[{"TitleName":"Psi-Spy","Publisher":"Postern Ltd","Author":"John R. Keneally","YearOfRelease":"1983","ZxDbId":"0003914","Reviews":[{"Issue":{"Name":"Crash Issue 6, Jul 1984","Price":"£0.75","ReleaseDate":"1984-06-21","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nAdventure Editor: Derek Brewster\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\nTelephone numbers\r\nGeneral office [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\n\r\nHot Line [redacted]\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studios, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Postern\r\nMemory Required: 48K\r\nRetail Price: £7.95\r\nLanguage: Machine code\r\n\r\nPsi-Spy is a sort of 3D adventure/arcade game which takes place under the purple dust of the Wandering Planet where, it is rumoured, exists the Labyrinth, a remnant of the once great civilisation of the Overlords. Great wealth and high adventure are promised all those ready to challenge the still active Guardians and find the five keys of Zar, without which exit from the Labyrinth is impossible.\r\n\r\nThe game comes with a very complex set of instructions, without which it is impossible to get into the Labyrinth, let alone leave it. The game starts off outside the main entrance with its lowered portcullis. There are flashing detectors which alert a Guardian, who will come and chase after you as you try to collect the ancient Rings of power.\r\n\r\nOnce inside, the game becomes a maze of interlinked rooms, most of which are protected by guards. The guards must be killed before an object can be picked up. In this stage screen commands will activate the game; these are TAKE and FIGHT. In addition you can have spells, a tachyon gun (if you have the ammo), use tax returns in bargaining and there are brain bugs which work against intelligence (not surprisingly perhaps!).\r\n\r\nThe 3D in stage one is drawn with a strong perspective, and the guard alters in size depending on his position. In the latter stages, the rooms are shown as walls in perspective from above. Screen commands do not have to be typed in, but are accessed through single numeric key presses.\r\n\r\nCOMMENTS\r\n\r\nControl keys: A/D left /right, L/SYM up or away/own or towards plus numerics for screen commands\r\nJoystick: none\r\nKeyboard play: sensible positions, responsive\r\nUse of colour: average\r\nGraphics: smooth but undetailed, not very large\r\nSound: hardly any without Microspeech, busy with\r\nSkill levels: modified throughout according to status\r\nLives: 1\r\nOriginality: original but confusing","ReviewerComments":["My review of this game is necessarily short because it almost completely failed to work. I have to admit that even with the complicated instructions I couldn't understand a thing that was going on. In fact I was so worried about my shortcomings as a Psi-Spy that I got in a few friends to see if they could make head or tail of events. In the end we did manage to suss out some things, but I'm at a loss to explain any of them. No doubt it's a worthy effort to cross arcade with adventure, but does it all have to be so damned complicated? Certainly a serious problem is that you have to think and act fast and there are a lot of keys to use. May be wonderful if you like a headache but I couldn't get on with it at all. \r\r\nUnknown","After playing this game several times and for a couple of hours at least, I still haven't really found out what I'm meant to be doing, despite the long instructions. An attempt has been made to produce a 3D arcade adventure which has totally failed. Because of its complicated obscurity any playability the game might have had has been spoiled. The graphics move smoothly, quickly, but are not at all well drawn. A lot of them are small and undetailed and none of them are very colourful. Currah Microspeech facility has been used quite well and has been backed up by a text which explains what it's saying, so you don't have to try and work it out!\r\r\nUnknown","In the first screen, the object seems to be to get the portcullis open and get inside. The gate seems to open at odd moments quite unrelated to what you are doing. Also the guardians have a distinct advantage because they really do move very fast, sometimes even superfast. I say the object seems to be to get the gate open, but in fact the easiest way in is to get killed by the guardian. This is typical of the way the game has been designed to confuse. In my opinion it is unplayable, although the keys are well used and responsive, the graphics are adequate, and there is obviously an idea in there somewhere trying to get out.\r\nUnknown"],"OverallSummary":"General Rating: Fair, very hard to play and a bit pricey.","Page":"61,62","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Tring to get out - Psi Spy."},{"Text":"Try to get in - Psi Spy."