[{"TitleName":"Barry McGuigan World Championship Boxing","Publisher":"Gamestar","Author":"Doug Barnett, John F. White, Tony R. Porter, Troy Lyndon, W.C.R. Allen","YearOfRelease":"1985","ZxDbId":"0000426","Reviews":[{"Issue":{"Name":"Crash Issue 25, Feb 1986","Price":"£0.95","ReleaseDate":"1986-01-26","Editor":"Graeme Kidd","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Publishing Executive: Roger Kean\r\nEditor: Graeme Kidd\r\nTechnical Editor: Franco Frey\r\nAdventure Editor: Derek Brewster\r\nStrategy Editor: Sean Masterson\r\nSoftware Reviewers: Garry Liddon, Paul Sumner, Ben Stone, Michael Dunn, Charlie Heyman\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Robin Candy, Simon Goodwin, Paul Gardner, Charles P Cohen, John Minson, Rosetta McLeod\r\nArt Editor: Oliver Frey\r\nArt Director: Dick Shiner\r\nProduction Controller: David Western\r\nProduction: Gordon Druce, Tony Lorton, Bryan Clements\r\nProcess Camera: Matthew Uffindell\r\nPhotographer: Cameron Pound\r\nClient Liaison: Roger Bennett\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nPrinted in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted]. Colour origination by Scan Studios, [redacted];\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1986 Newsfield Limited\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Activision\r\nRetail Price: £7.99\r\nLanguage: Machine code\r\nAuthor: Gamestar\r\n\r\nThe title of this game could well lead you to believe that you don the boxing gloves of Barry McGuigan himself and take to the ring. You don't. The idea behind the game is to work your way through the ranks of professional and semi-professional boxers so you can take on the mighty Irishman himself and try to beat him.\r\n\r\nWhen you start the game you are asked to assemble your boxer. This interesting option allows you to add personality and individual style to your combatant. You can select his race, the colour of his shorts and hair, his personality (ranging from 'loudmouth' to 'nice guy') and then the actual type of fighter he is. You have several options: dancer, boxer, mixed, slugger and bulldog. These all give a really individual style, and if you can work out which is the best sort of boxer to build to suit your style of gameplay you gain an edge.\r\n\r\nOnce you've chosen your boxer, the build-up to the fight begins. First choose the opponent to challenge. Initially, you can only challenge one of two lowest ranked boxers because you're new to the circuit and the big boys aren't interested in small fry. It takes quite a while to build up a reputation and, like anything else in life, you have to fight consistently well if you want to get anywhere in your career.\r\n\r\nWith an opponent lined up, it's wise to get in a spot of training. You're told what son of fight you'll be having, the boxer's form and how many weeks preparation there is before the fight. Training time has to be allocated to five different routines: road work, light bag, heavy bag, weights and spar time. This isn't to be taken light heartedly- with careful training it's possible to fine-tune your boxer but if you're not careful you could end up giving your boxer massive strength while leaving him with very little stamina.\r\n\r\nWith training behind you, it's into the ring. Fighting takes place in a packed arena with your boxer viewed from the side in semi 3D. The boxers can move backwards and forwards and have a total of nine moves available to them. Punches and defensive moves are controlled using up/down/left/right, and the four direction keys in conjunction with fire - much the same as in Way of the Exploding Fist. Abandoning the joystick or keyboard puts the boxer into automatic defence mode, which is useful against body blows from the opposing fighter. Punches under your control include jabs, hooks, cross punches, uppercuts, body blows and also a 'guard up' so you can ward off an attacking opponent without getting hurt.\r\n\r\nThe time, round number, points, endurance and count are all displayed on screen during the bout, with the count coming into action when one of you gets knocked down. Between rounds, you're given an update of your condition and are told how the crowd is reacting, which helps you decide how to fight the next round - you can go for a knockout, fight defensively, tire your opponent or try to gain points.\r\n\r\nAs you boxer wins fights he moves up the elite ranks of boxing and can challenge stronger opponents (there are nineteen in all), eventually getting to challenge McGuigan himself. Each of the challengers has his own 'personality' and an individual fighting style. Your opponents get progressively tougher and more determined, becoming more strong, skilful and cunning the higher up the echelons you go.