[{"TitleName":"Monsters in Hell","Publisher":"Softek","Author":"Martin Lewis, Stuart Hughes","YearOfRelease":"1983","ZxDbId":"0003253","Reviews":[{"Issue":{"Name":"Crash Issue 1, Feb 1984","Price":"£0.75","ReleaseDate":"1984-01-19","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Softek, 16K\r\n£5.95\r\nAuthor: Martin Lewis\r\n\r\nAbove the flickering fires of hell are six platforms connected by eight ladders. Your man has a hammer with which he can knock holes in the platforms for monsters to fall through, or be can bang them on the head with it. All the while the power drain is enormous - visiting the flickering crosses replenishes it, but they move once used, so you can't just hammer holes and isolate yourself from the monsters. Kill off 25 of the lesser idiots and the cleverer ghouls appear; ten of those despatched and the Mad Monk's clones appear. Ghouls must fall three levels to die, clones four, but the next lot can only die in the fires of hell itself. While the graphics are attractive, the lack of screen changes could make the game boring to play after a while and it's really a no-win game. Nine lives to help, machine code, no joystick option.","ReviewerComments":[],"OverallSummary":"","Page":"52","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 2, Mar 1984","Price":"£0.75","ReleaseDate":"1984-02-23","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Softek, 16K\r\n£5.95\r\nAuthor: Martin Lewis\r\n\r\nAbove the flickering fires of hell are six platforms connected by eight ladders. Your man has a hammer with which he can knock holes in the platforms for monsters to fall through, or be can bang them on the head with it. All the while the power drain is enormous - visiting the flickering crosses replenishes it, but they move once used, so you can't just hammer holes and isolate yourself from the monsters. Kill off 25 of the lesser idiots and the cleverer ghouls appear; ten of those despatched and the Mad Monk's clones appear. Ghouls must fall three levels to die, clones four, but the next lot can only die in the fires of hell itself. While the graphics are attractive, the lack of screen changes could make the game boring to play after a while and it's really a no-win game. Nine lives to help, machine code, no joystick option.","ReviewerComments":[],"OverallSummary":"","Page":"54","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 5, Jun 1984","Price":"£0.75","ReleaseDate":"1984-05-24","Editor":"Roger Kean","TotalPages":126,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\nTelephone numbers\r\nEditorial/office [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"MONSTERS IN HELL\r\nSoftek\r\nMemory Required: 16K\r\nRetail Price: £5.95\r\n\r\nMonsters in Hell is a slight variation with you having to destroy demons and vampires using the same digging techniques. A problem I found was that once dug, holes could not be filled in, hence one can become trapped above the flames of hell. The oxygen has been replaced by holy power, and this can be replenished by picking up a cross. Despite these changes it is still a 'Panic'. It isn't a very good one either. The graphics are rather small and jerky, and generally everything is second rate. I didn't find it very playable or addictive. The controls are okay, having a \"dig\" key.\r\nCP\r\n\r\nThis game has wandered off the Panic theme to some degree. You play the part of a small, jerk-moving man who is equipped with a pick for digging holes. Six platforms give the game quite a height and these are connected by various lengths of thin ladders. Monsters (vampire types) are tiny, but they do home in on you very quickly - good job you've got nine lives! There is no monster bashing in this game (boring) the monsters being killed merely by their falling through a hole for holes) in the platform - although this doesn't always kill them... The game is easy to play and gives the impression of being out of date (it is one of the earliest), with its small, jerky character graphics. There is also a lack of sound and not much use of colour. One thing is the keys, which have good positions and good response. Overall, not recommended.\r\nMU","ReviewerComments":[],"OverallSummary":"","Page":"105","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Passey","Score":"","ScoreSuffix":""},{"Name":"Matthew Uffindell","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics (CP)","Score":"40%","Text":""},{"Header":"Graphics (MU)","Score":"42%","Text":""},{"Header":"Use of Computer (CP)","Score":"60%","Text":""},{"Header":"Use of Computer (MU)","Score":"55%","Text":""},{"Header":"Playability (CP)","Score":"37%","Text":""},{"Header":"Playability (MU)","Score":"35%","Text":""},{"Header":"Addictive Qualities (CP)","Score":"32%","Text":""},{"Header":"Addictive Qualities (MU)","Score":"28%","Text":""},{"Header":"Value for Money (CP)","Score":"42%","Text":""},{"Header":"Value for Money (MU)","Score":"36%","Text":""},{"Header":"Overall","Score":"41%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 19, May 1983","Price":"£0.75","ReleaseDate":"1983-04-16","Editor":"Terry Pratt","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: Terry Pratt\r\nStaff Writer: Eugene Lacey\r\nEditorial Assistant: Clare Edgeley\r\nArt Editor: Linda Freeman\r\nProduction Editor: Tim Metcalfe\r\nAdvertisement Manager: Rita Lewis\r\nAdvertising Executive: John Phillips, Louise Matthews, Mick Cassall\r\nAdvertisement Assistant: Louise Flockhart\r\nPublisher: Tom Moloney\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £10.00, Overseas surface mail: £12.00, Airmail Europe: £20.00. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd. Printed by Eden Fisher (Southend) Ltd.\r\n\r\n©Computer & Video Games Limited ISSN 0261 3697.\r\n\r\nCover: Photograph courtesy Henson Associates Inc."},"MainText":"THINGS THAT GO BUMP IN THE MAZE!\r\n\r\nGhouls, monsters, vampires and a Mad Monk are all featured in this latest Hitchcock style game for the Sinclair Spectrum.\r\n\r\nIncorporating some elements of the arcade game Dig-Dug the game challenges you to escape from a maze of corridors and connecting step ladders and adds some original twists of its own.\r\n\r\nYou are armed with a magic hammer which enables you to dig holes in the corridors for the monsters that are in hot pursuit to fall into.\r\n\r\nJust to give this version its own original twist the monsters are vampire monsters and the setting is hell with the flames burning away beneath you.\r\n\r\nYou are also only allowed a limited amount of holy power so you have to use your hammer sparingly. Watch out for the Mad Monk and his Ghouls - they are also out to get you.\r\n\r\nMonsters in Hell runs on the Sinclair Spectrum in 16 or 48K and is available from London-based Softek at £5.95.\r\n\r\nAlso new from Softek this month is a version of the popular arcade game Centipede and a deep space shoot 'em up game called Firebirds. These are also available at £5.95 from Softek.","ReviewerComments":[],"OverallSummary":"","Page":"17","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]}]}]