[{"TitleName":"Moving Target","Publisher":"Players Premier","Author":"Gareth Baker, Jabba Severn, Paul Hiley, Peter Austin, Simon Daniels","YearOfRelease":"1989","ZxDbId":"0003304","Reviews":[{"Issue":{"Name":"Crash Issue 69, Oct 1989","Price":"£1.5","ReleaseDate":"1989-09-19","Editor":"Oliver Frey","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nEditorial Assistants: Viv Vickress, Caroline Blake\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\nContributors: Nick Roberts, Mike 'Skippy' Dunn, Robin Hogg\r\n\r\nPRODUCTION DEPARTMENT\r\n[redacted]\r\n\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell (Supervisor), Robert Millichamp, Tim Morris, Robert (the Rev) Hamilton, Jenny Reddard\r\n\r\nDESIGN\r\nRoger Kean, Mark Kendrick, Melvin Fisher\r\n\r\nSystems Operator: Ian Chubb\r\nPublisher: Geoff Grimes\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Lee Watkins, Wynne Morgan\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"MOVING TARGET\r\nPlayers Premier\r\n£2.99\r\n\r\nIt was a secret CIA intelligence report that started it all off (well isn't it always?), and it's you who must finish it. Under orders from the special United Nations narcotics taskforce you and your team smuggled four bombs into the underground cocaine refinery of the Evil Drugs Duke of Colombia, hidden in the South American jungle. Your team didn't stand a chance: all but you were immediately wiped out by the Duke's gun happy henchmen, and the bombs were never connected to their electrical generators. You must complete the mission!\r\n\r\nAnd it's action all the way: jumping and moving around obstacles like dogs, barbed wire and land mines the slightest touch of which decreases your energy and loses your life. Shooting comes into it, of course, with a bonus system built in. Shoot 50 henchmen and you're given a choice of points, food or ammo to build yourself up again.\r\n\r\nMoving Target bears a striking resemblance to the second part of Navy Moves from Dinamic. The sprites move, jump and in some can look like the ones in Navy Moves, but we can let the programmers get away with it, as it's the best budget gams I've played today! Music, effects and colour are all excellent, but the graphics do seem awkward and there is a lack of animation when your player jumps. All in all, Moving Target is a great blast at the price and should give you hours of play.","ReviewerComments":[],"OverallSummary":"","Page":"47","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"78","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"78%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 90, Jun 1993","Price":"£2.5","ReleaseDate":"1993-05-13","Editor":"Jonathan Nash","TotalPages":36,"HasCoverTape":false,"FlannelPanel":"YOUR SINCLAIR\r\nABC 20,775\r\n\r\nAnd damn proud of it!\r\n\r\nEditor: Jonathan Not-a-Hash (8,4)\r\nArt Editor: Steady On, Dun (4,7)\r\nContributors: Drab le Rain (5,6), Ion, cos me OK (5,5), Eros More Sin FT (5,9), Rave dodleg (4,6), Lend His Moni (5,6), Kit Pemm (3,4), Agh! Video yel (5,7), MC Ladle Chip (4,8)\r\nDeputy Ad Manager: Rack or jag, Fie! (4,8)\r\nProduction Co-ordinator: Lock orb, teach (9,5)\r\nAd Design: Cor, tofu sickle-o (6,8)\r\nLino Bods: Rage v Mork (4,5), Rap son sheath (5,7)\r\nProduction Technician: Stick chores (4,7)\r\nScanning: Word mini sons (5,7), Room One J (3,5), 'Im do chin ten nets (5,10)\r\nPublisher: Limp beacon LCL (5,8)\r\nPromotions Manager: At war drama (6,4)\r\nGroup Publisher: Gang him, Reg (4,6)\r\nCirculation Director: Lah, ruse yet (3,7)\r\n\r\nIRA noisy curl (4,8), Up blushing fit rue (6,10) [redacted]\r\n\r\nManaging Director: Hone crass rind (4,8)\r\n\r\nPrinters: Reverse dips, sir (9,5) [redacted]\r\nBack Issues: Rift up in blush gush (6,10) [redacted]\r\n\r\n©I pub shut, ling rug (6,10) 1993. No part of this amazing E (8) may be reproduced without psion miser (10).