[{"TitleName":"Rock 'n Wrestle","Publisher":"Melbourne House","Author":"Damian Watharow, Frank Oldham, Steven Taylor","YearOfRelease":"1985","ZxDbId":"0004207","Reviews":[{"Issue":{"Name":"Crash Issue 30, Jul 1986","Price":"£1","ReleaseDate":"1986-06-26","Editor":"Graeme Kidd","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Publishing Executive: Roger Kean\r\nEditor: Graeme Kidd\r\nTechnical Editor: Franco Frey\r\nTech Tipster: Simon Goodwin\r\nAdventure Editor: Derek Brewster\r\nStrategy Editor: Sean Masterson\r\nStaff Writers: Hannah Smith, Lloyd Mangram\r\nContributing Writers: John Minson, Jon Bates, Rosetta McLeod\r\nArt Editor: Oliver Frey\r\nArt Director: Dick Shiner\r\nProduction Controller: David Western\r\nProduction: Gordon Druce, Tony Lorton\r\nProcess Camera: Matthew Uffindell\r\nPhotographer: Cameron Pound\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Assistant: Nick Wild\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\nInformation and Bookings [redacted]\r\n\r\nPrinted in England by Carlisle Web Offset (Member of the BPCC Group), [redacted]. Colour origination by Scan Studios, [redacted];\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1986 Newsfield Limited\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Melbourne House\r\nRetail Price: £8.95\r\nAuthor: Steven Taylor, Damian Watharow, Frank Oldham\r\n\r\nFollowing on from previous beat em up successes, Melbourne House bring the excitement of the wrestling ring to the Spectrum screen in a game which can be played against computerised opponents or head-to-head with a friend.\r\n\r\nIn the one player game, you control Gorgeous Greg who is going for the World Championship. Four opponents stand between Greg and the champion's belt, and he must defeat them all twice on the route to the top. The fighters Greg faces in the ring each have a unique personality and temperament and their fighting styles vary accordingly. Lord Toff, for instance, takes the scientific approach to wrestling and knows all of the twenty three moves available in the game. Vicious Vivian is a mohicanned yob who learnt to fight on the streets, while the Missouri Breaker fights mean and dirty. Redneck McCoy is apparently an affable yokel, but when he's in the ring he becomes one mean opponent, yessiree.\r\n\r\nEach bout on the way to the championship lasts three minutes and to win, Greg has to pin his opponent to the canvas for a count of three seconds. In the two player mode the winner is the first to get two pintails. The two wrestlers each have a status bar displayed at the edge of the screen, and as they take falls or weakeners - forearm smashes, knee jerks and kicks - their stamina levels fall. Before going for the pinfall, it's wise to soften your opponent up.\r\n\r\nThe final bout, which can leave Greg Champion of the World, has no time limit - it's a fight to the death almost. The only thing that's missing from the game is the overexcited granny who rushes up the ringside and prods the bad guy with her umbrella!\r\n\r\nCOMMENTS\r\n\r\nControl keys: redefinable\r\nJoystick: Kempston, Cursor, Interface 2\r\nKeyboard play: a bit tricky, slow response\r\nUse of colour: 'transparent' wrestlers, pretty ring\r\nGraphics: rather confusing at times\r\nSound: no Rock! Spot effects only\r\nSkill levels: one\r\nScreens: four wrestlers to beat","ReviewerComments":["Rock and Wrestle is definitely not a worthy follow up to the other Melbourne House hits. The graphics are very poor and the sound could have been pinched from the great Fist. Even if you're a bit of a grappling fan, you are unlikely to be impressed by the way your opponent can bash you to the floor and then jump on you after a pause - NOT all part of the same move. Where's the ref, eh? I'm glad Melbourne House have finally put in a decent background in the Spectrum game, but the crowd do seem very bored with the whole affair. The graphics are very podgy and a bit like Axil from Heavy On The Magic which poses a few problems in a combat game. Seeing your man when he's in a crucial clinch can get difficult. I warn you, the graphics may look nice but the game's very low on playability. There's no 'Rock', either.\r\r\nUnknown","OK Melbourne, where's the Rock, eh? Come to that, where's the game? Fist is definitely one of the all time lighting classics, so why couldn't Melbourne come up with a wrestling game that is just as good? The sound is taken from Fist, but where's the 'complete rock sound track' mentioned in the adverts? Colour is lavishly used, but the graphics are chunky, badly defined, and generally messily done. The controls are quite slow to respond, which makes the game even more difficult, to the point of making it frustratingly unaddictive. No, though I don't like to slag off a company which has produced such classics in the past, I think Rock 'N Wrestle is a complete foul up.