[{"TitleName":"On the Bench","Publisher":"Cult Games","Author":"Mark Harding, Shaun G. McClure","YearOfRelease":"1988","ZxDbId":"0003518","Reviews":[{"Issue":{"Name":"Crash Issue 55, Aug 1988","Price":"£1.25","ReleaseDate":"1988-07-28","Editor":"Dominic Handy","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Dominic Handy\r\nAssistant Editor: Katharina Hamza\r\nProduction Editor: Barnaby Page\r\nStaff Writers: Mark Caswell, Philip King, Lloyd Mangram, Nick Roberts\r\nEditorial Assistants: Frances Mable, Glenys Powell\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\nContributors: Jon Bates, Raffaele Cecco, Paul Evans, Simon N Goodwin, Ian Philipson, Philippa Irving, Brendon Kavanagh, Paul Sumner, Stuart Wynne\r\n\r\nPRODUCTION\r\n[redacted]\r\n\r\nProduction Manager: Jonathan Rignall\r\nArt Director: Mark Kendrick\r\nAssistant Art Director: Wayne Allen\r\nProduction Team: Ian Chubb, Melvin Fisher, Robert Millichamp, Yvonne Priest, Matthew Uffindell\r\n\r\nEditorial Director: Roger Kean\r\nPublisher: Geoff Grimes\r\nAdvertisement Manager: Roger Bennett\r\nSales Executives: Andrew Smales, Sarah Chapman\r\nAssistant: Jackie Morris [redacted]\r\n\r\nMail Order: Carol Kinsey\r\nSubscriptions: Denise Roberts\r\n[redacted]\r\n\r\nTypeset by The Tortoise Shell Press, Ludlow. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group. Distribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop Frances Mable a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates.\r\n\r\nTotal: 96,590\r\nUK/EIRE: 90,822\r\n\r\n©CRASH Ltd, 1988\r\n\r\nCover Design & Illustration by Oliver Frey"},"MainText":"ON THE BENCH\r\nProducer: Cult\r\nPrice: £1.99\r\n\r\nOn The Bench is a text-only soccer management game featuring four divisions and is very up-to-date - even the newly-introduced promotion playoffs are featured. The player can choose to manage any one of 22 teams, though he always starts in the depths of Division 4. The game can be customised to your own requirements with a useful option allowing you to change the names of the players as well as teams.\r\n\r\nPlayers in the same division may be bought directly at a price set by the selling team - they may also be sold to raise extra cash. The team is initially given an overdraft limit of £250000. If this is exceeded, the bank will automatically sell off some of the team's players.\r\n\r\nBefore each match, training may be given to strengthen any part of the team, or the whole lot if it needs it. The players are selected for the match along with one substitute. During the match, a clock counts the minutes played. A screen display gives a current match rundown of players, scorers and anyone that's been booked or sent off.\r\n\r\nAfter the match, the results of the team's division are shown. They appear very slowly, followed by an even longer wait for the new league positions.\r\n\r\nThe program suffers from slowness and a general lack of control over the team's performance. Due to little involvement there is a clear lack of atmosphere. Only two pounds, though.","ReviewerComments":[],"OverallSummary":"","Page":"76","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Phil King","Score":"50","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"'Ere we go, 'ere we go, 'ere we go, "}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"50%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 33, Sep 1988","Price":"£1.5","ReleaseDate":"1988-08-11","Editor":"Teresa Maughan","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa Maughan\r\nDeputy Editor: Ciaran Brennan\r\nArt Editor: Darrell King\r\nTechnical Editor: Phil South\r\nProduction Editor: Jackie Ryan\r\nDesigner: Catherine Higgs\r\nContributors: Guy Bennington, Marcus Berkmann, Owen & Audrey Bishop, Richard Blaine, Jonathan Davies, Mike 'Skippy' Dunn, Mike Gerrard, Graeme Kidd, David McCandless, Duncan McDonald, Nat Pryce, Peter Shaw, Rachael Smith, Ben Stone\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Simon Stansfield\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nMarketing Manager: Bryan Denyer\r\nArt Director: Hazel Bennington\r\nPublisher: Kevin Cox\r\nPublishing Director: Roger Munford\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1988 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"ON THE BENCH\r\nCult Games\r\n£2.99\r\nReviewer: Nat Pryce\r\n\r\nThere have been soccer management games around ever since the Speccy was just a flicker in Uncle Clive's fevered imagination, and they've all sold squillions of copies ever since. Now Cult has brought out On The Bench in the hope that people will not be put off by the dire title and actually buy the game.