[{"TitleName":"New York Warriors","Publisher":"Virgin Games Ltd","Author":"Peter J. Ranson, R. Fred Williams, The Brochure Design Co","YearOfRelease":"1990","ZxDbId":"0003398","Reviews":[{"Issue":{"Name":"Crash Issue 82, Nov 1990","Price":"£1.85","ReleaseDate":"1990-10-18","Editor":"Oliver Frey","TotalPages":60,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nStaff Writers: Mark Caswell, Nick Roberts, Lloyd Mangram\r\nArt Editor: Mark Kendrick\r\nPhotography: Michael Parkinson\r\nProduction and Circulation Director: Jonathan Rignall\r\nSystems Operator: Paul (Charlie) Chubb\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Robb Hamilton, Tim Morris, Jenny Reddard, Lisa McCourt\r\nGroup Advertisement Manager: Judith Bamford\r\nAdvertisement Sales Executive: George Keenan\r\nAdvertisement Production: Jackie Morris (Supervisor), Joanne Lewis\r\nMail Order: Carol Kinsey\r\nSubscriptions: Caroline Edwards [redacted]\r\n\r\nTypesetting Apple Macintosh Computers using Quark Express and Bitstream Fonts.\r\n\r\nSystems Manager: Ian Chubb\r\n\r\nColour origination by Scan Studios [redacted]. Printed in England by BPCC Business Magazines (Carlisle) Ltd, [redacted] - a member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nYearly subscription rates: UK £17.20 Europe £24.00, Air Mail overseas £37. US/Canada subscriptions and back issues enquiries Barry Hatcher, British Magazine Distributors Ltd [redacted]. Yearly subscription rates US$47.00, Canada CAN$57.00 Back Issues US$5.20, Canada CAN$6.20 (inclusive of postage). \r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available; If something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop us a line). No person who is related, no matter how remotely, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material on 35mm transparencies is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRSH will be edited as seen fit and payment wil be calculated according to the current printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"Virgin Games\r\n£9.99/£14.99\r\n\r\nTwenty four years into the future and New York is plagued by organised crime. The Church of the Third Coming (C3C for short) has discovered an evil drug that turns the quietest of citizens into mad, violent people and now most of the city is under its effect. Except for a small group of people immune to the drugs: The Warriors.\r\n\r\nAs a Warrior you battle through the city using the 'devastating' weapons found around the streets. No one can be trusted and most of the people you meet are armed and only too ready to blow you away!\r\n\r\nThe object of the game is to make it to the World Trade Centre and eliminate the controller of a C3C bomb which is set to destroy the building. The slightest indication of your presence could set the bomb on, so you must be very careful where you tread.\r\n\r\nNew York Warriors is very poor, and the worst aspect is the terrible multi-load system: it takes ages for the computer to load in the separate parts of each level and if you don't succeed on level one you have to load it all in again to restart!\r\n\r\nThe game has badly defined graphics with monochrome colour. You can't tell what is going on half the time and I would wager you get killed in the first few seconds of play by one of the hidden gun happy idiots! A definite thumbs down from me.\r\n\r\nNICK 42%","ReviewerComments":["The character sprite is a fairly large, blobby chap who runs aruond about as convincingly as pregnant hippo, and the enemies are just as laughable. I found it very easy to complete the first few levels, though the multu-load is such a pain I gave up playing New York Warriors after a very short time. This game would be OK, on a budget label, but I for one would pay ten quid for this donkey.