[{"TitleName":"Back to Skool","Publisher":"Microsphere","Author":"David S. Reidy, Keith Warrington","YearOfRelease":"1985","ZxDbId":"0000362","Reviews":[{"Issue":{"Name":"Crash Issue 23, Dec 1985","Price":"£0.95","ReleaseDate":"1985-11-21","Editor":"Graeme Kidd","TotalPages":172,"HasCoverTape":false,"FlannelPanel":"Publishing Executive: Roger Kean\r\nEditor: Graeme Kidd\r\nTechnical Editor: Franco Frey\r\nArt Editor: Oliver Frey\r\nProduction Designer: David Western\r\nProduction Assistants: Gordon Druce, Matthew Uffindell\r\nSoftware Editor: Jeremy Spencer\r\nAdventure Editor: Derek Brewster\r\nSub Editor: Sean Masterson\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Chris Passey, Robin Candy, Ben Stone, John Minson, Mark Hamer, Gary Liddon, Julian Rignall, Gary Penn\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\n©1985 Newsfield Limited.\r\nCrash Magazine is published monthly by Newsfield Ltd. [redacted]\r\n\r\nSubscriptions [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\n\r\nColour origination by Scan Studios, [redacted]; Printed in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £14.50 post included (UK Mainland); Europe: 12 issues £21.50 post included. Outside Europe by arrangement in writing.\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates. The opinions and views of correspondents are their own and not necessarily in accord with those of the publishers.\r\n\r\nMICRONET:\r\nYou can talk to CRASH via Micronet. Our MBX is 105845851\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Microsphere\r\nRetail Price: £6.95\r\nLanguage: Machine code\r\nAuthor: Dave Reedy\r\n\r\nAbout a year ago Skool Daze was released and was a highly acclaimed game. Back to Skool has you once more playing the part of the mischievous Eric, and is a follow on from the last game. The object of Skool Daze was to steal your terrible school report; now a new term has started, you have spent the hols forging a glowing report for yourself, and must sneak it back into the headmaster's safe.\r\n\r\nA couple of years ago your big brother encountered the same problem and he has very generously lent you his copy of the School rules, on which he has scribbled a few notes in invisible ink. Holding the paper over a fire made from the swot's cap reveals some hints on how you can go about achieving your task - and Microsphere have kindly printed them on the cassette inlay to help you get started.\r\n\r\nOn loading the game a 10 second countdown commences and if you press a key during this time then you can select from the joystick options or alter the names of the characters in the game. Once you have finished this, then the game itself starts with you in the playground controlling Eric.\r\n\r\nAs might be expected, Eric is still a true Menace and much use of catapult, stink bomb and water pistol is required to progress through the game - you start off with the catty, but will have to find other weapons en route. Teachers roam the corridors and classrooms, always eager to dish out lines and generally be obstructive. While you don't have lives as such, collect too many lines and the game ends.\r\n\r\nOver the holidays, a few building alterations have been completed. There is now an assembly hall where the Headmaster puts the whole school in detention etc. Also the science room has expanded and it is from here that frogs are obtained - very useful in the Girls School down the road! You have to venture into the other school in order to get the key to the safe. In this game you also have a girlfriend: appropriately enough, you have a kiss option... There's also a bike available, which starts off locked to a tree - a bit of teacher torturing is needed to collect the combination to the lock, but once the bike's free you can cycle around performing a range of stunts.\r\n\r\nOne of the most innovative features in both Skool Daze and Back to Skool is the way in which you have to interact with other characters in order to complete the game. Eric has the ability to punch other school chums (including the girls) as well as walk, jump, ride the bike and write on blackboards. In order to complete your tasks you inevitably have to 'bunk' off lessons, which can mean the Swot telling on you and thus a lot more lines - but then if you are extra nice to your girlfriend then she might do some of them for you. A status block at the bottom of the screen lets you know your score so far, the number of lines you've collected and the high score so far. As you enter classrooms they are identified for you via a message at the bottom of the screen. Calls for assembly, playtime and other hallmarks of the school day also appear for your guidance.