[{"TitleName":"Psycho Pigs U.X.B.","Publisher":"U.S. Gold Ltd","Author":"Mark Wilson, Peter Gough, Ste L. Cork, Tim Follin, Wayne Blake","YearOfRelease":"1988","ZxDbId":"0003920","Reviews":[{"Issue":{"Name":"Crash Issue 53, Jun 1988","Price":"£1.25","ReleaseDate":"1988-05-26","Editor":"Steve Jarratt","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Steven Jarratt\r\nSoftware Editor: Dominic Handy\r\nStaff Writers: Katharina Hamza, Nick Roberts, Lloyd Mangram, Mark Caswell\r\nTechnical Writers: Jon Bates, Simon N Goodwin\r\nEditorial Assistant: Frances Mable\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\nContributors: Julian Rignall Paul Evans, Roger Kean, Raffaele Cecco, Rosetta McLeod, Brendon Kavanagh, Paul Sumner, Robin Candy\r\n\r\nPRODUCTION\r\n[redacted]\r\n\r\nArt Director: Mark Kendrick\r\nAssistant Art Director: Wayne Allen\r\nDesign & Layout: Yvonne Priest, Melvyn Fisher\r\nPre-Print Manager: Jonathan Rignall\r\nReprographics/Film Planning: Matthew Uffindell, Nick Orchard, Ian Chubb, Robert Millichamp\r\n\r\nPublishing Controller: David Western\r\nEditorial Director: Roger Kean\r\n\r\nAdvertisement Manager: Roger Bennett\r\nSales Executive: Andrew Smales\r\nAssistant: Jackie Morris [redacted]\r\n\r\nMail Order: Carol Kinsey\r\nSubscriptions: Denise Roberts\r\n[redacted]\r\n\r\nTypesetting by The Tortoise Shell Press, Ludlow. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group. Distribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop Frances Mable a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates.\r\n\r\nTotal: 96,590\r\nUK/EIRE: 90,822\r\n\r\n©CRASH Ltd, 1988\r\n\r\nCover Design & Illustration by Oliver Frey"},"MainText":"Producer: US Gold\r\nRetail Price: £8.99 cassette, £12.99 disk\r\nAuthor: Software Creations from the Jaleco Pigs And Bombers coin-op\r\n\r\nThe crowds are cheering, the players walk out on to the screen, the whistle goes and, amidst squeals of snuffling excitement, the porkiest match of the season is about to begin!\r\n\r\nThe basic rules of this porcine game are taken from the coin-op, Pigs and Bombers, yet to be released in the arcades. One or two players join a group of intrepid piglets on a playing area marked out by a series of numbered, black time bombs. When the referee blows his whistle, all the pigs attempt to pick up the bombs and throw them at each other. Once dispatched, a bomb begins its countdown to explosion. Any pigs in the immediate vicinity of the blast die a sudden, untimely death. (Unlike their opponents, players have four chances to survive a fatal blast.) Particularly accurate or amorous pigs are in with an advantage. A direct hit kills an opponent immediately: stealing up on unsuspecting piglets to give them a kiss embarrasses them into a useful fit of momentary disorientation.\r\n\r\nDifferent pigs react differently to being kissed or attacked. Before play commences the program gives a run-down of your opponents, including their name and characteristics. Metal pigs are particularly hard to defeat and require two or three hits before they blow up.\r\n\r\nSome pigs leave behind bonus icons when they explode. Collecting these can increase throwing power, gas other pigs (while providing you with a useful gas mask) or boost running ability. Other extras include a blast suit (protection against one direct hit), smart bombs (to clear the whole screen) and extra carrying power.\r\n\r\nPlay is divided into a series of rounds interspersed with a bonus level. Pigs pop up from craters in the ground inviting you to kiss them before they shyly pop down again. Kiss as many pigs as possible to see your bonus rating and your status as porky psycho rise.\r\n\r\nCOMMENTS\r\n\r\nJoysticks: Cursor, Kempston, Sinclair\r\nGraphics: porky characters with no backgrounds\r\nSound: good of country barn dance music on the 128K playing throughout the game\r\nOptions: continue play option when dead, definable keys","ReviewerComments":["Yeah, blow up them cute little pigs and save your bacon (groan!). Psycho Pig UXB may not be a fantastically brilliant game and it may not have a superhuman hero in it, but I like it. All you have to do is run around the screen blowing up your opponents, collecting bonus object and rescuing little piglets (ahhh). There are a variety of piggy pals to blow up, some wearing their cool shades and some almost in their birthday suits! Tim Follin's 128K music really gets the foot tapping and makes every pig look like he's doing a jig. Psycho Pig UXB is full of surprises and has some very nice graphics here and there, so don't hog all those blockbuster games, play with the pigs!