[{"TitleName":"Oriental Games","Publisher":"Micro Style","Author":"Chris R. Gill, Dave Semmens, Doug Townsley","YearOfRelease":"1990","ZxDbId":"0003544","Reviews":[{"Issue":{"Name":"Crash Issue 76, May 1990","Price":"£1.7","ReleaseDate":"1990-04-26","Editor":"Oliver Frey","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nStaff Writer: Mark Caswell\r\nEditorial Assistant: Viv Vickress\r\nPhotography: Michael Parkinson\r\nContributors: Nick Roberts\r\nProduction Manager: Jonathan Rignall\r\nProduction Supervisor: Matthew Uffindell\r\nArt Director: Mark Kendrick\r\nReprographics: Robert Millichamp, Tim Morris, Rob (the Rev) Hamilton, Jenny Reddard\r\nDesign: David Western, Melvin Fisher\r\nSystems Operator: Ian Chubb, Paul (Charlie) Chubb\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Caroline Blake\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by BPCC Business Magazines (Carlisle) Ltd, [redacted] - a member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the main address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"Micro Style\r\n£9.99/£12.99\r\n\r\nWe've had California Games, World Games, Winter Games, and we now go to the Orient to say 'Konnichi Wa' to the Oriental Games and to participate in four events, Kendo, Kung-Fu, Freestyle and Sumo Wrestling. You are up against some of the toughest opponents in the area, so it's best to get some practice in first. Only when you feel like a turbo charged Bruce lee is it time to enter the contest.\r\n\r\nIf in two player mode, chances are that at some point you'll be fighting a friend (each contest is in heats), or it baffling alone, the computer stands in as your opponent. Each event has its own style of fighting: Kendo sees the combatants whacking one another with large bamboo sticks, Kung Fu and Freestyle are no holds barred martial arts action, and if you imagine two Bernard Mannings in tea towels, that's Sumo Wrestling. Each combatant has an energy level, and it is this that must be depleted by using all the moves at your disposal.\r\n\r\nGet through the quarter finals and you enter the semis with the other survivors. If you win the finals you go through to the next event, and the next until you're given the chance to become 'Grand Master'. It's a while since the last oriental beat-'em-up on the Speccy, and Oriental Games has been in the works a long time, and worth the wait. Unlike a lot of oriental style games the sprites are capable of some quite complicated moves, and they don't look like wooden puppets in the process. The four quite different events add a lot to the long term playability.\r\n\r\nOriental Games is no pushover - and recommended to tough nuts.\r\n\r\nMARK 85%","ReviewerComments":["Take a normal computer, add some detailed graphics and atmospheric sound, a dash of soy sauce and what do you get? Oriental Games of course! This is really good. It's like having four beat-'em-ups rolled into one. Each of the events has its own detailed backdrop and characters, ranging from masked warriors in Kendo to large (to say the least) players in Sumo wrestling (who mentioned my brother!). They all have their own movements to allow the player to kick, swipe and pull at his opponent, generally doing the most damage possible. The whole game is accompanied by an oriental tune (surprisingly) and the odd effect in the events. Throw away that punch bag and get a copy of this instead.\r\nNick Roberts\r\n80%"],"OverallSummary":"A four-in-one action pack with enough kick and punch for four.","Page":"40","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"80","ScoreSuffix":"%"},{"Name":"Mark Caswell","Score":"85","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"75%","Text":""},{"Header":"Graphics","Score":"82%","Text":""},{"Header":"Sound","Score":"81%","Text":""},{"Header":"Playability","Score":"83%","Text":""},{"Header":"Addictivity","Score":"82%","Text":""},{"Header":"Overall","Score":"82%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 53, May 1990","Price":"£1.7","ReleaseDate":"1990-04-12","Editor":"Matt Bielby","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Kevin Hibbert\r\nProduction Editor: Andy Ide\r\nDesign Assistant: Andy Ounsted\r\nContributors: Robin Alway, Marcus Berkmann, Amanda Cook, Joe Davies, Jonathan Davies, Cathy Fryett, Mike Gerrard, Simon Goggin, Duncan MacDonald, David McCandless, Paul Morgan, Rich Pelley, David Wilson\r\nAdvertising Manager: Mark Salmon\r\nAdvertising Executive: Simon Moss\r\nPublisher: Greg Ingham\r\nAssistant Publisher: Jane Nolan\r\nProduction Manager: Ian Seager\r\nProduction Coordinator: Melissa Parkinson\r\nSubscriptions: Computer Posting [redacted]\r\nMail Order: The Old Barn [redacted]\r\nPrinters: Riverside Press [redacted]\r\nDistributors: SM Distribution [redacted]\r\n\r\nYour Sinclair is published by Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1990. No part of this magazine may be reproduced without written permission."