\r\nMark Caswell\r\n30%"],"OverallSummary":"A budget game dressed to kill and no party to go to.","Page":"51","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"42","ScoreSuffix":"%"},{"Name":"Mark Caswell","Score":"30","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"43%","Text":""},{"Header":"Graphics","Score":"42%","Text":""},{"Header":"Sound","Score":"39%","Text":""},{"Header":"Playability","Score":"38%","Text":""},{"Header":"Addictivity","Score":"37%","Text":""},{"Header":"Overall","Score":"36%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 59, Nov 1990","Price":"£1.85","ReleaseDate":"1990-10-11","Editor":"Matt Bielby","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Sal Meddings\r\nProduction Editor: Andy Ide\r\nDesign Assistant: Andy Ounsted\r\nContributors: Robin Alway, Marcus Berkmann, Jonathan Davies, Cathy Fryett, Mike Gerrard, Kati Hamza, Duncan MacDonald, Jon North, Rich Pelley, David Wilson\r\nAdvertising Manager: Mark Salmon\r\nAdvertising Executive: Simon Moss\r\nPublisher: Greg Ingham\r\nAssistant Publisher: Jane Richardson\r\nManaging Director: Chris Anderson\r\nProduction Director: Ian Seager\r\nProduction Coordinator: Melissa Parkinson\r\nSubscriptions: Computer Posting [redacted]\r\nMail Order: The Old Barn [redacted]\r\nPrinters: Riverside Press [redacted]\r\nDistributors: SM Distribution [redacted]\r\n\r\nYour Sinclair is published by Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1990. No part of this magazine may be reproduced without written permission."},"MainText":"Virgin\r\n£9.99 cass/£14.99 disk\r\nReviewer: Jonathan Davies\r\n\r\nWhy is it that anything that's in any way 'happening' these days has to be set in America? Eh? I mean, even here in Bath, even we're capable of injecting a certain amount of groovy style into our lives. But we're not Yankees, are we, so no-one wants to know. Load of cobblers, if you ask me.\r\n\r\nThe result of this rather narked outburst is that I've just been inspecting New York Warriors, rather than Manchester Warriors or Peckham Warriors. We're in the not-too-distant future, so naturally anarchy and organised crime are rampant, the government has lost control and things, generally, aren't looking too hot for your average law-abiding citizen. The problem is that a group of frug dealers called the Church of the Third Coming have been slipping narcotics into the food and water supplies so that the whole population has fallen asleep. That is, apart from you and an assortment of chums of course. And obviously you've been watching a fair few Walter Hill movies too many 'cos you've decided to call your group The Warriors, with the lauded aim of wiping out all the baddies. The only slight problem is that they've gone and planted a bomb in the World Trade Centre which they plan to blow up unless you all surrender. So in you go to defuse the bomb and save the world.\r\n\r\nWhat a load of crap, eh? And it does nothing to disguise the fact that this is just a slightly rubbishy scrolling shoot-'em-up with not a lot going for it. There are about seven or eight levels (sorry - a bit vague there) which multiload into give you an area of New York between Walt Whitman Park and the World Trade Centre, via places like the Brooklyn Bridge and Broadway. Each of these is made up of an area about three screens wide and three screens high which scrolls in four directions to let you wander around it. I hardly need point out, I suppose, that the whole place is infested with baddies, booby traps and add-on weapons. (Oh, and you can have two players doing it together if you want.)\r\n\r\nOkay, time to start pulling it to bits. The graphics are the real let-down. They're not actually bad as such, but they're very Spectrumy, what with the jerky scrolling and overall monochromeness. Then there's your Warrior. Although he can walk in eight directions he can only fire in five - from side to side, forwards plus the diagonals. Not much use when there's baddy behind him, eh? And the multiloader's a complete barst as well. Not only does everything load in unbelievably slowly, but you've got to reload Level One every time you die, even if that's where you lost your last life. Groan.\r\n\r\nIf you're a mapper or a tipper, and you think you can put up with all that (and I can't say I could for long), New York Warriors might be just the game for you. Okay, so it's got a few original touches, like a bloke asleep on a bench who suddenly wakes up and tries to take you out, but for the rest of us, well, it's hardly going to light our fire.","ReviewerComments":[],"OverallSummary":"An okayish scrolling shooter that loses out by being a bit crap.","Page":"30,31","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jonathan Davies","Score":"62","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"\"Oh, War-ri-ooors, come out to playeeeee!\""},{"Text":"A gun! Better pick it up. (Or switch my Spec off and go and have a cup of tea.)"