instep Ltd, [redacted]"},"MainText":"FROM DEEP-SPACE ADVENTURES TO WORLDLY BOARD-GAMES IN MEIRION JONES' SURVEY\r\n\r\nLess than a year ago the appearance of Scrabble on disc for the Apple caused consternation among micro owners. The program defeated three-quarters of the humans who challenged it to a dual of words. At least Scrabblers could comfort themselves with the knowledge that they had been beaten by a £750 disc-based system. Now Psion has taken even that consolation away by launching an improved version of the game with a bigger dictionary and better graphics which will run on a £150 system - the 48K Spectrum and a cassette recorder.\r\n\r\nThis illustrates the rate at which Spectrum software is improving. The latest releases include clever implementations of board- games like monopoly and arcade favourites such as Scramble, long and complicated Adventures with names like Knight's Quest and combinations of arcade and Adventure like Pixel's Trader. While serious and educational material software is still thin on the ground, programs like Hewson's Countries of the World show how much useful information can be packed into the Spectrum.\r\n\r\nMORE ORIGINALITY\r\n\r\nUnfortunately the standard is not uniformly high. Sometimes imagination is lacking. Bridge software still insists on marketing what it calls \"an exciting game for two to six players\". Yes, you guessed, it is boring old Hangman.\r\n\r\nAt other times graphics are weak. Micromega sells a version of Roulette which features a roulette wheel which looks more like a flying saucer on an off day. There is still too high a percentage of unloadable tapes and of tapes which you wished had been unloadable. Davic Games Tape 1, for instance, features a game which has Tooth Monsters instead of ghosts, which is probably the dullest-ever version of Pac-Man. The Tooth Monsters themselves are about as threatening as a pair of jelly babies.\r\n\r\nIf you want real tooth monsters try Imagine's excellent Molar Maul. This is a real nerve-tingler from the moment that an enormous set of gleaming teeth appears on the screen like something out of jaws. Armed only with a toothbrush and toothpaste you have to defend these dentures from swarms of evil bacteria.\r\n\r\nThese germs go by the name of Dentorium Kamikazium which allows Imagine to talk about \"the DK Menace\" - a triple pun partly at the expense of Imagine's Ipswich-based rivals DK'tronics.\r\n\r\nImagine's punsters are at work again on the cover of Arcadia where we are told we are fighting against the \"deadly menace of the Atarian empire\". Perhaps this explains why Sinclair owners have shown such enthusiasm for Arcadia because the game itself is just a lacklustre version of Galaxians. Much better is Imagine's Schizoids.\r\n\r\nIf, like me, you have always wanted to be a bulldozer, Schizoids is the game for you. You are a bulldozer in outer space and your job is to push tumbling cubes and pyramids into a nearby black hole without falling in yourself. Perhaps this nearby anomaly in the space-time continuum affects the wavelength of light. At any rate the game itself is only in black and white.\r\n\r\nPixel is another company which cannot resist veiled messages. Trader is part space Adventure and part arcade game. The Adventure, trading commodities between different worlds, is more convincing than the crude skill tests such as finding the right orbit when approaching a planet.\r\n\r\nTrader may well be bought as much for its attractive packaging - which includes a survival guide for the would-be Trader - as for the game itself. After buying supplies for your first trip you set out for the planet Psi where the inhabitants - yes, Psions - who look like a cross between Clive Sinclair's beard and a muppet ask you tiresome questions such as \"What is the formula for carbon monoxide?\" or \"What is your first name?\". Entering \"Clive\" as an answer elicits the response \"What a strange name\". So, for that matter, does any other reply.\r\n\r\nIf disaster should strike, a caption will appear saying \"Is this the end...?\" The answer is \"No\" because Trader is a trilogy so there are another two complete parts to load from the tape. There are many more traditional text Adventures of the \"Go south, open door, take gold\" variety but the narrowness of the replies they will accept is often irritating.