[{"TitleName":"Moonwalker","Publisher":"U.S. Gold Ltd","Author":"Damian Scattergood, Chris Consani","YearOfRelease":"1989","ZxDbId":"0003270","Reviews":[{"Issue":{"Name":"Crash Issue 72, Jan 1990","Price":"£1.95","ReleaseDate":"1989-11-14","Editor":"Oliver Frey","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nStaff Writer: Mark Caswell\r\nEditorial Assistant: Viv Vickress\r\nPhotography: Michael Parkinson\r\nContributors: Nick Roberts\r\nProduction Manager: Jonathan Rignall\r\nProduction Supervisor: Matthew Uffindell\r\nReprographics: Robert Millichamp, Tim Morris, Rob (the Rev) Hamilton, Jenny Reddard\r\nDesign: David Western, Mark Kendrick, Melvin Fisher\r\nSystems Operator: Ian Chubb\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Caroline Blake, Christian Testa\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1990 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"US Gold/Emerald\r\n£9.99 cass, £14.99 disk\r\n\r\nBased on the movie of the same name, Moonwalker is the story of young Michael Jackson seeing shooting stars and trying to stop the antics of villain Mr Big. Scene one sees Michael on a film set being chased by his fans: a maze type affair viewed from above, Gauntlet style. To escape you must find seven parts of a rabbit suit and four special objects, whilst avoiding the fans. If they catch you, you lose one of your precious platinum disks (these act as lives and you start with twenty). There's a radar at screen bottom, not very detailed and not much help, just dots to tell you who is where.\r\n\r\nLevel two is set in Michaelsville. There's no escaping your fans: Mr Big tells them where you are, and the chase resumes. The maze radar format is used again, but this time you are on a motorbike in search of glowing green orbs. Collect all of them and the bike turns into a sleek sports car (but only for 10 seconds), which must jump a road block. The town splits into four sections and you must search for the orbs four times (the fourth sees your bike traded in for a let ski).\r\n\r\nThe third level sees Michael in Club 30 and up to his neck in trouble. Mr Big's goons are outside and you guide Michael from left to right across the club, dodging the gunmen who appear at the windows. Along the way a tommy gun and ammo can be collected to blow out windows and kill villains (I thought Mr Jackson was against violence).\r\n\r\nThe final showdown takes place in Mr Big's lair, an arena. Kelly (one of Michaels friends) has been kidnapped and is being used as bait. But Mr Big gets more than he bargained for when Michael turns into a huge robot and lays into all and sundry with his laser cannon. Apart from the hitmen, a huge plasma cannon must be destroyed before Mr Big's empire crashes around his ears. Mission accomplished, 'Whacko' turns into a spaceship and blasts on into the sunset.\r\n\r\nGraphically and sonically the game is good, with some impressive renditions of songs from the 'Bad'album. The main letdown are the first two levels: I tried matchsticks, I tried strong coffee but nothing could keep me awake.\r\n\r\nOverhead maze games are old hat now. But the Club 30 and the Arena are great fun and the sagging game picks up, albeit loo late to save the day.\r\n\r\nMARK 68%","ReviewerComments":["You know I'm bad, I'm bad. Well in fact, at this game I'm quite good! Moonwalker is the latest 'biggy' from U.S. Gold, they've even had it on the telly! The game is fun to play too, which is quite a novelty for big licences. The idea is a little bit Pacmanish: you as Wacko run around the film set (I think that's what it's supposed to be) dodging fat people on motor bikes and collecting parts of a rabbit suit. Once they have all been collected you jump onto your own bike and speed off to level two which is the same! Luckily levels three and four are totally different. Fans of Wacko Jacko will be happy to hear that there are three of his hit songs playing in the game namely BAD, Speed Demon and Smooth Criminal. Fans of the Spectrum will know that they won't sound anything like the originals! Moonwalker is a fun game even if it does resemble Pacman a lot. It's the terrible multi-load that spoils it. If you think your tape recorder can stand the strain take a look at Moonwalker.