\r\n\r\nCOMMENTS\r\n\r\nControl keys: Q/A up and down, O/P left and right, F fire catapult, C catch mouse/frog, D/U drop stink bomb, G shoot water pistol, H hit/punch, J/L jump/ leap, M mount bicycle, R release mouse, S sit/stand, T throw away water pistol, W write\r\nJoystick: Kempston, Cursor and Interface 2\r\nKeyboard play: lots of keys but they are very responsive\r\nUse of colour: very good with few attribute problems\r\nGraphics: excellent characters plus detailed backgrounds\r\nSound: not a lot, but it is used reasonably well\r\nLives: after gaining 10,000 lines you are expelled\r\nScreens: scrolling playing area","ReviewerComments":["Skool Daze was one of the best games of 1984 and I'm sure it would still be a hit if it was released today. Back to Skool continues the formula but extra dimension has been added to the game. This game is very playable from the word go but it takes a lot of practice and a lot of time to get anywhere. As for the graphics, they live up to the standards set by Skool Daze, indeed they have been improved upon and the extra playing area makes it a delight to look at. This is a very involving and tough arcade adventure, yet it's very simple to actually play. Overall it is a fantastic game that is well worth the asking price.\r\r\nUnknown","I thought Skool Daze was a fine game on the Spectrum and it's one that still 'perplexes' games a year after its release. The sequel sees a much improved 'skool' with more detailed classes and pupils and better scrolling, The game also has a girls' 'skool' which works really well in relationship to the plot. Back to Skool is the sort of game which you can play many times and 'mess about' with just to find out what you can do. You're supplied with plenty of armament - water pistols, stink bombs, catties and the like which are essential parts of the game. I really loved this game. Go out and buy it.\r\r\nUnknown","Though a little overdue (a year overdue to be precise) Back to Skool certainly proves itself as a worthy successor to Skool Daze. Despite the initial similarities between the original and follow up you soon realise that Back to Skool has far greater depth than its predecessor. Some of the problems and solutions will require a great deal of thought indeed. The graphics are just as effective as the original - in fact the backdrops have been improved. Microsphere have come up with a winner here, helping old crumblies like me to remember the best days of their lives. Well worth a look.\r\nUnknown"],"OverallSummary":"General Rating: An excellent sequel to an excellent game, bound to please Skool Daze fans.","Page":"10,11","Denied":false,"Award":"Crash Smash","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"\"I hate girls\" someone's scrawled on the blackboard in BACK TO SKOOL. Well, at least they spelt it write!"},{"Text":"BACK TO SKOOL from Microsphere - more schooltime fun, this time round with a romantic interest provided by Tracy."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"91%","Text":""},{"Header":"Graphics","Score":"94%","Text":""},{"Header":"Playability","Score":"93%","Text":""},{"Header":"Addictive Qualities","Score":"92%","Text":""},{"Header":"Getting Started","Score":"86%","Text":""},{"Header":"Value For Money","Score":"91%","Text":""},{"Header":"Overall","Score":"93%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 2, Feb 1986","Price":"£0.95","ReleaseDate":"1986-01-16","Editor":"Kevin Cox","TotalPages":98,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cox\r\nArt Editor: Martin Dixon\r\nDeputy Editor: Peter Shaw\r\nProduction Editor: Teresa Maughan\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Stephen Adams, Luke C, Steve Colwill, Steve Cooke, Iolo Davidson, Ian Hoare, Alison Hjul, Steve Malone, Tommy Nash, Max Phillips, Rick Robson, Tony Samuels, Rachael Smith, Phil South, Chris Wood\r\nAdvertisement Manager: David Baskerville\r\nAdvertisement Executive: Neil Dyson\r\nProduction Manager: Sonia Hunt\r\nGroup Advertisement Manager: Chris Talbot\r\nManaging Editor: Roger Munford\r\nArt Director: Jimmy Egerton\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1986 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Microsphere\n£6.95\nReviewer: Rachael Smith\n\nRachael Oh God, 'orrible Eric's back! Why they didn't expel him at the end of last year I'll never know - he makes that Adrian Mole of 4C look like a saint. But he didn't end his Skool Daze when he stole his report and now he has to sneak it back into the headmaster's safe. That's not just a question of catching masters with a crafty catapult either. Oh no, the alterations to the building have made life a whole tot more difficult and he's even saying he'll come over here into the girl's school. And do you think that the threat of lines from our headmaster will stop him? No! He'll just suck up to his girlfriend and get her to do them.