\r\n\r\nISSN 0269 6983\r\n\r\nRode tram of moc (9,6), Said ma can trot (6,6), Amiga Fromat (5,6), P-cups, LW (3,4), Spews narc (2,7), EGM, a? (4), Lupe prays (5,4), LC pups (2,4), Wage o' reps (4,5), O ar - 'e maw pig (5,5), I pop game rash (5,6), Sad clics, C? (7,2), Let Ned face R (11). Cynic L plugs (7,4), K-BUM (4), Rest same mag (11), Form pact (2,6), Fat storm (2,6), At lot (5), VA slurp a can (7,4), Now dood go working (4,11), Card come up L (9,4), C if suture 'um (6,5), Foam C mart (3,6) and Rich CS rots set (5,8) all disown YS."},"MainText":"Players Premier\r\n£3.99\r\nReviewer: Jonathan Nash\r\n\r\nIt must be awfully hard finding politically correct villains for Speccy games. The plot to Moving Target runs as follows. 'The evil drugs duke of Colombia must die.'' There you are. A healthily dastardly villain everybody can hiss without fear of offending anyone but Colombian drugs barons who aren't the sort of readers were aiming for anyway, thankyouverymuch.\r\n\r\nMoving Target is surprisingly good. It's a zap game in the grand old tradition of running around a flip-screen maze, finding keys to open doors, shooting guards and planting bombs. (Very Dan Dare-ish, actually.) it overcomes some pretty tough handicaps to emerge smiling and worthy of a good couple of hours play now and then.\r\n\r\nThe first of these handicaps are the graphics. They are, to use that splendid YS-ism, crap, with some very odd animation of some very odd sprites. The deadly guard dogs are the worst offenders - they sort of sit there looking like carved lard, then suddenly breakdance over to bite your legs off. (Vicious tykes too - takes most of a clip of ammo to finish them off.) At least there are some nice 'n' chunky 128K sound effects.\r\n\r\nSo, apart from looking awful and trickily playing about with difficulty levels (you can't fire on the run, which gives the enemy ample time to surround you), Moving Target is a barrel of laughs. From the snazzy effect of just seeing the muzzle flash of your gun rather than having the bullets fly across the screen to the ratings table that starts at 'Rookie' and improves as you go along (er, to 'Second Rate' in my case), the game just, well, gels. There are thousands of baddies to zap, many obstacles to avoid (that barbed wire is really rotten), a massive map to memorise and those blimmin' guard dogs to curse. I enjoyed every cordite-permeated moment of it.","ReviewerComments":[],"OverallSummary":"Uppers: Good, old fashioned blast game...\r\n\r\nDowners: ... that looks dreadful...\r\n\r\n... but who cares, eh?","Page":"10","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jonathan Nash","Score":"68","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"You'd think they'd put these generators just a little closer to the house. It's such a chore to have to stomp out in the rain. Oh no! There are armed security guards as well. Tch."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"68%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 94, Jan 1990","Price":"£1.6","ReleaseDate":"1989-12-18","Editor":"Jim Douglas","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"JIM \"Keyring\" DOUGLAS (Editor)\r\nLike all Editors, Jim's absolutely loaded with cash and his car is a luxury status symbol that goes with his high-flying ulcer-inducing job editing Sinclair User. You know you've hit it big when Jim asks if the keys to his Nissan Micra will fit in your handbag!\r\n\r\nALISON \"Toot Toot\" SKEAT (Production Editor)\r\nAl Drives the SU Bus! Every morning she honks the horn and collects the rest of the team and drives them off for another day at the office. Hera she is, bright and early on a Monday morning, ready to get 'on the case' (alright, so she's in the office on a Friday afternoon holding a plastic bin lid).\r\n\r\nOSMOND \"Brake, Brake!\" BROWNE (Designer)\r\nOz, our new design wizard is preparing for his test at the moment, and seems to be having trouble with reversing around corners, but he firmly believes that in no time he'll be behind the wheel of his vary own DeLorean Snowstorm.