[{"TitleName":"Quackshot","Publisher":"Sparklers","Author":"Clement Laurence Stephen Pryke","YearOfRelease":"1985","ZxDbId":"0003965","Reviews":[{"Issue":{"Name":"Crash Issue 18, Jul 1985","Price":"£0.95","ReleaseDate":"1985-06-27","Editor":"Roger Kean","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nAssistant Editor: Graeme Kidd\r\nTechnical Editor: Franco Frey\r\nArt Editor: Oliver Frey\r\nProduction Designer: David Western\r\nSoftware Editor: Jeremy Spencer\r\nAdventure Editor: Derek Brewster\r\nStrategy Reviewer: Angus Ryall\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey, Robin Candy, Ben Stone, John Minson\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\n©1985 Newsfield Limited.\r\nCrash Magazine is published monthly by Newsfield Ltd. [redacted]\r\n\r\nSubscriptions [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nColour origination by Scan Studios, [redacted]; Printed in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nCirculation Manager: Tom Hamilton\r\nAll circulation enquiries should ring [redacted]\r\n\r\nSubscriptions: 12 issues £14.50 post included (UK Mainland); Europe: 12 issues £21.50 post included. Outside Europe by arrangement in writing.\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates. The opinions and views of correspondents are their own and not necessarily in accord with those of the publishers.\r\n\r\nMICRONET:\r\nYou can talk to CRASH via Micronet. Our MBX is 105845851\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Createive Sparks\r\nMemory Required: 48K\r\nRetail Price: £2.50\r\nLanguage: Machine code\r\nAuthor: C.S. Pryke\r\n\r\nWith games such as Toy Bizarre and Chucky Egg 2 there really does seem to be a spate of industrial crisis games, after a childhood spent playing of these games I'm not surprised that nobody wants to go into industry it's too dangerous.\r\n\r\nIn Quackshot the player assumes the role of a nightwatchman at the Acme Clock work Toy Factory, who, no doubt had hoped that his first night on the job would be a quiet one, not a chance! He is going to face a revolution. As he explores the factory complex he is faced with numerous toys, ducks, spiders and snakes to name a few. For some reason all the toys have taken a strong dislike to watchmen and are out to kill him. His only means of defence are a stun gun and antiduck bombs. The gun only fires left and right so the bombs are needed to rid those toys not prepared to come out and chance a straight fight. In fact a bomb will clear the whole screen of every sort of nasty but as the bombs are limited you can't use them too liberally.\r\n\r\nThe game is played over a series of 16 linear mazes. Each maze is about 5 screens long and access to the next maze is gained by finding the key which unlocks the door. Each progressive maze has an increasing number of locks within it, forcing you to collect more keys to work your way to the next door. As you can only carry one key at a time this means exposing yourself more frequently to the nasties while you go back to get the next key. The maze is full of surprises, the least pleasant being a helmet shaped creature that homes in on you at great speed. Transport chambers allow you to relocate yourself, a useful means of escape. Points are scored for moving from one maze to another and for picking up strange objects from within the maze, apart from the keys these objects have no other purpose.\r\n\r\nAs you move the maze scrolls sideways. A map of the current maze is shown at the top of the screen and a countdown is provided to allow the player a measure of progress in any particular maze.\r\n\r\nCOMMENTS\r\n\r\nControl keys: D/C up/down, N/M left/right, SS for bomb, S to fire\r\nJoystick: Kempston and Sinclair\r\nKeyboard play: comfortable\r\nUse of colour: very good\r\nGraphics: very good\r\nSound: good\r\nSkill levels: 1\r\nLives: 4\r\nScreens about 80","ReviewerComments":["Quackshot is a very original and very addictive maze-cum-platform game. The scrolling screens bear a strong resemblance to Skool Daze but the game is very different. The graphics themselves are a gem being perfectly smooth, no flicker at all. Creative Sparks must have been proud of the graphics because they actually print a screen picture on the front of the inlay card. My only criticism is that the pattern of the maze walls never changes but this is a minor point because the game is so addictive. The sound is excellent with a tune and additional effects. The map at the top is a great help but beware of being attacked while studying it. The action is pretty quick (certainly quick enough for me) so it's going to take some mastering. Quackshot is a superb arcade game, well worth a look at.