\r\n\r\nOn The Bench is absolutely packed with features - crowd violence, police bills, tea profit, weeks out - the list takes up almost the whole cassette inlay, to the detriment of any useful instructions unfortunately. In fact the list is so long it's almost impossible to decipher the vast quantities of numbers and statistics which flood out all over the screen.\r\n\r\nI must admit that I'm not a great expert on footie management games - this is the first I've ever played seriously - so I can't compare On The Bench with any others on the market, but I can say that I enjoyed playing it quite a lot. If you've already got a similar game then try before you buy (yuk, wot a cliche) otherwise OTB is a good game of this type at budget price so why not give it ago?","ReviewerComments":[],"OverallSummary":"","Page":"51","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nat Pryce","Score":"7","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"7/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 77, Aug 1988","Price":"£1.5","ReleaseDate":"1988-07-18","Editor":"Graham Taylor","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Graham 'El Presidente' Taylor\r\nStaff Writer: Jim 'Paccino' Douglas\r\nProduction Editor: Tamara 'Don't you point that thing at me' Howard\r\nArt Editor: Gareth 'Get rhythms' Jones\r\nDesigner: Andrea Walker\r\nAdventure: The Sorceress\r\nZapchat: Jon Riglar\r\nTechnical: Andrew Hewson, Rupert Goodwins\r\nContributors: Tony 'Metalllll' Dillon, Chris 'I'll have that one' Jenkins\r\nAdvertisement Manager: Katherine Lee\r\nDeputy Advertisement Manager: Margaret 'Oh come on' Caddick-Adams\r\nAdvertisement Executive: Alison Morton\r\nAd Production: Emma Ward\r\nPublisher's Assistant: Debbie Pearson\r\nPublisher: Terry Pratt\r\nMarketing: Clive 'I'm on that one' Pembridge\r\n\r\nPhone: [redacted]\r\nFax: [redacted]\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nThis Month's Cover: Jim McMorrow\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1988 Sinclair User ISSN No 0262-5458\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]"},"MainText":"Label: Cult\r\nAuthor: Mark Harding\r\nPrice: £1.99\r\nMemory: 48K/128K\r\nJoystick: N/A\r\nReviewer: Rickard Jones\r\n\r\nOn the Bench is a football manager simulation with all the standard football manager simulation features. Buying players, selling them back. Four leagues. Twenty two teams. Not to mention playing the game as well.\r\n\r\nNot wishing to upset anyone, but in my considered opinion, this game is Rubbish with a capital R. And why is this game Rubbish with a capital R, I hear you cry? Well, consider this. Most of the ideas within the game are old hat. In fact, nearly all of them have come from Football Director by D&H Games. Not only are they unoriginal, but they're poorly executed too, take the Scout's reports, for example. The instructions tell you that these are always inaccurate. Well what's the point of having them then? And why do you have to wait for 90 seconds just for the score to come up? Hey?