\r\nNick Roberts\r\n70%","Well if this is the sort of arcade game that Jaleco produce then perhaps they're wise to keep their machines in Japan. The transfer to the Spectrum is not the problem - in fact, Software Creations have done a fine job - the fault lies with the arcade machine in the first place. Games this are only suited arcade atmosphere. They'll keep you addicted for five or six goes, but any more and you're bored! Such a game should never have been licensed by US Gold in the first place. Psycho Pig UXB won't keep any computer owner hooked for more than a few days. The options screen is about the best part of the game - at least it's not cluttered up with farmyard creatures. Psycho Pig UXB isn't even funny! With such bad material the programmers could do little better.\r\nPaul Sumner\r\n50%","Having got their hands on a real porker of a game, US Gold have taken almost every chance they've got to ham it up. The object is surprisingly simple and incredibly silly; a prime recipe for excellently addictive play. As it stands, Psycho Pig UXB is quite good fun - it would have been even better if a bit of colour had been included. The piggy parade at the beginning of each game gives a tantalising list of colour-coded names (obviously left over from the coin-op). Unfortunately as there are no colours on this conversion, none of them are in the least bit relevant. All the pigs look exactly the same, so in the scuffling, snuffling fray you can't really tell them or their particular traits of character apart. The arena which could have been bursting with humorous activity just looks pale, tired and wan. It doesn't spoil the pleasure of bombing porky piglets but it doesn't mean that this is one of those conversion which is unlikely to hog the limelight for very long.\r\nKati Hamza\r\n75%"],"OverallSummary":"General Rating: Initially addictive, but lacking any long-lasting appeal.","Page":"96","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"70","ScoreSuffix":"%"},{"Name":"Paul Sumner","Score":"50","ScoreSuffix":"%"},{"Name":"Kati Hamza","Score":"75","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"70%","Text":""},{"Header":"Graphics","Score":"50%","Text":""},{"Header":"Playability","Score":"69%","Text":""},{"Header":"Addictive Qualities","Score":"71%","Text":""},{"Header":"Overall","Score":"70%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 34, Oct 1988","Price":"£1.5","ReleaseDate":"1988-09-13","Editor":"Teresa Maughan","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa Maughan\r\nDeputy Editor: Ciaran Brennan\r\nArt Editor: Darrell King\r\nStaff Writer: Duncan MacDonald\r\nProduction Editor: Jackie Ryan\r\nDesigner: Catherine Higgs\r\nContributors: Guy Bennington, Marcus Berkmann, Richard Blaine, Jonathan Davies, Mike Gerrard, Graeme Kidd, Rachael Smith, Phil South\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Simon Stansfield\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Claire Leggitt\r\nMarketing Manager: Bryan Denyer\r\nPublisher: Kevin Cox\r\nPublishing Director: Roger Munford\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1988 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"US Gold\r\n£8.99\r\nReviewer: Duncan MacDonald\r\n\r\nIf you were paying attention you probably saw Phil's mega scoop preview in the June ish. If you weren't then you deserve a slap on the trotter (slap, squeal). Anyway, there's some good news: the game is now out! Some more good news is that I'm going to try to review it without resorting to the use of countless 'piggy puns.' I wonder if I'll succeed? Here goes (chops away).\r\n\r\nAs Phil divulged, Psycho Pig is a coin-op conversion of a Jaleco arcade machine called Pigs And Bombers which hasn't actually been imported into this country, so you probably won't have seen it.\r\n\r\nAs you may have gathered the game is based on the zany antics of everybody's favourite farmyard chums. Yes, pigs. And in this case the pigs are armed and extremely dangerous. Let's have a butchers (groan).