\r\r\nUnknown","Quackshot is one of the best maze games I've seen over the past few months. It just seems to have so much life in it, it's really wacky! With many stages, the game builds up in difficulty from reasonably challenging to dead hard. Quackers proves that you don't need complex plots and tasks to make a great game - just plenty of action!\r\r\nUnknown","I'm sure everyone's got a game like this- it's fun to play and very addictive, but you never seem to play it because you always play the brilliant games instead. Quackshot has great graphics that scroll well and are nicely drawn, the sound is quite good and there is a lot of it (which makes a change). One thing that the instructions don't say is that you get a limited number of bombs and shots with your stun gun which makes playing even harder! I love all the different keys that are out to get you.\r\nUnknown"],"OverallSummary":"General Rating: A very good game especially when you consider the price.","Page":"22","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Looking for the way out from maze one in QUACKSHOT."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"78%","Text":""},{"Header":"Graphics","Score":"83%","Text":""},{"Header":"Playability","Score":"88%","Text":""},{"Header":"Getting Started","Score":"81%","Text":""},{"Header":"Addictive Qualities","Score":"85%","Text":""},{"Header":"Value For Money","Score":"85%","Text":""},{"Header":"Overall","Score":"86%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 18, Sep 1985","Price":"£0.95","ReleaseDate":"1985-08-15","Editor":"Kevin Cox","TotalPages":66,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cox\r\nArt Editor: Phoebe Evans\r\nDeputy Editor: Peter Shaw\r\nProduction Editor: Louise Cook\r\nArt Assistant: Martin Dixon\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Stephen Adams, Ross Holman, Roger Willis, Tony Samuels, Chris Wood, Dougie Bern, Phil South, Rick Robson, Peter Freebrey, David Smith, Zarch Johannes\r\nAdvertisement Manager: David Baskerville\r\nProduction Manager: Sonia Hunt\r\nGroup Advertisement Manager: Chris Talbot\r\nManaging Editor: Roger Munford\r\nArt Director: Jimmy Egerton\r\nAdvertisement Executive: Chris Robur\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1985 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication."},"MainText":"QUACKSHOT\r\nSparklers\r\n£2.50\r\n\r\nRoss: It's a cheapie and a jolly good one at that! But it doesn't have the most original idea for a game. In order to disguise this fact, the programmers have come up with a silly scenario that sets the action in a toy factory where rampaging ducks and other beasties are on the loose. And because the inspiration comes from Ancient times - well, when did Tutenkhamun first come out? - the on-screen playing area looks more like a dungeon than an industrial complex.\r\n\r\nAt any one time you'll find yourself looking at about a quarter of the maze that's made up of brick walls. As soon as the chap you control reaches the edge, the screen does a fairly fast and flicker free scroll. But then so it should be - everything else stops while this takes place. In all there are sixteen such mazes.\r\n\r\nSo, what stands in the way of your success then? Well, there's a complete collection of cuddly toys that have turned rather nasty. All that comes between you and constant cuddliness, is a standard issue laser-spitting gun and your duck busters. To escape the mazes you must collect the keys that'll unlock the doors but you can only carry one at a time.\r\n\r\nOK, so you've seen it before but for my money, and more importantly, for yours this ain't a bad budget buy.","ReviewerComments":["Another dollop of duck soup that doesn't taste too fresh! Still, for the price of a Kentucky Fried this'll fill you up for longer.\r\nRoger Willis\r\n3/5 HIT","OK, I was going to say this was foul but that wouldn't be true - or particularly funny. I've played versions before but I never said I wouldn't play them again.