\r\r\nUnknown","I can say without fear of being beaten up by my fellow reviewers that this game is appalling: there isn't a single thing about it that stands out or is interesting. The graphics are poor, so poor in fact that at times it is very difficult to follow the action on screen; the characters are undetailed and move around the screen very badly. The sound is about the best thing going for this one - there isn't a tune but there are some nice meaty spot effects when you mince your opponent. It looks like there were some problems with this game that weren't discovered until it was too late...\r\nUnknown"],"OverallSummary":"General Rating: A disappointing development from the Masters of the Beat Em Up.","Page":"24","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Whee! Gorgeous Greg flies through the air at the hands of Redneck. Cameron reckons that wrestling is a mug's game, but then he prefers wrestling with mugs. Tea Mugs."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"60%","Text":""},{"Header":"Graphics","Score":"54%","Text":""},{"Header":"Playability","Score":"43%","Text":""},{"Header":"Getting Started","Score":"55%","Text":""},{"Header":"Addictive Qualities","Score":"46%","Text":""},{"Header":"Value For Money","Score":"46%","Text":""},{"Header":"Overall","Score":"48%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 7, Jul 1986","Price":"£0.95","ReleaseDate":"1986-06-12","Editor":"Kevin Cox","TotalPages":98,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cox\r\nArt Editor: Martin Dixon\r\nDeputy Editor: Teresa Maughan\r\nProduction Editor: Sara Biggs\r\nDesigner: Caroline Clayton\r\nStaff Writer: Phil South\r\nTechnical Consultant: Peter Shaw\r\nEditorial Consultant: Andrew Pennell\r\nContributors: Stephen Adams, Luke C, Iolo Davidson, Mike Gerrard, Ian Hoare, Gwyn Hughes, Zareh Johannes, Max Phillips, Rick Robson, Rachael Smith\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Neil Dyson\r\nProduction Manager: Sonia Hunt\r\nGroup Advertisement Director: Chris Talbot\r\nPublishing Manager: Roger Munford\r\nPublishing Director: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1986 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Ladies an' Gennelmen, welcome a newcomer to the ring, Melbourne House's Rock'n'Wrestle. In the blue corner, Tommy \"Giant Hayfever\" Nash (boo hiss) wrestles up a review...\n\nFAX BOX\nTitle: Rock 'n' Wrestle\nPublisher: Melbourne House\nPrice: £7.95\nJoystick: Kempston, Sinclair, Protek etc\nKeys: Player 1 - Up - W; Left - A; Right - D; Down - X, Player 2 - Up - U; Left - H; Right - K; Down - N\nReviewer: Tommy Nash\n\nQuiz time. If you'd been in a deep coma for, oh say at least eight hours and you woke up not knowing what day of the week it was (let alone how you came to be sleeping head first in the linen basket), how would you work out it was Saturday? Turn on the telly for starters. Right. And watch Mike Read make a complete prat of himself on Saturday Superstore? But Mike Read makes a complete prat of himself every day of the week. Watch out for Saint and Greavsie? No chance. The hardest thing of all is finding at time when they're not on. The wrestling? Got it in... er, just over one. Yes, the wrestling, of course. The show in which two EEC-subsidised food mountains (why else d'you think he's called Giant Haystacks?) start knocking the stuffing out of each other. Wrestling equals Saturday. And don't start telling me that you can go down the Civic and watch wrestling any night of the week. Have you ever been? No, of course you haven't.\n\nExcept that now, grappling fans, you can have wrestling on your telly every day of the week. Rock'n'Wrestle is the first 3D wrestling simulation to head-butt its way onto your Speccy. But be prepared for a few changes from the real thing. For starters, our man-mountains look as though they've spent a couple of weeks with the Weight Watchers - Big Daddy would have three of them for breakfast before tucking into his Shredded Wheat. And the referee's gone walkabout, so there's none of that a-one-a, a-two-a, a-three-a plus copious amounts of palm slapping on the canvas - the countdown appears as plain old numbers on the screen.\n\nIn any case the ref would have great difficulty with the rules. The only way to win a contest is by one pinfall if you're playing the computer or two if you're mashin' up a mate. There are no knockouts and no submissions.\n\nThe other big difference is the visuals. A real wrestler would have to get beaten about a bit to look as bad as this. The graphics are definitely on the naff side of awful, especially after the clean lines of Melbourne's last big hit, Way Of The Exploding Fist. And until you've got a fair few back breakers under your Lonsdale belt it's a trifle tricky in some of the grapples picking out which pixel belongs to which player.