\r\n\r\nAfter a brief introductory parade of your fellow constestants, the playing area is revealed and your pig enters from screen left. Also on screen are your porky opponents and loads of bombs with numbers on them. The referee blows his (pig and) whistle and spammo - the game is on.\r\n\r\nMoving at the speed of ham (quickly), your opponents zoom about the screen, pick up bombs, zoom about the screen a bit more and then eject their explosive payloads - quite often in your direction. You have to do much the same thing; the object being to turn them into crackling while dodging about and saving your own bacon.\r\n\r\nThe bombs, when thrown, travel a half screenish distance before coming to rest. If they hit a pig before coming to rest, they explode - taking out anyone in their immediate vicinity. If they hit a wall they bounce back - following Newton's laws.\r\n\r\nThe action is pretty frantic, but a lot of bombs do tend to come to rest, and this is where the numbers embellished on them (remember?) come into play. On leaving a pig's trotters a bomb will begin to count down towards zero. The seconds tick away visually until at about three seconds (and counting) the bomb will begin to flash. Guess where it isn't a good idea to be standing? (Next to the bomb? An incredibly astute reader) Yes, that's right - unless you want to pop your cork (or, indeed, cop your pork).\r\n\r\n\"Psycho Pig is a porker of a corker.\"\r\n\r\nAs you progress up the levels things get, as you might expect, a lot trickier - the initial countdown number on the bombs get smaller, some of the bombs start counting down without even being picked up and the pigs get harder to kill - requiring more direct hits.\r\n\r\nOccasionally a deceased opponent will leave behind a little icon. Helpful little chaps, these, bestowing you with extra powers; throw further, blast protection suit, wider explosion and run faster to name but four.\r\n\r\nEvery so often, between the levels, there is a sub-game: a section where you can get to fatten up your score. For about one minute pigs will pop their heads up out of holes in the ground. What you have to do is run around planting kisses on their gobs before they pop back down again. The more tongue sarnies you deliver, the more points you get.\r\n\r\nThe graphics are animated nicely. and there's no colour clash (largely because there's no colour - but this is the kind of game where different coloured sprites would cause horrendous problems). In the sound department it's just spot effects on 48K, but on 128K there's a continuous tune (sort of an Irish jig stroke hillbilly foot stomper). Oh, and by the way, there's a simultaneous two-player option, so you can throw bombs at your best friend as well.\r\n\r\nAll in all, Psycho Pigs UXB is a porker of a corker. As addictive as bacon and twice as sausagey - especially on 128K.\r\n\r\nAnyway - how did I do in the 'not making any awful piggy-pun stakes?' (not very well. Ed). Oh.","ReviewerComments":[],"OverallSummary":"A meaty, frantic dashabout the screen and bomb anything that moves 'em-up. Like a bacon sandwich, you'll be coming back for more.","Page":"42,43","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Duncan MacDonald","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[{"Text":"See that little icon on the bottom right? Picking it up will enable you to hurl your bombs just that little bit further - frying tonight!!"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"8/10","Text":""},{"Header":"Playability","Score":"7/10","Text":""},{"Header":"Value For Money","Score":"8/10","Text":""},{"Header":"Addictiveness","Score":"8/10","Text":""},{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 78, Sep 1988","Price":"£1.5","ReleaseDate":"1988-08-18","Editor":"Graham Taylor","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Graham 'El Presidente' Taylor\r\nDeputy Editor: Jim 'Rourke' Douglas\r\nProduction Editor: Tamara 'What dot hey call that then?' Howard\r\nArt Editor: Gareth Jones\r\nDesigner: Andrea Walker\r\nAdventure: The Sorceress\r\nZapchat: Jon Riglar\r\nTechnical: Andrew Hewson, Rupert Goodwins\r\nContributors: Tony 'Metalllll' Dillon, Chris 'Mr Blag' Jenkins\r\nAdvertisement Manager: Katherine Lee\r\nDeputy Advertisement Manager: Margaret 'Oh come on' Caddick-Adams\r\nAdvertisement Executive: Alison Morton\r\nAd Production: Emma Ward\r\nPublisher's Assistant: Debbie Pearson\r\nPublisher: Terry Pratt\r\nMarketing: Clive 'Where have you taken my office?' Pembridge\r\n\r\nPhone: [redacted]\r\nFax: [redacted]\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nThis Month's Cover: Loads of people, actually\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1988 Sinclair User ISSN No 0262-5458\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]"},"MainText":"Label: US Gold\r\nAuthor: Software Creations\r\nPrice: £8.99\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Chris Jenkins\r\n\r\nYou can't say, \"Psycho Pig is like Maniac Corpse Munchers, with a bit of Space Vegetables thrown in,\" 'cos it's a brand new format; whether it's a good one is another question.