[{"TitleName":"Renegade","Publisher":"Imagine Software Ltd","Author":"Fred Gray, Mike Lamb, Ronnie Fowles, Bob Wakelin","YearOfRelease":"1987","ZxDbId":"0004082","Reviews":[{"Issue":{"Name":"Crash Issue 44, Sep 1987","Price":"£1","ReleaseDate":"1987-08-27","Editor":"Roger Kean","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nAssistant Editor: Barnaby Page\r\nStaff Writers: Richard Eddy, Lloyd Mangram, Ian Phillipson, Ben Stone\r\nPhotographers: Cameron Pound, Michael Parkinson\r\nOffice: Sally Newman\r\nTechnical Editor: Simon N Goodwin\r\nAdventure: Derek Brewster\r\nPBM: Brendon Kavanagh\r\nStrategy: Philippa Irving\r\nLondon: John Minson\r\nContributors: Jon Bates, Robin Candy, Mike Dunn, Franco Frey, Dominic Handy, Nick Roberts, Mark Rothwell, Paul Sumner\r\nEducational Software: Rosetta McLeod\r\n\r\nPRODUCTION\r\n\r\nProduction Controller: David Western\r\nArt Director: Gordon Druce\r\nIllustrator: Oliver Frey\r\nLayout: Tony Lorton, Mark Kendrick\r\nProcess and Planning: Matthew Uffindell, Jonathan Rignall, Nick Orchard\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Assistant: Nick Wild\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\n[redacted]\r\n\r\nTypesetting by The Tortoise Shell Press, Ludlow\r\n\r\nColour origination by Scan Studios [redacted]\r\n\r\nPrinted in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1987 Newsfield Limited\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Ocean\r\nRetail Price: £7.95\r\nAuthor: Mike Lamb\r\n\r\nThe things you do for girls... Having arranged to meet Lucy across town, you find yourself getting off a train at a station filled with disreputable types intent on mugging you - or worse.\r\n\r\nSo to reach your lady love you must negotiate five Landscapes of action: the station, the pier, the seedy back streets, the streets near your meeting place and the meeting place itself.\r\n\r\nAt each location you meet different gangs - unarmed muggers, chain-swinging Hell's Angels, whip-wielding females led by Big Bertha, and razor-waving thugs. Your only chance of getting through the night is to use your martial-arts skills and send your attackers reeling.\r\n\r\nYou can kick, knee and punch your opponents. Most assailants need to be downed twice before they're overcome, but some can be pushed to their destruction. Knocking out an opponent earns you points - the more effective the blow, the more points.\r\n\r\nAfter you've defeated several thugs, the gang leader steps to the fore. Like you, he loses energy each time he's hit, and if his energy falls too low he and his gang are beaten.\r\n\r\nEach level must be completed in a specified time, or you lose one of your three lives. And even when you reach your girlfriend Lucy, your moments of undying love are cut short as the gangs close in and your ordeal begins again…\r\n\r\nCOMMENTS\r\n\r\nJoysticks: Cursor, Kempston, Sinclair\r\nGraphics: vivid and detailed\r\nSound: good title tune\r\nOptions: definable keys, high-score table","ReviewerComments":["There's lots of detail in this fighting game, but it doesn't have the addictiveness of such beat-'em-ups as Barbarian. Still, the little features make up for most of it. It's very easy to involve yourself in Renegade, because of the tremendous atmosphere created by the superbly-animated characters and ornate backgrounds. Yes, after a few games the action can get boring, with the same move being carried out over and over again - so turn off the Spectrum and come back to it a few days later when you want to let out some aggression! The fun soon starts up again. Like Mikie, Renegade is pretty easy to finish, but it's quite competitive for high scoring.\r\nPaul Sumner\r\n83%","The graphics in Renegade are very good, and colour is used brightly. The difficulty needs a little tweaking, though - all the screens are really easy apart from the last. Still, this is one of the best beat-'em-ups around, with a lot of variety and a more definite objective than Way Of The Exploding Fist. Loads of fun!\r\nMike Dunn\r\n89%","This just has to be the beat-'em-up to end them all, with its outstandingly detailed and colourful graphics, incredible playability and racy tune. Another beauty of Renegade is the control method, simple but highly effective. With up to eight opponents on the screen your task may seem formidable, but it's not impossible - they don't all attack at once. Breaking new ground in computer violence, Renegade may antagonise some, but for the pleasure and excitement it brings this game must not be missed.\r\nRichard Eddy\r\n94%"],"OverallSummary":"General Rating: A beat-'em-up with real punch.","Page":"34,35","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Paul Sumner","Score":"83","ScoreSuffix":"%"},{"Name":"Mike Dunn","Score":"89","ScoreSuffix":"%"},{"Name":"Richard Eddy","Score":"94","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"And here we have some more thugs."},{"Text":"These bikers are angels compared with... well, you'll just have to find out what lurks in the concrete jungle."},{"Text":"They'll kick you till you're down in Renegade."