[{"TitleName":"Rogue","Publisher":"Mastertronic Ltd","Author":"Ed Knight, Roger Womack, Paul Kidby","YearOfRelease":"1988","ZxDbId":"0004224","Reviews":[{"Issue":{"Name":"Crash Issue 55, Aug 1988","Price":"£1.25","ReleaseDate":"1988-07-28","Editor":"Dominic Handy","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Dominic Handy\r\nAssistant Editor: Katharina Hamza\r\nProduction Editor: Barnaby Page\r\nStaff Writers: Mark Caswell, Philip King, Lloyd Mangram, Nick Roberts\r\nEditorial Assistants: Frances Mable, Glenys Powell\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\nContributors: Jon Bates, Raffaele Cecco, Paul Evans, Simon N Goodwin, Ian Philipson, Philippa Irving, Brendon Kavanagh, Paul Sumner, Stuart Wynne\r\n\r\nPRODUCTION\r\n[redacted]\r\n\r\nProduction Manager: Jonathan Rignall\r\nArt Director: Mark Kendrick\r\nAssistant Art Director: Wayne Allen\r\nProduction Team: Ian Chubb, Melvin Fisher, Robert Millichamp, Yvonne Priest, Matthew Uffindell\r\n\r\nEditorial Director: Roger Kean\r\nPublisher: Geoff Grimes\r\nAdvertisement Manager: Roger Bennett\r\nSales Executives: Andrew Smales, Sarah Chapman\r\nAssistant: Jackie Morris [redacted]\r\n\r\nMail Order: Carol Kinsey\r\nSubscriptions: Denise Roberts\r\n[redacted]\r\n\r\nTypeset by The Tortoise Shell Press, Ludlow. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group. Distribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop Frances Mable a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates.\r\n\r\nTotal: 96,590\r\nUK/EIRE: 90,822\r\n\r\n©CRASH Ltd, 1988\r\n\r\nCover Design & Illustration by Oliver Frey"},"MainText":"Producer: Mastertronic\r\nRetail Price: £2.99\r\nAuthor: Icon Design\r\n\r\nThe fabled Amulet of Yendor is hidden deep in the dreaded Dungeons of Doom. Many adventurers have attempted to find it but none have returned. Their rotting bones lie alongside their possessions in the dark domain of dangerous animals and monsters.\r\n\r\nOn entering a level of this multilevel dungeon you can only see what's immediately around you. As you explore the rooms and corridors, a map of the level is built up.\r\n\r\nHostile monsters lurk in the darkness, waiting to attack. Fortunately, the hero carries a mace and a bow and arrow. An icon selection system allows these and other collected items (magic potions, scrolls, etc) to be used. Four extra commands allow you to move up and down stairs, search rooms and rest.\r\n\r\nCOMMENTS\r\n\r\nJoysticks: Cursor, Kempston, Sinclair\r\nGraphics: basic and blocky\r\nSound: blip, bleep, blip, etc\r\nOptions: load/save game","ReviewerComments":["From the title and the cover picture (why the bikini-clad woman?), I expected the usual budget-style arcade adventure. Actually, Rogue is a very rare attempt at a Dungeons and Dragons game. With such a variety of objects and weapons available, there is a fair amount of strategy involved in working out what to use, and when to use it. Progress through the dungeon is quite easy - even with the many varied monsters and animals around. The graphics aren't exactly brilliant - just one block characters moving through an even blockier dungeon - although they do improve when magnified. There's one minor drawback, though: occasionally you can get stuck on a level with no exit and are forced to quit the game. Despite this, Rogue makes a refreshing change from our usual diet of shoot-'em-ups and arcade adventures.\r\nPhil King\r\n63%","Despite its simplistic and occasionally blocky graphics, Rogue is a brave and rather playable attempt at a Dungeons And Dragons type of game. As a fair amount of strategy is involved, especially when things get tricky, it means that your brain is used for a change. Don't worry though, your trigger finger needn't feel left out as the meanies that roam the many levels of the dungeons are pretty tough to beat (what on earth is an emu doing in a dungeon?). Take a look, if you like this sort of exploration game: Rogue should keep you amused for quite a while.\r\nMark Caswell\r\n63%"],"OverallSummary":"General Rating: An interesting stab at a computerised version of a Dungeons and Dragons style game.","Page":"104","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Phil King","Score":"63","ScoreSuffix":"%"},{"Name":"Mark Caswell","Score":"63","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Another explorer bites the dust."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"45%","Text":""},{"Header":"Graphics","Score":"35%","Text":""},{"Header":"Playability","Score":"68%","Text":""},{"Header":"Addictive Qualities","Score":"62%","Text":""},{"Header":"Overall","Score":"63%","Text":""}],"CompilationReviewScores":[]}]}]