\n\nThe reason he's coming over here is because the key to the headmaster's safe hangs round the headmistress's neck.... and we'll be gossipping about that behind the bike sheds, I can tell you! But the spotty little Rambo is well armed and he thinks it's funny to release a frog or a mouse here.\n\nThat boys school still looks like an ant colony and all the old masters, ugly as paintings, are back trying to keep Eric where he should be. Only Eric has to get the bike and get the teachers drunk and to do that he's got to get our headmistress's sherry - which gives him even less time for studying than before.\n\nI've always found Eric a bit uncontrollable and there are times when he seems to be going his own sweet way. And the masters are as bad as ever. They don't give you time to move before dishing out even more lines, which might mean that Eric's education comes to an abrupt end. But on the whole I'm sure he'll live to try again, and a lot of people won't be sorry.\n\nI will though. You see, I only know so much about Eric because.... yes, I'm his girlfriend. And if he asks me to write out any more lines I think I'll hand him over to the head myself.","ReviewerComments":[],"OverallSummary":"","Page":"24,25","Denied":false,"Award":"Your Sinclair Hot Shot","Reviewers":[{"Name":"Rachael Smith","Score":"9","ScoreSuffix":"/10"}],"ScreenshotText":[{"Text":"Blackboards are for writing on. In fact, they're the only way to enter the combinations that free the bike and open the biology store.\r\n\r\nHow to deliver an amphibious chapeau. Drop the frog in here then topple it onto the head's head with a catapult. Sneaky, huh?\r\n\r\nMiss Take, our headmistress, and woe betide if she catches you here. Mice can provide a satisfactory diversion though.\r\n\r\nEvery school has its timetable - and chances are Eric will be ignoring it. However, if he gets caught he'll need to go at double speed because the lines add up if he dawdles.\r\n\r\nYou'll find armoury scattered around the desks. When you first enter a room try as many as possible before others occupy them.... and don't forget the girl's school."},{"Text":"The target of Eric's struggle, the safe. 'Fraid that door remains shut till the head unlocks it.\r\n\r\nWatering the pots make the plants grow. Could producing a flower at the school gates win a female heart.... and help with lines?\r\n\r\nHow to conker Albert, the caretaker. Drop a stink bomb here when the head's around then knock a horse chestnut out of the tree onto the oddjob man's noggin. But it'll mean more lines.\r\n\r\nEric's inventory. The well equipped schoolboy never travels without at least one mouse, some stink bombs and a water pistol.... but try to avoid the lines that appear to the left.\r\n\r\nStairs can present a control problem unless you remember that Up or Down, if pressed early, will still move you forward until you reach the steps."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"8/10","Text":""},{"Header":"Playability","Score":"8/10","Text":""},{"Header":"Value For Money","Score":"10/10","Text":""},{"Header":"Addictiveness","Score":"9/10","Text":""},{"Header":"Overall","Score":"9/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 78, Jun 1992","Price":"£2.5","ReleaseDate":"1992-05-17","Editor":"Andy Hutchinson","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"HERE COMES THE SUMMER!\r\n\r\nFor him in vain the envious season rolls, who bears eternal summer in his soul. What are you most looking forward to the summer?\r\n\r\nEditor: Andy (Dreamy days dangling a leg in the water while drifting down the Avon in a punt & snogging French exchange students. Or both at the same time) Hutchinson\r\nArt Editor: Andy (Going to America, hopefully) Ounsted\r\nDeputy Editor: Linda (Glastonbury festival) Barker\r\nStaff Writer: Jon (Leaving his duck shaped brolly at home) Pillar\r\nArt Assistant: Maryanne (Picnics in Vicky Park) Booth\r\nAdvertising Manager: Alison (Looking sexy & brown) Booth\r\nSenior Sales Exec: Jackie (Drinking ice cool beers at the Crystal Palace) Garford\r\nProduction Coordinator: Lisa (Ice cream sundaes with Martini) Read\r\nPublisher: Jane (Barbies & Pimms) Richardson\r\nPromotions Manager: Michelle (Cycling to Mrs Miggins' bun & tea shop) Harris\r\nPromotions Assistant: Tamara (Riding a horse through a field of long green grass) Ward\r\nGroup Publisher: Greg (Peace, love & understanding) Bingham\r\nCirculation Director: Sue (Windsurfing) Hartley\r\nAssistant Publisher: Julie (Cream teas) Stuckes\r\n\r\nYour Sinclair (Champion the Wonder Horse repeats), Future (The Company Weekend) Publishing, [redacted]\r\n\r\nManaging Director: Chris (Strawberries and cream on the front lawn) Anderson\r\n\r\nSubscriptions: Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1992. No part of this magazine may be reproduced without written permission from Charlie Footstool from Dingley Dell.