[{"TitleName":"Passing Shot","Publisher":"Image Works","Author":"Mark Harrap, Nicholas Kimberley","YearOfRelease":"1989","ZxDbId":"0003629","Reviews":[{"Issue":{"Name":"Crash Issue 69, Oct 1989","Price":"£1.5","ReleaseDate":"1989-09-19","Editor":"Oliver Frey","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nEditorial Assistants: Viv Vickress, Caroline Blake\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\nContributors: Nick Roberts, Mike 'Skippy' Dunn, Robin Hogg\r\n\r\nPRODUCTION DEPARTMENT\r\n[redacted]\r\n\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell (Supervisor), Robert Millichamp, Tim Morris, Robert (the Rev) Hamilton, Jenny Reddard\r\n\r\nDESIGN\r\nRoger Kean, Mark Kendrick, Melvin Fisher\r\n\r\nSystems Operator: Ian Chubb\r\nPublisher: Geoff Grimes\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Lee Watkins, Wynne Morgan\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"Image Works/Teque\r\n£9.99 cass, £14.99 disk\r\n\r\nThe ball was in! Yes, just as you thought you'd heard the last of tennis for this year Image Works release Passing Shot. This conversion of a Sega coin-op recreates all the thrills and spills of that well known lawn game. The only thing it doesn't have is the strawberries and cream (yum!).\r\n\r\nThe first decision to make once the game has loaded is select which of the four world events you would like to compete in. They range from the easiest France, to the hardest England. Each event is shown as a map of the country involved. You have the choice of playing the game one player against the computer, two players against each other or two players in a doubles match against two computer players, so every taste should be catered for. There are two view points in the game, spectator level for service and an aerial view for rallies, so the player can keep up with the action all the time.\r\n\r\nMost tennis games I've seen on the Spectrum before don't give the player a choice of stroke, which makes them hard to play and low in addictiveness. Passing Shot is different. Depending on which direction you push the joystick, you get one of four strokes - flat, slice, topspin and lob. The wide variety of strokes are no help if you are rubbish at tennis like me though, the computer trashes me everytime!\r\n\r\nGraphics in Passing Shot have been kept very close to the arcade originals, with detailed close ups of each player, 3-D courts and a strange sun type thing that pops up after every game and pulls faces! Strange. Colour is monochrome in the play areas with the odd bit of colour in the border to spruce it up. Music fans among you will be glad there is a tune in the game; the only trouble is it plays all the time (aaargh!). Of course, the normal rules of tennis apply with you being required to reach six games to win the set.\r\n\r\nPassing Shot is one of the best tennis simulations going, whether you're a fan of the lawn game or hooked on the arcade machine, this is for you.\r\n\r\nNICK 84%","ReviewerComments":["Hey man, the ball was in! You could see the chalk dust!! Oh sorry, just getting into character... Wimbledon finished a fair while ago, but the software companies still insist on releasing these tennis games. The sprites, decked out in their natty sports togs, move around the screen very well, and the computer opponent certainly gives you a good run for your money. I've never seen the Sega original of this game, but tennis coin-ops are a bit of a rarity (I've not heard of that many), and judging by Passing Shot on the Spectrum there should be more.\r\nMark Caswell\r\n85%"],"OverallSummary":"A well programmed and very playable tennis game cum simulation.","Page":"40,41","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"84","ScoreSuffix":"%"},{"Name":"Mark Caswell","Score":"85","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"82%","Text":""},{"Header":"Graphics","Score":"82%","Text":""},{"Header":"Sound","Score":"79%","Text":""},{"Header":"Playability","Score":"81%","Text":""},{"Header":"Addictivity","Score":"82%","Text":""},{"Header":"Overall","Score":"85%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 46, Oct 1989","Price":"£1.6","ReleaseDate":"1989-09-18","Editor":"Matt Bielby","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Catherine Higgs\r\nDeputy Editor: Jackie Ryan\r\nProduction Editor: Andy Ide\r\nStaff Writer: David Wilson\r\nDesigner: Catherine Peters\r\nTechnical Consultant: David McCandless\r\nContributors: Marcus Berkmann, Jonathan Davies, Mike Gerrard, Kati Hamza, Peter Shaw, Phil South\r\nGroup Advertisement Manager: Lynda Elliott\r\nAdvertisement Manager: Alison Morton\r\nAdvertisement Executives: Stephen Bloy, Chris Skinner\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Claire Baker\r\nMarketing Manager: Bryan Denyer\r\nNewstrade Circulation Manager: Stephen