\r\nNick Roberts\r\n72%"],"OverallSummary":"Neatly packaged and tuneful average to good games, not BAD.","Page":"48,49","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mark Caswell","Score":"68","ScoreSuffix":"%"},{"Name":"Nick Roberts","Score":"72","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"76%","Text":""},{"Header":"Graphics","Score":"66%","Text":""},{"Header":"Sound","Score":"71%","Text":""},{"Header":"Playability","Score":"67%","Text":""},{"Header":"Addictivity","Score":"64%","Text":""},{"Header":"Overall","Score":"70%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 49, Jan 1990","Price":"£1.7","ReleaseDate":"1989-12-18","Editor":"Matt Bielby","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Catherine Peters\r\nDeputy Editor: David Wilson\r\nProduction Editor: Andy Ide\r\nDesigner: Martin Sharrocks\r\nTechnical Consultant: Jonathan Davies\r\nContributors: Robin Alway, Marcus Berkmann, Phoebe Cresswell-Evans, Jonathan Davies, Mike Gerrard, Sean Kelly, Paul Lakin, Duncan MacDonald, Rich Pelley, Dave Robinson, Jackie Ryan, Phil South, Wag, Louise Willers\r\nGroup Advertisement Manager: Lynda Elliott\r\nAdvertisement Manager: Caroline Day\r\nClassified Advertisement Executive: Chris Skinner\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Claire Baker\r\nMarketing Manager: Bryan Denyer\r\nNewstrade Circulation Manager: Stephen Ward\r\nSubscription Manager: June Smith\r\nPublisher: Teresa Maughan\r\nGroup Publishing Director: Richard Howell\r\nGroup Creative Director: Tony Spalding\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Point Five [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinted By: Riverside Press [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"US Gold\r\n£9.99 cass\r\nReviewer: Matt Bielby\r\n\r\nWell, let's be honest about this, I wasn't expecting too much here. I mean, Michael Jackson, he might be a very 'talented performer' and everything, but he's a bit of a... well, he's a bit 'funny', isn't he? And did you see his film?!!? Blimey! Words fail me. (Except for these ones, of course - \"What a load of old crap!\")\r\n\r\nBut (but! BUT!), having said all that, Moonwalker the game's actually not too bad. Or rather, it's really, really, really 'bad' (in Michael Jackson speak) which means 'quite good' to the rest of us. In fact. It's so 'bad' (meaning 'good') it's bloomin' terrible!\r\n\r\nQuite how has this rather spooky state of affairs come about then? How can you take what even Katy, Sean, Zeke and Skipper the dog (Michael's pals in the movie) would admit was a pretty atrocious film and turn it into a half way decent computer game? Well, it's simple, innit? Moonwalker has such a slight plot (basically one long chase dotted with fight and dance sequences) and so many expensive set pieces that it's pretty simple business to pick out the good bits. You then just pick out some more good bits (but this time from old games like Gauntlet and Op Wolf), sort of squish them all together and 'Roberts es tu tio' (as they say in Spain). (Er, that's 'Bob's your uncle', readers. Ed)\r\n\r\nThe first two levels are rather Gauntlely. In Numero Uno, you (as Wacko) are on the run from a whole host of grotesque tourists, fans and journos. It's one of those scrolling, overhead view maze jobs and what a massive one it is too. So large you sort of vaguely remember bits when you come back to them, but can't quite figure out how it all fits together. The idea is that Michael needs to disguise himself to escape the mob. How shall I do that, he thinks. Should I dress as something inconspicuous like a cleaner and just slip out the back? No, I'll go as a giant rabbit! No one'll spot me like that! Quite a subtle plan, eh? So Michael has to pick up the bits of a giant rabbit suit from all around the place (plus some other odds and sods), spotting them by watching the dots on the map thing at the bottom of the screen. The ones that are moving are either baddies or Michael himself, but if one just sits there chances are that it's a piece of bunny clothing. Great! Now you know where it is, you just don't know how to wiggle through the maze to reach it.\r\n\r\nWorking out how, if you ignore Michael's rather odd running action, is a surprising amount of fun. The tourists are suitably grotesque, the dodging-around-obstacles and avoiding-being-caught-up-a-dead-end bits are quite challenging and, all in all, there are a lot worse ways of spending 20 minutes. The Bad soundtrack is (just about) recognisable too.\r\n\r\nMichael escapes from this on to Level Two, a rehash of the first, only this time divided into four sub-sections populated with bullet-firing hoods and other spooky bad guys. You're mounted on a motor bike and must crush stashes of drugs and collect crystals. Get ten and you turn into a super car and can then jump over a barrier wall out of one sub-section and into the next. This is all very well but having to do the whole process four times soon becomes as tedious as, erm, a very tedious thing. Next level quick!