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"84%","Text":""},{"Header":"Graphics","Score":"89%","Text":""},{"Header":"Playability","Score":"89%","Text":""},{"Header":"Addictive Qualities","Score":"87%","Text":""},{"Header":"Overall","Score":"89%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 74, Mar 1990","Price":"£1.7","ReleaseDate":"1990-02-22","Editor":"Oliver Frey","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nStaff Writer: Mark Caswell\r\nEditorial Assistant: Viv Vickress\r\nPhotography: Michael Parkinson\r\nContributors: Nick Roberts\r\nProduction Manager: Jonathan Rignall\r\nProduction Supervisor: Matthew Uffindell\r\nArt Director: Mark Kendrick\r\nReprographics: Robert Millichamp, Tim Morris, Rob (the Rev) Hamilton, Jenny Reddard\r\nDesign: David Western, Melvin Fisher\r\nSystems Operator: Ian Chubb\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Caroline Blake, Christian Testa\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"RENEGADE\r\nThe Hit Squad\r\n£2.99 (rerelease)\r\n\r\nNo street is safe these days is it? All these beat 'em up games are full of nasty people who like nothing more than to bash you on the head with a metal bar or punch you where the sun doesn't shine! It's a bit of a pity then that your girl has arranged to meet you at the end of one of the toughest streets in the city, isn't it really?\r\n\r\nFight your way through levels of villains, drug pushers and thugs using your martial art skills to get to your date (isn't it always the same!).\r\n\r\nThis is the original Renegade game (after it game Target; Renegade and Renegade III: The Final Chapter) and I'd forgotten how slow it was. Compared to newer games this looks like Renegade has had one too many of the snail pills! The graphics are good though: excellently drawn and coloured backgrounds with detailed characters fighting it out underneath. Not only do you have to cope with people on foot attacking you, you also have to find some way of beating the motorcyclists who zoom past now and then trying to knock you over.\r\n\r\nEach level in Renegade gets harder and harder, and the backgrounds change too. You start off in the subway then take a lift to come to the junk yard and street scenes. You can collect weapons found lying about to help you smash your way through each level, or if you'refeeling particularly nasty you get to beat up someone who has a chain or pipe and steal it.\r\n\r\nRenegade is one of the classic Spectrum games and will always be known as an original beat 'em up: this is the one all the others copied!","ReviewerComments":[],"OverallSummary":"","Page":"48,49","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"81","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"81%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 22, Oct 1987","Price":"£1.5","ReleaseDate":"1987-09-10","Editor":"Teresa Maughan","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa Maughan\r\nArt Editor: Peter George\r\nActing Production Editor: John Leach\r\nTechnical Editor: Phil South\r\nSoftware Editor: Marcus Berkmann\r\nDesigner: Darrell King\r\nEditorial Assistant: Angela Eager\r\nContributors: Richard Blaine, Audrey & Owen Bishop, Chris Donald, Mike Gerrard, Gwyn Hughes, ZZKJ, Tony Lee, Rick Robson, Peter Shaw, Rachael Smith, Mischa Welsh, Tony Worrall\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Julian Harriott\r\nProduction Manager: Sonia Hunt\r\nManaging Editor: Kevin Cox\r\nPublisher: Roger Munford\r\nPublishing Director: Stephen England\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1987 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Mean, lean eating machine, Phil South took to the streets to beat his way through Imagine's Renegade.\n\nFAX BOX\nGame: Renegade\nPublisher: Imagine\nPrice: £7.95\nReviewer: Phil South\n\nAre you a rebel without a cause? Well, here's one that'll keep you on a knife edge for months to come. Imagine's Renegade is a new breed of game, a type of gutsy, streetfighting action movie set in the gangland ghettoes in which you play the starring role - a tough martial arts expert called Renegade. Based on the chart topping coin-op by Taito, its pure violence in graphic detail is a must for all closet reprobates.\n\nThe action takes place in bazzy Brooklyn, where else?, where our hero has to meet his girlfriend, Juicy Lucy, in the seediest part of town. As he steps out of the local subway station, he soon realises what a plonker he is to venture onto this turf. Greasy gangs of vigilantes have control of the neighbourhood, and armed thugs roam around, killing, maiming, butchering, pressing wild flowers and dribbling bits of probation officer all over the shop. Fortunately, Renegade isn't over-bothered about these baddies, 'cos he's a black belt in jitsu, karate, and just about every make of Japanese motorcycle ever made.\n\nSo he can bop his way through them, a kick in the teeth here, a knee to he wedding tackle there. If someone grabs him from behind he butts 'em in the gob, if they race motorbikes at him he does a flying kick, knocking them to the ground in a pool of their own ribena.