Ward\r\nSubscription Manager: June Smith\r\nPublisher: Teresa Maughan\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Point Five [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinted By: Riverside Press [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Mirrorsoft\r\n£9.99 cass/£12.99 disk\r\nReviewer: David Wilson\r\n\r\nWell, I'll be Dan Maskelled! The only boy to consistently get a 'C-' for sport in his school report gets another sports sim game to review! The nearest I've ever come to a tennis star was a summer job polishing Des Lynham's commentary box windows at Wimbledon! Still - scoff, scoff - that's a hefty punnet of strawberries I've just polished off. I've got my galoshes on my feet and my sun block on my shnozz, all that's left to do now is load in Passing Shot from Mirrorsoft!\r\n\r\nEeeeeeeee (computery noise)! There we are, it's loaded! Right, we've seen the demom, now let's look at the whole game. It's got two player option and it's set in four countries, each representing a level of difficulty with different playing surfaces and opponents. The game is played from two viewpoints, spectator's viewpoint for service and overhead viewpoint for the rallies. In the latter mode, the computer unfortunately doesn't show you the whole court, only a portion. The screen then scrolls up and down following the progress of the ball.\r\n\r\nThe control system sounds simple in theory, but it's a tad tricky in practice. You have four different types of stroke at your disposal, the lob, the flat, the slice and the topspin, all which you operate by pushing the fire button in conjunction with a direction. Confusingly then, the direction control alters the type of stroke, rather than the direction in which the ball travels. This is dictated by the player's position in relation to the ball. For example, hitting the ball at the end of a forehand stroke will send it to the left hand side of your opponent's court, at the start of the stroke to the right, and so on.\r\n\r\nRight, you start in France, then move to Australia, followed by America, playing the deciding last set of an international tennis final in each. The fourth and hardest level takes you to Wimbledon. Here you have three sets to play, one in each of the quarter final, the semi final and the final! Then you're World Champion! Simple, isn't it? Erm, actually, no, it's not, but with a bit of perseverance on the 'easiest' level I won the four matches to gain entry into the Wimbledon quarter finals! Unfortunately, here I was soundly thrashed!\r\n\r\nThe player sprite moves very slowly. This presumably serves to introduce a strategy element so that, like in real tennis, you need to anticipate where the opponent's return will go. Since your player isn't on the screen when your opponent hits the ball however, you have to start moving while you're on screen and hope you end up in the right place. On the hardest level, everything seems to be that much speedier, whilst your sprite movement is still slow. This makes some returns impossible.\r\n\r\nThe two player option is fun, you and a chum playing together against two opponents. Shame you can't play each other though. Also, it can be tricky knowing who's who. Because both sprites are exactly the same, you can't always see your players, and the computer swops you on to different sides of the court to receive service! Okay, so it's got some graphical problems and repetitive backdrops, but the animation is nice and there's a crazy tennis ball that appears when a game is completed and makes a face at you. Oh, and the music's horrid, but you can switch it off and just have the ball sounds.\r\n\r\nBasically, this is a flawed, straight tennis simulation, with some nice graphical touches, a tricky control system and sluggish player movement. But for all that very playable and addictive. Anyone for Passing Shot?","ReviewerComments":[],"OverallSummary":"An addictive little number, but a bit marred by things like dubious computer returns and the inability to take on a mate.","Page":"18","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"David Wilson","Score":"65","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"\"C'mon, man, this is the pits! You canNOT be serious!\" My opponent bears the initials 'J.M.'. Does this mean I'm playing the mighty McEnroe or Johnny Morris? \"Advantage Doty the ring-tailed lemur!\""},{"Text":"Lummox! This ball is bigger than the both of us! As in overhead viewpoint soccer games, you can tell the height of the ball by the size of its sprite. This is a very high lob by the way!"},{"Text":"The computer has already decided that you've drawn the first two sets. It's up to you to decide the outcome of the third. Phew, the prospect of five or six hours 'on court' per match would've been well daunting!"