\r\nRick Robson\r\n3/5 HIT"],"OverallSummary":"","Page":"41","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Ross Holman","Score":"3","ScoreSuffix":"/5 HIT"},{"Name":"Roger Willis","Score":"3","ScoreSuffix":"/5 HIT"},{"Name":"Rick Robson","Score":"3","ScoreSuffix":"/5 HIT"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 41, Aug 1985","Price":"£0.95","ReleaseDate":"1985-07-18","Editor":"Bill Scolding","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\nEditor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nStaff Writer: Chris Bourne, Clare Edgeley\r\nDesigner: Craig Kennedy\r\nEditorial Secretary: Norisah Fenn\r\nPublisher: Neil Wood\r\n\r\nADVERTISING\r\nAdvertising Manager: Rob Cameron\r\nDeputy Advertisement Manager: Louise Fanthorpe\r\nAdvertisement Sales Executive: Kathy McLennan\r\nProduction Assistant: Jim McClure\r\nAdvertisement Secretary: Linda Everest\r\n\r\nMAGAZINE SERVICES\r\nSubscriptions Manager: Carl Dunne\r\n\r\nTELEPHONE\r\nAll departments [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Photograph: Sheila Rock for Roland Rat Enterprises Ltd.\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted]\r\nPrinted by Peterboro' Web, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1985 Sinclair User ISSN No 0262-5458\r\n\r\n91,901 Jun-Dec 1984"},"MainText":"Publisher: Creative Sparks\r\nPrice: £2.50\r\nMemory: 48K\r\nJoystick: Kempston, Sinclair\r\n\r\nSlithering snakes and clockwork yellow ducks are your enemies in Quackshot.\r\n\r\nYour task is to keep everything quiet in the Acme Clockwork Toy Factory. But as you hear strange noises and start to investigate, you are pursued by giant ducks and green snakes and other wacky wind-ups. The only way to escape is to destroy the clockworks with your stun gun and duckbuster bombs.\r\n\r\nYou have a time limit on each stage, collecting keys and bonuses to transport you to the next phase of your mission and add to your score.\r\n\r\nYou have to negotiate the maze of corridors, which are obstructed by toys or dead ends. There are 16 screens for you to pass.\r\n\r\nThe graphics are smooth and as basic as any other maze game. It is reasonably priced if you like this sort of run-of-the-mill game.","ReviewerComments":[],"OverallSummary":"","Page":"22","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Norisah Fenn","Score":"3","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"3/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 45, Jul 1985","Price":"£0.95","ReleaseDate":"1985-06-16","Editor":"Tim Metcalfe","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Paul Boughton\r\nEditorial Assistant: Lesley Walker\r\nStaff Writer: Seamus St. John\r\nDesigners: Brian Cookman, Sylvia Wells\r\nProduction Editor: Mary Morton\r\nAdventure Writer: Keith Campbell\r\nAmerican Correspondent: Marshall M. Rosenthal\r\nPublicity: Marcus Rich\r\nArcades: Clare Edgeley\r\nReader Services: Marcus Jeffery\r\nAdvertisement Manager: Louise Matthews\r\nAssistant Advertisement Manager: Bernard Dugdale\r\nAdvertising Executive: Sean Brennan\r\nProduction Assistant: Melanie Paulo\r\nPublisher: Rita Lewis\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £15. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd.\r\n\r\nPrinted by Severn Valley Press. Typeset by In-Step Ltd.\r\n\r\nCover: Courtesy of Domark"},"MainText":"MACHINE: Spectrum\r\nSUPPLIER: Creative Sparks\r\nPRICE: £2.50\r\n\r\nEverything has gone quackers at the Acme clockwork toy factory.\r\n\r\nAll is peaceful for the nightwatchman until the toys - led by large yellow ducks - stage a rebellion.\r\n\r\nArmed with a stun gun and duckbuster bombs the nightwatchman has to shoot and blast his way out of trouble.\r\n\r\nThe nightwatchman also has to collect keys to open doors to various levels of the factory and hunt down the wacky-windups as they rampage over 16 screens of action.\r\n\r\nWatch the feathers fly!","ReviewerComments":[],"OverallSummary":"","Page":"93","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[{"Text":"THE PRICE IS RIGHT\r\n\r\nBuying computer games can be an expensive business. Some can cost anything up to £14.\r\n\r\nTo buy all the latest titles as they come onto the market would cost a small fortune. And that's beyond the pocket of most people.\r\n\r\nSo it's no wonder that software companies have started producing a range of games costing no more than a couple of pounds.\r\n\r\nUnfortunately, besides being cheap, some were very nasty and a waste of money. It seemed far better to save up and buy a top price game.\r\n\r\nBut such is the potential of the market that the quality of the games has improved while the prices have been kept low.\r\n\r\nSo Computer & Video Games thought it would be worthwhile to take a look at some of the current budget games on the market from software houses.