[{"TitleName":"Pegasus Bridge","Publisher":"PSS","Author":"Stewart Green","YearOfRelease":"1988","ZxDbId":"0003645","Reviews":[{"Issue":{"Name":"Crash Issue 48, Jan 1988","Price":"£1.95","ReleaseDate":"1987-12-10","Editor":"Barnaby Page","TotalPages":196,"HasCoverTape":false,"FlannelPanel":"Managing Editor: Barnaby Page\r\nStaff Writers: Dominic Handy, Lloyd Mangram, Ian Phillipson\r\nSubeditor: David Peters\r\nPhotographers: Cameron Pound, Michael Parkinson\r\nOffice: Frances Mable, Glenys Powell\r\nTechnical Writers: Simon N Goodwin, Jon Bates\r\nAdventure Writer: Derek Brewster\r\nPBM Writer: Brendon Kavanagh\r\nStrategy Writer: Philippa Irving\r\nEducation Writer: Rosetta McLeod\r\nContributors: Robin Candy, Mike Dunn, Paul Evans, Dave Hawkes, Nick Roberts, Ben Stone, Paul Sumner, Bym Welthy\r\nEditorial Director: Roger Kean\r\nProduction Controller: David Western\r\nArt Director/Illustrator: Oliver Frey\r\nAssistant Art Director: Markie Kendrick\r\nDesign: Wayne Allen\r\nProcess and Planning: Jonathan Rignall (Supervisor), Matthew Uffindell, Nick Orchard\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Executive: Andrew Smales\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\nPlease address correspondence to the appropriate person!\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\n[redacted]\r\n\r\nTypesetting by The Tortoise Shell Press, Ludlow\r\n\r\nPrinted in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome and if used in the magazine is paid for at our current rates.\r\n\r\n©1987 Newsfield Limited\r\n\r\nCover by Oliver Frey"},"MainText":"PEGASUS BRIDGE\r\n\r\nProducer: PSS\r\nRetail Price: £12.95\r\n\r\nJune 5 1944 was the night of action: after a year of secret planning, the British Sixth Airborne Division landed in Nazi-occupied Normandy.\r\n\r\nWhat makes a game based on this operation interesting is that the objectives of capturing and bombing bridges - or defending them - are more important than killing large numbers of enemies, and so the gameplay feels more realistic than usual.\r\n\r\nThe player is given a choice of sides to play against the computer, which always makes a game more satisfying, and there is a two-player option.\r\n\r\nAt the beginning of Pegasus Bridge, the British have not yet made their parachute drops and so there are no British units on the map. The German forces are distributed around various rather remote comers, with only a handful of men already positioned near the all-important bridges.\r\n\r\nMaps and other information are provided in the booklet and on the screen. The booklet assumes you have a detailed geographical knowledge of the area, which makes things frustrating; as with most computer-wargame maps, what appears on the screen is barely recognisable as landscape.\r\n\r\nThere are ten different types of terrain, which affect the movement of the troops and the defensibility of particular areas. The Sixth Airborne Division and German forces are both divided into many battalions, with the characteristics of each listed in the booklet.\r\n\r\nIf you take the German side, your objective is to keep as many key positions as possible till the end of the 36-turn game. But I took the British side, and will describe Pegasus Bridge from that perspective.\r\n\r\nThe game begins when you give the Sixth Airborne Division clearance to start out for Normandy, though the number of aircraft is not enough for a rapid invasion. The Germans are alerted and hurry to defend the territory they occupied four years earlier.\r\n\r\nWhen controlling the British side, the first thing the player has to do is decide where each unit is going to parachute (later some ground units arrive at positions preset by the program). Landing on open ground is recommended, since landing in towns or woods will divide the unit and make it less effective. But the wind makes things difficult.\r\n\r\nHaving set enough troops on French soil, the British player's task is to capture and hold the river and canal bridges in Caen, to destroy or occupy the five crossings of the river Dives, and to occupy the Merville Battery area.\r\n\r\nMovement follows in a straightforward fashion: units, each represented on the screen by very small squares like minute postage stamps, can be stacked and moved together at the speed of the slowest unit in the stack.\r\n\r\nYet it's annoyingly difficult to control the cursor using the keyboard, and great care has to be taken in selecting units and then trying not to overshoot their destination.\r\n\r\nCombat operates on similar principles, with strength and weaponry affecting the outcome.\r\n\r\nAfter engaging in combat and capturing a bridge, a British unit can, if it has the means, blow it up. (It's stating the obvious to say that the unit must be removed from the bridge first!) The bridges over the Caen canal and Orne river should be preserved to meet the victory conditions, though.