\r\n\r\nDOWN THE MINES\r\n\r\nMikrogen's Mines of Saturn starts with a cheery \"Have fun\" and then proceeds to ask questions like \"Tunnels lead N, S, E and W - what will you do?\" Attempts to answer \"N\" or \"go N\" or even \"go n\" will not wash. It must be \"go North\" or nothing. At least Phipps' Knight's Quest has a 120-word vocabulary to help you on your damsel-ridden way to a castle in the air.\r\n\r\nEverest by Richard Shepherd Software is more of a strategy game than a straight Adventure. You have to take enough food and rope to climb the mountain and cope with every hazard. I enjoyed the climb but I never reached the summit - partly because the Sherpas are not what they used to be.\r\n\r\nWhen Sir Edmund Hillary climbed Everest for the first time he managed to find a Sherpa called Tensing. The time when you visit a Nepalese hill village to recruit porters you are asked to choose between Sherpas with names like Keith, Brian, Ron, Tim and Paul. Presumably they are ex-hippies, lost on the road to Katmandu.\r\n\r\nThings obviously still are what they used to be down at Mikrogen. If Andy Capp sends you into fits of laughter Mad Martha might just raise a smile. It is the same old story, boy meets girl, well, hen-pecked husband meets axe-happy wife - all very predictable. Mikrogen also sells arcade games like Cosmic Raiders - a competent impersonation of Defender with a long-range screen and grabbers.\r\n\r\nMelbourne House's variation on the same theme is called Penetrator. The display looks more like the arcade version of Scramble. A training facility to help you build up specific game skills is a good idea. C-Tech's Rocket Raider is yet another competent variant on similar lines.\r\n\r\nArtic offers a suicidally fast asteroids game called Cosmic Debris. Still in the arcades, both Elfin Software and Quicksilva produce robot battles which are of the Pac-Man-meets-Tanks variety.\r\n\r\nElfin's Tobor has the more exciting opening titles but loses on points to Quicksilva's QS Frenzy whose exotic science-fiction plot seems to offer a better justification for the game.\r\n\r\nSpeaking of Tanks, DK'tronics 3D Tanx was one of my favourite programs in the whole batch. You can track you gun barrel from side to side and adjust the elevation as you lob your shells at four lines of moving tanks which can fire back at you. Although the opposing tanks at first appear to be crawling across a structure that looks more like Brighton's West Pier than a battleground, this is one of my four games you might catch me paying to play in an arcade.\r\n\r\nJOIN THE PROFESSIONALS\r\n\r\nArtic's Combat Zone is another ambitious attempt at a Tank game. Your target and the landscape - a few pyramids on an invisible plane - look like refugees from Psion's Vu-3D program. They are very simple three-dimensional shapes but they change position smoothly and realistically as if you were walking past them in some world inside your Spectrum.\r\n\r\nYou and your opponents fire fragments of cubist paintings at each other but the abstraction is not so important as the fact that you are playing the first real Spectrum game in three dimensions - Vu-3D itself is a Psion program which allows you to build up three dimensional objects on the screen and then rotate them, or float them towards you and back again. In effect it is a crude version of the mainframe programs which create the effects for films like Tron.\r\n\r\nET makes an appearance too in an Abbex Adventure with voices called ETX. Unfortunately after loading pages of instructions about how I should phone home ending with the advice that I should treat any MI5 man who appeared as an enemy, the tape self-destructed.\r\n\r\nThis left me with an unnerving impression of \"the strength of Britain's security services.\r\n\r\nThe secret police are certainly important in DK'tronics strategy game called Dictator. The setting is a banana republic. The instructions ominously point out that \"your rule is measured in months\". You have to balance political factions, army, secret police, peasants, landowners, guerillas and superpowers if you are to survive.