[{"TitleName":"Shark","Publisher":"Players Premier","Author":"Andrew Severn, Ian Sheridan, Jabba Severn, Paul Griffiths, Peter Austin, Simon Daniels, Sonja Knight","YearOfRelease":"1989","ZxDbId":"0004448","Reviews":[{"Issue":{"Name":"Crash Issue 72, Jan 1990","Price":"£1.95","ReleaseDate":"1989-11-14","Editor":"Oliver Frey","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nStaff Writer: Mark Caswell\r\nEditorial Assistant: Viv Vickress\r\nPhotography: Michael Parkinson\r\nContributors: Nick Roberts\r\nProduction Manager: Jonathan Rignall\r\nProduction Supervisor: Matthew Uffindell\r\nReprographics: Robert Millichamp, Tim Morris, Rob (the Rev) Hamilton, Jenny Reddard\r\nDesign: David Western, Mark Kendrick, Melvin Fisher\r\nSystems Operator: Ian Chubb\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Caroline Blake, Christian Testa\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1990 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"SHARK\r\nPlayers Premier\r\n£2.99 cass\r\n\r\nNo crowded American beaches or floating heads in this game (awww!): this is a different type of Shark. In fact it's an amazing prototype submersible (a submarine to us mere mortals!), and you're its pilot. The evil Snake Brothers are the source of your troubles as they've overrun the top secret base Atlantic 5. You must now free the base from these slimy customers.\r\n\r\nThe game is played in a Cybernoid sort of way with the Shark moving around each screen in turn, and weapons having to be selected then used against the enemy. All the graphics are excellent. The detailed sprites and good use of colour make the game very attractive. Presentation is also up to the usual Players standard and very slick indeed.\r\n\r\nThere are three levels, each played in a similar way but with different objectives. I found it very difficult to select the weapons and kill some enemy to begin with. You usually end up in a right muddle. Some of the ways weapons explode and fire are excellent, even if most of the time they don't have the slightest effect on the enemy! A good tune on the title screen and plenty of sound effects add atmosphere to the endless shooting. Shark is a good, fun game and will provide all shoot 'em up fans with a reasonable challenge.","ReviewerComments":[],"OverallSummary":"","Page":"58","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"80","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"80%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 94, Jan 1990","Price":"£1.6","ReleaseDate":"1989-12-18","Editor":"Jim Douglas","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"JIM \"Keyring\" DOUGLAS (Editor)\r\nLike all Editors, Jim's absolutely loaded with cash and his car is a luxury status symbol that goes with his high-flying ulcer-inducing job editing Sinclair User. You know you've hit it big when Jim asks if the keys to his Nissan Micra will fit in your handbag!\r\n\r\nALISON \"Toot Toot\" SKEAT (Production Editor)\r\nAl Drives the SU Bus! Every morning she honks the horn and collects the rest of the team and drives them off for another day at the office. Hera she is, bright and early on a Monday morning, ready to get 'on the case' (alright, so she's in the office on a Friday afternoon holding a plastic bin lid).\r\n\r\nOSMOND \"Brake, Brake!\" BROWNE (Designer)\r\nOz, our new design wizard is preparing for his test at the moment, and seems to be having trouble with reversing around corners, but he firmly believes that in no time he'll be behind the wheel of his vary own DeLorean Snowstorm.\r\n\r\nGARTH \"Firestone\" Sumpter (Staff Writer)\r\nAlways on hand to steady a sometimes rocky and panic-ridden ship, Garth soothes the worries of the team away with his stories of articulated lorry racing round Silverstone. \"Which reminds me of the time I hit the chicane at 90 with no steering...\"\r\n\r\nAdventure: The Sorceress\r\nI've Got This Problem: Rupert Goodwins\r\nAdvertisement Manager: James Owens\r\nSenior Sales: Martha Moloughney\r\nAd Production: Emma Ward\r\nMarketing Manager: Dean Barrett\r\nMarketing Assistant: Sarah Ewing\r\nPublisher: Terry Pratt\r\n\r\nOur Address: [redacted]\r\nOur Phone Number: [redacted]\r\nOur Fax No: [redacted]\r\n\r\nCover Illustration: Clive Goodyear\r\n\r\nPrinted by Nene River Press, [redacted]\r\nTypeset By Mr Douglas and Mr Sumpter at Jimmy's Setting Emporium\r\nDistributed by EMAP Frontline.