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"58%","Text":""},{"Header":"Graphics","Score":"57%","Text":""},{"Header":"Playability","Score":"32%","Text":""},{"Header":"Getting Started","Score":"54%","Text":""},{"Header":"Addictive Qualities","Score":"25%","Text":""},{"Header":"Originality","Score":"60%","Text":""},{"Header":"Value For Money","Score":"45%","Text":""},{"Header":"Overall","Score":"47%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 7, Sep 1984","Price":"£0.85","ReleaseDate":"1984-08-16","Editor":"Roger Munford","TotalPages":74,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Munford\r\nManaging Editor: Bruce Sawford\r\nDeputy Editor: Tina Boylan\r\nTechnical Editor: Peter Shaw\r\nSub Editor: Sophie Wright\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Ron Smith, Gavin Smyth, Simon Goodiwn, Henry Budgett, Ross Holman, Stevenage Computer Club, John Flenley, Ian Beardsmore, John Tydeman, Stephen Stratford\r\nArt Editor: Hazel Bennington\r\nArt Assistant: Steve Broadhurst\r\nGroup Advertising Manager: Jill Harris\r\nAdvertising: Shane Campbell, Nik Saha, Dave Baskerville\r\nTypesetters: Carlinpoint\r\nProduction Manager: Sonia Hunt\r\nGroup Art Director: Perry Neville\r\nPublisher: Steven England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1984 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication.\r\n\r\nCover Illustration by Mark Watkinson"},"MainText":"PSI-SPY\r\nPostern\r\n£7.95\r\n\r\nIn the labyrinth of the wandering planet, there is great wealth and adventure for anyone willing to challenge the active guardians. Collect the five keys of Zar, for without them, exit is impossible.","ReviewerComments":["Excellent graphics with some very fine detail - all made even better by the choice of some vivid colours. It can even be bewildering until you've worked out what's going on.\r\nIan Hemmingway","It looks good, and probably sounds good (it supports the Currah MicroSpeech unit), but it does appear to be needlessly complicated. After a dozen attempts, it's still not really clear what you should be doing.\r\nPhil Morse","A photographic mind would be an advantage for memorising all the instructions in this over-complicated game; even so, once understood, it's enjoyable.\r\nFrank Pelling"],"OverallSummary":"","Page":"43","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Ian Hemmingway","Score":"","ScoreSuffix":"HIT"},{"Name":"Phil Morse","Score":"","ScoreSuffix":"MISS"},{"Name":"Frank Pelling","Score":"","ScoreSuffix":"HIT"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 28, Jul 1984","Price":"£0.85","ReleaseDate":"1984-06-21","Editor":"Bill Scolding","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"Editor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nConsultant Editor: Mike Johnston\r\nManaging Production Editor: Harold Mayes MBE\r\nStaff Writer: Chris Bourne\r\nIllustrator/Designer: Craig Kennedy\r\nGroup Advertisement Manager: John Ross\r\nProduction Assistant: Dezi Epaminondou\r\nEditorial Assistant: Colette McDermott\r\nManaging Editor: Nigel Clark\r\nAssistant Managing Director: Barry Hazel\r\nManaging Director: Terry Cartwright\r\nChairman: Richard Hease\r\n\r\nSinclair User is published monthly by ECC Publications Ltd.\r\n\r\nTelephone\r\nAll departments\r\n[redacted]\r\n\r\nIf you would like to contribute to Sinclair User please send programs, articles or ideas for hardware projects to:\r\nSinclair User and Programs\r\nECC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe will pay £10 for the copyright of each program published and £50 per 1,000 words for each article used.\r\n\r\n©Copyright 1984\r\nSinclair User\r\nISSN NO. 0262-5458\r\n\r\nPrinted and typeset by Cradley Print PLC, [redacted]\r\n\r\nDistributed by Spotlight Magazine Distribution Ltd, [redacted]"},"MainText":"SPY RINGS OF POWER\r\n\r\nMemory: 48K\r\nPrice £7.95\r\n\r\nDespite its original name, Psi-Spy for the 48K Spectrum is an unoriginal arcade adventure game. The object of the quest is first rings of power and then keys which can be found in the Dungeon of Zar. To get them you have to read the instructions several times - and try to move your character round the screens filled with uninspiring square monsters which look as if they have fallen from the Spectrum User Manual.\r\n\r\nThe approach to the dungeon, where you have to pick up several rings to enter and produce some kind of score, takes the computer almost a minute to set up using its colour-filling algorithms.\r\n\r\nThe game is an adventure of discovery as you will continue to find new keys to press the further you proceed. To be fair, the plot has some depth as you have to interrogate guardians of the keys using a mind probe and press various keys to decide whether to eat, take or pay for objects.\r\n\r\nPsi-Spy would have been original and interesting a year ago but it looks too much like a cross between Black Crystal from Carnell and Manic Miner from Software Projects for comfort. If you want another dungeons game with average graphics, the game is for you. It can be obtained from Postern, [redacted].","ReviewerComments":[],"OverallSummary":"","Page":"41","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Gilbert Factor","Score":"5/10","Text":""}],"CompilationReviewScores":[]}]}]