\n\nBut it won't be long before you're used to the blockiness of the graphics and you can tell at a glance the difference between the Missouri Breaker and Redneck McCoy. Then you can get on with the business of mastering the moves - all twenty-seven of them. It's an idea to put some practice on the two-player mode - that way you can be certain of an opponent who keeps still even while you're throwing him around the ring.\n\nRock'n'Wrestle is not a megagame but it's not far off in its gameplay as looking at the screen shots might suggest. And as a wrestling simulation, it's not bad at all bad. All the major moves are there and it feels pretty accurate when it's your head making contact with the canvas. You'll even lose control over your character as he reels about the ring after a bad knock. But in the end there is one vital element missing. How could the programmers leave out everyone's favourite handbag-wielding granny?","ReviewerComments":[],"OverallSummary":"","Page":"44,45","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Tommy Nash","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[{"Text":"Ooh, isn't he gorgeous? Well, he is Gorgeous Greg, the grannies' hearthrob? Some of his adversaries must've made their mothers weep though - more cauliflowers 'ere than at the greengrocers. The two bars up the side indicate the relative strengths of the two opponents. The weaker you get, the farther down it goes; when you reach the red you'll have difficulty fighting off your opponent's attacks. One tip for the high score freaks - when you've got your opponent in an aeroplane spin or an armlock, keep him spinning round for as long as you you can and watch your score soar."}],"BlurbText":[{"Text":"Here are four of the flashiest moves in Rock'n'Wrestle. And once you've mastered these, you've only got another twenty-three to go. Get grapplin'\r\n\r\nPILE DRIVER\r\nNow this really would be a killer - if only you could guarantee your opponent had piles. That's why you can count on doing more damage by picking him up and dropping him on his head. To carry the move off, grab your adversary from the front, lift him over your shoulders before driving him head-first into the canvas.\r\n\r\nTHE ARMLOCK\r\nTake your partner by the arm, jiggle that joystick from side to side, swing him round until he spins, then let him go into the ropes. After that performance you've got about a second and a half to decide on your next move - will it be the flying body press, the drop kick or the clothes line?\r\n\r\nTURNBUCKLE FLY\r\nNo, not a new-fangled trouser fastener but one of the cockiest moves in wrestling. Climb up the corner post, then throw yourself, arms outstretched, into the middle of the ring. It works best if you land on top of your opponent.\r\n\r\nAERO-PLANE SPIN\r\nNow, you've really made it to the dizzy heights in wrestling. Grab your opponent from the front then lift him onto your shoulders. A side-to-side waggle will soon have the pair of you in a spin."},{"Text":"ROCK 'N' WRESTLE V FIST\r\nIt's nearly a year now since Way Of The Exploding Fist first burst to the top of the chart - and stayed put for a fair few weeks. So, there's a lot riding on its success - after all, it was designed and programmed by the same team. So now for the big question, is Rock'n'Wrestle the smash hit follow-up to Fist. Let's find out...\r\n\r\nPLAYABILITY\r\n\r\nROCK'N'WRESTLE - 8\r\nCan't complain on this count. The graphics take a bit of getting used to but the variety and complexity of the moves more than makes for them.\r\n\r\nFIST - 9\r\nWhen it first appeared, Fist was a stunning achievement. And best of all was the accuracy and complexity of the moves - you could 'feel' those blows.\r\n\r\n\r\nGRAPHICS\r\n\r\nROCK'N'WRESTLE - 4\r\nEr, yes... you can see for yourself that they're a bit of a state rather than state of the art. Still, the Speccy does pose a few programming problems for 3D simulations like this.\r\n\r\nFIST - 8\r\nThe figures in Fist are beautifully realised but remember the programmers only had to move them across a horizontal line in two dimensions.\r\n\r\n\r\nADDICTIVENESS\r\n\r\nROCK'N'WRESTLE - 8\r\nThe added difficulty of mastering a greater number of moves and defeating more opponents than in Fist means that it should keep you jiggling that joystick for even longer.\r\n\r\nFIST - 7\r\nWell, plenty of us still play it regularly nearly a year after its original release so it has to score well in these stakes. The only major complaint is that it's just too easy and lacks variety so perhaps Rock'n'Wrestle takes it on this count.\r\n\r\n\r\nORIGINALITY\r\n\r\nROCK'N'WRESTLE - 8\r\nWell, have you ever seen a wrestling game before? Could this be the first in a long line of spin-offs or will the problems with the graphics put others off giving it a go?