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"60%","Text":""},{"Header":"Instant Appeal","Score":"60%","Text":""},{"Header":"Graphics","Score":"65%","Text":""},{"Header":"Addictiveness","Score":"77%","Text":""},{"Header":"Overall","Score":"65%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 67, Jul 1991","Price":"£1.95","ReleaseDate":"1991-06-13","Editor":"Andy Ide","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"Editor: Andy Ide\r\nPregnant Art Editor: Sal Meddings\r\nNew Art Editor: Andy Ounsted\r\nGames Editor: James Leach\r\nStaff Writer: Linda Barker\r\nAdvertising Manager: Simon Moss\r\nProduction Coordinator: Melissa Parkinson\r\nPublisher: Jane Richardson\r\nPromotions Manager: Michele Harris\r\nPublishing Assistant: Tamara Ward\r\nGroup Publisher: Greg Ingham\r\nCirculation Director: Sue Hartley\r\n\r\nYour Sinclair, Future Publishing [redacted]\r\n\r\nSubscriptions: Computer Posting [redacted]\r\nDistribution: MMC [redacted]\r\n\r\nCover Illustration: Nick Davies\r\nISSN 0269 6983\r\nABC July-Dec 1990 60,368\r\n\r\nYS comes to you from the shed in the garden behind the building that produces (or that's got lots of little people inside it who produce) Commodore Format, ST Format, Amiga Format, New Computer Express, Amstrad Action, Classic CD, PC Plus, 8000 Plus, Sega Power, Amiga Power, Amiga Shopper, PC Answers & Needlecraft"},"MainText":"PASSING SHOT\r\nEncore\r\n£2.99\r\nReviewer: Jon Pillar\r\n\r\nBack in the days when keyboards were rubber, there was a Speccy tennis game called Match Point. It seized the title of top racqueteer and has held it right up to this present day, fending off the likes of 3D International Tennis, and...um... (sounds of pages being rapidly turned) a couple others. But now Passing Shot's appeared (well actually, it's been re-released, but you know what I mean). And to put it simply, it's very, very good.\r\n\r\nIt's a one or two-player arcade conversion, viewed from above (but with head-on perspective for serving - more on that later). One neat touch is that the second player is the doubles partner of the first, so you can team up against the Speccy for a change. There are 4 types of shot (lob, flat, top spin and slice) and with a bit of practice you can soon hold your own against your computerised opponents. The graphics are small but smooth (although the overhead view means it's difficult to keep track of who's who in the doubles game) and, all in all, it's very professionally polished.\r\n\r\nOn the minus side, the difficulty levels are a bit cosmetic. They just specify how fast the players can move, with the Speccy following the same tactics throughout (ie always going for the ball). But this does mean that the gameplay is always kept brisk, and I find it's more enjoyable on the fastest setting anyway (So there!)\r\n\r\nAlso, the head-on perspective when you're serving is all a bit redundant. It's supposed to provide a clearer picture, but as the ball flashes when it's at the correct point in mid-air I have a sneaking suspicion the whole sequence is just there to break up the overhead views and show off some superior graphics. Still, this is more of a grump than a proper complaint.\r\n\r\nAnd there you have it. Fast and furious, great for one player and excellent for two. And with a few extra brownie points for making the game a mixed doubles match, I'd tot that up as, ooh, a Your Sinclair Megagame. How's that for service?","ReviewerComments":[],"OverallSummary":"","Page":"60","Denied":false,"Award":"Your Sinclair Megagame","Reviewers":[{"Name":"Jon Pillar","Score":"90","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Crikey! Look at all those people. And they're all watching you. Ooh, I'm shy!"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"90%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 90, Sep 1989","Price":"£1.6","ReleaseDate":"1989-08-18","Editor":"Jim Douglas","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Meet the Summer TV Special \"Team\"\r\n\r\nJIM \"Live from the Palladium\" DOUGLAS (Editor)\r\nA strange anomaly of a person. Jim is both achingly unfunny, and yet strangely compelling. What will his Editing hi-jinks lead to this month? Maybe an excellent joke about a red indian ordering a drink or perhaps a swinging dance routine with the internationally revered Jim Douglas Connection. Either way, you'd be mad to miss him. So tune in, drop out, nod off.\r\n\r\nALISON \"Play Your Cards Right\" SKEAT (Production Editor)\r\nA dolly dealer if ever we saw one! Now, if Alison plays her cards right this month she could go through to the exciting final where she'll be given the chance to win amazing prizes like... these! A Trip to the Typesetters//An Afternoon Ordering Couriers/A Deadline Advancement or Tonight's Star Prize... Extra Mono Pages in the Inner Section! Be sure and tune in to see all these prizes and more flash before Alison's eyes in our special section. Nightmare of the Month!