\r\n\r\nConverted from a little-seen Jaleco coin-op called Mr Pig, or Pigs and Bombs or something, Psycho Pig UXB is a non-stop epic of porcine pulverisation. Yes, the idea is to smash those swine, and the sausages really start flying from the first screen.\r\n\r\nAlthough the backgrounds are resolutely dull - they just change colour from level to level - there's a kind of depth effect which gives a 3-D impression (but no more than an impression) as you move around the screen.\r\n\r\nThe screen's full of bombs and pigs. The aim is to use the bombs to blow up the pigs, and avoid being blown to bits of bacon yourself. You get lots of lives to start with (you'll need them) and the graphics and animation are cute, though not unusually clever (no use of colour, for a start).\r\n\r\nBefore you start each round, you're treated to a pig parade in which you're shown all the enemies you have to face on the next level. Blackie is described as \"grim\", Reddie as \"obstinate\" and so on, but since you can't tell one from another at the game's playing (and they all act the same anyway), what's the point?\r\n\r\nOn to the game itself. As the timer ticks away, you have to zoom around picking up bombs. Each bomb has a timer; picking it up activates the timer, which ticks away until you throw the bomb. Hang on to it too long and you'll be reduced to chipolatas as you fly gracefully across the screen. If you manage to throw the bomb in time, it will explode on contact with any of your bomb-throwing opponents. If you miss, though, the bomb will come to rest, and can be picked up again.\r\n\r\nVarious bonus items can be picked up. Tonic gives you a longer throw; rice balls allow you to run faster; gas capsules can put some enemies to sleep; some objects score you bonus points or lives, and the protective suit turns you into a little armoured piggy, resistant to one direct hit. If your reactions are fast enough, you can even duck under flying bombs (with trotters over eyes). On bonus levels, you have to dash around a circle of pig-pits, kissing other piggies on the snout. On subsequent levels, you meet faster moving, heavily armoured pigs, bouncing bombs and shorter fuses.\r\n\r\nBasically, opinion in the jolly old office was sharply divided. Tony \"Megadeath\" Dillon liked the Brechtian juxtaposition of cuteness and violence. Jim \"Sid the Sexist\" Douglas saw Bergmanesque irony in the underlying themes. (Wah? Noone asked me - TH). I thought it was good for a quick porking, but I wouldn't want to be stranded on a desert island with it.\r\n\r\nNice try then but I think the predicted interest curve would plummet fairly sharply after the first couple of bashes.","ReviewerComments":[],"OverallSummary":"Cutesy-wutesy but less than rivetting pig-out.","Page":"46,47","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Jenkins","Score":"59","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"58%","Text":""},{"Header":"Sound","Score":"65%","Text":""},{"Header":"Playability","Score":"65%","Text":""},{"Header":"Lastability","Score":"40%","Text":""},{"Header":"Overall","Score":"59%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"The Games Machine Issue 11, Oct 1988","Price":"£1.25","ReleaseDate":"1988-09-15","Editor":"Jon Rose","TotalPages":125,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Jon Rose\r\nAssistant Editor: Nik Wild\r\nSoftware Co-ordinator: Richard Eddy\r\nNews Editor: Barnaby Page\r\nStaff Writer: Robin Hogg, Stewart Wynne, Warren Lapworth\r\nEditorial Assistant: Erica Gwilliam\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\nContributors: Jon Bates, Robin Candy, Mel Croucher, Robin Evans, Roger Kean, John Woods\r\n\r\nPRODUCTION\r\n[redacted]\r\nProduction Manager: Jonathan Rignall\r\nArt Director: Mark Kendrick\r\nAssistant: Wayne Allen\r\nReprographics Supervisor: Matthew Uffindell\r\nProduction Team: Ian Chubb, Yvonne Priest, Melvin Fisher, Robert Millichamp, Robert Hamilton, Tim Morris\r\nEditorial Director: Roger Kean\r\nPublisher: Geoff Grimes\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Sales Executives: Andrew Smales, Sarah Chapman\r\nAssistant: Jackie Morris [redacted]\r\n\r\nMAIL ORDER\r\nCarol Kinsey\r\n\r\nSUBSCRIPTIONS\r\nDenise Roberts\r\n[redacted]\r\n\r\nTypeset by the Tortoise Shell Press, Ludlow. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset [redacted] - a member of the BPCC Group. Distribution effected by COMAG, [redacted].\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of THE GAMES MACHINE. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop Erica Gwilliam a line at the PO Box 10 address). No person who has any relationship, no matter how remote, to anyone who works for Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced in part or in whole without the written consent of the copyright holders. We cannot undertake to return anything sent into THE GAMES MACHINE - including written and photographic material, hardware or software - unless it's accompanied by a suitably stamped, addressed envelope. Unsolicited written or photographic material is welcome, and if used in the magazine is paid for at our current rates.\r\n\r\n©TGM Magazines Ltd, 1988\r\nA Newsfield Publication ISSN\r\n\r\nCover Design by Oliver Frey"},"MainText":"Spectrum 48/128 Cassette: £8.99, Diskette: £14.99\r\n\r\nLIKE A RIND-BLOWN SOW PLOY\r\n\r\nThe swine starring in Psycho Pigs UXB make Animal Farm's tyrannical Napoleon look a total boar - these pigs are really out to bring home the bacon. The game is licensed from the Jaleco coin-op, Pigs And Bombers and renamed by US Gold staff following a memo sent round requesting an apt title. It was converted by Software Creations (Bubble Bobble and Bionic Commando). fame.\r\n\r\nIn an intergalactic pig-sty the toughest, meanest porkers are gathered together to once and for all sort out which of them is the Psycho Pig of the millenium. Hopefully it will be you or a friend - Psycho Pigs can be played solo or by two players simultaneously.\r\n\r\nDICING WITH PORK\r\n\r\nThe arena is set on one screen and before play commences opposing pigs and bombs are positioned. Each bomb has a different fuse length (ranging from five to 20 seconds). Your objective is simple - pick up a UXB (UneXploded Bomb) and lob it at an opponent.\r\n\r\nBombs hitting pigs explode them, sending your targets to that great sty in the sky. However, should one miss, the timer continues to counts down to zero and then explodes, taking the life of any nearby pig. Killing off an adversary rewards you with an icon to give your pig additional power, speed, stun or a protective coat.\r\n\r\nAfter every third screen, there's a bonus round. From 16 holes up pop sows and your pig must kiss as many as possible to rack up a score. You carry on kissing and killing until all your three lives are lost. A credit feature enables you to continue a game from the screen on which you died.\r\n\r\nThe action is incredibly silly, and for that reason quite captivating, making a welcome change from serious simulations and hard-core shoot-'em-ups.","ReviewerComments":[],"OverallSummary":"Psycho Pigs UXB looks good, it's a shame that play is marred by slow joystick/key response. The 128K version features a mad-cap theme tune and spot FX. Graphics are minimalist - incorporating monochromatic pigs and bombs plus some decoration outside the play area. Appealing at first, Pyscho Pigs UXB loses its humour after a few goes - but not its simplicity.","Page":"52","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[{"Text":"Although not finished for the Commodore 64/128 at the time of going to press, we thought you might like to see what it looks like anyway."},{"Text":"Bombing around and making a pig of yourself is all it takes to win in this game - Spectrum screen."}],"BlurbText":[{"Text":"\"The action is incredibly silly, and for that reason quite captivating\""},{"Text":"OTHER FORMATS\r\n\r\nTo be released shortly on Commodore 64/128 and Amstrad CPC, both £9.99 cass, £14.99 disk."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"52%","Text":""}],"CompilationReviewScores":[]}]}]