[{"TitleName":"Mummy! Mummy!","Publisher":"MC Lothlorien Ltd","Author":"Dave Stevens","YearOfRelease":"1984","ZxDbId":"0003320","Reviews":[{"Issue":{"Name":"Crash Issue 5, Jun 1984","Price":"£0.75","ReleaseDate":"1984-05-24","Editor":"Roger Kean","TotalPages":126,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\nTelephone numbers\r\nEditorial/office [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: MC Lothlorien\r\nMemory Required: 48K\r\nRetail Price: £5.95\r\nLanguage: Machine code\r\nAuthor: Dave Stevens\r\n\r\nThe cassette inlay has a fairly lengthy explanation of what the game is about, which is just as well, as it isn't very self evident. What is, however, is that this is a 'Panic' game of platforms. ladders, monsters and hole digging with some very different variations on the theme. The basic story line is that you are Disoranic, a distant cousin of old Nefertiti, woken up from peaceful pyramidal slumberings by the ghost of Mad Clive, an archaeologist. None of this has much to do with playing the game, but it sets the scene for the antics to come.\r\n\r\nTo get yourself peacefully reburied again, you must find and read 25 magic cartouches (no, we didn't know what they were either). In this task you are hindered by three types of monster and the ghost of Mad Clive. The first screen shows the pyramid with seven floor levels. You start at the top and can dig holes and build ladders down. Several monsters infest the lower levels. The idea is to entice the monsters to attack you and then dig a hole and bury them. When they're all gone, you get properly inside the pyramid with the whole screen taken up with the seven platform levels, connected with ladders in various positions. New ladders cannot be added. At the base level is a cartouche (still don't know), which must be read before killing off all the monsters in the traditional 'Panic' method. After five cartouches (no, sorry) the door to your sarcophagus is revealed. You may then continue on reading cartouches (ah - just got it - dictionary says: scroll ornament, an oval ring containing hieroglyphic names and titles of Egyptian kings, etc. Phew!) or read the door's inscription to pass through when all the monsters are killed. Got that?\r\n\r\nDigging holes too close to other holes may result in rockfalls, plunging you through or trapping you. You cannot fall through a hole as in most 'Panic' games, except in the first screen.\r\n\r\nCOMMENTS\r\n\r\nControl keys: Q/A up/down, I/P left/right, dig D or O, Read cartouche D, O or R, build a ladder D or O, Fill hole F, 1 or SPACE\r\nJoystick: Sinclair ZX 2, Protek, AGF\r\nKeyboard play: difficult with so many, and not always responsive\r\nUse of colour: above average\r\nGraphics: quite good, large although flickery, but nice animation detail\r\nSound: above average\r\nSkill levels: 1\r\nLives: 4","ReviewerComments":["It's quite clear that this is a 'Panic' game of a sort, but despite the instructions and game objectives being stated on the inlay card, I couldn't make head or tail of it. A lot of strange things seem to happen, perhaps not surprising inside an ancient pyramid, but confusing in a game. As a 'Panic' it seems pretty easy to kill off the monsters. One thing that puzzled me is that on the first screen I failed to kill off all the monsters before the oxygen ran out (why would a long dead Egyptian king require oxygen?) and yet I still progressed on to the next screen. One reason why I couldn't kill them all off was because having just built a ladder, one monster climbed immediately up it and then proceeded to hover on the top of the ladder with obviously no intention of moving further. The 'Panic' elements are all fairly good, but the attempts to make it ever so different have made it a bit unplayable too. \r\r\nUnknown","This is a \"Panic\" game in which you must become a mummy! I found this game had large but rather flickery graphics. It was fun to play but seemed to lack something. There were half a dozen keys required to control things, and this removed some of the fun. Nevertheless, this was a \"Panic\" game which grew on me with the playing.\r\r\nUnknown","Even after playing the game for half an hour I was still unsure as to what I was really supposed to be doing - everything was so unclear. This wasn't helped by some funny things occurring, like the moment when I dug a hole in a spot and apparently 'jammed' the monsters up. One on a ladder and one just the other side of the hole, merely moved a character square forwards and then backwards, and continued doing that with the rest of them following suit until the oxygen ran out. The graphics are nice and large. The keys didn't always respond when pressed. It has some good tunes, which tend to drive you up the wall!