\r\n\r\nIf you want to slug it out with a friend (or enemy) without getting bruised, a two player option allows you to battle it out with a human opponent in a race to the top slot.\r\n\r\nCOMMENTS\r\n\r\nControl keys: definable\r\nJoystick: Kempston, Interface 2 and Protek\r\nKeyboard play: responsive\r\nUse of colour: good, avoids attributes\r\nGraphics: big, detailed and well animated characters and some nice touches\r\nSound: jolly little jingles and good noises\r\nSkill levels: 19 different boxers\r\nScreens: N/A","ReviewerComments":["There is no shortage of instructions for this program: every aspect of the game is explained down to the very last detail! Both the strategic elements and presentation are very good, but unfortunately I found the game itself to be too hard to play. Unlike programs such as Fist and Kung-Fu, it is very hard to place an accurate hit on your opponent. If you think you'll be able to master it, it may be worth having a go at, but I'm afraid I didn't find it too appealing.\r\r\nUnknown","I found Barry McGuigan's Boxing to be a totally absorbing game. For a start it's nice and colourful and unlike Frank Bruno's, you have a good amount of control over your boxer. Before each fight you're given time to train to build up aspects of your character that you may feel are lacking, making the game very realistic to play - if you muck up the training then it's nobody else's fault but your own. The actual fight sequence is well animated and the moves available are well chosen. One regret I had concerned the way the computer controls all left or right movement. Overall, BM's Boxing is a good game and well worth its asking price.\r\r\nUnknown","I love fight simulators, and Barry McGuigan's Boxing is the best I've played. It generates a really great atmosphere as you try to battle your way to become the World Champion. The design-a-boxer option is excellent and allows you to build up your very own boxers. The graphics are excellent too, with big, detailed sprites and some nice touches, like cameras flashing in the audience when a boxer is KO'ed. With its masses of options and brilliant game-play this has got to be the best boxing simulation on the market - get it.\r\nUnknown"],"OverallSummary":"General Rating: An excellent boxing game.","Page":"19","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"91%","Text":""},{"Header":"Graphics","Score":"89%","Text":""},{"Header":"Playability","Score":"86%","Text":""},{"Header":"Getting Started","Score":"88%","Text":""},{"Header":"Addictive Qualities","Score":"85%","Text":""},{"Header":"Value For Money","Score":"87%","Text":""},{"Header":"Overall","Score":"88%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 64, May 1989","Price":"£1.25","ReleaseDate":"1989-04-27","Editor":"Stuart Wynne","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Stuart Wynne\r\nAssistant Editor: Phil King\r\nStaff Writers: Mark Caswell, Lloyd Mangram, Nick Roberts\r\nContributors: Ian Cull, Mike 'Skippy' Dunn, Paul Evans, Robin Hogg, Ian Lacey\r\nEditorial Assistants: Caroline Blake, Vivienne Vickress\r\nEditorial Consultant: Dominic Handy\r\n\r\nPRODUCTION\r\n[redacted]\r\n\r\nSenior Designer/Illustrator: Wayne Allen\r\nDesigners: Melvin Fisher, Yvonne Priest\r\nPhotography: Cameron Pound, Michael Parkinson\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell\r\nProduction: Robert Hamilton, Robert Millichamp, Tim Morris, Jenny Reddard\r\n\r\nEditorial Director: Oliver Frey\r\nPublisher: Geoff Grimes\r\nAdvertisement Director: Roger Bennett\r\nAdvertisement Manager: Neil Dyson\r\nSales Executives: Sarah Chapman, Lee Watkins\r\nAssistant: Jackie Morris [redacted]\r\nGroup Productions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\nSubscriptions: Denise Roberts\r\n[redacted]\r\n\r\nTypeset by The Tortoise Shell Press, Ludlow. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group. Distribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Sticky Solutions Department a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates.\r\n\r\n©CRASH Ltd, 1989\r\n\r\nISSN 0954-8661\r\n\r\nCover Design & Illustration by Oliver Frey"},"MainText":"£2.99\r\nMastertronic +\r\n\r\nSadly a bit out of date this, since the objective is to battle your way through professionals and semi-professionals until you can take on Elena for the world title he's now lost. To do better you are able to mix and match your own boxer from a range of options, once you are happy with your creation you go to the training camp - the amount of time allowed varies so make the most of it. In the ring the boxers slug it out over ten three minute rounds, it's a long way to the top of the ladder so get climbing.