[{"TitleName":"3 Deep Space","Publisher":"Postern Ltd","Author":"Mike Singleton, Frank Moses","YearOfRelease":"1983","ZxDbId":"0000035","Reviews":[{"Issue":{"Name":"Crash Issue 1, Feb 1984","Price":"£0.75","ReleaseDate":"1984-01-19","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Postern\r\nMemory Required: 16K\r\nRecommended Retail Price: £7.95\r\nLanguage: machine code\r\n\r\n3D has often been misnamed in computer games, sometimes only meaning a shape has a shadowed edge to it, but Postern's space game actually employs stereoscopic vision to create a real sense of depth. To play the game you must wear the bicoloured spectacles provided with each cassette.\r\n\r\nThe object of the game is very simple: you command a ship which travels vertically on the extreme left of the screen and you must blast the alien space craft which travel towards it from right to left. There are various types of alien and you score points accordingly.\r\n\r\nThe novel control key is the 'zoom' one. This sends you deep into the screen, or brings you back out. The aliens are all travelling at differing depths across the screen, front or back, and your laser only has any effect if you are at the identical depth to the alien. Similarly they only hit you if you are at the same depth as they are.\r\n\r\nCOMMENTS\r\n\r\nKeyboard positions: difficult to control with 6 keys\r\nJoystick options: none\r\nKeyboard play: responsive\r\nUse of colour: red, blue and yellow\r\nGraphics: simple and smooth, 3D if it works\r\nSound: average\r\nSkill levels: 1\r\nLives: 1","ReviewerComments":["It takes ages to fiddle with the tv colour, and then it does not quite work. The excellent cassette box and instructions have a lot of detail describing how to set up the tv (only colour ones work with this game) but the 3D images fail to work properly. The graphics are reasonable and the movement of the enemy drones is very smooth, but the game itself Is unexciting and grossly overpriced.\r\nUnknown","The cassette box is impressive, the instructions detailed, but I couldn't get the 3D effect to work at all. The separation of the stereo image seems too extreme. They tell you it works between 4 and 8 feet, but it doesn't. If you stand really far back it just begins to happen - but then you're too far from the computer and screen to be able to play. A good idea if it works, but too much effort went into the gimmick and not enough into the game, which is quite boring\r\nUnknown","You can play this game without the spectacles by estimating the depth of the advancing space ships by the degree of left/right image separation. Playing this way saves the headache! I'm sure the packaging and the spectacles must make it expensive to produce, but for what the game is, it's over the top money-wise.\r\nUnknown"],"OverallSummary":"General Rating: Poor.","Page":"97","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"In 3 DEEP SPACE no one can hear you sizzle."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"45%","Text":""},{"Header":"Graphics","Score":"55%","Text":""},{"Header":"Playability","Score":"40%","Text":""},{"Header":"Getting Started","Score":"40%","Text":""},{"Header":"Addictive Qualities","Score":"45%","Text":""},{"Header":"Value For Money","Score":"40%","Text":""},{"Header":"Overall","Score":"44%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 2, Mar 1984","Price":"£0.75","ReleaseDate":"1984-02-23","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Postern, 16K\r\n£7.95 (1)\r\n\r\nThis is the, by now, famous real 3D game which uses red and blue spectacles to create a three dimensional feeling. Sadly the effect doesn't come off at all, with few people reporting any success with the effect. On top of that, the game itself is not sufficiently exciting enough to be worth the very high price asked. Basically you ship moves vertically at the lefty of the screen, confronting the alien ships which move from right to left. You can 'zoom' in and out of the screen to match the depth of the attacking vessels. 6 control keys, no joystick option, smooth movement but not colourful and only average sound. Overall CRASH rating M/C","ReviewerComments":[],"OverallSummary":"","Page":"48","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 3, Apr 1984","Price":"£0.75","ReleaseDate":"1984-03-16","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Postern, 16K\r\n£7.95 (1)\r\n\r\nThis is the, by now, famous real 3D game which uses red and blue spectacles to create a three dimensional feeling. Sadly the effect doesn't come off at all, with few people reporting any success with the effect. On top of that, the game itself is not sufficiently exciting enough to be worth the very high price asked. Basically you ship moves vertically at the lefty of the screen, confronting the alien ships which move from right to left. You can 'zoom' in and out of the screen to match the depth of the attacking vessels. 6 control keys, no joystick option, smooth movement but not colourful and only average sound. Overall CRASH rating M/C","ReviewerComments":[],"OverallSummary":"","Page":"64","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]}]}]