\n\nYou, as the Renegade, must first fight off the gang who inhabit the subway station, then the motorcycle maniacs who hang out at the nearby docks, then a few of the working girls down a dark alley, to enable you to get to the street where Lucy lives. And if you think that sounds heavy, you've then got to carve up the gang chief who's holding Lucy captive in her house and this mean dude's armed with a gun! What's more he's posted four of his goons outside armed with razors!\n\nThe controls in Renegade are simple to handle, with up, down, left and right moving you around the screen and the same keys in combination with the fire button activating your various kicks, chops, butts and punches. One of the best bits about the game is it's so easy to play. Once you've got the hang of the few simple moves, you can wade into a crowd of thugs and come out smiling. A really skillful Renegade can negotiate the first five levels without any weirdos laying a glove on him! The graphics are so slick you really feel you're part of an action movie rather than just playing a game. Renegade is a must! Be a rebel with a cause and go out and buy it right now! It's hot, it's dangerous and it's yours for the beating!","ReviewerComments":[],"OverallSummary":"","Page":"48,49","Denied":false,"Award":"Your Sinclair Megagame","Reviewers":[{"Name":"Phil South","Score":"9","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[{"Text":"First level in the subway.\r\n\r\nOn the first level and the next at the docks, the characters can fall off one end of the screen. Make sure it's them and not you, 'cos this loses you a life. You can see how much energy you've got left on this life in the horizontal bar in the centre of the picture. When the Boss of each gang joins the fight, his energy is displayed underneath yours, so keep plugging at him until it reaches zero."},{"Text":"Having chopped the gang in the subway to shreddies, you find your progress blocked by Hells Angels. These chain-whirling drug crazed hippies will try to run you down, so jump into a flying kick at the last second to unseat them. The rank and file members of the gang are pretty easy, but the boss is a hard case - a flying kick or repeated knees to the groin should take the smile off his greasy dial, though."},{"Text":"Inside, the Big Boss whips out his revolver and cracks off a couple of shots.. One bullet or cut loses you a life, so keep moving and make every kick count! The strategy is to force them back into the corner of the room and conduct the battle at close quarters. Then it's all over, and Lucy runs into your arms. But don't hang about snogging, 'cos nwo the game begins again from the subway, only this time it's harder!"},{"Text":"Level two at the docks\r\n\r\nTwo interesting moves which can get you out of a tight spot may be a bit below the belt. The knee to the groin is made by first stunning the attacker with a kick, then pressing to move towards them and fire. Knee them repeatedly and they'll die first time. The second move happens when someone grabs you from behind. Fire makes you kick the man in front, and left.right makes you butt the man who holds you."},{"Text":"On to the red light district, where Big Bertha's girls are out on the street to whip up some business, literally! Don't be polite with these ladies, put the boot in first or they'll thrash you to ribbons before you can say \"pass the handcuffs, ducky\". The only way to avoid Bertha when she rushes you is a defensive leap, then turn and deliver as many flying kicks s you can. Hitting her when she's down will help too."},{"Text":"Outside your girlfriend's house you notice four black guys hanging around looking furtive. Then one lashes at you with a razor, and you realise that the Big Boss has got to her before you! One cut with the blade is fatal, so take no prisoners. Don't turn your back on any of them for a second, or you'll be walking home with your liver in a Jiffy bag. Finish them off quickly, 'cos Lucy is waiting."},{"Text":"You start the game at the sleazy subway station. As you step out of the train, you're surrounded by a bunch of beefy villains weilding iron bars, and their chief, a wild guy with a headband. He stands against a pillar, waiting for his boys to soften you up before he moves in for the kill. Don't wait around. Push them to the edge of the platform and use flying kicks, plus the odd high back kick when they're either side of you."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"9/10","Text":""},{"Header":"Playability","Score":"9/10","Text":""},{"Header":"Value For Money","Score":"9/10","Text":""},{"Header":"Addictiveness","Score":"8/10","Text":""},{"Header":"Overall","Score":"9/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 50, Feb 1990","Price":"£1.7","ReleaseDate":"1990-01-18","Editor":"Matt Bielby","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Catherine Peters\r\nDeputy Editor: David Wilson\r\nProduction Editor: Andy Ide\r\nDesigner: Martin Sharrocks\r\nTechnical Consultant: Jonathan Davies\r\nContributors: Robin Alway, Marcus Berkmann, Richard Blaine, Jonathan Davies, Mike Gerrard, Kati Hamza, Tim Harding, David McCandless, Richard Morris, Rich Pelley, Phil South, Wag\r\nGroup Advertisement Manager: Lynda Elliott\r\nAdvertisement Manager: Caroline Day\r\nClassified Advertisement Executive: Chris Skinner\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Claire Baker\r\nNewstrade