\r\nUnknown"],"OverallSummary":"General Rating: Average if you can understand it.","Page":"35,36","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Mummy, Mummy - I've gone and lost my cartouche."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"60%","Text":""},{"Header":"Graphics","Score":"66%","Text":""},{"Header":"Playability","Score":"55%","Text":""},{"Header":"Getting Started","Score":"50%","Text":""},{"Header":"Addictive Qualities","Score":"46%","Text":""},{"Header":"Value For Money","Score":"55%","Text":""},{"Header":"Overall","Score":"55%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 6, Aug 1984","Price":"£0.85","ReleaseDate":"1984-07-19","Editor":"Roger Munford","TotalPages":82,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Munford\r\nManaging Editor: Bruce Sawford\r\nDeputy Editor: Tina Boylan\r\nTechnical Editor: Peter Shaw\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Ron Smith, Toni Baker, The Gloucester Computing Club, Phil Cornes, Phil Manchester, Peter Freebrey, John Flenley, Simon Goodwin, Simon Lane, Surya, Ross Holman, Dave Nicholls\r\nArt Editor: Hazel Bennington\r\nArt Assistant: Steve Broadhurst\r\nAdvertisement Manager: Shane Campbell\r\nAdvertisement Executive: Nik Saha\r\nTypesetters: Carlinpoint\r\nProduction Manager: Sonia Hunt\r\nGroup Art Director: Perry Neville\r\nPublisher: Steven England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1984 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication.\r\n\r\nCover by John Storey."},"MainText":"MUMMY, MUMMY\r\nLothlorien\r\n£5.95\r\n\r\nAs a distant cousin of Nefertiti, you have spent several peaceful milleniums in your pyramid - until, that is, you were woken by Mad Clive who is an archeologist. Now you must find the 25 magic cartouches explaining the ritual for your burial.","ReviewerComments":["It's a very difficult game to play, especially for the inexperienced person. However, veterans will probably love it and have no difficulty. Overall, a good game.\r\nRobert Ledbury","Graphics and colour are used moderately well, and the action is fast. But these don't help make the game more addictive.\r\nJohnathan Norman","Because of its originality it takes quite a while to work out exactly what's happening. It's not a compulsive game, but quite playable, nevertheless.\r\nGeorge Price"],"OverallSummary":"","Page":"44","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Robert Ledbury","Score":"","ScoreSuffix":"HIT"},{"Name":"Johnathan Norman","Score":"","ScoreSuffix":"MISS"},{"Name":"George Price","Score":"","ScoreSuffix":"HIT"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 5, Jun 1984","Price":"£0.75","ReleaseDate":"1984-05-24","Editor":"Roger Kean","TotalPages":126,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\nTelephone numbers\r\nEditorial/office [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"MUMMY MUMMY\r\nMC Lothlorien\r\nProducer: MC Lothlorien Ltd\r\nMemory Required: 48K\r\nRetail Price: £5.95\r\n\r\nThis is another of the 'Panic' variation games which involves you in trying to return to your disturbed rest in a pyramid. Ghouls and nasties try to stop you doing so. Control is okay and includes ZX and cursor joystick options. The graphics are not bad, large but a bit on the jerky side. The oxygen supply is also included in the game. A problem that you can't jump down your own holes and live. Mummy Mummy is an average sort of game - all right, but inferior to some of the more classic ones and not particularly addictive.\r\nCP\r\n\r\nI get the feeling that the search for originality in the 'Panic' framework has gone far in Mummy Mummy and obscured with complicated 'gizmos' what might have been a very good version. The large graphics are fair in their movement, but the overall implementation is confusing and the monsters often do some very odd things - like jamming up! it is also quite slow. Playability is lowered by the fact that at certain times you can dig a hole and then all the monsters will line up to drop sedately into it, giving you time, after bonking one through, to dig the next ready for another monster. I didn't like this one at all.