\r\n\r\nBreaking into embassies would doubtless be all in a day's work for a dictator. So for all prospective saviours of the nation, Sinclair's Embassy Assault will come in useful. It is very much like those maze games which present your view. standing in the maze. Instead of trying to avoid a minotaur, this time you are looking for secret codes and the like.\r\n\r\nAll this is enough to send you back into the arcades but Jet Pac's creators have moved from the arcades into home computing.\r\n\r\nUltimate Play the Game's Jet Pac puts you into the position of an astronaut who has to build a rocket from the pieces he can find sitting on clouds around the screen. The scenario is not entirely convincing but it makes for a good game. The same cannot be said of the simulations by CCS.\r\n\r\nCCS's representations of the oil business, Dallas, running a printers, Print Room, and of international aviation, Airline, may be realistic but they are not very exciting. Although these were originally designed as training for middle management, livelier presentation would not necessarily have made them less useful. Hewson's simulations of air-traffic control, Heathrow, and the Nightflite flight simulator are more convincing.\r\n\r\nBoard-games seem to transfer particularly well to the Spectrum. Psion's Scrabble has already been recommended. With its four levels of play and 11,000-word dictionary it can offer almost as tough opposition as you could want. There are also two different approaches to that old favourite Monopoly.\r\n\r\nAutomonopoli offers a continuous display of the part of the board around your current position. This display moves smoothly when the dice are thrown. Do Not Pass Go from Workforce has a less interesting display but at least shows the whole board all the time. Automonopoli allows you to personalise the program with the names of players and both programs give the option of being either a board for humans to play on or of letting the computer join in as a player. In each case the computer becomes a soft opponent once you have reached the stage of building houses and hotels.\r\n\r\nIf you have ever wandered into a rundown dockland hotel or pub and been confronted by the sort of balding drunk who says he used to sail the seven seas and boasts that he can name the capital of any country you care to choose, I can reveal his secret. At home he has a Spectrum with Hewson's Countries of the World up and running on it.\r\n\r\nAt the touch of a button it will remind you that N'djamena is the capital of Chad or that Yaounde is the capital of Cameroon. In the corner of the pub someone with probably be playing a video game not unlike Firebirds.\r\n\r\nSoftek's Firebirds is a Galaxians-type game distinguished by good croaking noises from the birds. Still on the subject of sound effects Workforce's Jaws Revenge is very noisy and fun. The graphics are great. You are a shark and you are after the divers and- boats which are after you.\r\n\r\nMined Out from Quicksilva is a very strange version of Mines. It is subtitled \"Rescue Bill the worm from certain old age\" and if you find a way through the first minefield you then have to rescue damsels in distress. Someone at Quicksilva has been playing too many Adventure games and it is beginning to show.\r\n\r\nThe last words on the cassette packet read \"the image fades to soft focus which is replaced by waves falling on a rocky shore, except in Bill's dream there are no waves or soft focus...\" It is certainly time that software cassettes carried a government health warning.\r\n\r\nCompany: Abbex\r\nGame: ETX\r\nMemory: 16/48K\r\nPrice: £5.95\r\n\r\nCompany: Artic\r\nGame: 3D Combat Zone\r\nMemory: 48K\r\nPrice: £5.95\r\n\r\nCompany: Artic\r\nGame: Cosmic Debris\r\nMemory: 48K\r\nPrice: £4.95\r\n\r\nCompany: Automata\r\nGame: Automonopoli\r\nMemory: 16/48K\r\nPrice: £6\r\n\r\nCompany: Bridge\r\nGame: Lynchmob\r\nMemory: 16K\r\nPrice: £6.50\r\n\r\nCompany: CCS Software\r\nGame: Dallas\r\nMemory: 48K\r\nPrice: £6\r\n\r\nCompany: C-Tech\r\nGame: Rocket Raider\r\nMemory: 16K\r\nPrice: £6.50\r\n\r\nCompany: DK'Tronics\r\nGame: 3D Tanx\r\nMemory: 16/48K\r\nPrice: £4.95\r\n\r\nCompany: DK'Tronics\r\nGame: Dictator\r\nMemory: 