},{"Text":"At last, I've got some baddies to blow away. (Took your time, didn't you, boys?)"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"69%","Text":""},{"Header":"Instant Appeal","Score":"57%","Text":""},{"Header":"Graphics","Score":"58%","Text":""},{"Header":"Addictiveness","Score":"65%","Text":""},{"Header":"Overall","Score":"62%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 105, Nov 1990","Price":"£1.85","ReleaseDate":"1990-10-18","Editor":"Garth Sumpter","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"Editor: Garth Sumpter\r\nActing Dept Editor: Gary 'Wide Boy' Liddon\r\nDesigners: Jenny Abrook, Gareth 'Boyo' Jones\r\nAdvertisement Manager: Jim 'Brummie Git' Owens\r\nAd Production: Emma 'Cor Blimey' Ward\r\nMarketing Manager: Dean Barrett\r\nMarketing Assistants: Sarah 'JR' Ewing, Sarah 'No vices' Hilliard\r\nPublisher: Graham 'Interesting' Taylor\r\nManaging Director: Terry '....er..' Pratt\r\n\r\n©1990 EMAP Images, [redacted]\r\n\r\nTypesetting by G'n'G, output to a 20260 Liddontype\r\nColour work: Pro Print.\r\nPrinted by Kingfisher Web Ltd, Peterborough.\r\nDistributed: Frontline.\r\n\r\nIf any part of this magazine is reproduced without permission you're in BIG trubs sonny!"},"MainText":"If you can explain to me why the cover of this game shows a man in white clown makeup wielding a baseball bat, I'll be eternally grateful. It's a pity the artwork i such plop, because I know some people still buy games according to what's on the cover, and New York Warriors deserves a lot better than this.\r\n\r\nImagine a game based on a cross between John Carpenter's movies Escape From New York and They Live, and you've roughly got the idea of New York Warriors. The year is 2014, and a ruthless criminal ring, C3C, almost dominates America. Only The Warriors, immune to C3C's mind-bending drugs, remain to fight; but now in an attempt to flush out the Warriors, the baddies have rendered all of New York's unconscious and planted a nuclear bomb in the World Trade Centre. Your task is to reach and deactivate it in time.\r\n\r\nThe top-down perspective graphics show the background of New York's parks, subways, bridges and slums; you fight your way through them shooting everyone, C3C thug or apparently innocent civilian who might prove to be dangerously violent. The multi-way scrolling allows you to explore in all directions, but the exit to the next level usually seems to be straight up.\r\n\r\nTHe graphics are great, the animation fine, and the action relentless; gun-toting Rambo types leap out with Kalashnikovs blazing, sleeping bums jump up and let rip, and explosions tear the streets apart. Hang around anywhere too long and jet-packers fly across dropping bombs - you can't shoot them down, so your only option is to run like buggery.\r\n\r\nAlong the way you'll find the inevitable extra weapons; the first, a multi-way firing assault rifle, you'll need to fight your way across the heavily defended Brooklyn.\r\n\r\nMissile launchers, flame throwers and grenade launchers are found later on; without them, you'll probably be pinned down in a crossfire and be unable to proceed without losing a life. Sometimes you have to make this sacrifice, as the few seconds of invulnerability allow you to pass some otherwise impossible obstacles, but you don't have many lives to play with.\r\n\r\nI have a strong suspicion that you aren't going to finish this one without the help of a friend - in two-player mode, both players appear on screen simultaneously, with the progress of the first limited by the current position of the second, if you follow me.\r\n\r\nIt's the quality of the graphics and the attention to detail which really score - rats scuttle across the roads explosions bloom like fiery flowers, and the snarls on the faces of the thugs are truly scary. Like Ikari Warriors on laxatives, New York Warriors will really get you going.","ReviewerComments":[],"OverallSummary":"Non-stop slam-bang arcade action. Bone crunchingly brilliant.","Page":"24","Denied":false,"Award":"Sinclair User Classic","Reviewers":[{"Name":"Chris Jenkins","Score":"90","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"89%","Text":""},{"Header":"Sound","Score":"76%","Text":""},{"Header":"Playability","Score":"89%","Text":""},{"Header":"Lastability","Score":"90%","Text":""},{"Header":"Overall","Score":"90%","Text":""}],"CompilationReviewScores":[]}]}]