\r\n\r\nFIST - 9\r\nThere've been plenty of imitators but Fist was without doubt the first. And for many people it's never yet been bettered.\r\n\r\n\r\nREALSIM\r\n\r\nROCK'N'WRESTLE - 6\r\nThe game gets all the moves in but fails to capture the pantomime atmosphere of real wrestling. Isn't half the fun of wrestling the fact that it's showbiz not sport? And it's stretching it a bit to believe that anyone could pull off a pin by holding down his opponent's feet - so why can you in Rock'n'Wrestle?\r\n\r\nFIST - 8\r\nNever having put on my jimjams to do anything more strenuous than sleep, I'm not really the one to judge how true to life the game is. But all that thwacking and thudding looks real enough to me.\r\n\r\n\r\nOVERALL\r\n\r\nROCK'N'WRESTLE - 36\r\nFIST -41\r\n\r\nWell, it looks as though Fist has it by two falls and one submission. But if you disagree write in and tell the Ed - don't you worry about the fact that I'll probably lose my job over it..."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"4/10","Text":""},{"Header":"Playability","Score":"8/10","Text":""},{"Header":"Value For Money","Score":"8/10","Text":""},{"Header":"Addictiveness","Score":"9/10","Text":""},{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 52, Jul 1986","Price":"£0.98","ReleaseDate":"1986-06-14","Editor":"David Kelly","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: David Kelly\r\nDeputy Editor: John Gilbert\r\nSenior Staff Writer: Graham Taylor\r\nStaff Writers: Clare Edgeley\r\nDesigner: Gareth Jones\r\nEditorial Secretary: Norisah Fenn\r\nAdventure Writers: Richard Price, Gordo Greatbelly\r\nHelpline: Andrew Hewson\r\nHardware Correspondent: John Lambert\r\nBusiness Correspondent: Mike Wright\r\nContributors: Jerry Muir, Gary Rook, Chris Bourne, Brian Cooper\r\nAdvertisement Manager: Louise Fanthorpe\r\nSenior Sales Executive: Rory Doyle\r\nProduction Assistant: Alison Morton\r\nAdvertisement Secretary: Linda Everest\r\nSubscriptions Manager: Carl Dunne\r\nPublisher: Terry Pratt\r\n\r\nTelephone [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: Stuart Hughes\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. Please write Program Printout on the envelopes of all cassettes submitted. We cannot undertake to return cassettes unless an SAE is enclosed. We pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted]\r\nPrinted by Peterboro' Web, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1986 Sinclair User ISSN No 0262-5458\r\n\r\nABC 90,215 July-Dec 1985"},"MainText":"Label: Melbourne House\r\nPrice: £9.95\r\nMemory: 48K\r\nJoystick: Kempston\r\nReviewer: Gary Rook\r\n\r\nIf you've ever wanted to beat Giant Haystack or Big Daddy at their own game, then here's your chance.\r\n\r\nFresh from its success on other micros comes Melbourne House's Rock 'n' Wrestle, an attempt to do for the grunting, sweaty passion of wrestling what Way of The Exploding Fist did for Kung Fu.\r\n\r\nYou control one of two fairly sizeable sprites - representing the Masked Terror, or the Pink Punk - and you have to wear down your opponent by variously nutting him, punching him in the fundament, and throwing him to the floor.\r\n\r\nEach of these manouevres, if executed properly will, score you points and, reduce your enemy's energy level.\r\n\r\nIf you are playing the computer, beating the first opponent means you move on to the next challenger, who is of course tougher, meaner and graphically different. So far I've seen a punk with a mohican (bit like that twerp from Sigue Sigue Sputnik), a real weirdo with a wizard's hat and a black beard, and someone who looks like Dallas' very own JR.\r\n\r\nMovement is either via keyboard or joystick, and is fairly standard left/right up/down. Performing any of the offensive actions involves getting close enough to your opponent to smell his breath, then pressing fire followed by one of the movement controls. This results in your character reaching out and hopefully hurting someone.\r\n\r\nAs yet I haven't worked out if particular moves score more points, but so far I've got a neat line in instep stomping.\r\n\r\nThere is a two player-option, and which I recommend for practising - your foe stays still, and you can sneak up on him.\r\n\r\nThe graphics are reasonably good, although at one point I did notice a disembodied head appearing for an instant in the centre of the ring as I was being jumped on in a corner. Still, they do say that being kicked in the head with sequinned boots for any length of time tends to make you see things...