[{"TitleName":"Saigon Combat Unit","Publisher":"Players Premier","Author":"Adrian Ludley, Andrew Severn, Neil Hill, Simon Daniels, Sonic Graffiti, Jon Clark","YearOfRelease":"1989","ZxDbId":"0004306","Reviews":[{"Issue":{"Name":"Your Sinclair Issue 50, Feb 1990","Price":"£1.7","ReleaseDate":"1990-01-18","Editor":"Matt Bielby","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Catherine Peters\r\nDeputy Editor: David Wilson\r\nProduction Editor: Andy Ide\r\nDesigner: Martin Sharrocks\r\nTechnical Consultant: Jonathan Davies\r\nContributors: Robin Alway, Marcus Berkmann, Richard Blaine, Jonathan Davies, Mike Gerrard, Kati Hamza, Tim Harding, David McCandless, Richard Morris, Rich Pelley, Phil South, Wag\r\nGroup Advertisement Manager: Lynda Elliott\r\nAdvertisement Manager: Caroline Day\r\nClassified Advertisement Executive: Chris Skinner\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Claire Baker\r\nNewstrade Circulation Manager: Stephen Ward\r\nSubscription Manager: June Smith\r\nPublisher: Teresa Maughan\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Point Five [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinted By: Riverside Press [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"SAIGON COMBAT UNIT\r\nPlayers Premier\r\n£2.99\r\nReviewer: Marcus Berkmann\r\n\r\nBut now for something singularly average again. This dull little scroller is not, unlike the spanking Jonah and Gregory, worth your hard-stolen cash (whoops). It's essentially a run-along-and-shoot-everything-that-moves game, with not terribly clear graphics and terminally dreary gameplay. Shoot this, avoid that, jump all over the place, and what's your reward? just more coma-inducing screens like the previous one. Of course, if by any chance you have been marooned on a desert island for five years, or the lecky board cut you off in 1982 and only remembered to reconnect you last week, this game may seem terribly novel and exciting. Otherwise, forget it.","ReviewerComments":[],"OverallSummary":"","Page":"48","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Marcus Berkmann","Score":"45","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"45%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 94, Jan 1990","Price":"£1.6","ReleaseDate":"1989-12-18","Editor":"Jim Douglas","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"JIM \"Keyring\" DOUGLAS (Editor)\r\nLike all Editors, Jim's absolutely loaded with cash and his car is a luxury status symbol that goes with his high-flying ulcer-inducing job editing Sinclair User. You know you've hit it big when Jim asks if the keys to his Nissan Micra will fit in your handbag!\r\n\r\nALISON \"Toot Toot\" SKEAT (Production Editor)\r\nAl Drives the SU Bus! Every morning she honks the horn and collects the rest of the team and drives them off for another day at the office. Hera she is, bright and early on a Monday morning, ready to get 'on the case' (alright, so she's in the office on a Friday afternoon holding a plastic bin lid).\r\n\r\nOSMOND \"Brake, Brake!\" BROWNE (Designer)\r\nOz, our new design wizard is preparing for his test at the moment, and seems to be having trouble with reversing around corners, but he firmly believes that in no time he'll be behind the wheel of his vary own DeLorean Snowstorm.\r\n\r\nGARTH \"Firestone\" Sumpter (Staff Writer)\r\nAlways on hand to steady a sometimes rocky and panic-ridden ship, Garth soothes the worries of the team away with his stories of articulated lorry racing round Silverstone. \"Which reminds me of the time I hit the chicane at 90 with no steering...\"\r\n\r\nAdventure: The Sorceress\r\nI've Got This Problem: Rupert Goodwins\r\nAdvertisement Manager: James Owens\r\nSenior Sales: Martha Moloughney\r\nAd Production: Emma Ward\r\nMarketing Manager: Dean Barrett\r\nMarketing Assistant: Sarah Ewing\r\nPublisher: Terry Pratt\r\n\r\nOur Address: [redacted]\r\nOur Phone Number: [redacted]\r\nOur Fax No: [redacted]\r\n\r\nCover Illustration: Clive Goodyear\r\n\r\nPrinted by Nene River Press, [redacted]\r\nTypeset By Mr Douglas and Mr Sumpter at Jimmy's Setting Emporium\r\nDistributed by EMAP Frontline.\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]\r\n\r\n©Copyright Sinclair User 1989/90 ISSN No 0262-5458\r\n\r\nNo part of this magazine may be reproduced/transcribed, stored in a data retrieval system etc etc, or you'll go to gaol forever. We will, however, be giving a special prize to anyone who can reproduce this issue in the smallest possible form. Send entries to the address above. Must be smaller than a cassette tape."},"MainText":"Label: Players Premier\r\nAuthor: Optimus Software\r\nPrice: £2.99\r\nMemory: 48K/128K\r\nJoystick: various\r\n\r\nKerboom! Aiee! Eat hot lead, slanty! Don't I seem to have written all this before? Yes! It was a few months ago when every film in the cinemas and game on the market seemed to be about Vietnam, just when you thought it was safe to go back to Phnom Phen, here's Saigon Combat Unit, which in a cheap and cheerful way seems to pack in a good deal more action than most of the others put together.\r\n\r\nHere's the plot. The evil Viet Cong (hiss hiss, boo boo. I'm sure some of them are perfectly decent human beings achkchaloi) have destroyed the US Marines HQ, which, we're told, is exactly 32 miles north-east of Saigon. Why this figure is crucial I don't know, but the point is the Cong have captured your commanding officer, and you have to fight your way through hordes of the screaming devils to get him back.\r\n\r\nThe big surprise is that SCU has decent animation, plenty of colour, nice music and FX, and load's of non-stop shootin'. The horizontal scrolling isn't 100 percent smooth, but the action more than makes up for this: lines of Cong rush at you from left and right, and your trigger-finger soon wears out as you gun them down. You can leap from one level to another, crouch to avoid bullets, and shoot diagonally upwards and downwards to pick off enemies in the trees and in pits (which you must leap over). Then there are mines to avoid, jeeps which have to be taken out with grenades, and, goody goody, extra arms you can buy from your friendly local gun shop.\r\n\r\nSnuffing a gook makes a coin appear: destroying a jeep brings a big bonus. Catching the dosh earns you enough ackers to stock up on killin' irons; the shop entrances appear at regular intervals, and entering one brings up an interactive display where you can spend your money on bigger guns, grenades, smart bombs and so forth. You can also purchase first aid kits to restore your flagging energy.\r\n\r\nMake it through to the enemy base and you get a code word which allows you to load the second half of the game from the tape, and the fighting goes on. Just to help you out the code word is... Hah! You didn't think I'd give that away, did you?\r\n\r\nThere's nothing in SCU which hasn't been seen any number of times before, but it's very well put together and shouldn't be missed by any fan of tremendous violence.","ReviewerComments":[],"OverallSummary":"Excellent \"Bomb 'em back to the stone age!\"-type fun.","Page":"32","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[{"Text":"Bravado Extreme! Even in the face of a loon in a jeep our brave hero just won't give in..."},{"Text":"Stalking along atop a wall. Make sure you don't get a hot-lead enema from the loony commie below."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"68%","Text":""},{"Header":"Sound","Score":"75%","Text":""},{"Header":"Playability","Score":"89%","Text":""},{"Header":"Lastability","Score":"85%","Text":""},{"Header":"Overall","Score":"82%","Text":""}],"CompilationReviewScores":[]}]}]