\r\n\r\nISSN: 0269 69683\r\n\r\nYour Sinclair leaps onto passing cars with it bottom a-waving with notables periodicals like: Commodore Format (The scuba-diving season), Amstrad Acton (Sitting in the beer garden of The Brewers Arms in the evening), Amiga Format (Beetle Bash and the beach), PCW Plus (Wimbledon), PC Answers (Winter), PC Plus (Reptile dayy), Sega Power (Softball in Vicky Park on a Thursday), Amiga Power (Sailing, snogging and softbaallll!), Amiga Shopper (Cold beers by blue seas), Classic CD (Watching us stuff Pakistan in the test matches), Needlecraft (Myxomatosis), Cycling Plus (Going saddle-less), Photo Plus (Hampstead Heath of an evening), Mountain Biking UK (Outdoor rumpy-pumpy), PC Format (See Mountain Biking UK), Public Domain (Sun), ST Format (Fire Walk With Me: The Film), Total! (Driving an MR2 with the top up) and Today's Vegetarian (Two weeks of sun,sea, sand and sex in Greece) and coming soon... Calculator Operator's Chronicle.\r\n\r\nBut what we really want to know why is... who the hell elected Mary Whitehouse as defender of public morals anyway?"},"MainText":"PUZZLE GAMES\r\n\r\n2. Back To Skool\r\nAlternative/Issue 12\r\nReviewer: Jon Pillar\r\n\r\nA gem of a game which almost defies categorisation. As Eric the rebellious schoolboy you have to bash up your pals, bowl over your teachers and release frogs in the neighbouring girls'school. Terrifically funny, with packets of clever puzzles. Down wiv skool!","ReviewerComments":[],"OverallSummary":"","Page":"55","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jon Pillar","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 45, Dec 1985","Price":"£0.95","ReleaseDate":"1985-11-18","Editor":"Bill Scolding","TotalPages":156,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\nEditor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nStaff Writers: Chris Bourne, Clare Edgeley\r\nDesigner: Gareth Jones\r\nEditorial Secretary: Norisah Fenn\r\nPublisher: Neil Wood\r\n\r\nADVERTISING\r\nAdvertising Manager: Louise Fanthorpe\r\nDeputy Advertisement Manager: Shahid Nizam\r\nAdvertisement Sales Executive: Kathy McLennan\r\nProduction Assistant: Jim McClure\r\nAdvertisement Secretary: Linda Everest\r\n\r\nMAGAZINE SERVICES\r\nSubscriptions Manager: Carl Dunne\r\n\r\nTELEPHONE\r\nAll departments [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Photograph: Spitting Image Productions Ltd.\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included. Please write 'Program Printout' on the envelopes of all cassettes submitted.\r\n\r\nWe pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted]\r\nPrinted by Peterboro' Web, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1985 Sinclair User ISSN No 0262-5458\r\n\r\n102,023 Jan-Jun 1985"},"MainText":"Publisher: Microsphere\r\nPrice: £6.95\r\nMemory: 48K\r\nJoystick: Kempston, Sinclair, Cursor\r\n\r\nEric's back again for a new term at school, and the catapult bullets are flying as thick as ever. In Skooldaze, Eric had to steal his rotten report from the Headmaster's safe. Now he's had all summer to forge a new, glowing version. The problem is, how to get it back in the safe again.\r\n\r\nOver the break, there've been a few changes at school. The same old masters, Mr Wacker, Mr Withit, Mr Rockitt, and doddery old Mr Creek still dish out the lines as angrily as ever, but the school has been considerably enlarged. There's a girls'school on the other side of the playground, and Eric's got a girlfriend of his own.\r\n\r\nAnd as well as the catapults and good old fistfights, Eric has access to stink bombs and water pistols to create his own special mayhem. All his old friends are there, such as Angelface the bully and Einstein the sneaky swot, and it's as big a riot as the original Skooldaze.\r\n\r\nThe task of getting the report back in the safe would be impossible if it wasn't for Eric's big brother, who has thoughtfully provided notes on how he achieved the same feat two years ago. It seems you've got to get the masters drunk on the Headmistress' private sherry in order to reveal the combination for the science storeroom where the frogs are kept.\r\n\r\n\"The gurls' hedmistris hates frogs\" says Eric's brother. So nobble the old bat with the frog and... ah, but you can't do that unless you have the bike, and the bike's chained to the conker tree, so you'll need to get Mr Wacker to open a window by letting off a stinkbomb...\r\n\r\nThe graphics are fabulous, still the same cartoon-like boys and masters lurking in the corridors, the same melee at dinner, the same scramble for seats in overcrowded classrooms. But there's more variety on top of that - a much larger playing area, horrible little girls with hockey sticks, an impressive array of impedimenta in Mr Rockitt's laboratory, desks that open now to reveal water pistols and stink bombs, and so on.