[{"TitleName":"Mission Impossible","Publisher":"Silversoft Ltd","Author":"Jeremy Brown","YearOfRelease":"1983","ZxDbId":"0003236","Reviews":[{"Issue":{"Name":"Crash Issue 1, Feb 1984","Price":"£0.75","ReleaseDate":"1984-01-19","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Silversoft\r\nMemory Required: 16K\r\nRecommended Retail Price: £5.95\r\nLanguage: machine code\r\nAuthor: Jeremy Brown\r\n\r\nMission Impossible is a Lander type game, where you must guide your shuttle craft down from the mother ship to the planet surface below and rescue stranded miners from the colony, and then return them to the mothership. The title describes the game very well and only seasoned arcade players with lightning reflexes should apply for the pilot's job!\r\n\r\nThere are three landing pads on the planet and you must touch down accurately using your retro rockets to slow - a fast landing can kill. Four layers of moving asteroids must be avoided on the way down. Having collected a miner the return trip is even more fraught, for the sky has now filled up with enemy alien craft. The retro-rocket can be used as a laser to blast them away before the tricky docking manoeuvre with the mothership. Should you get through a few screens another hazard is introduced, a force field through which you must find your way.\r\n\r\nCOMMENTS\r\n\r\nKeyboard positions: Z/X left/right, SPACE retro/fire\r\nJoystick options: Kempston, AGF or Protek\r\nKeyboard play: responsive\r\nUse of colour: good\r\nGraphics: good\r\nSound: average\r\nSkill levels: up to you, but 3 speeds\r\nLives: 3\r\nScreens: over 50","ReviewerComments":["The setting up menu is excellent and all the various characters making up the instructions seem to turn inwards and fade as the game starts. This is a very hard game to master and needs quick reactions. Addictive.\r\nUnknown","The new Silversoft programs seems very user-friendly, with plenty of joystick options and good keyboard control - the games are all very user-cruel, bur that's just as it should be! They call this one Mission Impossible, and so it is, but it's worth mastering. Nice graphics and very playable.\r\nUnknown","The lander type game isn't new, but this is a very good version with its own little touches which help to make it enjoyable to play. Once you get the hang the first few screens are merely difficult - then it really gets tough! Takes time to get good at it.\r\nUnknown"],"OverallSummary":"General Rating: Good and addictive, recommended.","Page":"14,15","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Safely down and only another hundred men to rescue - it looks like MISSION IMPOSSIBLE."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"80%","Text":""},{"Header":"Graphics","Score":"70%","Text":""},{"Header":"Playability","Score":"85%","Text":""},{"Header":"Getting Started","Score":"80%","Text":""},{"Header":"Addictive Qualities","Score":"85%","Text":""},{"Header":"Value For Money","Score":"80%","Text":""},{"Header":"Overall","Score":"80%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 2, Mar 1984","Price":"£0.75","ReleaseDate":"1984-02-23","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Silversoft, 16K\r\n£5.95 (1)\r\nAuthor: Jeremy Brown\r\n\r\nThis is a Lander type game where you must guide your craft down to a planet's surface and rescue stranded astronauts or miners or something and return them to the mothership above. To get down to the planet you must dodge your way through the masses of asteroids, and then return through layers of enemy shipping. Controls provide a retro rocket for braking, important when landing as an inaccurate or fast landing results in death. In the return journey the retro becomes a gun to shoot at the aliens. On higher levels there is also a force field as added hazard. Throughout, the graphics are very good and move smoothly. Thus is a very difficult game and bound to be addictive. Takes time to get good at it. Sensible control keys, joystick: AGF, Protek or Kempston, 3 playing speeds, over 50 screens, generally recommended. Overall CRASH rating 80% M/C.","ReviewerComments":[],"OverallSummary":"","Page":"47","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"80%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 3, Apr 1984","Price":"£0.75","ReleaseDate":"1984-03-16","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Silversoft, 16K\r\n£5.95 (1)\r\nAuthor: Jeremy Brown\r\n\r\nThis is a Lander type game where you must guide your craft down to a planet's surface and rescue stranded astronauts or miners or something and return them to the mothership above. To get down to the planet you must dodge your way through the masses of asteroids, and then return through layers of enemy shipping. Controls provide a retro rocket for braking, important when landing as an inaccurate or fast landing results in death. In the return journey the retro becomes a gun to shoot at the aliens. On higher levels there is also a force field as added hazard. Throughout, the graphics are very good and move smoothly. Thus is a very difficult game and bound to be addictive. Takes time to get good at it. Sensible control keys, joystick: AGF, Protek or Kempston, 3 playing speeds, over 50 screens, generally recommended. Overall CRASH rating 80% M/C.","ReviewerComments":[],"OverallSummary":"","Page":"64","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"80%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 22, Jan 1984","Price":"£0.75","ReleaseDate":"1983-12-15","Editor":"Nigel Clark","TotalPages":172,"HasCoverTape":false,"FlannelPanel":"Managing Editor: Nigel Clark\r\nDeputy Editor: Nicole Segre\r\nConsultant Editor: Mike Johnston\r\nManaging Production Editor: Harold Mayes MBE\r\nSoftware Editor: John Gilbert\r\nProgram Reviewer: Rebecca Ferguson\r\nIllustrator/Designer: Brian King\r\nGroup Advertisement Manager: John Ross\r\nSales Executive: Annette Burrows\r\nProduction Assistant: Dezi Epaminondou\r\nEditorial Assistant: Colette McDermott\r\nManaging Director: Terry Cartwright\r\nChairman: Richard Hease\r\n\r\nSinclair User is published monthly by ECC Publications Ltd.\r\n\r\nTelephone\r\nAll departments\r\n[redacted]\r\n\r\nIf you would like to contribute to any of the Sinclair User group of publications please send programs, articles or ideas for hardware projects to:\r\nSinclair User and Programs\r\nECC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe will pay £10 for the copyright of each program published and £50 per 1,000 words for each article used.\r\n\r\n©Copyright 1984\r\nSinclair User\r\nISSN NO. 0262-5458\r\n\r\nPrinted and typeset by Cradley Print PLC, [redacted]\r\n\r\nDistributed by Spotlight Magazine Distribution Ltd, [redacted]\r\n\r\nCover Photograph: Peter Dawney"},"MainText":"FEW REWARDS IN DIFFICULT MISSION\r\n\r\nSilversoft is not exaggerating very much when it calls one of its new releases Mission Impossible. Something like a cross between Frogger and Lunar Landing, the game features a space vessel which has been sent to rescue a group of astro-miners trapped on Titan.\r\n\r\nAs it descends from the mothership, the vessel has to avoid a barrage of meteors, any of which will destroy it, and it has to drop squarely on a landing pad if it is not to crash. On the way up, a host of alien spacecraft bar your way bit you can blast them with your laser, scoring points each time. Finally, connecting with the mothership is as difficult an operation as landing successfully.\r\n\r\nThe game promises 50 screens of ever-increasing difficulty but unless you are an expert arcade player you are unlikely to get beyond the first screen. Less expert players will find the game finishes very quickly and will have to wait for the title screen to appear and clear again before starting another game, which could prove discouraging.\r\n\r\nThe graphics are simple and it seems likely that only those with a taste for difficulty will find this a rewarding exercise. Mission Impossible is obtainable from Silversoft, [redacted], and costs £5.95.","ReviewerComments":[],"OverallSummary":"","Page":"39","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Gilbert Factor","Score":"6/10","Text":""}],"CompilationReviewScores":[]}]}]