},"MainText":"Firebird\r\n£9.99 cass/£14.99 disk\r\nReviewer: Matt Bielby\r\n\r\nWe seem to have been wobbling on about Oriental Games for absolutely ages - it's one of a few games that've been hanging round at MicroProse doing nothing very much ever since the Firebird/Rainbird purchase. But now (at last!) it's here, and very pleased about I am too - not because it's a particularly brilliant game or anything (though in fact it's not too bad) but because it's a) oriental (so it fits neatly into the theme of the issue) and b) a beat-'em-up, just right for this beat-'em-ups guide thingie.\r\n\r\nIn fact, playing it is like stepping back a few years to the days when straight beat-'em-ups were really big news. It's very much a traditional fighting game, not at all like the scrolling arcade things we've become used to, like Dragon Ninja and Renegade. There are no girlies to be rescued, no big end-of-level baddies to face or anything - all the action takes place on a static screen with only a single opponent at any one time, much like golden oldies Exploding Fist and System 3's International Karate. It's all structured like a real tournament, with the player taking on one computer-controlled character for a bout, then seeing how the other fights go before moving forward into the next round. Since all the computer-controlled characters all look and fight exactly the same as each other this doesn't really amount to very much (except atmosphere) unless you're playing in two, three or four player mode, in which case you'll come up against the other player(s) sooner or later.\r\n\r\nSo far so dull, you may be thinking, and, yeah, I'd agree sort of, except that all the sprites are very slickly animated, with a satisfyingly (but confusingly) generous supply of combat moves (meaning, as beat-'em-ups go it actually quite challenging). And, what's more, there's the bones that Oriental Games simulates some Far Eastern fighting styles not normally seen on the Speccy.\r\n\r\nOkay, so in each tournament you've got to do some kung fu (pretty much what you'd expect) and freestyle (another version of kung fu but with some different fighting moves, like backflips), but the other two sports are far more interesting. For a start there's kendo (you wear bamboo armour and fight with big sticks) - this is nicely presented but often over in a flash, with the computer player's attack hacking away at your energy level in no time. Ho hum, my kendo skills need a a bit of polishing up, I fear.\r\n\r\nThe highlight of the game though is the Japanese spook sport of sumo - even on the Speccy it has much the same bizarre fascination that the Channel 4 series held on TV. Not only are the two wrestlers very nicely animated (just look at the screenshots) but the fighting moves and tactics are very different from most beat-'em-ups, which adds a lot of much needed variety to what is otherwise a very 'seen it all before'sort of game. Briefly, you (as one mountainous fellow) have to try and push the other giant out of the ring with a series of slaps, shoves and trips. Alternatively, you can have a go at simply picking him up and carrying him out! Weird! I'm still terribly crap at it, but it's fun trying to learn.\r\n\r\nFinally (and this is the important bit) how does it all rate in the YS 'Danceability' stakes (ie can you make the two little guys dance on screen if you get bored with the fighting.)? Well, here it does pretty well actually - the 'freestyle' guys with their rubbery leaping-about do a good impression of the London Boys, while the sumos are truly a sight to be seen. Hours of fun!\r\n\r\nAll in all then, it's not going to set the world alight or anything, but having said that Oriental Games really isn't bad at all.","ReviewerComments":[],"OverallSummary":"A rather old-fashioned fighting game, but well put-together and featuring a variety of unusual sports. Quite fun for a while.","Page":"31","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Matt Bielby","Score":"73","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Here's the 'freestyle' kung fu bit, with that great all-rounder John Noakes representing Britain - looks more like some sort of Eastern European dancing display, doesn't it?"},{"Text":"Highlight of the game has to be this, the sumo section - the idea is to shove, trip or carry (!) your opponent right out of the ring, but it's a lot easier said than done!"},{"Text":"In most events you can rebuild your energy level by avoiding contact with your opponent for a bit, but not so with kendo - most bouts are over in seconds!"