[{"TitleName":"Sgrizam","Publisher":"Dinamic Software","Author":"Alfonso Azpiri, David Marin G., Luis Rodriguez Soler, Santiago Morga B.","YearOfRelease":"1986","ZxDbId":"0004417","Reviews":[{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 61, Nov 1986","Price":"£98","ReleaseDate":"1986-10-16","Editor":"Tim Metcalfe","TotalPages":140,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Paul Boughton\r\nEditorial Assistant: Lesley Walker\r\nSub-Editor: Seamus St. John\r\nDesign: Craig Kennedy\r\nAdventure Writers: Keith Campbell, Paul Coppins, Steve Donoghue\r\nAmerican Correspondent: Marshall M. Rosenthal\r\nArcades: Clare Edgeley\r\nSoftware Consultant: Tony Takoushi\r\nPublicity: Marcus Rich\r\nAdvertisement Manager: Garry Williams\r\nAdvertisement Executive: Katherine Lee\r\nAd Production: Debbie Pearson\r\nPublisher: Rita Lewis\r\nCover: Gary Ward\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nJuly-December 98,258"},"MainText":"MACHINE: Spectrum\r\nSUPPLIER: US Gold/Americana\r\nPRICE: £2.99\r\n\r\nMore stuff from the Spanish Dinamic team has arrived in the shape of a space age cavalier on a quest to free a beautiful princess from a bunch of 'orrible aliens.\r\n\r\nArmed only with a sword he plunges into the passages of the enemy fortress and more often than not comes a cropper in the first couple of seconds.\r\n\r\nThis game looks as if someone hadn't quite finished the fine tuning before it was released. Enemies come at you so impossibly quickly that your three lives are used up in a matter of seconds - however long you persevere trying to get into the game.\r\n\r\nAnd looking at the pictures on the cassette inlay it looks as if the person who was taking them didn't get any further into the game than me. The main screen shot shows the central character getting speared by an enemy - which happens with frustrating regularity.","ReviewerComments":[],"OverallSummary":"","Page":"24","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Tim Metcalfe","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"5/10","Text":""},{"Header":"Sound","Score":"5/10","Text":""},{"Header":"Value","Score":"3/10","Text":""},{"Header":"Playability","Score":"1/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 31, Nov 1986","Price":"£1.5","ReleaseDate":"1986-10-23","Editor":"Bryan Ralph","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Bryan Ralph\r\nAssistant Editor: Cliff Joseph\r\nConsultant Editor: Ray Elder\r\nAdvertising Manager: John McGarry\r\nDesign: Argus Design\r\nA.S.P. Advertising and Editorial [redacted]\r\n\r\nPrinted by Alabaster Passmore and Sons Ltd. [redacted]\r\n\r\nAdvertisement Copy Controller: Andy Selwood\r\n\r\nDistributed by: Argus Press Sales and Distribution Ltd, [redacted]\r\n\r\nZX Computing Monthly is published on the fourth Friday of each month. Subscription rates can be obtained from ZX Subscriptions, [redacted]\r\n\r\nThe contents of this publication, including all articles, designs plans, drawings and other intellectual property rights herein belong to Argus Specialist Publications Limited. All rights conferred by the law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of the company.\r\n\r\nArgus Specialist Publications Limited. ©1986"},"MainText":"Americana\r\n£2.99\r\n\r\nNot only does this game have an absolutely unpronounceable name, it's also virtually unplayable - or at least it's not a game that I can imagine anyone wanting to play.\r\n\r\nSupposedly set in the 25th century, Sgrizam casts you in the role of the warrior Mirdav who has been entrusted with the task of rescuing the Princess Doxaphin. Naturally, being a princess, Doxaphin (Doxie to her friends no doubt) is dead beautiful and if you can rescue her you get to win a huge dowry and her hand in marriage, so off you go to rescue her from her captors on the planet Kindos.\r\n\r\nTucked away in a cell in the Castle of Kindos, Doxaphin can only be rescued by you battling your way along the corridors, dodging or killing the creatures that will stand in your way. These include zombie ducks, swordsmen, snakes rats and the like. Most of these can't be killed, but by ducking or jumping at the appropriate moment you can avoid them. Getting hit three times ends the game, and whenever I or anyone else played Sgrizam each game lasted about three seconds.\r\n\r\nThe trouble is that there's so little game in here - you can walk along the corridor, jump/duck to avoid the animal, or jiggle your sword in the direction of one of the armed enemies that comes along occasionally and that's about it. There doesn't seem to be much skill involved in the swordplay and simply avoiding the stream of creatures that comes wandering along (always from the same direction, so you don't even get to run backwards and forwards to add a little variety to the game) gets monotonous in a very short time.\r\n\r\n\r\nThe graphics are quite good for a budget game and Mirdav is large, well animated sprite that wouldn't look out of place in a more sophisticated arcade/adventure. It's just a pity that the gameplay itself is so dreary.","ReviewerComments":[],"OverallSummary":"","Page":"39","Denied":false,"Award":"Glob Minor","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"Grim","Text":""}],"CompilationReviewScores":[]}]}]