[{"TitleName":"Monkey Biznes","Publisher":"Artic Computing Ltd","Author":"Nigel P. Johnstone","YearOfRelease":"1983","ZxDbId":"0003245","Reviews":[{"Issue":{"Name":"Crash Issue 3, Apr 1984","Price":"£0.75","ReleaseDate":"1984-03-16","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Artic\r\nMemory Required: 48K\r\nRetail Price: £5.95\r\nLanguage: Machine code\r\n\r\nMonkey Bizness is a 'Kong' game, and a fairly comprehensive one at that with eight screens. The ladders and girders are about the most detailed for the Spectrum. It also boasts the first 3D barrels, which are enormous.\r\n\r\nOn screens one and two, the layout is pretty straightforward, although there are holes in the girders to be jumped on screen two.\r\n\r\nScreen three has two sets of stairs to be jumped, screen four has a long jump, screen five has springs which throw the barrels upwards, screen six throws showers of barrels at you, in screen seven the barrels disappear and reappear further up. In the final level you must knock out the 7 weak points in the scaffolding to bring Kong tumbling down.\r\n\r\nThe barrels are very fast moving and have a wide pattern of travelling down the screen. In addition to the barrels, there are hammers to be collected by jumping up for them, after which you can I knock out barrels until the border flashes red. It isn't possible to go up or down a ladder while holding a hammer. There are also umbrellas which protect against a bad fall, should you miss jumping a hole.\r\n\r\nCOMMENTS\r\n\r\nControl keys: 6/7 = left/right, 8/9 = up & jump/down\r\nJoystick: Sinclair 2\r\nKeyboard play: responsive\r\nUse of colour: good\r\nGraphics: detailed, 3D barrels, a little jerky\r\nSound: fair to average\r\nSkill levels: 1\r\nLives: 4\r\nScreens: 8","ReviewerComments":["This is quite a traditional 'Kong' with proper girders and lots of detail. Kong himself even sits at the top and is animated so you can see him throwing out the barrels. The barrels are very big and animated in hollow 3D and you can see them face or end on depending where they are. There's a very mean screen where they actually zig-zag down without using a girder or ladder. Fortunately your man jumps with enormous gusto. Very playable.\r\r\nUnknown","This is a fairly good reproduction of the original but the graphics are a bit on the jerky side and the animation of your man jumping isn't very good. It's reasonable, but for my money not as good as the Blaby or Ocean versions.\r\r\nUnknown","Usually you can start moving as soon as the game begins, but with Monkey Bizness your man doesn't appear (on the first screen) until the first barrel has already rolled down two girders - unfair! There's lots of detail and plenty to keep you on your toes. It may be a bit late in the day to be bringing out a 'Kong' game, but I think this one will prove quite popular anyway as it has enough variation to make it distinct from others, and enough screens to battle through to make it quite addictive in playing. Overall, the graphics are of a fairly high standard too.\r\nUnknown"],"OverallSummary":"General Rating: Above average to good.","Page":"88,89","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"\"I'm singing in the rain of barrels, just singing in the rain of barrels...\""}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"57%","Text":""},{"Header":"Graphics","Score":"62%","Text":""},{"Header":"Playability","Score":"65%","Text":""},{"Header":"Getting Started","Score":"75%","Text":""},{"Header":"Addictive Qualities","Score":"68%","Text":""},{"Header":"Value For Money","Score":"63%","Text":""},{"Header":"Overall","Score":"65%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 25, Apr 1984","Price":"£0.85","ReleaseDate":"1984-03-15","Editor":"Bill Scolding","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"Editor: Bill Scolding\r\nDeputy Editor: Nicole Segre\r\nConsultant Editor: Mike Johnston\r\nManaging Production Editor: Harold Mayes MBE\r\nSoftware Editor: John Gilbert\r\nProgram Reviewer: June Mortimer\r\nIllustrator/Designer: Brian King\r\nGroup Advertisement Manager: John Ross\r\nSales Executive: Annette Burrows\r\nProduction Assistant: Dezi Epaminondou\r\nEditorial Assistant: Colette McDermott\r\nManaging Editor: Nigel Clark\r\nAssistant Managing Director: Barry Hazel\r\nManaging Director: Terry Cartwright\r\nChairman: Richard Hease\r\n\r\nSinclair User is published monthly by ECC Publications Ltd.\r\n\r\nTelephone\r\nAll departments\r\n[redacted]\r\n\r\nIf you would like to contribute to Sinclair User please send programs, articles or ideas for hardware projects to:\r\nSinclair User and Programs\r\nECC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe will pay £10 for the copyright of each program published and £50 per 1,000 words for each article used.\r\n\r\n©Copyright 1984\r\nSinclair User\r\nISSN NO. 0262-5458\r\n\r\nPrinted and typeset by Cradley Print PLC, [redacted]\r\n\r\nDistributed by Spotlight Magazine Distribution Ltd, [redacted]"},"MainText":"APEING THE ANTICS OF DONKEY KONG\r\n\r\nMemory: 48K\r\nPrice: £5.95\r\n\r\nMonkey Biznes is not a new version of the famous Marx Brothers film but a game for the 48K Spectrum. The monkey in the game is King Kong and, if you had not guessed already, it is another version of the classic arcade game Donkey Kong.