\r\n\r\nPhew! Level Three happily moves away from mazes into Op Wolf territory. This bit's really bizarre and quite clever. Clever in that even though it's basically a horizontal scroller it doesn't look like one. Your well-animated Michael sprite runs around the edge of a nightclub dance floor in a loop (jumping on to tables should he feel like it), so eventually you'll come back to the same bit again. Behind you the walls and windows come closer, then receed, giving the whole thing a feeling of depth. And behind the windows lurk the baddies, which is where the really bizarre bit comes in! Michael's got a gun! And he shoots people with it! I mean, strewth! I mean blimey O'Reilly O'Rourke!\r\n\r\nMichael picks the gun up, collects some clips lying around the floor, then pulls the trigger and ratatatat! A little cursor appears, he spins round to hit a baddie and... all the bullets run out. Phew! The baddies are relieved ('cos Michael wasted all the rounds moving the cursor about) but the thought was there! As soon as he (er, you) get the shooting process sussed out there'll be baddies littering the place, as well as a few of your kid pals, who the bad guys tend to hold up in front of them as hostages. Oops! Imagine - Michael in Murder Shock! It's a scandal.\r\n\r\nSo is Level Four, in fact, which is another cursor shoot-'em-up jobbie, but this time with baddies appearing in doorways around a giant Michael robot. You (the robot) take pot shots at them all, as well as a rather f'nar-worthy giant laser in the top corner of the screen. It's quite playable but again rather repetitive (yawn), though the animation sequence at the start (Michael walking on screen and turning into the robot) and the end pay off (the robot turning into a space ship and taking off) do go some way towards making up for it.\r\n\r\nIn fact, Moonwalker has more than its fair share of little animation bits. For instance, it begins brilliantly. Here come Michael's feet in a spotlight, tippy-toeing on to centre stage. Then (fizzle fizzle!) he does a funny little dance, all glittering tinsel stuff falling out of his trousers and (sptang!!) turns into a prancy text Moonwalker logo. Fabulous! It has to be one of the neatest intro sequences I've seen in yonks.\r\n\r\nThat's the game all over really. Smoothly implemented but rather repetitive gameplay, coupled with the occasional neat and watchable animation sequence. All in all, a rather nice surprise.","ReviewerComments":[],"OverallSummary":"A bit repetitive perhaps, but perfectly playable all the way through with some neat graphical touches. What a pleasant surprise!","Page":"16,17","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Matt Bielby","Score":"75","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"A)\r\nYep, that's Michael on his bike in full rabbit costume! Bizarre! The diamond things are the gems you have to collect and the baddie-shaped things are, erm, the baddies. All clear now?"},{"Text":"B)\r\nJump for it, Michael! Honestly, we can't get over how violent this bit is, but Jacko approved it (personally, we're told) so it must be alright. Good job he did too, 'cos this fast scrolling Op Wolf clone is probably the highlight of the game."},{"Text":"fizzle fizzle... Sptang!!!"},{"Text":"Tap... tap..."},{"Text":"tap... tap... tap..."},{"Text":"The maze bits are slightly samey, and go on a bit too long, but they're smoothly implemented and good fun for all that. And Michael's rabbit suit has to be seen to be believed! (Check out the head bit! It looks more like a beagle!)"}],"BlurbText":[{"Text":"Yikes! A big 'willy' laser. It zooms in and off screen, but shoot it enough times and it explodes.\r\n\r\nHere are the ordinary baddie chaps. There are two sorts (and loads of each) who appear at random in the doorways and shoot at you.\r\n\r\nThis bit shows how your gun is doing. Hold the fire button down too long and it overheats, leaving you dead vulnerable (and dead dead). Yikes!\r\n\r\nThis is Michael. Check out the transformation sequence where he walks into the middle of the screen in human form and then changes.\r\n\r\nThis shows how many baddies there are left to get. hit the ones with the big guns once and they turn into ones with little guns.\r\n\r\nThis is your cursor. It whizzes around the walls like the reflection from a giant, shiny disco ball."