\r\n\r\nThe booklet is well-written and full of detail, including a description of the course of the actual battle and that useful section called 'author's notes' in which the game's designer defends its idiosyncrasies and points out its more obscure merits.\r\n\r\nWith matter-of-fact modesty the author comments that the computer opponent is 'neither particularly clever, nor particularly stupid', and points out the precariousness and daring uncertainty of the original operation.\r\n\r\nAnd Pegasus Bridge reflects that rather well. This is a solidly-designed game with an interesting scenario closely based on history and plenty of play in it.","ReviewerComments":[],"OverallSummary":"","Page":"136","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Philippa Irving","Score":"78","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"70%","Text":"Annoying key action comes close to ruining the playability."},{"Header":"Graphics","Score":"81%","Text":"Attractive, though the unit counters are too small."},{"Header":"Rules","Score":"89%","Text":"Excellent - a thorough description of play and the historical background."},{"Header":"Authenticity","Score":"80%","Text":"Clearly based closely on the historical situation, but unatmospheric."},{"Header":"Playability","Score":"70%","Text":"Limited by the difficulties of cursor-control."},{"Header":"Overall","Score":"78%","Text":"An interesting challenge and a good game."}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 27, Mar 1988","Price":"£1.5","ReleaseDate":"1988-02-11","Editor":"Teresa Maughan","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa Maughan\r\nArt Editor: Darrell King\r\nDeputy Editor: Marcus Berkmann\r\nTechnical Editor: Phil South\r\nProduction Editors: Fran Husband, Jackie Ryan\r\nDesigner: Catherine Higgs\r\nContributors: Soo Abram, Richard Blaine, Audrey & Owen Bishop, Ciaran Brennan, Jonathan Davies, Mike Gerrard, David McCandless, Duncan McDonald, John Minson, David Powell, Nat Pryce, Peter Shaw, Rachael Smith, Tony Worrall\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Simon Stansfield\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nMarketing Manager: Bryan Denyer\r\nArt Director: Hazel Bennington\r\nPublisher: Kevin Cox\r\nPublishing Director: Roger Munford\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1988 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"PSS\r\nCassette £12.95, Disk £17.95\r\nReviewer: Owen Bishop, Audrey Bishop\r\n\r\nD-day 1944 and the landings begin! The British 6th Airborne Division are parachuting in, detailed to secure the east flank of the beach-heads. Their main objective is me bridge over the Caen Canal, later renamed Pegasus Bridge in their honour after their divisional emblem. Pegasus Bridge has certainly been well researched - in each turn British Airborne units land at the spots where they really landed on that eventful day. German troops and other British troops arrive by road. If you command the British side, your task is to capture and preserve certain bridges, destroy or occupy others and to capture the tactically important Merville battery. If you play the German side, your aim is to hold off the Brits for 18 vital hours. Plenty to think about and some interesting tactical simulations.\r\n\r\nThe game is for 1 or 2 players - single players can command either side, the computer commanding the other. Command is by keyboard or joystick (Kempston, Interfaces I and 2 supported). Graphics consist of a very large scrolling map, with a small-scale map on which the outline of the target map moves as it's scrolled. Dots on this indicate the position of your units. These flash until you have moved or fired them, so it's easy to find your way about. The glossy-paged handbook includes a detailed map of the area, full instructions and plenty of info about the forces involved. A panel on the screen displays full details of all units on the Cursor square. The game follows the usual sequence at phases for each side, including a Support Phase in which you call up fighter or bomber strikes, and naval gunfire on any target.