\r\n\r\nIf I were you, I'd leave On the Bench just there. It's certainly no substitute for superior products like Football Manager II.","ReviewerComments":[],"OverallSummary":"Sub-standard football sim. Leave well alone.","Page":"46","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Rickard Jones","Score":"23","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"23%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 86, Dec 1988","Price":"£1.2","ReleaseDate":"1988-11-16","Editor":"Eugene Lacey","TotalPages":180,"HasCoverTape":false,"FlannelPanel":"Editor: Eugene Lacey\r\nDeputy Editor: Julian Rignall\r\nSub-Editor: Seamus St. John\r\nStaff Writer: Matt Bielby\r\nArt Editor: Andrea Walker\r\nAdvertisement Manager: Garry Williams\r\nSales Executive: Joanne Cook\r\nAdvertisement Production: Lora Clark\r\nGerman Correspondent: Carsten Borgmeier\r\nPublisher: Terry Pratt\r\n\r\nEditorial and Advertisement Offices: [redacted]"},"MainText":"FUNNY OLD GAME INNIT CECIL?\r\n\r\nFootballs have been kicked around computer screens for just about as long as the gaming habit has existed. 1988 saw more releases than ever before - Tony Dillon asks what is and what is not good computer football.\r\n\r\nOf all the simulations, authentic endorsements and plain old original attempts, there can't be any topic that comes as close to a games player's heart that our very own Soccer. Even in the very early days of paddles and mono displays, where the Grandstand home entertainment console reigned supreme with it's incredible 4-game selection football was one of them. Admittedly it was nothing more than computer tennis with double the number of bats, but it was still football. And it was the first.\r\n\r\nSince then, many have tried to recreate the feelings of running about on an open pitch, being buffeted by the wind, the cheers of the crowd and smells of the other players. What we at C+VG have tried to do is come up with a comprehensive guide to the more memorable ones, the best, the worst, the one with the nicest graphics, the one that you couldn't tell the difference between the ball and the players, or indeed the players from the pitch, or simply the one that we liked the most. Also, we've put our heads together and come up with a league table of all the football games around at the moment. Including the ones we didn't get to mention. So, here goes, straight into section one, which funnily enough is about.\r\n\r\nARCADE FOOTBALL\r\n\r\nOf the three genre of football games (Arcade, Managerial and Diagnostic), the arcade is easily, judging by the sales, the most widely popular, though games like Football Manager still rank high up in the list of best selling games. There were many early attempts at football games way back in the dawn of programming history, when programming people were just finding their feet. Now defunct Artic, for example, released World Cup I and II, which both featured small matchstick men, slow gameplay and a very low computer skill level. Funnily enough, World Cup II was given a facelift (well, not really a facelift, more a snip-and-tuck around the chin) and was released by US Gold under the title World Cup Carnival to coincide with the World Cup happening at the time. It came packaged with lots of photographs, posters and other World Cup memorabilia. Nevertheless it flopped and went down in game history as one of the worst games ever, ranking up there with The Great Space Race itself.\r\n\r\nProbably the most successful of the early arcade football games was International Soccer on the Commodore 64. Originally only available on cartridge (now released on tape and disc by CRL), it featured large blocky graphics, crude animation and a tendency to crash quite a lot (well, mine did!). The funny thing is, even with todays high programming standards and the high level that consumers expect to find of today's software, it's still one of the best you can get on the 64. Except, of course, for a slightly altered version I saw a while ago, changed by the hands of our dear friend, Mr Gary 'Moose' Penn, who changed the players from their running state, and placed them all in wheelchairs, which is sick, and terrible (snigger), and not (cough, splurt) at all (ready to burst) funny (Ha ha ha).