Circulation Manager: Stephen Ward\r\nSubscription Manager: June Smith\r\nPublisher: Teresa Maughan\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Point Five [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinted By: Riverside Press [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"RENEGADE\r\nThe Hit Squad\r\n£2.99\r\nReviewer: Marcus Berkmann\r\n\r\nWe may now have seen every conceivable permutation of the Renegade legend (Renegade 12: Chelsea v Millwall is in preparation, I understand) but the original remains highly playable and a bit of a laff basically. You are the usual tough-on-the-streets superhero, and you re on your way to meet your luscious young lovely/noxious boiler (delete as appropriate) of a girlfriend. Only problem - thugs, yobs, villains, and men with large scars and chainsaws stand in your way. To fight them, or to run? Well, I know what to do, but this is a computer game, so you fight them. Control is simple and effective, you are always given a chance (which probably has more to do with the game's initial success than anything else) and the graphics are excellent. Anyone who's played the later games may find it a little easy, but everyone else will have a ball. Another excellent release from Ocean's Hit Squad label.","ReviewerComments":[],"OverallSummary":"","Page":"46","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Marcus Berkmann","Score":"82","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"82%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 45, Oct 1987","Price":"£1.5","ReleaseDate":"1987-09-24","Editor":"Barnaby Page","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"Managing Editor: Barnaby Page\r\nStaff Writers: Richard Eddy, Lloyd Mangram, Ian Phillipson, Ben Stone\r\nPhotographers: Cameron Pound, Michael Parkinson\r\nTechnical Writers: Simon N Goodwin, Jon Bates\r\nAdventure Column: Derek Brewster\r\nPBM Column: Brendon Kavanagh\r\nStrategy Column: Philippa Irving\r\nEducation Column: Rosetta McLeod\r\nLondon Correspondent: John Minson\r\nContributors: Robin Candy, Mike Dunn, Paul Evans, Dominic Handy, Nick Roberts, Mark Rothwell, Paul Sumner\r\nEditorial Director: Roger Kean\r\nProduction Controller: David Western\r\nArt Director: Gordon Druce\r\nIllustrator: Oliver Frey\r\nDesign: Tony Lorton, Markie Kendrick, Wayne Allen\r\nProcess and Planning: Matthew Uffindell, Jonathan Rignall, Nick Orchard\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Executive: Andrew Smales\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\n[redacted]\r\n\r\nTypesetting by The Tortoise Shell Press, Ludlow\r\n\r\nPrinted in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1987 Newsfield Limited\r\n\r\nCover by Oliver Frey"},"MainText":"RENEGADE\r\nOcean\r\n\r\n89% Issue 33\r\n\r\nRICKY: Definitely the best beat-'em-up! Renegade is an epic of nonstop fighting with some original scenario touches.\r\n\r\nWhat is the cause of all this violence, though?\r\n\r\nIt's Lucy - not just any Lucy, but your luscious Lucy, the love of your life. You're off to meet her, but on your way you run into violent street gangs intent upon mugging and killing.\r\n\r\nThere are six locations to battle through, each featuring a different set of villains - such as bikers, mad women, gangsters and evil mobs.\r\n\r\nRenegade isn't too difficult, and it's a game you play more for high scores than for reaching the last stage. Fight, beat an enjoy till you can smell the blood.\r\nPICK OF THE KICKS\r\n92%\r\n\r\nROBIN: I was hard put to choose between this and The Way Of The Tiger as my favourite beat-'em-up - Renegade is just so good. It's not the hardest game in the world, but it's enjoyable.\r\n\r\nProgrammer Mike Lamb managed to escape from the one-opponent-at-a-time format typical of this genre, and presents the player with up to eight baddies onscreen to be defeated.\r\n\r\nThe presentation is very slick, it would be hard to fault the graphics and sound, and with plenty of gameplay this makes an excellent buy. Try to get Renegade AND The Way Of The Tiger!\r\n88%","ReviewerComments":[],"OverallSummary":"","Page":"41","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Richard Eddy","Score":"92","ScoreSuffix":"%"},{"Name":"Robin Candy","Score":"88","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[{"Text":"THOSE BEAT-'EM-UPS IN FULL\r\n\r\nThe Way Of The Exploding Fist\r\nFist II\r\nGladiator\r\nYie Ar Kung Fu\r\nYie Ar Kung Fu II\r\nInternational Karate\r\nThe Way Of The Tiger\r\nAmazon Women\r\nKung-Fu Master\r\nNinja\r\nUchi Mata\r\nBarbarian\r\nKick Boxing\r\nNinja Hamster\r\nRenegade\r\nSai Combat"}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall (Robin Candy)","Score":"88%","Text":""},{"Header":"Overall (Richard Eddy)","Score":"92%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 78, Jun 1992","Price":"£2.5","ReleaseDate":"1992-05-17","Editor":"Andy Hutchinson","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"HERE COMES THE SUMMER!\r\n\r\nFor him in vain the envious season rolls, who bears eternal summer in his soul. What are you most looking forward to the summer?