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"69%","Text":""},{"Header":"Instant Appeal","Score":"86%","Text":""},{"Header":"Graphics","Score":"83%","Text":""},{"Header":"Addictiveness","Score":"73%","Text":""},{"Header":"Overall","Score":"75%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 95, Feb 1990","Price":"£1.6","ReleaseDate":"1990-01-18","Editor":"Jim Douglas","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"AaaChhhoo!\r\n\r\nJIM \"Black Death\" DOUGLAS (Editor)\r\nGood grief, he's looking pretty manky this month, eh readers? Poor Jimbly has been struck by the dreaded Flu epidemic. He's almost overdosed on Chloraseptic and is feeling very sorry for himself, and would like someone to give him a cuddle, please. Eurgh yuk, go away drippy bogey snout.\r\n\r\nALISON \"Super Fit\" SKEAT (Production Editor)\r\nBig Al's looking well smug with herself as she's the only one who's managed to avoid the lurgie. That's because she's been holed up in her Michael Jackson-style oxygen tent munching on garlic pills and Halibo-range tablets. But naughty Oz has set about her bubble with his designer scalpel and all the germies are getting in, tee hee. Somebody pass All the Junior Disprin please.\r\n\r\nGARTH \"Firestone\" Sumpter (Staff Writer)\r\nAfter a major bout of Christmas jollies, poor Garthy is certainly a wee bit worse for wear. Jim made him attend every software house chrimbo doo because the rest of us were too \"ill\" to go, but it looks like he had a few too many beakers of Um Bongo. Quick lads abandon the loo, here he comes.\r\n\r\nOSMOND \"wibbly limbs\" BROWNE (Designer)\r\nPoor little Ossie. Wicked Uncle Jim has been working him so hard, that he's developed a rather severe case of Designer's elbow. He's been scribbling away so hard that both of his elbows have turned to gungey runny stuff and his arms have gone all loppy. What a shame, looks like he's headed for the Municipal home for crumblie old clapped out Designers.\r\n\r\nAdventure: The Sorceress\r\nI've Got This Problem: Rupert Goodwins\r\nAdvertisement Manager: James Owens\r\nSenior Sales: Martha Moloughney\r\nAd Production: Emma Ward\r\nMarketing Manager: Dean Barrett\r\nMarketing Assistant: Sarah Ewing\r\nPublisher: Terry Pratt\r\n\r\nOur Address: [redacted]\r\nOur Phone Number: [redacted]\r\nOur Fax No: [redacted]\r\n\r\nCover Illustration: Jerry Paris\r\n\r\nPrinted by Nene River Press, [redacted]\r\n\r\n©Copyright Sinclair User 1990\r\n\r\nNo part of this magazine may be reproduced/transcribed, stored in a data retrieval system etc, without permission of the publishers, EMAP B+CP. Special thanks this issue: Kevin at Nene, John Cook, Jaz Rignall and of course, old Santa himself for forcing us to produce this issue in two weeks flat. Hope you get terminal frostbite, fatso."},"MainText":"Label: US Gold\r\nAuthor: Key Punch Software\r\nPrice: £8.95\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Chris Jenkins\r\n\r\nOld plastic nose is back! Michael Jackson, the world's most famous chimp-lover, has finally achieved the ultimate accolade of being pixelised in a computer game. The dancing about and posing is all done quite convincingly; someone's obviously been watching old Jacko videos and doing lots of little sketches.\r\n\r\nUnfortunately, someone's also been watching the movie Moonwalker too because the game is based pretty closely on this box-office megaflop, and as a result has the sort of episodic, meandering quality of the film.\r\n\r\nThere are four stages in Jacko's quest to save all the lovely-wovely kiddies form the big bad giant (well, I simplify, but that's the basic plot.) in Part One, the Film Studio, Michael has to collect seven parts of a rabbit suit to disguise himself from his fans (glurk...) As he moonwalks through the horizontally-scrolling background, a radar displays indicates the location of each section of the suit, and Michael has to fend off attacks from Japanese tourists and guards.\r\n\r\nSection Two, Michaelsville, sees old rubberlips piloting a motorbike; collect enough energy orbs and he can transform into a flying sportscar and leap over barriers.\r\n\r\nSection Three, Club 30, is where the violence really begins; Mickey grabs a machine-gun and grooves his way around the nightclub, gunning down goons and collecting kiddies to lead them to safety.