\r\n\r\nSo, what else happened that shook the world of football gaming? Matchday did! Written by Jon Ritman, and Bernie Drummond, it was quite simply incredibly superior to anything that had appeared before it, on the Spectrum anyway. It featured large, well animated graphics, a goalkeeper that could dive and a chance to play through a knockout championship to win the FA Cup, as well as simultaneous two players to boot. Not long after that came Matchday II, which had all the above and then some, such as jumping headers, a league facility with a code entry system, and improved graphics, not to mention DSS. What's DSS? The Diamond Deflection System. What this does is work out what direction the ball's going to travel in when it hits off another player, with the player's speed and direction brought into account.\r\n\r\nBetween these two came the game that should have been a lot better and, judging by its features, it was. Unfortunately, it wasn't. Super Soccer included things like sliding tackles, enemy levels and extra training, but was so bug-ridden and unplayable that it flopped. One major bug was the energy thing. If you played a long game, the players would run out of energy quite quickly. What they would finally end up doing was jog around the pitch at a snail's pace, then if you tried to do a sliding tackle, they wouldn't get up again, so basically 80 minutes into the game, the pitch would be littered with dead players.\r\n\r\nBoth the Nintendo and Sega have their own soccer games, Nintendo's is called Soccer, and is quite playable and has several levels of play. It also has a two-player option, but suffers from slightly sluggish joycard response. That withstanding, it's still a lot better than you can buy on most home computers.\r\n\r\nSega's World Soccer is one of C+VG's all-time favourite games, and can be held responsible for many hours of lost work time - particularly the case with Gary Williams, the Ads Manager. Unlike him, though, the game is absolutely brilliant and fully captures the spirit of a big game, with the players able to do overhead kicks, banana shots and slide tackles. It's a shame that it's only available on the Sega, as it's the best soccer game on any home system.\r\n\r\nUp until recently, games have been displayed in semi forced perspective 3D, which works really well but often makes aiming for the goal difficult. Now a new trend is emerging: the overhead viewpoint.\r\n\r\nGames like European 5-a-Side and Supercup Football let you view the action from above, which gives a much more accurate look at the action, with the size of the ball increasing and decreasing to denote hoots skyward. Easily the best, however, is the new one from Microprose/Sensible Software. It's smooth, fast, very playable and extremely polished and scored 95% in the last issue. It's menu system is incredible, and the game comes a very, very close second to World Soccer - it's easily the greatest football game available for home computers.\r\n\r\nBut these are mere highlights of all the arcade football games around at the moment. Check out the league table for the full C+VG report. Now, let's move onto the next section, which by some staggering coincidence happens to be about.\r\n\r\nMANAGERIAL FOOTBALL\r\n\r\nMoving completely away from games that require fast reactions and an eye of an eagle, and onto the slower, more thoughtful games that are around the managerial. Typically: in a managerial game you take the role of the manager/secretary/accountant of your chosen team and have to make all the right decisions with the ultimate aim of taking your team to the top of their league and winning the FA Cup/World Cup/Nations Cup/whatever. Of all the ones I've seen, rather than mention games that stand out, I'm going to talk about the companies involved.\r\n\r\nFirst is Kevin Toms' company, Addictive. They released the first successful managerial game way back in, oh, well it was a while ago. It was then hailed as the best football game ever (not much of claim; check out the opposition at the time!) and was pretty simplistic. Written in 100% basic, it consisted of a series of screens with a choice on some of them. After cycling through them, you get a few highlights of the match you just played, with matchstick men and beepy sound effects. Though not much by today's standards, it still has to get a mention for being the original. I wish I could say the same for it's successor, FM2. The only difference between them were screen redesign and better graphics on the game highlights. A shame really, considering what could have been done.