\r\n\r\nRock 'n' Wrestle didn't grab me straight away but now, after a while, I have to say I suspect I will be persevering with it.","ReviewerComments":[],"OverallSummary":"A decent game on a fairly unusual subject. If you're a sports fan, go for it: if not. It could be a grower","Page":"37","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Gary Rook","Score":"4","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"4/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 27, Jul 1986","Price":"£1.5","ReleaseDate":"1986-06-26","Editor":"Bryan Ralph","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Bryan Ralph\r\nAssistant Editor: Cliff Joseph\r\nConsultant Editor: Ray Elder\r\nAdvertising Managers: Peter Chandler and John McGarry\r\nDesign: Argus Design\r\nA.S.P. Advertising and Editorial [redacted]\r\n\r\nPrinted by Alabaster Passmore and Sons Ltd. [redacted]\r\n\r\nAdvertisement Copy Controller: Lynn Collis\r\n\r\nDistributed by: Argus Press Sales and Distribution Ltd, [redacted]\r\n\r\nZX Computing Monthly is published on the fourth Friday of each month. Subscription rates can be obtained from ZX Subscriptions, [redacted]\r\n\r\nThe contents of this publication, including all articles, designs plans, drawings and other intellectual property rights herein belong to Argus Specialist Publications Limited. All rights conferred by the law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of the company.\r\n\r\nArgus Specialist Publications Limited. ©1986"},"MainText":"ALL THIS VIOLENCE AND NOT A NINJA IN SIGHT - MELBOURNE HOUSE ARE SET TO PUMMEL YOU INTO SUBMISSION WITH THIS GRAPPLING PACKAGE.\r\n\r\nMelbourne House\r\n£7.95\r\n\r\nMelbourne House with Way of the Exploding Fist and Fighting Warrior have been the trendsetters for combat games and Rock 'n' Wrestle is yet another simulation that seems destined to enhance their reputation.\r\n\r\nThere are no mystical depths to plumb, no other aim except annihilating all opposition with a bewildering variety of wrestling moves. You play Gorgeous George the tenth ranked contender for the world title who must head butt, forearm smash and drop kick his way to the top.\r\n\r\nAs with Melbourne House's previous combat games the different moves and combinations of moves are initially very tricky to master and playing in a two player mode against a stationary opponent is very necessary to sharpen up your repertoire of devastating blows.\r\n\r\nThere is a keyboard option for both one player and two player mode but this could cause fingers to become severely knotted during a difficult bout.\r\n\r\nAltogether there are 25 separate moves and holds. Moving around the ring simply requires joystick control. A single trigger press will give you some softening up options such as a sharp lift of the knee, forearm smash and kick. But it is the grab (pushing the joystick forward and pressing the fire button) that will lead you on to the more spectacular (and satisfying) moves.\r\n\r\nOnce you've grabbed your opponent one option is to spin him around the ring and throw him onto the ropes. On the rebound pressing the fire button and moving the joystick will produce a nice range of flatteners such as the body check, drop kick and flying body press.\r\n\r\nIf you grab your opponent from the front it gives you the chance to inflict a head butt or a lift which again gives you a choice of masochistic options - a body slam or pile driver with an aeroplane spin for starters if required.\r\n\r\nGrabbing your opponent from behind opens up the possibility of a backbreaker or 'Atomic drop' (dropping your opponent feet first onto the canvas). When you get some of these moves working smoothly Rock 'n' Wrestle is a joy to play and the complexity of moves you can make gives the game plenty of mileage. Due to the number of movements included the graphics do seem to be under strain and realism of the wrestlers seems to have been sacrificed in order to cram in as many moves as possible. On balance this was probably the right decision as having well depicted wrestlers with fewer moves would not have made a better game and in the end there are few if any of the well known wrestling holds omitted.\r\n\r\nThere are no knockouts, two pin falls are needed to secure victory and when you are playing against the computer you could well find yourself pinned before you've made a move. Trying to escape a hold depends on your strength level but you are not entirely helpless and furiously jiggling the joystick can force your opponent to break the hold.\r\n\r\nOverall the furious action of Rock 'n' Wrestle more than makes up for less than startling graphics and almost non existent sound and if you are bored with martial arts games it makes a good alternative for venting aggression. If you are a grappling connoisseur it's definitely for you and even if you aren't it may still exert an addictive hold over you.","ReviewerComments":[],"OverallSummary":"","Page":"48","Denied":false,"Award":"Globella","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"Great","Text":""}],"CompilationReviewScores":[]}]}]