\r\n\r\nFirebird, British Telecom's software company, is now in the process of updating its Silver catalogue which was launched in October 1984 with great success, with all the games selling for £2.50.\r\n\r\nStar of the original 20 titles was undoubtedly Booty on the Spectrum 48k and Commodore 64 which, claims Firebird, has sales now in excess of 100,000. It's now being converted to the Amstrad and should be available by late summer.\r\n\r\nIn Booty, Jim the cabin boy faces death by drowning or at the hands of the Ghost Pirate as he searches through the hold of the Black Galleon in search of treasure.\r\n\r\nAnother favourite is Gogo the Ghost on the Commodore 64 which has, believe it or not, 150 frames of haunted happenings.\r\n\r\nNew games shortly to be introduced into the Silver range are Microcosm for the BBC B, Subsunk for the Commodore 64 and Don't Panic for the 16k and 48k Spectrum.\r\n\r\nMastertronic, formed in April 1984, now claims to be the brand leader in budget games - its extensive range sells for just £1.99 each.\r\n\r\nIn its first 12 months of trading, Mastertronic says it has audited figures of sales for two million games.\r\n\r\nNew developments for 1985 in the £1.99 range include two semi-educational games in its Mistertronic titles - Make Music with Mistertronic and Type Rope - aimed at the six to 11 age range.\r\n\r\nEarlier this year, Atlantis Software launched three games under its new Atlantis Gold label, selling at £2.99 each.\r\n\r\nThey were the Dungeons and Dragons-style Adventure Velnor's Lair for the Commodore 64 and Nicotine Nightmare and Self Destruct, both on the Spectrum 48k.\r\n\r\nThe last two have proved so popular that Atlantis is in the process of converting them for the Amstrad - a move which again points to the growing popularity of the machine.\r\n\r\nMike Cole, of Atlantis, says: \"We believe in the Amstrad as the next thing to come. It's a lovely machine. We will be supporting it.\"\r\n\r\nBeing launched this spring is The Sparkler range of games from Creative Sparks at £2.50.\r\n\r\nSandy Mackenzie, of Creative Sparks, says: \"There is a a need to supply good quality software at prices affordable to kids\".\r\n\r\nThe company's decision to produce cheap software was prompted to a great extent by the large number of excellent games sent in by amateur writers.\r\n\r\n\"By promoting games in the budget range,\" says Sandy, \"we are opening the industry to new talent, and also serving the interest of games buyers by publishing good games at reasonable prices. After all, low prices doesn't have to mean low quality.\"\r\n\r\nSoit seems that pocket-money power is being recognised at last and computer star wars could soon become computer price wars.\r\n\r\nAbout time, too!"}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"7/10","Text":""},{"Header":"Sound","Score":"5/10","Text":""},{"Header":"Value","Score":"8/10","Text":""},{"Header":"Playability","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair Programs Issue 33, Jul 1985","Price":"£0.95","ReleaseDate":"1985-06-20","Editor":"Rebecca Ferguson","TotalPages":60,"HasCoverTape":false,"FlannelPanel":"Editor: Rebecca Ferguson\r\nStaff Writer: Colette McDermott\r\nDesign/Illustration: Elaine Bishop\r\nAdvertisement Manager: Shahid Nizam\r\nProduction Co-ordinator: Serena Hadley\r\nAdvertisement Secretary: Maria Keighley\r\nSubscription Manager: Carl Dunne\r\nPublisher: Neil Wood\r\n\r\nSinclair Programs is published monthly by EMAP Business and Computer Publications.\r\n\r\nTelephone [redacted]\r\n\r\nIf you would like your original programs to be published in Sinclair Programs, please send your contributions, which must not have appeared elsewhere, to:\r\nSinclair Programs\r\nEEC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette. We cannot undertake to return them unless a stamped-addressed envelope is included. We pay £25 for the copyright of listings published and £10 for the copyright of listings published in the Beginners' section.\r\n\r\n©Copyright 1985 Sinclair Programs\r\nISSN No. 0263-0265\r\n\r\nPrinted and typeset by: Cradley Print PLC, [redacted]\r\n\r\nDistributed by EMAP National Publications Ltd.\r\n\r\nAll subscription enquiries:\r\nMagazine Services,\r\nEMAP Business and Computer Publications\r\n[redacted]"},"MainText":"PRICE: £2.50\r\n\r\nMid May saw the launch of a new range of budget software from EMI called Sparklers. First release is Quackshot.