[{"TitleName":"911 TS","Publisher":"Elite Systems Ltd","Author":"","YearOfRelease":"1985","ZxDbId":"0000044","Reviews":[{"Issue":{"Name":"Crash Issue 17, Jun 1985","Price":"£0.95","ReleaseDate":"1985-05-30","Editor":"Roger Kean","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nAssistant Editor: Graeme Kidd\r\nTechnical Editor: Franco Frey\r\nArt Editor: Oliver Frey\r\nProduction Designer: David Western\r\nSoftware Editor: Jeremy Spencer\r\nAdventure Editor: Derek Brewster\r\nStrategy Reviewer: Angus Ryall\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey, Robin Candy, Ben Stone, John Minson\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\n©1985 Newsfield Limited.\r\nCrash Magazine is published monthly by Newsfield Ltd. [redacted]\r\n\r\nSubscriptions [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nColour origination by Scan Studios, [redacted]; Printed in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nCirculation Manager: Tom Hamilton\r\nAll circulation enquiries should ring [redacted]\r\n\r\nSubscriptions: 12 issues £14.50 post included (UK Mainland); Europe: 12 issues £21.50 post included. Outside Europe by arrangement in writing.\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates. The opinions and views of correspondents are their own and not necessarily in accord with those of the publishers.\r\n\r\nMICRONET:\r\nYou can talk to CRASH via Micronet. Our MBX is 105845851\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Elite\r\nMemory Required: 48K\r\nRetail Price: £6.95\r\nLanguage: Machine code\r\nAuthor:\r\n\r\nThe inlay card states that 911TS has been produced with the cooperation of the Dunlop TyreCo. However from the information uncovered by the CRASH network of agents it seems that the game was put together for Dunlop to be used in their spring publicity drive. This may mean that the game might be a little difficult to find in the shops.\r\n\r\nIn essence what we have here is a car racing game. You are an ace rally driver on a very tough course being relentlessly pursued by an unsporting foe. The opening stage of the game shows the player with £2000 to spend on goodies for the car. The add-ons are selected from four pages each with a choice of four items which range from tyres (price from £248 up to £644) to steering and suspension systems. You will have to budget carefully in order to buy the optimum range of accessories, the extras are not fitted to your car for the start but must be collected en-route.\r\n\r\nThe race takes place over 8 stages through four different types of scenery. The main playing screens presents a birds eye view of the road and a map of the course marking the positions of each of the 8 stages together with the position of your car and that of your foe. On the left an indicator shows your speed and opposite a similar indicator shows the amount of damage you car has sustained. At the top of the screen the distance to the end of the stage is shown together with the total score and the time remaining to complete the stage. Your car appears to stand still while the road scrolls downwards, and since only a small part of the road ahead is in view you have very little warning of the oncoming hazards.\r\n\r\nAt the end of stages 1, 3, 5, and 7 you are able to take advantage of pauses to collect some of the extra goodies which you may have ordered for without added features your car will not have the performance required to finish the race. Should you survive the race you can start again but each new start becomes more difficult as the time allowed to complete each stage shortens.\r\n\r\nCOMMENTS\r\n\r\nControl keys: O/P accelerate/brake Z/X left/right\r\nJoystick: not stated but Kempston appears to work\r\nKeyboard play: suitable layout and responds well\r\nUse of colour: good choice but slight case of the attributes\r\nGraphics: attractive with smooth scrolling action\r\nSound: none\r\nSkill levels: 1 but game becomes progressively more difficult\r\nLives: 1 but damage reduced at the end of each stage\r\nScreens: scrolling action","ReviewerComments":["Graphically the game is not unlike Grand National, obviously the same sprite routines have been used, this is all very well it the game is good, playable and action packed but this game boasts none of these features. Avoiding bushes and the other objects scattered about the road isn't my idea of fun. Okay there is a certain degree of skill in avoiding the bushes etc. but it's not very entertaining. I think it's about time that Elite pulled their finger out and came up with something original that uses their usual high quality graphics but with a high standard of content\r\r\nUnknown","911TS is fairly typical Elite game the style of the graphics and movement are giveaways. 911TS is produced with the cooperation of Dunlop which means that the game uses the various Dunlop product names. While the game is fairly playable the act of dying on the first stage, or indeed any stage, means returning to the start, a severe knock for addictivity. Avoiding obstacles and so preventing damage to your car will require quick reactions and a great deal of concentration. Elite may have another commercial success because it's a commercial game, but to be honest, I don't think this is such a great improvement (except graphically) over oldies like Turbo Driver by Boss. it's also rather like The Dukes of Hazzard rotated through 90 degrees. Perhaps Elite should be known as the 'Wham' of computer games\r\r\nUnknown","I am sure that I would have enjoyed this game a lot more if I didn't have to return to the start every time my car was written off. This annoying feature occurs because you only have one life, to be fair though the damage to the car is reduced at the end of each stage but with the huge amount of debris on the course you will be lucky to make it that far. The opening stage of buying extra equipment for your car to improve performance could have been enhanced if prize money was given for completing the race. This would allow the player to buy more tackle and so improve the car further ready to face the rigours of the next stages which must be completed in a shorter time.