\r\n\r\nEditor: Andy (Dreamy days dangling a leg in the water while drifting down the Avon in a punt & snogging French exchange students. Or both at the same time) Hutchinson\r\nArt Editor: Andy (Going to America, hopefully) Ounsted\r\nDeputy Editor: Linda (Glastonbury festival) Barker\r\nStaff Writer: Jon (Leaving his duck shaped brolly at home) Pillar\r\nArt Assistant: Maryanne (Picnics in Vicky Park) Booth\r\nAdvertising Manager: Alison (Looking sexy & brown) Booth\r\nSenior Sales Exec: Jackie (Drinking ice cool beers at the Crystal Palace) Garford\r\nProduction Coordinator: Lisa (Ice cream sundaes with Martini) Read\r\nPublisher: Jane (Barbies & Pimms) Richardson\r\nPromotions Manager: Michelle (Cycling to Mrs Miggins' bun & tea shop) Harris\r\nPromotions Assistant: Tamara (Riding a horse through a field of long green grass) Ward\r\nGroup Publisher: Greg (Peace, love & understanding) Bingham\r\nCirculation Director: Sue (Windsurfing) Hartley\r\nAssistant Publisher: Julie (Cream teas) Stuckes\r\n\r\nYour Sinclair (Champion the Wonder Horse repeats), Future (The Company Weekend) Publishing, [redacted]\r\n\r\nManaging Director: Chris (Strawberries and cream on the front lawn) Anderson\r\n\r\nSubscriptions: Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1992. No part of this magazine may be reproduced without written permission from Charlie Footstool from Dingley Dell.\r\n\r\nISSN: 0269 69683\r\n\r\nYour Sinclair leaps onto passing cars with it bottom a-waving with notables periodicals like: Commodore Format (The scuba-diving season), Amstrad Acton (Sitting in the beer garden of The Brewers Arms in the evening), Amiga Format (Beetle Bash and the beach), PCW Plus (Wimbledon), PC Answers (Winter), PC Plus (Reptile dayy), Sega Power (Softball in Vicky Park on a Thursday), Amiga Power (Sailing, snogging and softbaallll!), Amiga Shopper (Cold beers by blue seas), Classic CD (Watching us stuff Pakistan in the test matches), Needlecraft (Myxomatosis), Cycling Plus (Going saddle-less), Photo Plus (Hampstead Heath of an evening), Mountain Biking UK (Outdoor rumpy-pumpy), PC Format (See Mountain Biking UK), Public Domain (Sun), ST Format (Fire Walk With Me: The Film), Total! (Driving an MR2 with the top up) and Today's Vegetarian (Two weeks of sun,sea, sand and sex in Greece) and coming soon... Calculator Operator's Chronicle.\r\n\r\nBut what we really want to know why is... who the hell elected Mary Whitehouse as defender of public morals anyway?"},"MainText":"BEAT 'EM UP GAMES\r\n\r\n3. Renegade\r\nHit Squad/Issue 50\r\nReviewer: Jon Pillar\r\n\r\nDesigner violence on yer Speccy. Punch, flying-kick and knee your way through five villain-packed levels. People have complained it's too easy, but it's a splendid way to pass an afternoon without bothering your brain. If only it had a two-player option, he mused impishly.","ReviewerComments":[],"OverallSummary":"","Page":"55","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jon Pillar","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 67, Oct 1987","Price":"£1","ReleaseDate":"1987-09-18","Editor":"David Kelly","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: David Kelly\r\nDeputy Editor: Graham Taylor\r\nStaff Writer: Jim Douglas\r\nStaff Writer: Tamara Howard\r\nArt Editor: Gareth Jones\r\nAdventure Help: Gordo Greatbelly\r\nZapchat: Jon Riglar\r\nHelpline: Andrew Hewson\r\nContributors: Richard Price, Andy Moss, Gary Rook\r\nHardware Correspondent: Rupert Goodwins\r\nAdvertisement Manager: Louise Fanthorpe\r\nDeputy Advertisement Manager: Mike Corr\r\nProduction Assistant: Alison Morton\r\nAdvertisement Secretary: Linda Everest\r\nSubscriptions Manager: Carl Dunne\r\nPublisher: Terry Pratt\r\n\r\nTelephone [redacted]\r\n\r\nSubscription Enquiries [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: Jerry Paris\r\n\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1986 Sinclair User ISSN No 0262-5458\r\n\r\nABC 84,699 July-Dec 1986"},"MainText":"Label: Ocean\r\nAuthor: Mike Lamb/Ronnie Fowles\r\nPrice: £7.95\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Graham Taylor\r\n\r\nThis is going to sell zillions. Renegade - converted from the coin-op of the same name - is quite possibly the most visually violent computer game I've ever seen.\r\n\r\nIt has some of the characteristics of a martial arts game. Combinations of joystick movement and Fire button provide a number of attacking and defensive moves which can be used on an ever more cunning and dangerous series of opponents. The big difference is that where International Karate, say, allowed for a number of elegant and subtle throws and holds, Renegade is street violence at its dirtiest. This includes kicking people when they are down and booting them where it hurts.\r\n\r\nRenegade is in various levels, all of which look like the subways, dingy run-down ghetto streets and derelict buildings on the fringes of some American city. Even on Level 1 - set in a tube station - things look bad. Just you, against half a dozen or more opponents. Some of them have what appear to be coshes, others just put the boot in.\r\n\r\nYour joystick control provides such wonderful moves as flying leaps, kneeing in the groin, nutting and punching. The animation is excellent - comically realistic.