\r\nMU","ReviewerComments":[],"OverallSummary":"","Page":"106","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Passey","Score":"","ScoreSuffix":""},{"Name":"Matthew Uffindell","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics (CP)","Score":"67%","Text":""},{"Header":"Graphics (MU)","Score":"55%","Text":""},{"Header":"Use of Computer (CP)","Score":"61%","Text":""},{"Header":"Use of Computer (MU)","Score":"58%","Text":""},{"Header":"Playability (CP)","Score":"41%","Text":""},{"Header":"Playability (MU)","Score":"30%","Text":""},{"Header":"Addictive Qualities (CP)","Score":"40%","Text":""},{"Header":"Addictive Qualities (MU)","Score":"25%","Text":""},{"Header":"Value for Money (CP)","Score":"50%","Text":""},{"Header":"Value for Money (MU)","Score":"43%","Text":""},{"Header":"Overall","Score":"47%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Big K Issue 10, Jan 1985","Price":"£0.85","ReleaseDate":"1984-12-10","Editor":"Tony Tyler","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Tony Tyler\r\nAssisted By: Richard Burton\r\nArt Editor: Ian Stead\r\nFeatures: Nicky Xikluna\r\nSoftware: Fin Fahey\r\nContributors: Kim Aldis (Features); Steve Keaton; John Conquest; Richard Taylor; Nigel Farrier, Gary Liddon; Tony Benyon; Steve Way; Sean Cox\r\nPublisher: Barry Leverett\r\nPublishing Director: John Purdie\r\nGroup Advertising Controller: Luis Bartlett\r\nAdvertisement Manager: Erica Vickers [redacted]\r\n\r\nEditorial Address: [redacted]\r\nTelephone: [redacted]\r\n\r\nPublished approximately on the 20th of each month by IPC Magazines Ltd. [redacted]. Monotone and colour origination by G.M. Litho Ltd [redacted]. Printed in England by Chase Web Offset, Cornwall. Sole Agents: Australia and New Zealand, Gordon& Gotch (A/sia) Ltd.; South Africa, Central News Agency Ltd. BIG K is sold subject to the following conditions, namely that it shall not, without the written consent of the Publishers first given, be lent, resold, hired out or otherwise disposed of by way of trade at more than the recommended selling price shown on the cover, and that it shall not be lent, resold or hired out or otherwise disposed of in a mutilated constitute or any unauthorised cover by way of trade or affixed to as part of any publication or advertising, literary or pictorial matter whatsoever. IPC MAGAZINES 1984."},"MainText":"MAKING IT WITH A BAND-AID\r\n\r\nMAKER: Lothlorien\r\nFORMAT: cassette\r\nPRICE: £5.95\r\n\r\nA trio of Egyptian Panic variants suitably swathed in rotting bandages and dunked in embalming fluid. The first is fairly pointless to be honest, and merely involves digging a couple of holes in Tutankhamun's tomb in the hope that a crusty Glob (animated and angry) can be tempted up from the lower levels end then brained. It's little more then a ritual really, prior to entering the second levels 'n' ladders screen, which is based on the standard Panic layout, here you must collect at least five of the randomly scattered cartouches (a kind of hieroglyphic notepad) from beneath the noses of prowling Globs, thereby being allowed entry into the third screen which puts you within sniffing' distance of your beloved endgame sarcophagus.\r\n\r\nPharaoh enough you might think! Unfortunately despite the promising scenario, this variation on a theme has little to commend it. The graphics are functional (ie. not quite naff) and the game just happens to be an expert on all things Egyptian and have stacks of interesting Egyptian holiday snaps to show. Y'know, Keaton at the Sphinx, Keaton impersonating a sphinx, that kind of thing. There's even some Super 8 film somewhere! Now where did I put it all...","ReviewerComments":[],"OverallSummary":"","Page":"40","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Steve Keaton","Score":"1","ScoreSuffix":"/3"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"1/3","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer Games Issue 7, Jun 1984","Price":"£0.75","ReleaseDate":"1984-05-17","Editor":"Chris Anderson","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Chris Anderson\r\nProduction Editor: Roderick George\r\nArt Editor: Ian Findlay\r\nTechnical Editor: Stuart Cooke\r\nStaff Writers: Steve Cooke, Peter Connor\r\nEditorial Assistant: Samantha Hemens\r\nSoftware Consultant: Tony Takoushi\r\nCartoons: Kipper Williams\r\nProgram Control Guardians: Jeff Riddle\r\nScreenshots: Chris Bell\r\nCover Illustration: Pat Weedon\r\nGroup Editor: Cyndy Miles\r\nArt Director: Jim Dansie\r\nGroup Publisher: John Cade\r\nPublisher: Mark Eisen\r\nAssistant Publishing Manager: Sue Clements\r\nPublishing Secretary: Jenny Dunne\r\nAdvertising Manager: Herbert Wright\r\nAssistant Advertisement Manager: Jan Martin\r\nGroup Advertisement Manager: Mike Caroll\r\nAdvertisement Production: Simon Carter\r\nAdvertisement Assistant: Coraline Turner\r\nSales Executives: Joey Davies, Marion O'Neill\r\n\r\nPublished by VNU Business Publications, [redacted]. Typesetting by Spectrum Typesetting, [redacted] Origination by Fourmost Colour [redacted]. Printed and bound by Chase Web Offset [redacted]. © VNU Business Publications 1984."