\r\n\r\nAlthough it's extremely difficult to get far into the quest, that won't stop you having a good time. It's fun just trying to stay out of trouble - if you get ten thousand lines you're expelled, and what with the fighting and time- tables to be reckoned with, you're hard enough pressed just to get to your History lesson on time, or make it back to assembly from the forbidden classrooms of the girls'school. Microsphere has taken pity on Eric though - he might persuade his girlfriend to help him out with the lines.\r\n\r\nMeanwhile there's Einstein's incredible knowledge of dates to envy, Angelface's knockout fists to avoid, and lots of incidental mayhem to raise a laugh from spectators as well as players.","ReviewerComments":[],"OverallSummary":"","Page":"21","Denied":false,"Award":"Sinclair User Classic","Reviewers":[{"Name":"Chris Bourne","Score":"5","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"5/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 53, Mar 1986","Price":"£0.98","ReleaseDate":"1986-02-16","Editor":"Tim Metcalfe","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Paul Boughton\r\nEditorial Assistant: Lesley Walker\r\nSub-Editor: Seamus St. John\r\nDesign: Craig Kennedy\r\nAdventure Writers: Keith Campbell, Paul Coppins, Steve Donoghue, Jim Douglas\r\nAmerican Correspondent: Marshall M. Rosenthal\r\nArcades: Clare Edgeley\r\nSoftware Consultant: Tony Takoushi\r\nPublicity: Marcus Rich\r\nAdvertisement Manager: Louise Matthews\r\nAdvertisement Executive: Mike Core\r\nProduction Assistant: Melanie Paulo\r\nPublisher: Rita Lewis\r\nCover: Hewson Software\r\n\r\n...and the Bug Hunters!\r\n© Jerry Paris\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER + VIDEO GAMES POSTAL SUBSCRIPTION SERVICE\r\nBy using the special Postal Subscription Service, copies of COMPUTER + VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER + VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER + VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £15. Additional service information, including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd. Printed by Severn Valley Press. Typeset by In-Step Ltd."},"MainText":"MACHINE: Spectrum\r\nSUPPLIER: Microsphere\r\nPRICE: £6.95\r\n\r\nIt seemed Microsphere didn't want us to review this game. Requests for a review copy fell on deaf ears. Still we went out and bought a copy to find out if Microsphere could follow their mini-hit of last year, Skooldaze.\r\n\r\nAt first glance Back to Skool looks very familiar.\r\n\r\nBut exploring further into the game you discover there's a bit more to Back to Skool. The scenario goes like this. You managed to steal your school report during the last days of term and spent the whole holiday forging teachers' signatures to make yourself look really smart, sweet and helpful. All you've got to do is get the report back to the Headmaster's safe without anyone finding out.\r\n\r\nAll the old teachers featured in Skooldaze are back, plus the bullies, swots and other pupils you came to love in the original game. You can change the names of all the characters if you wish, at the start of the game.\r\n\r\nIn Back to Skool you aren't limited to the interior of your school like the first game. You can actually get out into the playing fields or pay a visit to the nearby girls' school to let the odd mouse cause chaos. Mice and frogs play a big part in this sequel!\r\n\r\nLike Skooldaze you must avoid getting too many lines - given by the teachers and the Head if you're found doing something you ought not to be. Get over 10,000 and you're expelled.\r\n\r\nAlso, like Skooldaze, the teachers speak to you in speech bubbles - when they give lines or ask questions.\r\n\r\nYou can explore the three floors of both schools at will.\r\n\r\nYou are armed with a catapult - and can find other \"weapons' by searching through desks in both establishments. Water pistols and stink bombs are useful.\r\n\r\nThe graphics are not bad and the animation of the characters is pretty good - although the game does tend to stop dead for a couple of seconds when instructions - which appear in the box at the bottom of the screen - appear.\r\n\r\nThere's more to Back to Skool than meets the eye. If you were a fan of Skooldaze you'll enjoy this follow-up.","ReviewerComments":[],"OverallSummary":"","Page":"22","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"7/10","Text":""},{"Header":"Sound","Score":"6/10","Text":""},{"Header":"Value","Score":"9/10","Text":""},{"Header":"Playability","Score":"8/10","Text":""}],"CompilationReviewScores":[]}]}]