[{"TitleName":"Oh Mummy","Publisher":"Gem Software","Author":"Daren White, John Line","YearOfRelease":"1984","ZxDbId":"0003494","Reviews":[{"Issue":{"Name":"Crash Issue 1, Feb 1984","Price":"£0.75","ReleaseDate":"1984-01-19","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Gem Software\r\nMemory Required: 16K\r\nRecommended Retail Price: £4.95\r\nLanguage: machine code\r\n\r\nYou are in charge of a party of archaeologists exploring Egyptian tombs, Each tomb has five levels, and on each you will find treasure, a scroll, a key, a mummy of the royal family, and two guardians. As soon as you enter a tomb one of the guardians will be awakened and start chasing you. The other will remain dormant unless you are unlucky enough to uncover it. Fortunately when you uncover the magic scroll, one of the guardians will be killed off. You can only exit a tomb once the key has been uncovered.\r\n\r\nAfter completing all five tombs you move on to another five where the guardians are more cunning. The game resembles a grid/painter type in as much as the buried artifacts all lie within 20 squares. These are uncovered by taking 'your party' round all four sides of a square, whereupon the contents are made visible. Any guardian that has come to life and not been killed off with a scroll, will follow you onto the next level! Treasure houses, of which there are a few, are good for hiding in if you get into a tight corner.\r\n\r\nCOMMENTS\r\n\r\nKeyboard positions: user-defined\r\nJoystick options: cursor controllers via user-defined\r\nKeyboard play: responsive\r\nUse of colour: good\r\nGraphics: good\r\nSound: good\r\nSkill levels: fifteen\r\nLives: five","ReviewerComments":["Redefinable control keys are essential in any program today. This one has them. There's a good use of colour with detailed graphics, continuous sound and good tunes. I found it well put together and addictive to play.\r\nUnknown","I wouldn't rate this as a marvellous game, but it isn't a poor one either. The graphics are well up to standard and there is a soothingly mesmerising quality in playing it. But I thought there wasn't enough danger element to make it completely riveting.\r\nUnknown","On the easy level it quickly becomes monotonous, but at the higher speed and difficulty levels it isn't easy to get through, since the guardians are more intelligent in their chasing. Good graphics and sound. Perhaps more fun than addictive.\r\nUnknown"],"OverallSummary":"General Rating: Good - fun to play.","Page":"34,35","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"I want my Mummy!"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"75%","Text":""},{"Header":"Graphics","Score":"65%","Text":""},{"Header":"Playability","Score":"69%","Text":""},{"Header":"Getting Started","Score":"80%","Text":""},{"Header":"Addictive Qualities","Score":"55%","Text":""},{"Header":"Value For Money","Score":"70%","Text":""},{"Header":"Overall","Score":"69%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 3, May 1984","Price":"£0.85","ReleaseDate":"1984-04-09","Editor":"Roger Munford","TotalPages":122,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Munford\r\nManaging Editor: Bruce Sawford\r\nDeputy Editor: Tina Boylan\r\nEditorial Assistant: Pete Shaw\r\nSoftware Consultant: Gavin Monk\r\nSub Editor: Nik Lumsden\r\nContributors: Phil Manchester, Ian Beardsmore, Ron Smith, Mike Mepham, Sandy Dewhurst, Colin Young, Andrew Wright, Richard Archdeacon, Stephen Adams, Damir Skrgatic, Dilwyn Jones, Simon Goodwin, Toni Baker, SQ Factor\r\nArt Editor: Jimmy Egerton\r\nArt Assistant: Steve Broadhurst\r\nGroup Advertisement Manager: Jeff Raggett\r\nAdvertisement Managers: Shane Campbell, Gill Harris, Jason Wood\r\nProduction Editor: Derek Cohen\r\nTypesetters: Beverley Douglas, Maggie Kayley, Velma Miller\r\nProduction Manager: Sonia Hunt\r\nGroup Art Director: Perry Neville\r\nPublisher: Stephen England\r\nDistribution Manager: Colin James\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1984 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication.\r\n\r\nCover photography by Ian McKinnell"},"MainText":"OH MUMMY\r\nGem Software\r\n£5.95\r\n\r\nYou're on an expedition to the ancient Pharaoh's tomb, to control a party of explorers so that they bump into five royal mummies. You do this by finding keys, treasure and magic scrolls, all the time avoiding the tomb's guards.","ReviewerComments":["This game has five speeds which range from fast to virtually impossible. Although all the colours of the spectrum (no pun intended) are used, the overall effect is a sort of orange haze - making its use average but not spectacular.\r\nJohn Hall\r\n6/10","Despite the simple but pleasant little tune that's played at the start, the overall effect could have been far better. The picture on the cassette insert, however, is excellent.\r\nTony Samuels\r\n6/10","The guards and yourself are represented by simple block graphics which give little detail; however, the various artefacts are better defined.\r\nMark Knight\r\n7/10"],"OverallSummary":"","Page":"70","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"John Hall","Score":"6","ScoreSuffix":"/10"},{"Name":"Tony Samuels","Score":"6","ScoreSuffix":"/10"},{"Name":"Mark Knight","Score":"7","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 2, Mar 1984","Price":"£0.75","ReleaseDate":"1984-02-23","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Gem Software, 16K\r\n£4.95 (1)\r\n\r\nYou are in charge of a party of archaeologists exploring Egyptian tombs. Each tomb has 5 levels, and on each you will find treasure houses, a scroll, a key, a mummy of the royal family, and two guardians. As soon as you enter a tomb, one of the guardians will be awakened and start chasing you. The other remains dormant unless you are unlucky enough to uncover it. You may only exit a tomb once the key has bean uncovered, and you can kill off a guardian only after the scroll has been found. This may not sound like a 'painter' but in reality it is. The tomb is divided into squares with pathways between them. As you zip along a trail of dots shows your route and when all four sides of a square have been uncovered the contents of the square are revealed. It seems quite easy at first but at higher speeds and skill levels it becomes more addictive as the guardians become more intelligent. Excellent user-defined keys, joystick: AGF or Protek via cursors, good colour and graphics, 15 skill/speed levels, overall CRASH rating 69% - more fun than addictive perhaps, M/C.","ReviewerComments":[],"OverallSummary":"","Page":"56","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"69%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 3, Apr 1984","Price":"£0.75","ReleaseDate":"1984-03-16","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Gem Software, 16K\r\n£4.95 (1)\r\n\r\nYou are in charge of a party of archaeologists exploring Egyptian tombs. Each tomb has 5 levels, and on each you will find treasure houses, a scroll, a key, a mummy of the royal family, and two guardians. As soon as you enter a tomb, one of the guardians will be awakened and start chasing you. The other remains dormant unless you are unlucky enough to uncover it. You may only exit a tomb once the key has bean uncovered, and you can kill off a guardian only after the scroll has been found. This may not sound like a 'painter' but in reality it is. The tomb is divided into squares with pathways between them. As you zip along a trail of dots shows your route and when all four sides of a square have been uncovered the contents of the square are revealed. It seems quite easy at first but at higher speeds and skill levels it becomes more addictive as the guardians become more intelligent. Excellent user-defined keys, joystick: AGF or Protek via cursors, good colour and graphics, 15 skill/speed levels, overall CRASH rating 69% - more fun than addictive perhaps, M/C.","ReviewerComments":[],"OverallSummary":"","Page":"73,74","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"69%","Text":""}],"CompilationReviewScores":[]}]}]