\r\n\r\nTIM \"3-2-1\" NOONAN (Art Editor)\r\nA confusing hour's viewing at the best of times. Showmaster Tim has the entire office bemused and astounded with his complex clues and double-twists. \"I'll be in at about 10 o'clock\" for example, obviously indicates to the uneducated viewer that Tim will be in at around 10 in the morning. Wrong! Dusty Bin for you! It actually means \"I'm going back to bed and I'll see what the weather is like when I get up.\" See if you can tell what Tim's talking about\r\n\r\nAdventure: The Sorceress\r\nDirty Tricks: Jon Riglar\r\nHow The Hell: Andrew Hewson\r\nI've Got This Problem: Rupert Goodwins\r\nAdvertisement Manager: Katherine 'Hello, I must be going' Lee\r\nDeputy Ad Manager: Jerry Hall\r\nAdvertisement Executive: Martha 'A higgedly hoggedly' Moloughney\r\nAd Production: Emma Ward\r\nMarketing Manager: Dean 'Leg-biscuits' Barrett\r\nMarketing Assistant: Sarah 'Wall-planner' Ewing\r\nPublisher: Terry 'Strike-beater' Pratt\r\n\r\nOur Address: [redacted]\r\nOur Phone Number: [redacted]\r\nOur Fax No: [redacted]\r\n\r\nThis Month's Cover: Dynamite Dux from Activision\r\nCover Artist: Jerry Paris\r\n\r\nPrinted by Nene River Press, [redacted]\r\nTypeset by Professional Reprographics Services [redacted]\r\nDistributed by EMAP Frontline.\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]\r\n\r\n©Copyright 1989 Sinclair User ISSN No 0262-5458\r\n\r\nAll information is correct at time of going to press.\r\n\r\nWhile we apologise for any typographical errors or inaccuracies, we're only flaming human, so don't get pedantic, okay?\r\n\r\nNo part of this magazine may be reproduced or transcribed, in whole or in part, by any means, conventional, electronic or downright bizarre without written consent of the publishers, EMAP Business and Computer Publications. So Neeeeeerrrr!"},"MainText":"Label: Mirrorsoft\r\nAuthor: In-house\r\nPrice: £8.95\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Jim Douglas\r\n\r\nWhat? You cannot be serious? Wimbledon finished months ago and Mirrorsoft are now releasing Passing Shot, probably the most tennisy game you've ever come across in your whole life.\r\n\r\nIn case you haven't played the coin op, here's what goes on. You find yourself on centre court in the middle of a big tennis championship. Here's your opportunity to become an international megastar overnight.\r\n\r\nPassing Shot is all about the serious aspects of tennis. None of this Ra-ra doesn't matter whether you win rubbish. If you lose, you're out. If you win, you're on a highway to glory.\r\n\r\nYou can play alone against the computer or team up with a mate and play the fiendish machine at doubles. Either way you're faced with an escalating scale of ever tougher opponents.\r\n\r\nServing is viewed from the spectators' point of view, just like Wimbledon on the telly. You toss the ball into the air and hit FIRE at the moment appropriate for the service you desire.\r\n\r\nWHACK! Immediately, the screen changes to an overhead view and the ball gets bigger as it gets higher. You can see the computer controlled player scrabbling around, trying to work out where the ball is going to fall. Not a hope. An Ace. Smashing start. Obviously, you won't be fortunate enough to serve so successfully all the time, and you'll more likely than not find yourself on the wrong end of an ace return.\r\n\r\nOnce in a rally, anticipation is the name of the game. You're not going to get anywhere simply standing on the baseline and waiting for the other guy to make his move. Get right into the net, crank up your reaction time and hammer the guy into the dust.\r\n\r\nThe rougher your opponent, the faster the game and eventually you should be moving into position for your next shot immediately after playing one. By controlling the destination of the ball, you can dictate where your opponent has to run and therefore what sort of shot he is likely to return.\r\n\r\nGraphically Passing Shot isn't a marvel. There simply isn't much room for fancy graphics in an overhead game without making the screen look cluttered. If you'll forgive the slightly naff looking white figures (what colour would you rather have a tennis player, pink?) and pay attention to the things like the ever-increasing size of the rising ball and the animations of the serving action, you'll agree that graphically we're not talking a fault (har har).