48K\r\nPrice: £4.95\r\n\r\nCompany: Elfin\r\nGame: Tobor\r\nMemory: 48K\r\nPrice: £7.95\r\n\r\nCompany: Hewson\r\nGame: Heathrow\r\nMemory: 16/48K\r\nPrice: £7.95\r\n\r\nCompany: Hewson\r\nGame: Countries of the World\r\nMemory: 16/48K\r\nPrice: £5.95\r\n\r\nCompany: Imagine\r\nGame: Molar Maul\r\nMemory: 16/48K\r\nPrice: £5.50\r\n\r\nCompany: Imagine\r\nGame: Arcadia\r\nMemory: 16/48K\r\nPrice: £5.50\r\n\r\nCompany: Imagine\r\nGame: Schizoids\r\nMemory: 16/48K\r\nPrice: £5.50\r\n\r\nCompany: Melbourne House\r\nGame: Penetrator\r\nMemory: 48K\r\nPrice: £6.95\r\n\r\nCompany: Micromega\r\nGame: Roulette\r\nMemory: 16/48K\r\nPrice: £4.95\r\n\r\nCompany: Mikrogen\r\nGame: Cosmic Raiders\r\nMemory: 16/48K\r\nPrice: £5.95\r\n\r\nCompany: Mikrogen\r\nGame: Mines of Saturn\r\nMemory: 48K\r\nPrice: £5.95\r\n\r\nCompany: Mikrogen\r\nGame: Mad Martha\r\nMemory: 48K\r\nPrice: £6.95\r\n\r\nCompany: Phipps\r\nGame: Knight's Quest\r\nMemory: 48K\r\nPrice: £5.95\r\n\r\nCompany: Psion\r\nGame: Scrabble\r\nMemory: 48K\r\nPrice: £15.95\r\n\r\nCompany: Psion\r\nGame: Vu-3D\r\nMemory: 48K\r\nPrice: £9.95\r\n\r\nCompany: Quicksilva\r\nGame: Frenzy\r\nMemory: 16/48K\r\nPrice: £4.95\r\n\r\nCompany: Quicksilva\r\nGame: Trader\r\nMemory: 16/48K\r\nPrice: £9.95\r\n\r\nCompany: Quicksilva\r\nGame: Mined Out\r\nMemory: 48K\r\nPrice: £4.95\r\n\r\nCompany: Richard Shepherd\r\nGame: Everest Ascent\r\nMemory: 48K\r\nPrice: £6.50\r\n\r\nCompany: Sinclair Research\r\nGame: Embassy Assault\r\nMemory: 16/48K\r\nPrice: £4.95\r\n\r\nCompany: Softek\r\nGame: Firebirds\r\nMemory: 16K\r\nPrice: £5.95\r\n\r\nCompany: Ultimate Play The Game\r\nGame: Jet Pac\r\nMemory: 16/48K\r\nPrice: £5.50\r\n\r\nCompany: Workforce\r\nGame: Do Not Pass Go\r\nMemory: 48K\r\nPrice: £6.95\r\n\r\nCompany: Workforce\r\nGame: Jaws Revenge\r\nMemory: 16/48K\r\nPrice: £5.95","ReviewerComments":[],"OverallSummary":"","Page":"62,63,66","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Meirion Jones","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 18, Apr 1983","Price":"£0.75","ReleaseDate":"1983-03-16","Editor":"Terry Pratt","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: Terry Pratt\r\nStaff Writer: Eugene Lacey\r\nEditorial/Publishing Assistant: Susan Cameron\r\nArt Editor: Linda Freeman\r\nProduction Editor: Tim Metcalfe\r\nAdvertisement Manager: Rita Lewis\r\nAdvertising Executive: John Phillips, Louise Matthews\r\nAdvertisement Assistant: Louise Flockhart\r\nPublisher: Tom Moloney\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £10.00, Overseas surface mail: £12.00, Airmail Europe: £20.00. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd. Printed by Eden Fisher (Southend) Ltd.\r\n\r\n©Computer & Video Games Limited ISSN 0261 3697.\r\n\r\nCover: J.M.W. Turner (The Tate Gallery)\r\nNext Issue: April 16th"},"MainText":"WATCH OUT THERE'S A MINE ABOUT!\r\n\r\nYou'll have to watch where you are treading in Quicksilva's latest game.\r\n\r\nMined Out challenges you to get safely across a field which is riddled with enemy mines. Put one foot in the wrong place and you'll be blown to bits.\r\n\r\nTo aid you in this perilous jaunt you are given a mine detector and some sale areas around the edges of the mine field where you can walk unharmed.\r\n\r\nTo add interest the fields are inhabited by a couple of hostile creatures: bugs and mine spreaders. Watch your step!\r\n\r\nMined Out is for the 48K Spectrum only and is in the shops now at £4.95.\r\n\r\nZX81 owners have also been included in this months new releases from Quicksilva with three 16K games based on well known arcade money spinners.