\r\n\r\nThe last bit, The Arena, is the nicest-looking, though it's pretty static; Mikey-baby takes the form of a huge glittering robot and sits in the middle of the arena, picking off stormtroopers who pop up to take a potshot at him from the balconies. Every so often a giant plasma cannon slides into view, and you must laser it before it blows you to bits.\r\n\r\nSo that's your lot; four unremarkable sections, strung together with a little gloss and a lot of crossed fingers. While most licences at least have a successful film to ride on, the extended pop video which was Moonwalker probably won't entice too many people to go for the game. The best part of the package is that it comes with a free Michael Jackson oxygen tent (Jim swears it's a plastic bag, but I just know it's something extra special because Michael is so wonderful.)","ReviewerComments":[],"OverallSummary":"He's Bad! He's Bad! And his game's pretty awful too!","Page":"20","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Jenkins","Score":"58","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"\"Don't you be bad mouthin' my game, sucka!\""},{"Text":"Brown girl in the ring, tra la la la la, she looks like a sugar in the plum! That was Michael Jackson, wasn't it?"},{"Text":"Michael, are you okay? Watch out for the smooth criminal in the baggy coat. Time to beat it. Ho ho."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"59%","Text":""},{"Header":"Sound","Score":"59%","Text":""},{"Header":"Playability","Score":"55%","Text":""},{"Header":"Lastability","Score":"56%","Text":""},{"Header":"Overall","Score":"58%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"The Games Machine Issue 27, Feb 1990","Price":"£1.5","ReleaseDate":"1990-01-11","Editor":"Richard Montiero","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"EDITORIAL OFFICE\r\n[redacted]\r\n\r\nConsultant Editor: Richard Monteiro\r\nDeputy Editor: Richard Eddy\r\nSub Editor: Dominic Handy\r\nTechnical Editor: Robin Candy\r\nStaff Writers: Mark Caswell, Warren Lapworth\r\nEditorial Assistants: Vivien Vickress\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\n\r\nPRODUCTION DEPARTMENT\r\n[redacted]\r\nProduction Manager: Jonathan Rignall\r\nProduction Supervisor: Matthew Uffindell\r\nReprographics: Robert Millichamp, Tim Morris, Jenny Reddard, Robert Hamilton\r\nDesign: Mark Kendrick, Melvyn Fisher\r\nSystems Operator: Ian Chubb\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Christian Testa, Caroline Blake\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\nMail Order: Carol Kinsey\r\nSubscriptions: [redacted]\r\n\r\nDesigned and typeset on Apple Macintosh II computers running Quark Xpress, Adobe Illustrator 88, with systems support from Digital Print Reprographics, [redacted]. Colour origination by Scan Studios [redacted] and Newsfield. Printed in England by Carlisle Web Offset [redacted] - a member of the BPCC Group.\r\n\r\nDistribution effected by COMAG, [redacted].\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters and while we offer prizes in good faith, believing them to be available, if something untoward happens we reserve the right to substitute prizes of comparable value. List of winners are available after the closing date from Viv Vickress at [redacted] (please enclose SAE). No person who has any relationship to anyone who works for Newsfield or any of the companies offering prizes may enter one of our competitions. No material may be reproduced in part or in whole without the written consent of the copyright holders. We cannot undertake to return anything sent into TGM - including written and photographic material, hardware or software - unless it's accompanied by a suitably stamped, addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photographic material is welcome, and if used in the magazine is paid for at our current rates - we reserve the right to edit any written material. The views expressed in TGM are not necessarily those of the publishers.\r\n\r\n©1990 TGM Magazines Ltd\r\nA Newsfield Publication ISSN 0954-8092\r\n\r\nCover Design Mark Kendrick"},"MainText":"Spectrumm £9.99\r\n\r\nWho's bad? Whacko and his moonwalking in this game. The first two levels suffer the same problems as all the versions reviewed so far: they're boring. The rest of the game isn't too bad and the graphics look pretty. But that isn't enough. You'll have more fun playing a Michael Jackson album than this game.","ReviewerComments":[],"OverallSummary":"","Page":"58","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jasmin Umiate","Score":"60","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"60%","Text":""}],"CompilationReviewScores":[]}]}]