},"MainText":"MACHINE: Spectrum 48K\r\nCONTROL: Keys, Sinc, Crsr\r\nFROM: Lothlorien, £5.95\r\n\r\nIn this one you get the chance to become an Egyptian mummy. You have spent peaceful millennia in your pyramid until the ghost of Mad Clive disturbs your sleep.\r\n\r\nTo get back to sleep you must find the 25 magic scrolls which explain the ritual for your reburial. just to make things difficult you are hindered by Badorgs, Zobs, Dibrachs and of course the ghost of Mad Clive.\r\n\r\nThere are three levels of play to Mummy Mummy. You start your escapade at the top of your pyramid. the monsters a few levels below you. You must dig a hole, lower a ladder, climb down and entice a monster to chase you.\r\n\r\nBefore the monster reaches you, you must dig another hole and bury it in the masonry as it falls through.\r\n\r\nYes you're right, it is just a variation on the tried and tested theme of Space Panic. Unfortunately it isn't that good. The monsters don't seem to want to follow you, and when they do you'll have a hard time filling the holes in.\r\n\r\nOnce through the first stage you find yourself inside the pyramid. In this level the ladders are already in place and you cannot place any more. Down at the bottom of the screen is a scroll which must be read before you can bury any more monsters. Once all the monsters have become part of the pyramid you will be whisked away to a new screen. You must read at least five scrolls before the door to your sarcophagus is revealed.\r\n\r\nOnce you get into your tomb you must collect the remaining 20 scrolls. Nasties in this room are unburiable and you must avoid them or be killed.\r\n\r\nMummy Mummy offers nothing really special. Graphics and sound are only average - your man does 'walk', but the rest o f the characters simply jump around the screen spoiling the overall effect.\r\n\r\nThe average games player will also probably find it too difficult.","ReviewerComments":[],"OverallSummary":"","Page":"61","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Stuart N Cooke","Score":"5","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"5/10","Text":""},{"Header":"Sound","Score":"5/10","Text":""},{"Header":"Originality","Score":"4/10","Text":""},{"Header":"Lasting Interest","Score":"5/10","Text":""},{"Header":"Overall","Score":"5/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 32, Jun 1984","Price":"£0.85","ReleaseDate":"1984-05-16","Editor":"Tim Metcalfe","TotalPages":172,"HasCoverTape":false,"FlannelPanel":"CREDITS\r\n\r\nEditor: Tim Metcalfe\r\nAssistant Editor: Eugene Lacey\r\nEditorial Assistant: Clare Edgeley\r\nStaff Writers/Reader Services: Robert Schifreen, Seamus St. John\r\nArt Editor: Linda Freeman\r\nDesigner: Lynda Skerry\r\nProduction Editor: Mary Morton\r\nAdvertisement Manager: Rob Cameron\r\nAssistant Advertisement Manager: Louise Matthews\r\nAdvertising Executives: Bernard Dugdale, Sean Brennan, Phil Godsell\r\nAdvertisement Assistant: Melanie Paulo\r\nProduction Assistant: Roy Stephens\r\nPublisher: Rita Lewis\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £14. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd. Printed by Eden Fisher (Southend) Ltd.\r\n\r\nIllustrated by Bob Wakelin"},"MainText":"LET SLEEPING MUMMIES LIE\r\n\r\nA new game for the 16K Spectrum will banish forever the myth that computer games are only for children.\r\n\r\nMummy Mummy is set in Egypt, thousands of years ago, during the reign of the infamous Nefertiti. You play the part of the mummy who has been slumbering in peace in his pyramid for hundreds of years.\r\n\r\nBut you are awoken from your sleep by the ghost of Mad Clive, a greedy archaeologist, who died while trying to plunder the pyramid and your tomb in particular.\r\n\r\nYou must complete two difficult tasks before you can be reburied, hopefully to spend another millenia fast asleep in your gold sarcophagus. First, you must collect the 25 pieces of the burial scroll hidden in the pyramid, necessary if you are to return to the coffin.\r\n\r\nNext you must destroy the ghost of Mad Clive and the distressed souls of former Egyptian rulers who haunt the pyramids by bringing down the stone roofs and burying them under the rubble.\r\n\r\nMummy Mummy is available direct from MC Lothlorien for the 16/48K Spectrum and costs £5.95.\r\n\r\nPS MC Lothlorien are one company who are leading the way with a new type of game - the strategy war game. The games combine the best of arcade and adventure software. Fast and furious shooting action is interlinked with brain-racking military decision-making in future issues, C&VG will be exploring these new 'cult' games.","ReviewerComments":[],"OverallSummary":"","Page":"20","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]}]}]