\r\n\r\nAs night watchman in the Acme Toy Factory you must get through your nightly routine of checking in at various points and patrolling the factory, whilst avoiding the lethal windups rolling around the passageways.\r\n\r\nThe game takes the form of a maze through which you must move, avoiding as many toys as you can, stunning and bombing the rest. Bonuses can be collected at certain points, as can keys to unlock the doors in your section.\r\n\r\nThe toys are fast moving and the maze layout complex. Scrolling is screen by screen rather than continuous so, until you know a section of the maze it is possible to be almost on top of one of the toys before you know it.\r\n\r\nNot an outstanding game, but certainly good value at the price, Quackshot is produced for the 48K Spectrum by Thorn EMI, [redacted].","ReviewerComments":[],"OverallSummary":"","Page":"17","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Colette McDermott","Score":"54","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Rating","Score":"54%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 7, Jul 1985","Price":"£1","ReleaseDate":"1985-06-20","Editor":"Toby Wolpe","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Toby Wolpe\r\nAssistant Editor: Meirion Jones\r\nProduction Editor: Ian Vallely\r\nSoftware Editor: Simon Beesley\r\nCommercial Software Editor: Paul Bond\r\nEditorial Assistant: Lee Paddon\r\nEditorial Secretary: Lynn Dawson\r\nEditorial: [redacted]\r\nAdvertisement Manager: Nick Ratnieks\r\nAssistant Advertisement Manager: Ken Walford\r\nSenior Sales Executive: Julian Bidlake\r\nAdvertisement Executive: Kay Filbin\r\nNorthern Office: Geoff Parker\r\nAdvertisement Secretary: Maxine Gill\r\nClassified: Susan Platts\r\nPublisher: Gavin Howe\r\nGroup Advertisement Manager: Shobhan Gajjar\r\n\r\nYour Computer, [redacted]\r\n©Business Press International Ltd 1985\r\n\r\nPrinted in Great Britain for the proprietors of Business Press International Ltd, [redacted].\r\nISSN 0263-0885\r\nPrinted by Riverside Press Ltd, [redacted], and typeset by Instep Ltd, [redacted]\r\n\r\nSubscriptions: U.K. £14 for 12 issues.\r\nSubscription Enquiries: [redacted]\r\n\r\nABC 131,769 June-December 1984."},"MainText":"Spectrum\r\nCreative Sparks\r\nArcade Adventure\r\n£2.95\r\n\r\nNo prizes for innovation, but value for money at the Sparklers economy price. A Tutankhamunesque maze game in which you, nightwatchman in the Acme Clockwork Toy Factory, are confronted by rampaging clockwork ducks. Armed with duckbuster bombs and stun gun you must fight them and the green snakes off. As with Tutankhamun you have to collect keys to move between levels.","ReviewerComments":[],"OverallSummary":"","Page":"27","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"3/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 20, Aug 1985","Price":"£1.95","ReleaseDate":"1985-07-25","Editor":"Ray Elder","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Ray Elder\r\nEditorial Assistant: Cliff Joseph\r\nGroup Editor: Wendy J Palmer\r\nSoftware Assistant: John Gerard Donovan\r\nSales Executive: Alice Robertson\r\nAdvertisement Manager: Barry Bingham\r\nDivisional Advertising Manager: Chris Northam\r\nCopy Controller: Sue Couchman\r\nPublishing Director: Peter Welham\r\nChief Executive: T J Connell\r\n\r\nOrigination and design by MM Design & Print, [redacted]\r\nPublished by Argus Specialist Publications Ltd, [redacted]\r\n\r\nZX Computing is published bi-monthly on the fourth Friday of the month. Distributed by: Argus Press Sales & Distribution Ltd. [redacted]. Printed by: Garnett Print, Rotherham and London.\r\n\r\nThe contents of this publication including all articles, designs, plans, drawings and programs and all copyright and other intellectual property rights therein belong to Argus Specialist Publications Limited. All rights conferred by the Law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of Argus Specialist Publications Ltd.\r\n\r\n©Argus Specialist Publications Limited 1985"},"MainText":"QUACKSHOT is the first release that we have received from the new £2.50 \"Sparklers\" range. This is quite a respectable maze, chase, and shoot 'em up game which kept me busy for some time. It is just as good the earlier releases which were full priced. You are chased through a maze-like factory by berserk ducks, and there are also similarities to Tutenkamen, the old arcade game.\r\n\r\nI liked it and say welcome to the market to Sparklers and hope we see more.","ReviewerComments":[],"OverallSummary":"","Page":"74","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]}]}]