[{"TitleName":"Rescate Atlantida","Publisher":"Dinamic Software","Author":"Deborah, Gina, Gustavo Tallon, Jose Antonio Martin Tello, Jose Luis Correa Munoz, Juan Carlos Jaramago, Juan Carlos Naranjo, Pablo Ariza Molina, Ruben, Enrique Ventura","YearOfRelease":"1989","ZxDbId":"0004100","Reviews":[{"Issue":{"Name":"Your Sinclair Issue 78, Jun 1992","Price":"£2.5","ReleaseDate":"1992-05-17","Editor":"Andy Hutchinson","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"HERE COMES THE SUMMER!\r\n\r\nFor him in vain the envious season rolls, who bears eternal summer in his soul. What are you most looking forward to the summer?\r\n\r\nEditor: Andy (Dreamy days dangling a leg in the water while drifting down the Avon in a punt & snogging French exchange students. Or both at the same time) Hutchinson\r\nArt Editor: Andy (Going to America, hopefully) Ounsted\r\nDeputy Editor: Linda (Glastonbury festival) Barker\r\nStaff Writer: Jon (Leaving his duck shaped brolly at home) Pillar\r\nArt Assistant: Maryanne (Picnics in Vicky Park) Booth\r\nAdvertising Manager: Alison (Looking sexy & brown) Booth\r\nSenior Sales Exec: Jackie (Drinking ice cool beers at the Crystal Palace) Garford\r\nProduction Coordinator: Lisa (Ice cream sundaes with Martini) Read\r\nPublisher: Jane (Barbies & Pimms) Richardson\r\nPromotions Manager: Michelle (Cycling to Mrs Miggins' bun & tea shop) Harris\r\nPromotions Assistant: Tamara (Riding a horse through a field of long green grass) Ward\r\nGroup Publisher: Greg (Peace, love & understanding) Bingham\r\nCirculation Director: Sue (Windsurfing) Hartley\r\nAssistant Publisher: Julie (Cream teas) Stuckes\r\n\r\nYour Sinclair (Champion the Wonder Horse repeats), Future (The Company Weekend) Publishing, [redacted]\r\n\r\nManaging Director: Chris (Strawberries and cream on the front lawn) Anderson\r\n\r\nSubscriptions: Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1992. No part of this magazine may be reproduced without written permission from Charlie Footstool from Dingley Dell.\r\n\r\nISSN: 0269 69683\r\n\r\nYour Sinclair leaps onto passing cars with it bottom a-waving with notables periodicals like: Commodore Format (The scuba-diving season), Amstrad Acton (Sitting in the beer garden of The Brewers Arms in the evening), Amiga Format (Beetle Bash and the beach), PCW Plus (Wimbledon), PC Answers (Winter), PC Plus (Reptile dayy), Sega Power (Softball in Vicky Park on a Thursday), Amiga Power (Sailing, snogging and softbaallll!), Amiga Shopper (Cold beers by blue seas), Classic CD (Watching us stuff Pakistan in the test matches), Needlecraft (Myxomatosis), Cycling Plus (Going saddle-less), Photo Plus (Hampstead Heath of an evening), Mountain Biking UK (Outdoor rumpy-pumpy), PC Format (See Mountain Biking UK), Public Domain (Sun), ST Format (Fire Walk With Me: The Film), Total! (Driving an MR2 with the top up) and Today's Vegetarian (Two weeks of sun,sea, sand and sex in Greece) and coming soon... Calculator Operator's Chronicle.\r\n\r\nBut what we really want to know why is... who the hell elected Mary Whitehouse as defender of public morals anyway?"},"MainText":"Summit\r\n£3.99\r\n[redacted]\r\nReviewer: Jon Pillar\r\n\r\nAtlantis. The very word conjures up images of mystery. Sunken cities, missing civilizations, Patrick Duffy's haircut - all things beyond mortal comprehension. Spook, eh?\r\n\r\nWell, enough of this idle banter and on with the review. It seems that the fabled city of Atlantis is being used as a base by some nasty ol' aliens. Cunning bounders that they are, they've secreted their spaceship, HQ and in fact the whole sunken city TARDIS-like within a wrecked sailing ship. (Look, it's a Spanish game okay?) The Earth defence council are having none of this, so they call on their best agent to destroy the HQ and save the world. Unfortunately she gets eaten by a squid, so they have to send you instead.\r\n\r\nThere are three parts to Rescue From Atlantis. In the first you whizz around the scrolling seascape in your electric bathysphere, occasionally nipping outside to squeeze down a suspicious tunnel. The idea is to find something large and pointy in order to help you bash a hole in the ships keel, thus skipping inside the aliens' HQ. Having done a bit of aquatic breaking and entering, you go on to Level Two. Here, you have to explore the sunken city, eventually coming face to face with a top alien bod. Zap him, and you can get into the alien ship on Level Three. This is a state-of-the-art, beautifully designed interstellar cruiser which you have to utterly destroy. There are loads of computery bits to blow up, shiny robots to avoid and vital equipment to boot repeatedly. Finally you have to make a run for it before the star cruiser explodes gratuitously. Another mission complete. Hurrah!