\r\n\r\nGARTH \"Firestone\" Sumpter (Staff Writer)\r\nAlways on hand to steady a sometimes rocky and panic-ridden ship, Garth soothes the worries of the team away with his stories of articulated lorry racing round Silverstone. \"Which reminds me of the time I hit the chicane at 90 with no steering...\"\r\n\r\nAdventure: The Sorceress\r\nI've Got This Problem: Rupert Goodwins\r\nAdvertisement Manager: James Owens\r\nSenior Sales: Martha Moloughney\r\nAd Production: Emma Ward\r\nMarketing Manager: Dean Barrett\r\nMarketing Assistant: Sarah Ewing\r\nPublisher: Terry Pratt\r\n\r\nOur Address: [redacted]\r\nOur Phone Number: [redacted]\r\nOur Fax No: [redacted]\r\n\r\nCover Illustration: Clive Goodyear\r\n\r\nPrinted by Nene River Press, [redacted]\r\nTypeset By Mr Douglas and Mr Sumpter at Jimmy's Setting Emporium\r\nDistributed by EMAP Frontline.\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]\r\n\r\n©Copyright Sinclair User 1989/90 ISSN No 0262-5458\r\n\r\nNo part of this magazine may be reproduced/transcribed, stored in a data retrieval system etc etc, or you'll go to gaol forever. We will, however, be giving a special prize to anyone who can reproduce this issue in the smallest possible form. Send entries to the address above. Must be smaller than a cassette tape."},"MainText":"Label: Players Premiere\r\nAuthor: Gareth Baker\r\nPrice: £2.99\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Chris Jenkins\r\n\r\nBit of topical humour, as Ben Elton would say. Moving Target is about those naughty naughty drug barons who have been causing such a commotion in South America by blowing up judges, bribing politicians and indulging in tasteless interior decoration. So this is your chance to redecorate their haciendas WIV THERE BRANES!!!\r\n\r\nYes, Moving Target is another horizontally-scrolling search-and-destroy mission where the aim is to bump off as many thugs as possible. And why not, as Bazza Norman would say. Problem is that while all the required elements are there, machine guns, landmines, gun emplacements, sections of bombs to be assembled, vicious guard dogs, the whole doesn't add up to much.\r\n\r\nThe main problem is that the monochromatic hero isn't very well animated - he leaps into the air like a constipated haddock, and his gun blazes dramatically, but doesn't seem to actually shoot any bullets. But he's nowhere near as funny as the guard dogs, which are supposed to be savage Dobermanns and in fact look like the HMV doggie, Nipper. Not too frightening, although for some reason you don't seem to be able to shoot them, even if you crouch down and blast them in the teeth.\r\n\r\nThe landscapes of bushes, caverns and steel doors are nondescript, and it's all too easy to find your hero getting wedged between one bush and another while you're trying to grab the necessary key, ammunition pack or food supply. Nothing's more annoying than wrestling with the joystick while you're being gunned down by the thugs.\r\n\r\nAs you climb down ladders into the deeper realms of the drug baron's fortress, a depth indicator shows your position. The lower half of the screen also features indicators for time remaining, strength, ammo, numbers of guards you have to kill before you get a bonus, and so on; it might have been a better game if the playing area was larger instead, but I suppose that would have made the speed and smoothness of animation even more mediocre.\r\n\r\nOn the whole, pretty unremarkable. As far as Moving Target is concerned, kids, just Say No!","ReviewerComments":[],"OverallSummary":"Politically sound but crucially boring run and-shoot effort.","Page":"94","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Jenkins","Score":"58","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Hurrah! Only another twenty million to go!"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"55%","Text":""},{"Header":"Playability","Score":"59%","Text":""},{"Header":"Overall","Score":"58%","Text":""}],"CompilationReviewScores":[]}]}]