\r\n\r\nOne company that I have to mention are D+H games, a company almost solely devoted to managerial games, especially football ones. Though none of their games require huge amounts of thought, feature no graphics, have a tendency to be slow and are generally small, there is still an edge of the seat feeling when playing a match as minute by minute it updates the score. Probably their most famous one is Football Director, What a lot of people don't know is that Football Director is only part of a series. As well as the usual Football Director II, which boasts nicer screens and faster gameplay (except on the +3, which is six times slower than any other version), there's a two-player Super League, which is identical to Football Director except that it boasts two-player simultaneous action, and International Manager, which is Football Director set in the topsy turvy world of international football.\r\n\r\nThe last company I have to mention is the company that has recently written the best ever managerial game, Goliath Games. Headed by Doug Mathews, of ex-Scanatron fame, Track Suit Manager was the company's first release, and was well-received by everyone and featured all the teams in the World Cup, and all the players in all the teams (around 700 in all) as well as accurate statistics on all of them, a revolutionary ,match commentary system that gives you a continuous flow of text telling you what's happening on the turf. All this would normally cost speed, but in this case it doesn't. The speed of the game is fully adjustable via the joystick, from the full 45 minutes a half, right down to eight seconds a half. The Spectrum version is a bit slower than the Commodore version, and boasts a masterful piece of compaction. All the data just fits, and looking at the statistics I've been given, there were two bytes left at the end of it. The funny thing is there were two spelling mistakes, \"Substitute\" and the other one escapes me for the moment. The point I am two letters missing altogether, so if those letters were included, there would be no room left at all.\r\n\r\nI can't talk about managerial games, though, without mentioning the worst: Soccer Boss. Soccer Box is not a very good game. In fact, it's very bad. It boasts amazingly s-l-o-w gameplay, unresponsive controls and is sooo easy. Needless to say, it's still riding high in the budget software charts. Makes you think, doesn't it?\r\n\r\nBut of course, there are many others. This is just the cream of the crop and we simply haven't the space to re-review all the old games, for the simple reason that there are so many of them. We came up with over 30! Plus there are lots of pools prediction things and record filers and lots of other serious gimmicks that can't be classed as games.\r\n\r\nWe leave you now with the league tables. We've done two because it just isn't fair to class arcade games alongside strategy games.\r\n\r\nIf you've written a football game that you think is any good, or you know of one that isn't mentioned here and you think it should be, then why not drop a line to C+VG. Even if it doesn't get reviewed in the mag, we'll still get back to you and let you know what I think of it. Please include an S.A.E. if you want the tapes returned.\r\n\r\nFOOTBALL DEATURE - LEAGUE TABLE 1 - STRATEGY\r\n\r\nTitle: Tracksuit Manager\r\nHome Ground: Goliath Games\r\nRealism: 9/10\r\nDepth: 8/10\r\nSpeed: 9/10\r\nVisuals: 7/10\r\nFun: 8/10\r\nTot: 41/10\r\n\r\nTitle: Brain Clough's FF\r\nHome Ground: CDS\r\nRealism: 6/10\r\nDepth: 8/10\r\nSpeed: 8/10\r\nVisuals: 2/10\r\nFun: 10/10\r\nTot: 34/10\r\n\r\nTitle: Football Director 2\r\nHome Ground: D+H Games\r\nRealism: 4/10\r\nDepth: 6/10\r\nSpeed: 6/10\r\nVisuals: 5/10\r\nFun: 8/10\r\nTot: 29/10\r\n\r\nTitle: The Double\r\nHome Ground: Scanatron\r\nRealism: 8/10\r\nDepth: 6/10\r\nSpeed: 3/10\r\nVisuals: 3/10\r\nFun: 6/10\r\nTot: 28/10\r\n\r\nTitle: Football Director\r\nHome Ground: D+H Games\r\nRealism: 4/10\r\nDepth: 3/10\r\nSpeed: 3/10\r\nVisuals: 4/10\r\nFun: 7/10\r\nTot: 21/10\r\n\r\nTitle: 2 Player Super L.