\r\n\r\nGLUB GLUB\r\n\r\nI have to admit at this point that, no matter how hard I tried, I couldn't get past Level One. This plays like a cross between the classic Scuba Dive and Ultimate's ancient hit Cyberun - which is no bad thing. It's fast and tricky, with a huge playing area. There's plenty to do, what with the belligerent undersea wildlife, a bathysphere with leaky fuel tanks and a diving suit with dodgy oxygen cylinders. Also, you can only carry three objects at a time, with the bathysphere able to hold nine. This leads to a lot of juggling of objects as you try to fathom the best combination of doodahs to go a-jogging around with. Do you take the jet pack and the laser pistol? What if you come across two vital objects? What do you leave behind? And just where did you leave that blimmin' bathysphere? Good stuff indeed. Alas there are problems. Most seriously, the odds are stacked against you far too heavily. The nasties appear at random and skitter along unpredictably, meaning that it's extremely tricky to get them in your line of fire.\r\n\r\nThe energy system doesn't help either - you bob along, ignoring all and sundry until suddenly you're dead. Panic not though, for Atlantis is jolly good fun. The objects you need are scattered far and wide, and there's plenty of head-scratching to be done in between the shooty bits. It's just that the gameplay is unnecessarily frustrating. Just as you think you're getting somewhere, you run out of power. As an overall/to sum up/at the end of the day kind of comment, I'd say that the game is best suited to quick-fingered shoot-'em-up fans with a special fondness for cartography.","ReviewerComments":[],"OverallSummary":"Fairly good. Quite Hard. Um, okay I suppose.","Page":"18","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jon Pillar","Score":"63","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"(Let's spell out the rules. No gags about \"Yellow Submarine.\" No gags about \"Going Underground.\" And no fish jokes. Ed) Um..."},{"Text":"Fisherman Finnegan was a reclusive sort of chap. Nobody had seen him catch anything larger than a guppy, so it came as a surprise to the townsfolk when he landed a galleon."},{"Text":"Nibbles ran through the tunnel, pursued by Yetta, who in turn was chased by Fat Ned. How they all laughed about it later over tea."},{"Text":"Norman drifted to a halt and took stock of his situation. Meanwhile, Sidney the angler fish grinned out at the audience."}],"BlurbText":[{"Text":"BEAT IT\r\n\r\nSAVE FUEL THE YS WAY\r\n\r\nInstead of powering along the sea bed, just land your bathysphere on the side of a hill and let it slide down. Ta-daa!"},{"Text":"BLIM!\r\n\r\nThe world's smallest submarine was \"The Incredibly Little Midget,\" built by the Lomax Brothers for the US Government during World War II. Although completed, it was never used. Nobody knows why."},{"Text":"GO FISHING THE YS WAY!\r\n\r\n1. Look the part. Make sure you have (a) the long rubber wellies, (b) a green plastic jacket and (c) a felt hat with an unidentifiable feather in it.\r\n\r\n2. Don't waste money buying a fishing rod. A perfectly serviceable rod can be obtained by using a tree branch and several pieces of string. Simply knot the string together, tie it to the branch, and attach a bent pin to the end of the string. Then lie in wait for a professionally-kilted fisherman to pass. Jump out and block his path, then say, \"Give me your fishing rod or I will hit you with this bent pin attached to a tree branch with knotted string.\"\r\n\r\n3. Pick your spot well. The best spot on a riverbank is that really nice one in the shade of a big oak tree. There is no best spot on a motorway. If you want to go fishing, you should not be standing on a motorway.\r\n\r\n4. Learn to cast. The best way to do this is to join an amateur theatre group, and specialise.\r\n\r\n5. Respect the fish. Remove the hook from your rod, cast your line and see if you can catch the fish by telling them exciting stories about the big city. You will not succeed, but will feel happy with yourself in the morning."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"70%","Text":""},{"Header":"Instant Appeal","Score":"76%","Text":""},{"Header":"Graphics","Score":"76%","Text":""},{"Header":"Addictiveness","Score":"64%","Text":""},{"Header":"Overall","Score":"63%","Text":""}],"CompilationReviewScores":[]}]}]