\r\n\r\nSad to say that I didn't greatly enjoy playing this. In the ring the boxers are limited to a few fairly ineffectual moves, whilst each time I attempted to create a new fighter the outcome of a bout was always the same - the other guy wiped the floor with me. For bored boxing fanatics only.\r\n\r\nThen: 88% Now: 54%","ReviewerComments":[],"OverallSummary":"","Page":"30","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"54%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 2, Feb 1986","Price":"£0.95","ReleaseDate":"1986-01-16","Editor":"Kevin Cox","TotalPages":98,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cox\r\nArt Editor: Martin Dixon\r\nDeputy Editor: Peter Shaw\r\nProduction Editor: Teresa Maughan\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Stephen Adams, Luke C, Steve Colwill, Steve Cooke, Iolo Davidson, Ian Hoare, Alison Hjul, Steve Malone, Tommy Nash, Max Phillips, Rick Robson, Tony Samuels, Rachael Smith, Phil South, Chris Wood\r\nAdvertisement Manager: David Baskerville\r\nAdvertisement Executive: Neil Dyson\r\nProduction Manager: Sonia Hunt\r\nGroup Advertisement Manager: Chris Talbot\r\nManaging Editor: Roger Munford\r\nArt Director: Jimmy Egerton\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1986 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Activision\n£7.99\nReviewer: Rick Robson\n\nOur Enery'd enjoy this one. Activision's made a noble effort at presenting the ignoble sport for the small screen in a game that puts as much emphasis on the pre-fight training as it does on the bruising bout. You play both trainer and boxer. So it's brains as well as brawn that'll decide whether you're champ or chump.\n\nYour first task is to create your own boxer. You have the technology, but do you have the imagination? He can be endowed with all sorts of qualities - not just the obvious ones of stamina and strength but also image and attitude. You can even choose hair colour.\n\nThrough the promotor (who will appreciate your rapidly rising winnings) you can choose your opponent - either from the title contenders or the new pro-listings. The further up the listing you go the tougher your fight. Aware of his qualities, you can have up to twelve weeks in the training camp, where you have to choose how much time to spend on each part of your program - light bag, heavy bag, hand bag, weights or whatever.\n\nLet's hope you get it right 'cos now it's the Real Mcoy. A bout can last up to twelve three minute rounds. You're able to use a good number of pugilistic punches and counters - and again you'll have to decide your best strategy - keep your guard up or go for the kill. Beware - three clean blows could mean the end of the bout.\n\nMy only minor criticism is the lack of manoeuvrability - the boxers scuttle crabwise about the ring. And where's the skipping rope in the training camp? No wonder these boys aren't so light on their feet! All in all a top-ten contender in the software boxing championships.","ReviewerComments":[],"OverallSummary":"","Page":"27","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Rick Robson","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"8/10","Text":""},{"Header":"Playability","Score":"7/10","Text":""},{"Header":"Value For Money","Score":"7/10","Text":""},{"Header":"Addictiveness","Score":"8/10","Text":""},{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 47, Feb 1986","Price":"£0.95","ReleaseDate":"1986-01-18","Editor":"Bill Scolding","TotalPages":130,"HasCoverTape":false,"FlannelPanel":"Editor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nStaff Writers: Chris Bourne, Clare Edgeley\r\nDesigner: Gareth Jones\r\nEditorial Secretary: Norisah Fenn\r\nAdventure Writers: Richard Price, Gordo Greatbelly\r\nHelpline: Andrew Hewson\r\nHardware Correspondent: John Lambert\r\nBusiness Correspondent: Mike Wright\r\nContributors: Nicole Segre, Jerry Muir, Megan Jones, Marcus Jeffrey\r\nAdvertisement Manager: Louise Fanthorpe\r\nDeputy Advertisement Manager: Shahid Nizam\r\nAdvertisement Sales Executive: Kathy McLennan\r\nProduction Assistant: Jim McClure\r\nAdvertisement Secretary: Linda Everest\r\nSubscriptions Manager: Carl Dunne\r\nPublisher: Neil Wood\r\n\r\nTelephone [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: Paul Barnes for Digital Integration\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. Please write 'Program Printout' on the envelopes of all cassettes submitted. We pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted]\r\nPrinted by Peterboro' Web, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1986 Sinclair User ISSN No 0262-5458\r\n\r\nABC 102,023 Jan-June 1985"},"MainText":"Publisher: Activision\r\nProgrammer: PAW\r\nPrice: £7.99\r\nMemory: 48K\r\nJoystick: Kempston\r\n\r\nThere's big money in boxing. I know 'cos I've personally beaten the hell out of such bullish boxers as John Kid Kutter, Bashin' Bill Snow and Cannonball Corby.