\r\n\r\nPassing Shot is a corker of a game. I'm not a big fan of sports simulations as a whole, but this one's smash hit with me (haw haw).","ReviewerComments":[],"OverallSummary":"An ace!","Page":"8","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jim Douglas","Score":"81","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"70%","Text":""},{"Header":"Sound","Score":"70%","Text":""},{"Header":"Playability","Score":"80%","Text":""},{"Header":"Lastability","Score":"82%","Text":""},{"Header":"Overall","Score":"81%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 111, May 1991","Price":"£1.85","ReleaseDate":"1991-04-18","Editor":"Garth Sumpter","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"Editor: Garth 'Shaggy' Sumpter\r\nDesign Editor: Andrea 'Daphne' Walker\r\nDesign: Evette 'Wilma' Nichols\r\nStaff Writers: Steve 'Scooby' Keen\r\nSU Crew: Chris 'Hateful' Jenkins, Tony 'Scappy' Naqvi, John Cook, Pete Gerrard, Phillip 'Mein Gott' Fisch\r\nAdvertisement Manager: Jim 'Trivia' Owens\r\nAd Production: Jo 'Titters' Gleissner\r\nMarketing Dept: Sarah 'Blondie' Ewing, Sarah 'Helpful' Hillard\r\nPublisher: Graham 'Slasher' Taylor\r\nManaging Director: Terry 'Huggy' Pratt\r\n\r\n(c)1991 EMAP IMAGES\r\n[redacted]\r\n\r\nDISTRIBUTION: BBC FRONTLINE\r\nSU SUBSCRIPTIONS: [redacted]\r\n\r\nTypesetting by Garthtype (no wonder it's so crap!). Colour work by Proprint, B&W filming by PRS.\r\n\r\nThis magazine must be in no way lent to anybody, not even yer best mate (although yer wouldn't want anybody else to 'ave it cause it's so fab an' groovy!) Don't by any means let the rabbit have a nibble at this mega mag or we'll get Glenys from upstairs to come round yer house and moan at you till you start crying (and believe me, she's good at it!)' So be warned! Take care of your sacred issues of S U., or else! This nice message comes by ORDER of da management (tremble, quake, tremble)."},"MainText":"Label: Encore\r\nMemory: 48K/128K\r\nPrice: £2.99 Tape\r\nReviewer: Chris Jenkins\r\n\r\nA good tennis sim is a joy to behold - let's face it, this is the ideal sport to put on a computer. You have one and two-player modes, a minimum of necessary animation, and so long as you get the ball dynamics right, it's difficult to make a hash of it.\r\n\r\nTeque's conversion of the Sega coin-op Passing Shot has all the features you would want of a tennis sim - one-player, two-player and doubles mode, joystick control of choice of shot (flat, slice, top spin and lob), and all the features of the game such as aces, double faults, direct returns and so on. The big gimmick, though, is that you have an audience-eye view for the serve, and a top-down view during the rally.\r\n\r\nWhile this could have made Passing Shot a uniquely enjoyabie tennis sim, in practice the slight pause and screen blanking between the serve and the volley is so irritating and off-putting that it spoils most of the enjoyment.\r\n\r\nNot complete balls, then, but hardly ace.","ReviewerComments":[],"OverallSummary":"Disappointing tennis sim - John McEnroe would have a tantrum with the delay between the audience eye view of the serve and the actual overhead shot.","Page":"38","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Jenkins","Score":"60","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"He serves... Its OUT! Aw, come on man, the ball was in you blind idiot!!"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"79%","Text":""},{"Header":"Sound","Score":"45%","Text":""},{"Header":"Playability","Score":"70%","Text":""},{"Header":"Lastability","Score":"47%","Text":""},{"Header":"Overall","Score":"60%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 114, May 1991","Price":"£1.3","ReleaseDate":"1991-04-14","Editor":"Julian Rignall","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Managing Editor: Julian Rignall\r\nAssociate Editor: Paul Glancey\r\nArt Editor: Jon Billington\r\nStaff Writers: Richard Leadbetter, Robert Swan\r\nAdvertisement Manager: Nigel Taylor\r\nDeputy Advertisement Manager: Martha Moloughney\r\nSales Exec: Alan Dykes\r\nExciting Production Assistant: Emma Sadler\r\nSharp-dressed Publisher: Graham \"Nyee-hahaha!\" Taylor\r\n\r\nSubscription Enquiries: C+VG Subscriptions, [redacted]\r\nEditorial and Advertisement Offices: [redacted]. Please note we cannot take tips enquiries on the phone!!\r\n\r\nPrinted By: Kingfisher Web, [redacted]\r\nColour By: Proprint, [redacted]\r\nTypeset By: Paul's Midnight Oil Typesetting Emporium\r\nDistributed By: BBC Frontline\r\n\r\n©Computer And Video Games 1991\r\nISSN No: 0261-3697"},"MainText":"Encore\r\nSpectrum £2.99\r\n\r\nTime to stride on down to the tennis court and whack some yellow balls about in this Speccy adaptation of the unknown Sega coin-op. Switching between top-down and 3D views, this isn't an awful Tennis game, but aspiring Edbergs should look elsewhere. Come to think of it, Psion's antique Match Point offered superior playability so look around for that instead.","ReviewerComments":[],"OverallSummary":"","Page":"75","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Richard Leadbetter","Score":"68","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"68%","Text":""}],"CompilationReviewScores":[]}]}]