\r\n\r\nThere's a new feature to the combat game, too - the members of the gang act together - one may grab you and hold you whilst another repeatedly punches your stomach. Alternatively, you may be slugging it out with one jeaned bully-boy only to find your battle cut short by a swipe around the head with a baseball bat from another.\r\n\r\nEven if you manage to clear some of villains (difficult because they don't all stay down - some seem to need several knees where it hurts at least) this is only a minor victory. Your real opponent is the Boss who, after a certain point decides to join in the fray. The Boss is the toughest of the lot - his strength level is indicated by a bar alongside yours and he is very difficult to beat - partly because he is defended/supported by the remaining hoodlums.\r\n\r\nMaybe, just maybe, you'll make it through to the next level in which it looks like you've stumbled into a Hells Angels party. Oh dear.\r\n\r\nThe bikers begin by zooming at you on their bikes - you tend to get run over a lot. There is, however, an almost sure-fire move - kick the Angels off their bikes with a flying leap. After that the whole gang comes for you and it's back to kicking and punching again.\r\n\r\nNext up is a tribe of whip-wielding leather-clad women. Yep, that's what I said. Very bizarre it looks too.\r\n\r\nNext level is a bunch of razor-wielding thugs and finally an interior scene with more thugs plus their leader with gun!\r\n\r\nGraphics are reasonable but it's the animation that really scores. All this wanton violence would look like nothing were it not for the brilliant way the Spectrum's graphical possibilities have been used to best effect to give a realistic impression of some complex moves - you'll believe a sprite can hold its goolies and get nutted.\r\n\r\nCriticisms? Not many - memory economies mean that a lot of the sprites are repeated (but then hoodlums all look the same really don't they?)\r\n\r\nGenerally though, it's superb implementation of the arcade game. It is irredeemably violent but never mind. I won't tell anybody if you don't.","ReviewerComments":[],"OverallSummary":"Violent, beautifully animated conversion from street gang wars coin-op. You should buy it.","Page":"64,65","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Graham Taylor","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[{"Text":"HINTS AND TIPS\r\n\r\nMake space - try to get at gang members individually, you won't stand much chance caught in a crowd.\r\n\r\nEven if you are grabbed all is not lost - you can still boot others in the stomach and it is possible to get away.\r\n\r\nThe flying kick is the key to defeating the bikes.\r\n\r\nTowards the end of level when the Boss is attacking try to pick off remaining gang member well otherwise they will rush to his defence.\r\n\r\nMake sure you hit people enough - one blow to the groin is not enough.\r\n\r\nTry to pick off the armed gang members first as they are much more dangerous."},{"Text":"PROGRAMMERS\r\n\r\nMike Lamb did the programming for Renegade and has been working at Ocean for a while. Worked with Ronnie on Top Gun, now working on Combat School - another coin-op licence.\r\n\r\nSoftography; Steve Davis Snooker (various versions, CDS, 1984), Top Gun (Ocean, 1987), Arkanoid (Ocean, 1987)\r\n\r\nRonnie Fowles worked on the graphics. Another Ocean regular. Now working with Mike on Combat School.\r\n\r\nSoftography: Short Circuit (Ocean, 1986), Top Gun (Ocean, 1987)"}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ACE (Advanced Computer Entertainment) Issue 2, Nov 1987","Price":"£1.5","ReleaseDate":"1987-10-01","Editor":"Peter Connor, Steve Cooke","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Advanced Computer Entertainment\r\nFuture Publishing [redacted]\r\nTelephone [redacted], Fax [redacted], Telecom Gold 84:TXT152, Prestel/Micronet [redacted]\r\n\r\nCo-editors: Peter Connor, Steve Cooke\r\nReviews Editor: Andy Wilton\r\nStaff Writers: Dave Packer, Andy Smith\r\nArt Editor: Trevor Gilham\r\nPublisher: Chris Anderson\r\n\r\nSUBSCRIPTIONS & SPECIAL OFFERS\r\nCarrie-Anne Porter [redacted]\r\n\r\nCOLOUR ORIGINATION\r\nWessex Reproduction [redacted]\r\n\r\nDISTRIBUTION\r\nSM Distribution [redacted]\r\n\r\nPRINTING\r\nChase Web Offset [redacted]\r\n\r\nCopyright - FUTURE PUBLISHING LTD 1987 - No part of this publication may be reproduced in any form without our permission."},"MainText":"Imagine, £7.95cs\r\nAmstrad version reviewed Issue 1 - ACE Rating 847.