\r\n\r\nKroka Crawla is a version of Frogger, Munchies is a maze gobbling game similar to Pacman, and there is also a Galaxians with an extra bonus game on the same tape called Gloops. Kroka Crawla and Munchies will sell for £3.95 and Galaxians is a little dearer at £4.95.","ReviewerComments":[],"OverallSummary":"","Page":"16","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer News Issue 6, Apr 1983","Price":"","ReleaseDate":"1983-04-22","Editor":"Cyndy Miles","TotalPages":90,"HasCoverTape":false,"FlannelPanel":"CHARACTER SET\r\n\r\nEditorial\r\nEditor: Cyndy Miles\r\nAssistant Editor: Geof Wheelwright\r\nProduction Editor: Keith Parish\r\nSub-Editors: Peter Worlock, John Lettice\r\nNews Editor: David Guest\r\nNews Writers: Ralph Bancroft, Wendie Pearson\r\nSoftware Editor: Shirley Fawcett\r\nSystems Editor: Max Phillips\r\nHardware Editor: Richard King\r\nPeripherals Editor: Ian Scales\r\nListings Editor: Sandra Grandison\r\nEditor's Assistant: Harriet Arnold\r\nArt Director: Jim Dansie\r\nArt Editor: Jimmy Egerton\r\nArt Assistant: Dolores Fairman\r\nPublishing Manager: Fiona Collier\r\nPublishing Assistant: Jane Green\r\n\r\nAdvertising\r\nAdvertisement Manager: Mark Eisen\r\nAssistant Advertisement Manager: Nic Jones\r\nSenior Sales Executive: Sue Hunter\r\nSales Executives: Robert Stallibrass, Matthew Parrot, Bettina Williams, Simon Treasure, Ian Whorley, Sarah Barron\r\nProduction Manager: Eva Wroblewska\r\nAdvertisement Assistant: Jenny Dunne\r\nSubscription Enquiries: Simon Maggs\r\nSubscription Address: [redacted]\r\nEditorial Address: [redacted]\r\nAdvertising Address: [redacted]\r\n\r\nPublished by\r\nVNU Business Publications\r\n[redacted]\r\n© VNU 1983. No material maybe reproduced in whole or in part without written consent from the copyright holders.\r\nTypeset by Quickset, [redacted]\r\nPrinted by Chase Web Offset, [redacted]\r\nDistributed by Seymour Press, [redacted]\r\n\r\nCover photography of Tycom by Ian McKinnell."},"MainText":"AMAZING MAZES\r\n\r\nNAME: Mined-Out\r\nSYSTEM: 48K Spectrum\r\nPRICE: £4.95\r\nPUBLISHER: Quicksilva [redacted]\r\nFORMAT: Cassette\r\nLANGUAGE: Basic\r\nOTHER VERSIONS: Dragon soon.\r\nOUTLETS: Mail Order, Boots, and most main dealers\r\n\r\nOH, BLAST!\r\n\r\nEveryone is fond of saying what makes for a good game, but there are no real rules. Some are simple and boring, while others are endlessly complicated - and equally boring. Some though - and Mined-Out is one of them - are simple in concept but maddeningly addictive.\r\n\r\nOBJECTIVES\r\n\r\nThe screen becomes a minefield, and you have to move across from bottom to top. In fact, you have to crawl across nine minefields if you are to achieve the game's apparent objective of rescuing Bill the Worm; you plot your way across one square at a time using the arrow keys.\r\n\r\nFIRST IMPRESSIONS\r\n\r\nQuicksilva's annual turnover is now fast approaching £10 million, and clearly the firm can now afford decent packaging for its games. This one is a first-class professional job and is well-designed and printed.\r\n\r\nIN PLAY\r\n\r\nAs you make each step into the minefield, you are told how many mines are in the four squares adjacent to you, but not where they are.\r\n\r\nThe game becomes a process of deduction, and while there should be no logical reason why you should step on a mine and get blown to smithereens... well, you just try it.\r\n\r\nYou're not playing against the clock, though you do get bonuses for speed, and also for rescuing damsels in distress in later levels.\r\n\r\nThere are other complications, in that when you reach level 3 the game will be stopped from time to time if you're too slow, and a few extra mines scattered around. These new mines are at least visible, which helps, but what doesn't help in the least is the creature that appears at level 4 and which solemnly hops after you.\r\n\r\nVERDICT\r\n\r\nI find it impossible to fault this game, simple as it seems. The instructions are clear, and are available after every round if you want them. The graphics are effective; the sound effects are as good as you can expect from the Spectrum, if that's not an insult; there is a high-score facility, with much rejoicing when a new high is reached; there is an action-replay to show you where you went wrong.\r\n\r\nCan you praise any game higher than by saying it's one of those where you decide you'll have just one more go, then find yourself still playing half an hour later?","ReviewerComments":[],"OverallSummary":"","Page":"51","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mike Gerrard","Score":"5","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Lasting Appeal","Score":"4/5","Text":""},{"Header":"Playability","Score":"5/5","Text":""},{"Header":"Use Of Machine","Score":"4/5","Text":""},{"Header":"Overall Value","Score":"5/5","Text":""}],"CompilationReviewScores":[]}]}]