\r\n\r\nYou have to rush up the scaffolding to rescue the fair maiden in distress. To do so you have to hammer the barrels which are thrown at you by Kong or dodge them if you do not have a convenient hammer to hand. If you fall from the scaffolding and you have one of your umbrellas handy you can float down a level and try again.\r\n\r\nIf you manage to reach the top of the scaffolding on one level a ladder will extend heavenwards and you will climb up to the next level. You will continue to risk your life climbing until all your four lives have been lost.\r\n\r\nMonkey Biznes, from Artic Computing, is an amusing and colourful game. It would have been much better if released several months ago, as there are several similar games on the market. It can also be a bit tedious after you have been through several levels of play.","ReviewerComments":[],"OverallSummary":"","Page":"38","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Gilbert Factor","Score":"7/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer Games Issue 5, Apr 1984","Price":"£0.75","ReleaseDate":"1984-03-15","Editor":"Chris Anderson","TotalPages":176,"HasCoverTape":false,"FlannelPanel":"Editor: Chris Anderson\r\nProduction Editor: Roderick George\r\nArt Editor: Ian Findlay\r\nTechnical Editor: Stuart Cooke\r\nStaff Writers: Steve Cooke, Peter Connor\r\nEditorial Assistant: Samantha Hemens\r\nSoftware Consultant: Tony Takoushi\r\nCartoons: Kipper Williams\r\nProgram Control Guardians: Jeff Riddle\r\nGame-of-the-month poster: Pat Weedon\r\nScreenshots: Chris Bell\r\nCover Illustration: Richard Evans\r\nGroup Editor: Cyndy Miles\r\nArt Director: Jim Dansie\r\nPublisher: Mark Eisen\r\nAssistant Publishing Manager: Sue Clements\r\nPublishing Secretary: Jenny Dunne\r\nAdvertising Manager: Herbert Wright\r\nAssistant Advertisement Manager: Jan Martin\r\nGroup Advertisement Manager: Pat Dolan\r\nAdvertisement Production: Simon Carter\r\nAdvertisement Assistant: Coraline Turner\r\nSales Executives: Joey Davies, Marion O'Neill\r\n\r\nPublished by VNU Business Publications, [redacted]. Typesetting by Spectrum Typesetting, [redacted] Origination by Fourmost Colour [redacted]. Printed and bound by Chase Web Offset [redacted]. © VNU Business Publications 1984."},"MainText":"MACHINE: Spectrum 48K\r\nJOYSTICK: No\r\nCATEGORY: Arcade\r\nSUPPLIER: Artic\r\nPRICE: £5.95\r\n\r\nA perfectly acceptable Kong. The graphics are not quite as interesting as in the versions by Blaby, Ocean and PSS, but to make up, you get seven different screens of action.","ReviewerComments":[],"OverallSummary":"","Page":"81","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Anderson","Score":"5","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"6/10","Text":""},{"Header":"Sound","Score":"4/10","Text":""},{"Header":"Ease Of Use","Score":"6/10","Text":""},{"Header":"Originality","Score":"2/10","Text":""},{"Header":"Lasting Interest","Score":"6/10","Text":""},{"Header":"Overall","Score":"5/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair Programs Issue 18, Apr 1984","Price":"£0.95","ReleaseDate":"1984-03-15","Editor":"Rebecca Ferguson","TotalPages":60,"HasCoverTape":false,"FlannelPanel":"Editor: Rebecca Ferguson\r\nManaging Production Editor: Harold Mayes MBE\r\nStaff Writer: June Mortimer\r\nDesign: Elaine Bishop\r\nAdvertisement Manager: Gary Price\r\nAdvertisement Executive: Frank Humphrey-Gaskin\r\nProduction Assistant: Dezi Epaminondou\r\nEditorial Assistant: Colette McDermott\r\nManaging Editor: Nigel Clark\r\nManaging Director: Terry Cartwright\r\nAssistant Managing Director: Barry Hazel\r\nChairman: Richard Hease\r\n\r\nU.S. Press representative Mr J. Eisenberg, JE Publishers' representative, [redacted]\r\n\r\nSinclair Programs is published monthly by ECC Publications Ltd.\r\n\r\nTelephone [redacted]\r\n\r\nIf you would like your original programs to be published in Sinclair Programs, please send your contributions, which must not have appeared elsewhere, to\r\nSinclair Programs\r\nEEC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette. We cannot undertake to return them unless a stamped-addressed envelope is included. We pay £10 for the copyright of each program published.\r\n\r\n©Copyright 1984 Sinclair Programs\r\nISSN No. 0263-0265\r\n\r\nPrinted and typeset by: Cradley Print PLC, [redacted]\r\n\r\nDistributed by Spotlight Magazine Distribution Ltd, [redacted]\r\n\r\nCover Design/Illustrations: Ivan Hissey"},"MainText":"WELL-WORN THEMES RE-APPEAR\r\n\r\nThe trend in software production appears to be to take stock, build on successful ideas and await new developments. New games tend to be new variations on well-worn themes rather than startlingly original concepts. The number of games based on the premise that all computer owners love shooting as many things as possible is decreasing and giving way to games which need thought and strategy as well as fast reactions.