\r\n\r\nWe thought this game sounded just the ticket and were excited as we sat down to give the Jerries a good going-over. Probably we could have done, for suddenly, in the middle of our (true blue Brits) turn, we found that the computer had handed control of the German forces over to us! Being Brits we were obviously too gentlemanly to take advantage of such a situation. In short there was a bug in our version (and in the replacement copy sent us) which lets the game go its own way, jumping from one phase to another inexplicably. What with that and the excessively high speed at which the messages flash on and off the screen we just gave up trying to play.","ReviewerComments":[],"OverallSummary":"","Page":"54,55","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Owen Bishop","Score":"4","ScoreSuffix":"/10"},{"Name":"Audrey Bishop","Score":"4","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"8/10","Text":""},{"Header":"Playability","Score":"1/10","Text":""},{"Header":"Value For Money","Score":"1/10","Text":""},{"Header":"Addictiveness","Score":"1/10","Text":""},{"Header":"Strategy","Score":"8/10","Text":""},{"Header":"Overall","Score":"4/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 71, Feb 1988","Price":"£1","ReleaseDate":"1988-01-18","Editor":"David Kelly","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Editor: Graham Taylor\r\nStaff Writer: Jim Douglas\r\nStaff Writer: Tamara Howard\r\nArt Editor: Gareth Jones\r\nAdventure Help: Gordo Greatbelly\r\nZapchat: Jon Riglar\r\nHelpline: Andrew Hewson\r\nContributors: Richard Price, Tony Bridge, Chris Jenkins, Tony Dillon, Gary Rook\r\nHardware Correspondent: Rupert Goodwins\r\nAdvertisement Manager: Mike Corr\r\nSales Executive: Steve Prescott\r\nClassified Sales/Production: Alison Morton\r\nPublisher's Secretary: Debbie Pearson\r\nSubscriptions Manager: Carl Dunne\r\nPublisher: Terry Pratt\r\n\r\nTelephone [redacted]\r\n\r\nSubscription Enquiries [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: Jim Davis\r\n\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1988 Sinclair User ISSN No 0262-5458\r\n\r\nABC 84,699 July-Dec 1986"},"MainText":"Label: PSS\r\nAuthor: In-house\r\nPrice: £12.95 (£17.95 disc)\r\nMemory: 48K\r\nJoystick: various\r\nReviewer: Gary Rook\r\n\r\nPegasus Bridge is a well designed and provoking game which looks capable of providing earnest strategists with a consistent challenge.\r\n\r\nIt concentrates on one particular target, a bridge over the Caen canal which saw some heroic and heavy fighting between the German and British troops. Taken by glider borne forces at the start of D-Day, they managed to hold on to it in the face of heavy enemy pressure until eventually relieved. After the war was over, the bridge was officially renamed Pegasus Bridge, after the winged horse used as a unit symbol by the British forces.\r\n\r\nYou get quite a bit of choice with this one, as you can elect to command either the British or the Germans, with the computer commanding whoever you don't want. Alternatively, you can two player with (obviously) one person commanding each side.\r\n\r\nThe game follows what is by now a fairly familiar format, used by most if not all strategy games. A central scrolling map window is surrounded by various other displays indicating time, date, status of troops.\r\n\r\nThe graphics are crisp and clear, but the symbols used to depict the various forces involved are smaller than I'm used to. In fact, my main problem with the game was attacking a German unit or a speck on the screen.\r\n\r\nAt the start of the game, assuming that you choose to play the British against a computer-controlled German army as I did, you get to choose where your gliders are going to land. Do this carefully - remember the main objective is to capture and hold Pegasus Bridge.\r\n\r\nAlso remember that just because you want a glider to land in a particular spot doesn't mean that it necessarily will. High winds may bring it down well away from your chosen target!\r\n\r\nOnce down, moving troops is easy enough - you just indicate a target point by moving the on-screen cursor there and hit Fire.\r\n\r\nThe cursor is also used to tell your units which enemy forces to attack. Move the cursor on to the target, hit Fire etc. You have a number of different attack options; you can just wade in and beat someone over the head with your rifles, or you can use ranged fire from your artillery; the Allies also have access to naval gunfire support from the fleet of warships steaming around off-shore, and air power.\r\n\r\nThere's not really much more that needs to be said. Pegasus Bridge is an entertaining strategy game, which is in general (pun - geddit?) well thought out and programmed.\r\n\r\nMy main complaint is the relatively small size of the map window and of the units which are depicted on it. I have a lot of difficulty seeing them - maybe I need new glasses.","ReviewerComments":[],"OverallSummary":"Well designed, no nonsense wargame covering an interesting part of the D-Day operations. A little unexciting though.","Page":"74","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Gary Rook","Score":"7","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"7/10","Text":""}],"CompilationReviewScores":[]}]}]