\r\n\r\nThe boxing circuit consists of nine rising pros and ten contenders. On top of that lot is Barry McGuigan, world champion, with annual earnings of more than $13,000,000 - if you didn't know. To get to McGuigan you must move from 19th position in the rankings to number one; you will then be ready for the title fight.\r\n\r\nFirst you must pick the name of your boxer.\r\n\r\nWhen you've decided, the computer will be presented with a ready-made boxer who can go at the bottom of the list of professionals or contenders, depending on how strong and confident you are.\r\n\r\nA status screen about your boxer is put up at the beginning of the game and after every fight. At the top is your boxing style and you are placed into one of eight categories such as Dancer, Slugger, Bulldog and Boxer. The mixed style seems the most ideal, especially with contenders who like to slug it out and the unpredictability of your movements can make more of your punches count.\r\n\r\nBefore each bout you must train for a specified time - the number of weeks left before the fight. There are five types of workout and you must allocate time proportionally to those exercises.\r\n\r\nEach type of training develops an aspect of the boxer's potential. Road work will help build stamina, the light bag will build agility and the weights will increase your strength. In general you should put as many weeks onto the heavy bag, spar time and road work as possible.\r\n\r\nTo win on a knockout you will need to do some heavy punching around your opponent's head with a couple of jabs to his stomach. The emphasis is on the number of punches which find their mark.\r\n\r\nThe jab is a quick punch and an efficient point scorer but does not do much damage, unlike the hook which similarly does not take much out of the deliverer but gives the recipient a nasty knock on the jaw.\r\n\r\nThe uppercut also delivers a blow to the jaw but it is more dangerous than the hook and is a natural follow-through for a knockout. Last, but by no means least, is the cross - a knockout punch of incredible power. It should be used with caution as it is tiring to make.\r\n\r\nThe other form of attack is aimed at tiring your opponent. Body shots are important in draining his endurance and because of the way in which they are more powerful than the head blows. Unfortunately they drain a lot of your energy, too.\r\n\r\nIf you decide that defence is better than attack for your boxer - if he has a low strength factor but high agility - you can go for the cover-up or auto-defence. Cover-up happens automatically when you press up on the joystick or keyboard. The boxer's gloves will cover the face stopping any punches from your opponent. You cannot duck and weave when your face is covered and, of course, the rest of your body is exposed.\r\n\r\nThe simplest form of defence is the auto mode. Just leave the joystick or keyboard alone for a moment and the boxer will go into auto-defence which protects you from body blows. Unlike the cover-up, you will be able to move around the ring, protecting yourself by staying out of reach.\r\n\r\nThe authors, a new team of programmers, have included some tips for the potential world boxing champion - who says that programmers don't play their own games?\r\n\r\nThey have discovered two overall strategies which pay off if you can stand up long enough. The first is to try and hurt your opponent to the point of knockout. I found that this strategy loses you endurance points very quickly and dozens of quick punches aren't healthy for the deliverer.\r\n\r\nAlternatively, you can try and win on points. Each round has a points rating of one to ten for each of the fighters. If you can capture the points on a majority of rounds you can win without going to the point of knockout.\r\n\r\nBarry McGuigan's World Championship Boxing scores as the best boxing game on the market. For realism, it knocks the others for six. It is more complex than Frank Bruno's Boxing and Rocco. Bruno has to win only eight bouts, while Gremlin's Rocco has just three opponents.\r\n\r\nThe graphics of both games have their fighters head on rather than in profile. McGuigan's game has full figure graphics which are flexible and realistic down to the camera flashguns going off on a knockout.