[{"TitleName":"Olympic Challenge","Publisher":"Century City Software Ltd","Author":"A. Watt","YearOfRelease":"1984","ZxDbId":"0003508","Reviews":[{"Issue":{"Name":"Personal Computer News Issue 98, Feb 1985","Price":"","ReleaseDate":"1985-02-09","Editor":"Peter Worlock","TotalPages":46,"HasCoverTape":false,"FlannelPanel":"Editorial\r\nEditor: Peter Worlock\r\nDeputy Editor: David Guest\r\nProduction Editor: Lauraine Turner\r\nDeputy Production Editor: Harriet Arnold\r\nEditor's Assistant: Karen Isaac\r\nNews Writer: Ralph Bancroft, Sandra Grandison\r\nFeatures Editor: John Lettice\r\nSoftware Editor: Bryan Skinner\r\nPeripherals Editor: Kenn Garroch\r\nHardware Editor: Stuart Cooke\r\nPrograms Editor: Nickie Robinson\r\nArt Editor: Dave Alexander\r\nAssistant Art Editor: Bruce Preston\r\nPublisher: Cyndy Miles\r\nPublishing Assistant: Tobe Bendeth\r\n\r\nAdvertising\r\nGroup Advertising Manager: Peter Goldstein\r\nAdvertisement Manager: Sarah Barron\r\nAssistant Advertisement Manager: Laura Cade\r\nSales Executives: Phil Benson, Mike Blackman, Jacqui Edmiston, Andrew Flint, Sarah Musgrave, Tony O'Reilly\r\nProduction: Richard Gaffrey\r\nAdvertisement Assistant: Andrea Laurence\r\nSubscription Enquiries: Gill Stevens\r\nSubscription Address: [redacted]\r\nEditorial Address: [redacted]\r\nAdvertising Address: [redacted]\r\n\r\nPublished by VNU Business Publications, [redacted]\r\n© VNU 1983. No material maybe reproduced in whole or in part without written consent from the copyright holders.\r\nPhotoset by Quickset, [redacted]\r\nPrinted by Chase Web Offset, [redacted]\r\nDistributed by Seymour Press, [redacted]\r\nRegistered at the PO as a newspaper"},"MainText":"PRICE: £1.99\r\nPUBLISHER: Century City [redacted]\r\n\r\nPuffing up to the finish nine months behind the rest of the field comes this Olympics simulation. This game must have taken to heart the maxim that it's the taking part that counts not the winning, because it certainly isn't a winner.\r\n\r\nThere are ten events in which up to four players can participate. You must pound away on two keys to get results because there's no joystick option.\r\n\r\nThe events include the 100, 400 and 1500 metres, hurdles long jump, high jump, pole vault, shot put and discus.\r\n\r\nThe graphics are not awful, but they're not brilliant and the stadium is nothing more than a grandstand filled with dots for spectators' heads.\r\n\r\nYour athlete is a stiffly moving matchstick figure. Although the screen instructions are comprehensive, mastering the mechanics of some of the events is sometimes a challenge in itself. For instance, in the long jump you must keep the number one key depressed to build up speed. The matchstick man stays obstinately on the line, then off he suddenly (and woodenly) goes. You're supposed to press the zero key when you want him to jump. Then everything stops until you have ceased pressing another key to set the angle of the jump.\r\n\r\nThis is a cheap game so perhaps it's unfair to criticise it too harshly. But comparing it with Ocean's. Activision's or Quicksilva's superb Olympics simulations, you just can't help concluding that you'd get far better value saving up for one of them.","ReviewerComments":[],"OverallSummary":"","Page":"36","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Bob Chappell","Score":"4","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"4/10","Text":""}],"CompilationReviewScores":[]}]}]