\r\n\r\nUnfortunately for ZX-81 owners, although their computer has remained consistently among the top five bestselling computers, new software for the ZX-81 is almost non-existent and W H Smith is not intending to accept any new ZX-81 software for sale in its shops. Due to the shortage of new software, no ZX-81 programs have been received for review this month.\r\n\r\nTHE SNOWMAN\r\n\r\nThe Snowman - Quicksilva, 48K Spectrum - is based loosely on the book of the same name by Raymond Briggs. The aim is to collect snow and build a snowman. The wandering flames must be avoided, as they melt your snow and turn it to water.\r\n\r\nFalling off the ice structure of pathways and ladders will result in the player being sent back to bed, as will running out of energy. On the higher levels, sleep monsters must also be avoided or confronted with alarm clocks. The Snowman combines the best of many games already on the market and should become a best-seller.\r\n\r\nThe latest sequel to Pimania, Pi-Eyed and other Automata productions is Pi-Balled - 48K Spectrum. Once again the Pi-man is the hero of the game, this time accompanied by two bouncing balls and Sid the Snake.\r\n\r\nIt is a fairly straightforward arcade game. The mystical pyramid of Pi must be changed in colour by jumping from square to square. Sid the Snake must be avoided, as must the bouncing balls, which can also change the colour of the pyramid but not necessarily in a way which is helpful.\r\n\r\nPi-balled has lively graphics; the bouncing balls and spinning discs are particularly convincing and the degree of difficulty is well-judged to suit beginners and experienced players. Shades of Manic Miner are apparent in Loony Zoo - Phipps Associates, 48K Spectrum. The storyline is that, while surveying another planet, you have been captured by its vastly superior inhabitants and placed in one of their zoos, together with various other alien specimens.\r\n\r\nIt is possible to escape by jumping from ledge to ledge to reach the door pressure-pad at the top of the screen. Needless to say, you escape only into other cages from which it is more difficult to escape. Despite its simple graphics and slow pace, Loony Zoo is a difficult and addictive game.\r\n\r\nKiller Knight - Phipps Associates, 48K Spectrum - thinly disguises a Kong-type game with medieval trappings. The player must climb from platform to platform, using ladders and avoiding rolling objects. Beginners will find it difficult to progress very far, while experienced players will soon realise that a high score can be obtained simply by running back and forth along the bottom level.\r\n\r\nMONKEY BIZNESS\r\n\r\nIn a very similar vein is Monkey Bizness - Artic, 48K Spectrum. The monkey mentioned in the title is King Kong and the object is to rush up the scaffolding, dodging or destroying the barrels which Kong rolls at you, to rescue the woman at the top of the scaffolding.\r\n\r\nMonkey Bizness is an amusing and colourful game, although many Spectrum owners will find they already possess similar games.\r\n\r\nLike Donkey Kong, Pac-man is a game which spawned a multitude of imitations. Dinky Digger - Postern, 48K Spectrum - has a distinctly Pac-man-like air to it. The object is to clear the screen of cherries and grab the cake in the middle, while avoiding the monsters which are trying to eat you.\r\n\r\nOne monster is followed quickly by another and the game is so difficult that it should be attempted only by the experienced or very nimble-fingered user.\r\n\r\n3D Star Wars - Addon Electronics, 48K Spectrum - is one of the less worthwhile pieces of software on the market. The graphics are lifeless and confusing, the three-dimensional effect is jumbled, and the number of keys to be used complicates the game still further.\r\n\r\nTHE GUARDIAN\r\n\r\nThe Guardian - PSS, 48K Spectrum - is the first version of the arcade game The Tempest to appear for the Spectrum. The site is a spaceship on the edge of a vortex to another universe. Aliens appear through the doorway and must be destroyed by the use of laser bolt gun or star smasher weapons. The game has had to be simplified for micro-computer use but it is easy and fun to play.\r\n\r\nCCS has begun its Games for Girls series with three games for the 48K Spectrum. Hicksted, a simulation of a show jumping event; Diamond Quest, which is a straightforward adventure; and Jungle Maze, in which prizes are won with a Mastermind-style guessing game which is fun, although unoriginal. Apart from a tenuous link with show jumping in one game and a heroine rather than a hero in another, it is difficult to see in what way CCS has changed its strategy to aim it at females rather than males.\r\n\r\nComputers are bound to affect everyone's future in some way, so encouraging more people to use and understand them is a worthwhile project.\r\n\r\nTo attempt to increase a software company's market vastly by selling to women is unlikely to succeed unless the software market is changed substantially.","ReviewerComments":[],"OverallSummary":"","Page":"9","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"June Mortimer","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]}]}]