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"71%","Text":""},{"Header":"Instant Appeal","Score":"69%","Text":""},{"Header":"Graphics","Score":"74%","Text":""},{"Header":"Addictiveness","Score":"75%","Text":""},{"Header":"Overall","Score":"73%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 99, May 1990","Price":"£1.85","ReleaseDate":"1990-04-18","Editor":"Jim Douglas","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"Editor: Jim Douglas\r\nDeputy Editor: Garth Sumpter\r\nProduction Editor: Alison Skeat\r\nDesigner: Osmond Browne\r\nAdvertisement Manager: James Owens\r\nSenior Sales: Martha Moloughney\r\nAd Production: Emma Ward\r\nMarketing Manager: Dean \"Boxers\" Barrett\r\nMarketing Assistant: Sarah Ewing\r\nPublisher: Graham Taylor\r\n\r\n©1990 Sinclair User, [redacted]\r\n\r\nTypesetting by J'n'G Print\r\nPrinted by Kingfisher Web Ltd, Peterborough.\r\nDistributed by BBC Frontline.\r\n\r\nAnd like, hey! While we're on the subject, thanks for participating in this infotainment experience. We value your input. Awesome."},"MainText":"Label: Microprose\r\nPrice: £8.95\r\nReviewer: Chris Jenkins\r\n\r\nYes, it back! The thwack of knuckle on skull! The crunch of falling bodies! The grunts of punched livers! Oh, you can't beat a martial arts game, and Oriental Games has to be one of the best EVER!\r\n\r\nSo what's the big gimmick that makes Oriental Games better than the horde of other combat games (seven thousand three hundred and twelve at the last count), most of which are merely poor imitations of the original and genuine Way of the Exploding Fist? For a start, there are no stupid gimmmicks: you aren't fighting deadly bunny-rabbits, fourteen opponents at a time, or giants wielding chainsaws. This is just realistic one-on-one combat, and all the better for it.\r\n\r\nSecond, you get four crunch-a-minute martial arts for your yen. The first two, karate and Ju-jitsu, are basically kicking-and-chopping events; the third, kendo, involves bashing your opponent on the head with a big stick, and the last, sumo, is that weird Channel 4 event where huge fat chaps try to push each other out of the ring after two hours chucking salt around, staring at each other and grunting (fortunately you're spared these bits in Oriental Games).\r\n\r\nTha scenario's a knockout competition in which up to four players take part against a total of sixteen fighters with charming names like Wong Tong, Slugger and Lu Sing compete through four rounds. Strangely enough your little man (mine was called Pong Fu) seems to be able to get magically fatter for the sumo rounds. Still, the sprites are excellent and the animation is fast, smooth and responsive, unlike some combat games where the whole thing is spoiled because you get head kicked in while you're waiting for the sprite to respond to your joystick movement.\r\n\r\nIn each event you have a different choice of moves; flying kicks, ankle crunches, short jabs, stick smacks and so on. Sumo is of course a bit different; here your aim la to grab your opponent by tha Y-fronts, and push him out of the ring. His favourite response is to try to twist you over, which is a bit of a challenge with a huge great fatty like you. As you'd expect, your progress is indicated by a strength bar at the top of the screen, and watch it carefully because a single smack on the head can take you from being on top to being out for the count.\r\n\r\nThe backgrounds are great too; a television arena, the traditional sumo basho, a seedy gambling den and a sports arena. One of my favourite features is the digitised images of the contestants, which grunt with pain when they get a smacking; strangely enough they don't look a bit oriental, and I wouldn't be surprised if it was actually the programmer trying for a bit of fame and glory. Good luck to him, he's done a fine job. In fact my only reservation is that you have to scan briefly through the results of the rest of the rounds, even if you get knocked out in the first. Frankly my dear, I don't give a damn if\r\n\r\nRight! Pass the salt, I'm back to the basho for a smasho.","ReviewerComments":[],"OverallSummary":"Fab four-event oriental beat-em-up. Lots of variety, lots of fun.","Page":"24","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Jenkins","Score":"91","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Ker-rack! You damned breakdancers are a menace, so have this the head for your trouble."},{"Text":"This is the last time I partner you in the heavyweight tango championships, you fat git."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"89%","Text":""},{"Header":"Playability","Score":"65%","Text":""},{"Header":"Sound","Score":"92%","Text":""},{"Header":"Lastability","Score":"90%","Text":""},{"Header":"Overall","Score":"91%","Text":""}],"CompilationReviewScores":[]}]}]