\r\n\r\nThis all-action conversion has identical gameplay to the Amstrad - and that means it's pretty hot stuff. Graphics are very good and the colour is very well used Keyboard response is a bit on the slow side but poses no major problems. If you liked the look of the Amstrad version then you should be happy with the Spectrum conversion - as long as you can cope with the violence.","ReviewerComments":[],"OverallSummary":"","Page":"74","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Ace Rating","Score":"845/1000","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 99, Feb 1990","Price":"£1.3","ReleaseDate":"1990-01-16","Editor":"Julian Rignall","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"CONTACTS AND CREDITS\r\n\r\nEditor: Julian Rignall\r\nArt Editor: Andrea Walker\r\nStaff Writers: Paul Glancey, Paul Rand\r\nArt Assistant: Osmond Browne\r\nAdvertising Manager: Nigel Taylor\r\nDep Ad Manager: Joanna Cooke\r\nSales Executive: Tina Zanelli\r\nProduction Assistant: Glenys \"Teddy\" Powell\r\nPublisher: Graham Taylor\r\nCover Artist: Lee Sullivan\r\n\r\nSubscription Enquiries to: EMAP Frontline, [redacted]\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nPrinted By: Nene River Press, [redacted]\r\nColour By: Proprint, [redacted]\r\nTypeset By: Jaz and a big fat printer\r\nDistributed By: EMAP Frontline\r\n\r\n©C+VG 1990\r\nISSN No: 0261-3697"},"MainText":"Hit Squad\r\nSpectrum, Amstrad, C64 £2.99\r\n\r\nRenegade is a real hard guy, and he's only happy when gangs of hoodlums kidnap his girlie, so that he can hunt 'em down and beat 'em up. So it comes as no surprise when you find out that's exactly what he's doing in Ocean's re-released cooin-op conversion. Do your stuff across the five areas of Subway, Pier, Sleazy Street, End Street and the interior of Mr Big's hideout, doling out the damage to a variety of yobbos which inhabit each level. Clear each stage before the time limit runs out, and make sure you don't lose all your three lives in the process - otherwise it's bye bye to you and yer gal.\r\n\r\nRenegade was a smashing piece of fisticuff frolics when it was first released, and nothing has changed this time round. Still highly playable, the game keeps you on your toes from beginning to end with a mixture of fine graphics and absorbing gameplay. Don't miss it!","ReviewerComments":[],"OverallSummary":"Crisp, monochrome graphics work well in this well-programmed arcade beat 'em up, which is a snip at its new three pound price tag.","Page":"56","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[{"Text":"AMSTRAD SCORES\r\n\r\nOverall: 88%\r\n\r\nGreat sprites and backdrops, as well as the same high level of addiction as the others, make Amstrad Renegade the best of the bunch!"},{"Text":"C64 SCORES\r\n\r\nOverall: 80%\r\n\r\nThe graphics aren't as nicely defined as those on the Spectrum, and the control system is a tad iffy, but Renegade is still a worthwhile buy."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"86%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"The Games Machine Issue 1, Oct 1987","Price":"£1.25","ReleaseDate":"1987-09-17","Editor":"Graeme Kidd","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Graeme Kidd\r\nCo-Editor: Gary Penn\r\nContributors: John Minson, Jon Bates, Ciaran Brennan, Martin Coxhead, Mel Croucher, Sue Dando, Simon Goodwin, Martyn Lester, Barnaby Page, Jeremy Spencer, Nik Wild, John Woods\r\nEditorial Assistant: Fran Mable\r\nArt Director: Oliver Frey\r\nProduction: David Western, Gordon Druce, Mark Kendrick, Matthew Uffindell, Jonathan Rignall, Nick Orchard\r\n\r\n[redacted]\r\n\r\nAdvertisement Manager: Roger Bennett\r\nSales Executive: Andrew Smales\r\n[redacted]\r\n\r\nMail Order\r\n[redacted]\r\n\r\nTypeset by the Tortoise Shell Press, Ludlow with colour origination taken care of by Scan Studios [redacted], and printing achieved by the Artisan Press [redacted]. Distribution effected by COMAG, of [redacted].\r\n\r\nQuite simple, really. The Editor's decision is final in all matters relating to competition adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date, and promise to publish the names of winners in the magazine. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't arrive, in which case drop Fran Mable a line at the PO Box 10 address). Naturally, no-one who has any relationship, no matter how remote, to a person living or dead, who works for Newsfield or any of the companies offering prizes, may enter one of our competitions. Well they can enter, but they stand no chance of winning anything.\r\n\r\nEveryone's gone to a lot of trouble and effort to produce the material that appears in this issue of the magazine, and as the copyright holders, we're going to be very annoyed if we find it turning up elsewhere. Like the SUN says when they get a juicy exclusive, 'Our lawyers are watching'. So don't be tempted...\r\n\r\nWe can't promise to return anything you send us, unless it's accompanied by a suitable postal receptacle and the requisite amount of stamps - and should you provide any unsolicited words or photographs that we use, we'll pay for them at our usual rates. That just about wraps up any letters...\r\n\r\n©1987\r\n\r\nPhotography by Cameron Pound\r\n\r\nCover by Oliver Frey\r\n\r\nNEWSFIELD\r\n\r\nA NEWSFIELD PUBLICATION"},"MainText":"Spectrum Cassette: £7.95\r\nAmstrad CPC Cassette £8.95, Diskette: £14.95\r\nCommodore 64 Cassette £8.95, Diskette: £12.95\r\n\r\nTAKE A WALK ON THE WILDSIDE\r\n\r\nFollowing their crop of Konami conversions, Imagine have been turning their attention to licences acquired from another Japanese coin-op company. Taito. After versions of Arkanoid and Slap Fight, comes Renegade, starring another pixellated avenger in the Charles Bronson mould.\r\n\r\nThe scene is set: travelling across town, late at night to reach your girl, Lucy, you encounter gangs of ruthless villains, crazed with bloodlust by the full moon. They're out in force, eager to dispose of anyone audacious enough to enter their territory, and you're wandering right through their patch...