[{"TitleName":"Red Baron","Publisher":"MC Lothlorien Ltd","Author":"Keith Hunt","YearOfRelease":"1983","ZxDbId":"0004069","Reviews":[{"Issue":{"Name":"Crash Issue 2, Mar 1984","Price":"£0.75","ReleaseDate":"1984-02-23","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: MC Lothlorien, 48K\r\n£5.50\r\n\r\nThis is a real time simulation of World War I plane to plane aerial combat with you, as the pilot of a Sopwith Camel, pitted against air aces of the German airforce. A main menu offers 6 options; Enemy plane spotting, which at length shows you what an enemy plane is doing graphically; Training flight, which familiarises you with the controls and graphic display; Level of play - there are 19; Campaign game, in which enemy planes are sent up against you; Design your own game, where you can alter the specifications of the planes and plots; and Quit. The main problem with what might be a really good game, is that the cockpit view is very disorienting. If an enemy is behind you, you get a view over the back of your plane, which doesn't seem very realistic - it's almost as though you were flying backwards, or sideways if you look left or right. Controlling your aircraft takes some getting used to and the real time element is likely to put off shoot em up addicts. However, for those who enjoy simulations, this one represents fairly good value for money.","ReviewerComments":[],"OverallSummary":"","Page":"64","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 4, May 1984","Price":"£0.75","ReleaseDate":"1984-04-19","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: MC Lothlorien, 48K\r\n£5.50\r\n\r\nThis is a real time simulation of World War 1 plane to plane aerial combat with you, as the pilot of a Sopwith Camel, pitted against air aces of the German airforce. A main menu offers 6 options; Enemy plane spotting, which at length shows you what an enemy plane is doing graphically; Training flight, which familiarises you with the controls and graphic display; Level of play - there are 19; Campaign game, in which enemy planes are sent up against you; Design your own game, where you can alter the specifications of the planes and plots; and Quit. The main problem with what might be a really good game, is that the cockpit view is very disorienting. If an enemy is behind you, you get a view over the back of your plane, which doesn't seem very realistic - it's almost as though you were flying backwards, or sideways if you look left or right. Controlling your aircraft takes some getting used to and the real time element is likely to put off shoot em up addicts. However, for those who enjoy simulations, this one represents fairly good value for money.","ReviewerComments":[],"OverallSummary":"","Page":"70,71","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer News Issue 60, May 1984","Price":"","ReleaseDate":"1984-05-05","Editor":"Cyndy Miles","TotalPages":66,"HasCoverTape":false,"FlannelPanel":"Editorial\r\nEditor: Cyndy Miles\r\nDeputy Editor: Geof Wheelwright\r\nManaging Editor: Peter Worlock\r\nSub-Editors: Harriet Arnold, Leah Batham\r\nNews Editor: David Guest\r\nNews Writer: Ralph Bancroft\r\nHardware Editor: Ian Scales\r\nFeatures Editor: John Lettice\r\nSoftware Editor: Bryan Skinner\r\nPrograms Editor: Ken Garroch\r\nPeripherals Editor: Piers Letcher\r\nListings Editor: Wendie Pearson\r\nEditor's Assistant: Nickie Robinson\r\nArt Director: Jim Dansie\r\nArt Editor: David Robinson\r\nAssistant Art Editor: Floyd Sayers\r\nLayout Artist: Nigel Wingrove\r\nPublishing Manager: Mark Eisen\r\nAssistant Publishing Manger: Sue Clements\r\nPublishing Secretary: Jenny Dunne\r\n\r\nAdvertising\r\nAdvertisement Manager: Bettina Williams\r\nAssistant Advertisement Manager: Sarah Barron\r\nSales Executives: Christian McCarthy, John Bryan, Laura Cade, Paul Evans\r\nProduction: Nikki Payne\r\nAdvertisement Assistant: Karen Isaac\r\nSubscription Enquiries: Gill Stevens\r\nSubscription Address: [redacted]\r\nEditorial Address: [redacted]\r\nAdvertising Address: [redacted]\r\n\r\nPublished by VNU Business Publications, [redacted]\r\n© VNU 1983. No material maybe reproduced in whole or in part without written consent from the copyright holders.\r\nPhotoset by Quickset, [redacted]\r\nPrinted by Chase Web Offset, [redacted]\r\nDistributed by Seymour Press, [redacted]\r\nRegistered at the PO as a newspaper"},"MainText":"NAME: Red Baron\r\nPRICE: £5.95\r\nPUBLISHER: MC Lothlorien, [redacted]\r\nFORMAT: Cassette\r\nLANGUAGE: Basic\r\nOTHER VERSIONS: None\r\nOUTLETS: Mail order, retail.\r\n\r\nCURSE YOU, RED BARON\r\n\r\nIn this World War One aerial combat game you unfortunately don't play the part of Snoopy battling against the Red Baron; instead you are a pilot in a Sopwith Camel, and apart from avoiding Jeff Minter you must face up to either one or two German aircraft.\r\n\r\nOBJECTIVES\r\n\r\nThe easiest of the 19 skill levels pits you against inexperienced pilot Horst Krankel, and the hardest against the two planes of Lothar von Richtofen and his brother Manfred, the Red Baron himself. The screen shows the view from your cockpit and the purpose, of course, is to maneouvre the enemy into your sights and make the skies free for democracy.\r\n\r\nIN PLAY\r\n\r\nThe cassette comes with nine pages of notes, and the game itself is a compromise between a tactical battle and a scaled-down flight simulator. Thankfully for those of us who have difficulty keeping a 747 in the air, the Sopwith Camel's controls are limited to more simple things like height and speed.\r\n\r\nThe opening menu offers five options plus Finish. The first is Enemy Aircraft Spotting, which runs through the positions of the planes seen from your cockpit. This is followed by a training flight to get you used to the controls. These are logically arranged; the left and right arrows move you 45° in either direction, up arrow is straight on, and F, S, C and D for Faster, Slower, Climb and Dive; with M for Machine-gun fire.\r\n\r\nAnother option is to choose the level of play. The first ten provide single opponents, the final nine two planes. You can also design your own game, making it easier or well-nigh impossible. Finally there's a campaign game, in which you start at level one and must go through all the levels.\r\n\r\nYou have four views from your cockpit: front, back and to either side. The instrument panel beneath shows speed, altitude and range for both you and your enemy (or enemies), as well as a 'd' for damage points: when these reach zero it's time for a plummet.\r\n\r\nIt has to be said that the game is rather a plodder, so if you demand supersonic action it's not for you. The fact that it is in Basic limits it somewhat.\r\n\r\nVERDICT\r\n\r\nThe graphics are limited but convincing enough, and while this isn't as good as it might have been (I'd like to have seen a machine code version with faster action and more variety in the enemy planes' position), it's still not bad if you fancy your chances of flying a Camel.","ReviewerComments":[],"OverallSummary":"","Page":"49","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mike Gerrard","Score":"4","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Lasting Appeal","Score":"3/5","Text":""},{"Header":"Playability","Score":"4/5","Text":""},{"Header":"Use Of Machine","Score":"3/5","Text":""},{"Header":"Overall Value","Score":"4/5","Text":""}],"CompilationReviewScores":[]}]}]