\r\n\r\nKnockout, from Alligata, which features full figure graphics, does not contend with Barry McGuigan. The fighters look like stuffed dolls, there is no audience to give the game atmosphere and the ring looks flat and lifelike.\r\n\r\nSports simulations are usually not my scene but Barry McGuigan knocked me flat.","ReviewerComments":[],"OverallSummary":"","Page":"60","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"John Gilbert","Score":"5","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"5/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ACE (Advanced Computer Entertainment) Issue 10, Jul 1988","Price":"£1.5","ReleaseDate":"1988-06-03","Editor":"Peter Connor, Steve Cooke","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Future Publishing [redacted]\r\nTelephone [redacted], Fax [redacted], Telecom Gold 84:TXT152, Prestel/Micronet [redacted]\r\n\r\nCo-editors: Peter Connor, Steve Cooke\r\nReviews Editor: Andy Wilton\r\nProduction Editor: Rod Lawton\r\nStaff Writer: Andy Smith\r\nArt Editor: Trevor Gilham\r\nArt Team: Angela Neale, Sally Meddings\r\nAdvertisement Manager: Jonathan Beales\r\nAdvertising Sales Executive: Jennie Evans\r\nPublisher: Chris Anderson\r\n\r\nSUBSCRIPTIONS\r\nAvon Direct Mail [redacted]\r\n\r\nSPECIAL OFFERS\r\n(Christine Stacey) [redacted]\r\n\r\nCOLOUR ORIGINATION\r\nWessex Reproduction [redacted]\r\n\r\nDISTRIBUTION\r\nSM Distribution [redacted]\r\n\r\nPRINTING\r\nChase Web Offset [redacted]\r\n\r\nCopyright - FUTURE PUBLISHING LTD 1988 - No part of this publication may be reproduced in any form without our permission."},"MainText":"Available on Game, Set and Match compilation\r\nAmstrad, £12.95cs, £17.95dk\r\nC64, £12.95cs, £17.95dk\r\nSpectrum, £12.95cs\r\n\r\nNow that Bazza, the Clones Cyclone, has started his comeback, it would be churlish to leave him out of this sports roundup. BMWCB is undoubtedly the best boxing simulation for micros, just beating Frank Bruno for speed, agility and ease of use.\r\n\r\nThe virtue of the game is that it's much more than a simple fist fight in the ring. First of all you have to create your own boxer, Frankenstein-style, from the attributes available; so you can make him black or white, a hard puncher or an artful dodger. Then you have to train him, building up stamina and skills, leading the right sort of life, and so on. Only then can you start to work your way up the rankings through the 19 computer opponents towards a world title shot. The fights themselves have been designed with equal attention to detail - it's not wild brawling that will see you victorious, but intelligent boxing to your victim's weak points. Overall, it's a very classy program.","ReviewerComments":[],"OverallSummary":"","Page":"78","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 92, Jun 1989","Price":"£1.2","ReleaseDate":"1989-05-16","Editor":"Graham Taylor","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Editor: Graham Taylor\r\nDeputy Editor: Julian Rignall\r\nArt Editor: Andrea Walker\r\nStaff Writer: Paul Glancey\r\nAdvertising Manager: Garry Williams\r\nSales Executive: Johanna Cook\r\nCopy Control: Lora Clark\r\nPublisher: Terry Pratt\r\nThis Month's Cover: Jerry Paris\r\n\r\nSubscription Enquiries to: EMAP Frontline, [redacted]\r\n\r\nEditorial and Advertisement Offices: [redacted]"},"MainText":"Spectrum £2.99, Amstrad £2.99\r\nMastertronic Plus\r\n\r\nMastertronic Plus is, as you might have cottoned on by now, the label that Mastertronic uses to re-run old full price games at budget price. This kind of equates to hardbacks and paperback in the book world. Titles come out in hardback (full price) then afterwards get released in paperback (budget).\r\n\r\nBack in 1985, Activision released this one - a boxing game endorsed by the then famous plucky Irish boxer Barry McGuigan. Both the endorsed and the product have faded a little with time, but if you want a competent cheapie sports sim, with a higher than average strategy bit, then come out fighting to get this one.","ReviewerComments":[],"OverallSummary":"An excellent boxing game which provides plenty of thrills and spills. Excellent graphics and gameplay.","Page":"75","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"John Cook","Score":"","ScoreSuffix":""},{"Name":"Julian Rignall","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[{"Text":"AMSTRAD SCORES\r\n\r\nOverall: 75%\r\n\r\nBetter graphics than the Spectrum, and the gameplay is just as good. Highly recommended to boxing fans."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"74%","Text":""}],"CompilationReviewScores":[]}]}]