\r\n\r\nThe fighting action starts in a tube station, where a gang of muggers attack, some armed with pipes which they hit against their hands threateningly as they circle round your lone form in anticipation. Jumping, kicking, punching and ducking, the aim is to spill blood and dispose of all the muggers. When only three members of the gang remain, their Boss appears - and like all the Bosses, this dude is a lot tougher than his acolytes, capable of taking a lot of punishment before expiring.\r\n\r\nOFF YER BIKE\r\n\r\nOut in the open air next, strolling by the Pier where bikers zoom in for the attack, riding past and knocking you down unless a well-placed kick unsaddles them. Then a veritable choir of Hells Angels attacks en masse, attempting to pummel your frail form with their fists. A few arch-Angels are armed with chains, which they wield with painful accuracy.\r\n\r\nAfter disposing of the biker Boss the route to Lucy takes you through the back-streets of Tinsel Town, where gangs of rough, tough women object to the presence of a mere male and show their disgust by attempting to flay your hide with clubs and whips! Big Bad Bertha is their Boss, a large lady who rushes around, elbowing you painfully until she's subdued with a few well-placed kicks.\r\n\r\nSHARP RAZOR\r\n\r\nNearly in the arms of your beloved... but the final gauntlet has still to be run - the street leading to the meeting place, where a gang of razor-wielding thugs attempts to prevent progress. A single slash is more than painful - it's deadly. Surviving the close shave merchants, you enter the building where Lucy awaits along with a gang of the most vicious thugs yet encountered. And their leader isn't armed with a fuzzbox - he's got a gun. and he's not afraid to use it.\r\n\r\nGRATUITY\r\n\r\nThis violent little number, which allows you to hit a man when he'd down - you can kneel on a fallen assailant and smash his brains out, literally - isn't exactly mind-improving, but the violent touches add to the atmosphere and make Renegade all the more enjoyable to play.\r\n\r\nThe gangs encountered on the jaunt across town all have their favourite dirty tricks - for instance one thug grabs you from behind and holds you while another gang member beats you senseless, but graspers can be shaken off and then beaten to a pulp while they are down. You can fight dirty too, though, and can deliver a mean knee to the groin...\r\n\r\nThere are no plans for 16-bit or 8-bit disk versions of Renegade at the moment, and all versions with the exception of the 128 Amstrad CPC and Spectrum are four part multi-load. While the tape-based multi-load doesn't disrupt the flow of the action too badly, it can be frustrating when you have to reload, especially if you've reached the later levels before expiring.","ReviewerComments":[],"OverallSummary":"Apart from being a single load, the 128K version features an improved tune and the throw move, which is also found in the arcade original but isn't implemented in other versions. The graphics are surprisingly clear and detailed, and move extremely well, enhancing the overall feel - which is what makes Renegade so exciting to play. A worthy addition to your software library.","Page":"54,55","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[{"Text":"AMSTRAD CPC: four motorbike riders need to be disposed of before you take on the gang of chain-wielding Hell's Angels on Level Two."},{"Text":"AMSTRAD CPC: Level Three - Tinsel Town, where a gang of heavily armed women follow the orders of a heavy duty lady."},{"Text":"COMMODORE 64: an Imagine-made mock-up of Level One."},{"Text":"SPECTRUM: Hey! That ain't no way to treat a lady... but these ain't no ladies."}],"BlurbText":[{"Text":"AMSTRAD CPC\r\n\r\nOverall: 87%\r\n\r\nIn converting Renegade to the Amstrad, not only have Imagine managed to bring across the playability of the arcade original, they have managed to improve on it. A commendable achievement, as the essential fun element of the game could so easily have been lost. This version has a much better feel than the one produced for the Spectrum - it's most gratifying to take on dozens of attackers, all out for your blood, and to win against seemingly impossible odds. It's enough to make you forget that this is essentially little more than a just another fighting game. One annoying problem that might have been overcome is presented by the control system - the joystick is only used to move. Punches and jumps are executed via the keyboard rather than the fire button: fine when using a joystick on a table, but far from convenient with the joystick in your lap."},{"Text":"COMMODORE 64\r\n\r\nDelays have held up completion of the Commodore version, as Imagine's Gary Bracey points out: \"It's taken longer to write because it's a lot harder to get so much moving on screen at once.\" However, Renegade is virtually complete and should be available by the time you read this... Find out how it compares with its Z80 counterparts in Version Updates, next issue."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"82%","Text":""}],"CompilationReviewScores":[]}]}]