\r\nUnknown"],"OverallSummary":"General Rating: An attractive looking game which tends to be boring.","Page":"119","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Rallying along on your Dunlops can be rather a slow process."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"70%","Text":""},{"Header":"Graphics","Score":"75%","Text":""},{"Header":"Playability","Score":"55%","Text":""},{"Header":"Getting Started","Score":"57%","Text":""},{"Header":"Addictive Qualities","Score":"54%","Text":""},{"Header":"Value For Money","Score":"55%","Text":""},{"Header":"Overall","Score":"58%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 17, Aug 1985","Price":"£0.95","ReleaseDate":"1985-07-18","Editor":"Kevin Cox","TotalPages":66,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cock-up\r\nArt Editor: Phoebe Evans\r\nDeputy Editor: Rocky Horror Shaw\r\nProduction Editor: Louise Cook\r\nArt Assistant: Martin Dixon\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Stephen Adams, Dave Nicholls, Roger Willis, Ross Holman, Mike Leaman, Toni Baker, Dougie Bern, Chris Cockayne, Paul Woof, Iolo Davidson, Tony Samuels, Chris Wood\r\nAdvertisement Manager: David Baskerville\r\nProduction Manager: Sonia Hunt\r\nGroup Advertisement Manager: Chris Talbot\r\nManaging Editor: Roger Munford\r\nArt Director: Jimmy Egerton\r\nAdvertisement Executive: Chris Robur\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1985 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication."},"MainText":"911TS\r\nElite\r\n£7.95\r\n\r\nRoger: Stuck up past its hub-caps in blatant advertising for Dunlop tyres, including permanent on-screen logo and an opening 'choice' screen featuring four different types of competition rubber from the aforesaid corporate enterprise, this lump of software claims to transport us through the experience of driving an upmarket hairdresser's motor car through various rally sections in less-than-glorious 2D scrolling action. (If, as Elite's packaging blurb boldly states, the Porsche 911 is the \"world's leading sports car\" then I'm Sir Clive Sinclair. This is fortunately untrue, although we seem to share similar intelligence and cash flow problems...)\r\n\r\nPlayers also get a chance to 'buy' other go-faster goodies besides tyres, before attacking their first stage. There is, we quickly discover, no pretension to driving simulation. The game is nothing but a simplistic 'dodge-the-random-object' slice of kiddie-level arcadia.\r\n\r\nMaybe I'd have been better off on Pirellis...","ReviewerComments":["Elite seems to have caught on to Ultimate's trick of bringing out two games using the same techniques. Try imagining Grand National with Porsches instead of horses and you're halfway there. Pretty boring.\r\nDave Nicholls\r\n1/5 HIT","Many moons ago, I typed in my first program into the 3.5K of the VIC 20 and ended up guiding a spaceship through a scrolling asteroid belt. 911 TS is very similar, only this time you control a Porsche. Nuff said.\r\nRoss Holman\r\n2/5 MISS"],"OverallSummary":"","Page":"42","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Dave Nicholls","Score":"1","ScoreSuffix":"/5 HIT"},{"Name":"Ross Holman","Score":"2","ScoreSuffix":"/5 MISS"},{"Name":"Roger Willis","Score":"2","ScoreSuffix":"/5 MISS"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 39, Jun 1985","Price":"£0.95","ReleaseDate":"1985-05-18","Editor":"Bill Scolding","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\nEditor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nStaff Writer: Chris Bourne, Clare Edgeley\r\nDesigner: Craig Kennedy\r\nEditorial Secretary: Norisah Fenn\r\nPublisher: Neil Wood\r\n\r\nADVERTISING\r\nAdvertising Manager: Rob Cameron\r\nDeputy Advertisement Manager: Louise Fanthorpe\r\nAdvertisement Sales Executive: Kathy McLennan\r\nProduction Assistant: Jim McClure\r\nAdvertisement Secretary: Maria Keighley\r\n\r\nMAGAZINE SERVICES\r\nSubscriptions Manager: Carl Dunne\r\n\r\nTELEPHONE\r\nAll departments [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted]\r\nPrinted by Peterboro' Web, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1985 Sinclair User ISSN No 0262-5458\r\n\r\n91,901 Jun-Dec 1984"},"MainText":"Publisher: Elite\r\nPrice: £7.95\r\nMemory: 48K\r\nJoystick: Not Specified\r\n\r\n\"Hey guys, I just had a great idea in the bath. How about a game about a Porsche?\"\r\n\r\n\"Triff, boss. And we could get a major tyre company like Dunlop Tyres SP Tyres UK Ltd to endorse it.\"\r\n\r\n\"Won't that cost greenbackwise?\"\r\n\r\n\"No way. All we have to do is underline Dunlop Tyres wherever it appears on the insert and in the game. We could only allow players to use Dunlop tyres in the game. The possibilities hype wise are endlessville, boss.\"\r\n\r\n\"I like the way you're thinking. What do the programmers reckon on schedules? Can you do it for Monday, kid?\"\r\n\r\n\"Uh, like, that's a bit heavy. I mean, I was going to take Sharon to the Motorhead concert tonight...\"\r\n\r\n\"No sweat. Just lay down that old scrolling routine we used in all the other games.\"\r\n\r\n\"But the Porsche doesn't jump fences like the horses in Grand National, boss.\"\r\n\r\n\"So what? Put some bushes and logs n'stuff in the middle of the road. I saw this great ZX-81 game a couple of years ago in a mag which scrolled up the screen with bushes and things. You remember - I was playing it in the bath when I got the idea for Kokotoni Wimp.\"\r\n\r\n\"Don't you think the punters will notice?\"\r\n\r\n\"Punters? Shmucks. No more arguments, boys, or its P45 city for the lot of you. Besides, when they see Dunlop Tyres all over the cassette they won't bother about the rest. We're talking action, we're talking hype, we're talking spondulistani... \"\r\n\r\n911TS. Another great game from Elite. Don't buy it.","ReviewerComments":[],"OverallSummary":"","Page":"32","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Bourne","Score":"1","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"1/5","Text":""}],"CompilationReviewScores":[]}]}]