\r\nHome Ground: D+H Games\r\nRealism: 4/10\r\nDepth: 3/10\r\nSpeed: 2/10\r\nVisuals: 3/10\r\nFun: 8/10\r\nTot: 20/10\r\n\r\nTitle: Int. Manager\r\nHome Ground: D+H Games\r\nRealism: 5/10\r\nDepth: 3/10\r\nSpeed: 3/10\r\nVisuals: 3/10\r\nFun: 5/10\r\nTot: 19/10\r\n\r\nTitle: Football Manager\r\nHome Ground: Addictive\r\nRealism: 2/10\r\nDepth: 1/10\r\nSpeed: 3/10\r\nVisuals: 3/10\r\nFun: 5/10\r\nTot: 14/10\r\n\r\nTitle: Football Manager 2\r\nHome Ground: Addictive\r\nRealism: 2/10\r\nDepth: 2/10\r\nSpeed: 2/10\r\nVisuals: 5/10\r\nFun: 3/10\r\nTot: 14/10\r\n\r\nTitle: On The Bench\r\nHome Ground: Cult\r\nRealism: 3/10\r\nDepth: 2/10\r\nSpeed: 1/10\r\nVisuals: 2/10\r\nFun: 3/10\r\nTot: 11/10\r\n\r\nTitle: Soccer Boss\r\nHome Ground: Alternative\r\nRealism: 2/10\r\nDepth: 1/10\r\nSpeed: 1/10\r\nVisuals: 2/10\r\nFun: 1/10\r\nTot: 7/10\r\n\r\nAll the marks are corresponding to the best version of that game. The +3 version of Football Director 2, is six times slower than any other version, so it would be unfair to review that version.\r\n\r\nFOOTBALL FEATURE - LEAGUE TABLE 2 - ARCADE\r\n\r\nTitle: Sega Soccer\r\nHome Ground: Sega\r\nGraphics: 9/10\r\nSound: 8/10\r\nPlayability: 8/10\r\nValue: 8/10\r\nFun: 9/10\r\nTot: 42/10\r\n\r\nTitle: MicroSoccer\r\nHome Ground: Microprose\r\nGraphics: 9/10\r\nSound: 7/10\r\nPlayability: 8/10\r\nValue: 8/10\r\nFun: 7/10\r\nTot: 39/10\r\n\r\nTitle: Match Day 2\r\nHome Ground: Ocean\r\nGraphics: 8/10\r\nSound: 6/10\r\nPlayability: 8/10\r\nValue: 7/10\r\nFun: 8/10\r\nTot: 37/10\r\n\r\nTitle: International Soc.\r\nHome Ground: CRL\r\nGraphics: 5/10\r\nSound: 4/10\r\nPlayability: 9/10\r\nValue: 9/10\r\nFun: 8/10\r\nTot: 35/10\r\n\r\nTitle: Match Day\r\nHome Ground: Ocean\r\nGraphics: 7/10\r\nSound: 4/10\r\nPlayability: 7/10\r\nValue: 6/10\r\nFun: 6/10\r\nTot: 30/10\r\n\r\nTitle: European 5-a-side\r\nHome Ground: Silverbird\r\nGraphics: 6/10\r\nSound: 6/10\r\nPlayability: 5/10\r\nValue: 8/10\r\nFun: 4/10\r\nTot: 29/10\r\n\r\nTitle: Gary Lineker's SS\r\nHome Ground: Gremlin\r\nGraphics: 6/10\r\nSound: 4/10\r\nPlayability: 6/10\r\nValue: 5/10\r\nFun: 5/10\r\nTot: 26/10\r\n\r\nTitle: Peter Beardsley's\r\nHome Ground: Grandslam\r\nGraphics: 6/10\r\nSound: 4/10\r\nPlayability: 6/10\r\nValue: 5/10\r\nFun: 5/10\r\nTot: 22/10\r\n\r\nTitle: Supercup Football\r\nHome Ground: Silverbird\r\nGraphics: 3/10\r\nSound: 2/10\r\nPlayability: 4/10\r\nValue: 6/10\r\nFun: 4/10\r\nTot: 19/10\r\n\r\nTitle: Super Soccer\r\nHome Ground: Imagine\r\nGraphics: 5/10\r\nSound: 3/10\r\nPlayability: 3/10\r\nValue: 2/10\r\nFun: 3/10\r\nTot: 16/10\r\n\r\nTitle: Roy of the Rovers\r\nHome Ground: Gremlin\r\nGraphics: 2/10\r\nSound: 1/10\r\nPlayability: 2/10\r\nValue: 1/10\r\nFun: 1/10\r\nTot: 7/10\r\n\r\nTitle: World Cup Carn'\r\nHome Ground: US Gold\r\nGraphics: 1/10\r\nSound: 1/10\r\nPlayability: 1/10\r\nValue: 1/10\r\nFun: 1/10\r\nTot: 5/10","ReviewerComments":[],"OverallSummary":"","Page":"98,99,100,102","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Tony Dillon","Score":"11","ScoreSuffix":"/50"}],"ScreenshotText":[{"Text":"Computer football - second only in popularity to computer Ninjas."},{"Text":"European Five-A-Side - budget footy smash."},{"Text":"Sega Soccer - C+VG's all time fave footy game."},{"Text":"Gary Linekar failed to score."},{"Text":"Microprose Soccer - is the one to watch,"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Realism","Score":"3/10","Text":""},{"Header":"Depth","Score":"2/10","Text":""},{"Header":"Speed","Score":"1/10","Text":""},{"Header":"Visuals","Score":"2/10","Text":""},{"Header":"Fun","Score":"3/10","Text":""},{"Header":"Total","Score":"11/50","Text":""}],"CompilationReviewScores":[]}]}]