\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]\r\n\r\n©Copyright Sinclair User 1989/90 ISSN No 0262-5458\r\n\r\nNo part of this magazine may be reproduced/transcribed, stored in a data retrieval system etc etc, or you'll go to gaol forever. We will, however, be giving a special prize to anyone who can reproduce this issue in the smallest possible form. Send entries to the address above. Must be smaller than a cassette tape."},"MainText":"Label: Players Premiere\r\nAuthor: In House\r\nPrice: £2.99\r\nMemory: 48K/+2/A\r\nJoystick: Various\r\nReviewer: Charles Wood\r\n\r\nYou're small, mean, cute and deadly - you're The Shark.\r\n\r\nThe evil alien snake brothers have taken over the top secret underwater base Atlantic 5. You, as the shark have to find the alien snake brothers and recover Atlantic 5 from them. Your first level mission is to destroy the 3 reactor like doobries before entering the maze like lair of the sanke brothers on level 2. In level 3 you must find the dubious duo and make a pair of shoes out of them. (Actually, you only need to kill them.\r\n\r\nThe game is similar to Cybernoid. Flip screen, selectable weaponry and a familiar feel to the gameplay. The graphics are very good; nice detailed submarines and aliens all moing on a tight background. Sound is excellent with a bouncy tune playing throughout.\r\n\r\nShark is very addictive - one of those \"just one more go\" games. Overall, a very good little game and well worth the cash.\r\n\r\nEDITOR FOR DAY","ReviewerComments":[],"OverallSummary":"Good graphics, good sound, good grief it's very good.","Page":"50, 51","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Charles Wood","Score":"85","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"81%","Text":""},{"Header":"Playability","Score":"89%","Text":""},{"Header":"Overall","Score":"85%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 94, Jan 1990","Price":"£1.6","ReleaseDate":"1989-12-18","Editor":"Jim Douglas","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"JIM \"Keyring\" DOUGLAS (Editor)\r\nLike all Editors, Jim's absolutely loaded with cash and his car is a luxury status symbol that goes with his high-flying ulcer-inducing job editing Sinclair User. You know you've hit it big when Jim asks if the keys to his Nissan Micra will fit in your handbag!\r\n\r\nALISON \"Toot Toot\" SKEAT (Production Editor)\r\nAl Drives the SU Bus! Every morning she honks the horn and collects the rest of the team and drives them off for another day at the office. Hera she is, bright and early on a Monday morning, ready to get 'on the case' (alright, so she's in the office on a Friday afternoon holding a plastic bin lid).\r\n\r\nOSMOND \"Brake, Brake!\" BROWNE (Designer)\r\nOz, our new design wizard is preparing for his test at the moment, and seems to be having trouble with reversing around corners, but he firmly believes that in no time he'll be behind the wheel of his vary own DeLorean Snowstorm.\r\n\r\nGARTH \"Firestone\" Sumpter (Staff Writer)\r\nAlways on hand to steady a sometimes rocky and panic-ridden ship, Garth soothes the worries of the team away with his stories of articulated lorry racing round Silverstone. \"Which reminds me of the time I hit the chicane at 90 with no steering...\"\r\n\r\nAdventure: The Sorceress\r\nI've Got This Problem: Rupert Goodwins\r\nAdvertisement Manager: James Owens\r\nSenior Sales: Martha Moloughney\r\nAd Production: Emma Ward\r\nMarketing Manager: Dean Barrett\r\nMarketing Assistant: Sarah Ewing\r\nPublisher: Terry Pratt\r\n\r\nOur Address: [redacted]\r\nOur Phone Number: [redacted]\r\nOur Fax No: [redacted]\r\n\r\nCover Illustration: Clive Goodyear\r\n\r\nPrinted by Nene River Press, [redacted]\r\nTypeset By Mr Douglas and Mr Sumpter at Jimmy's Setting Emporium\r\nDistributed by EMAP Frontline.\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]\r\n\r\n©Copyright Sinclair User 1989/90 ISSN No 0262-5458\r\n\r\nNo part of this magazine may be reproduced/transcribed, stored in a data retrieval system etc etc, or you'll go to gaol forever. We will, however, be giving a special prize to anyone who can reproduce this issue in the smallest possible form. Send entries to the address above. Must be smaller than a cassette tape."},"MainText":"Label: Players Premiere\r\nAuthor: In House\r\nPrice: £2.99\r\nMemory: 48K/+2/A\r\nJoystick: Various\r\nReviewer: Garth Sumpter\r\n\r\nWhat can I say? Charles has said it all. Shark is an okay game. The graphics are tight and the story line, although a little tenuous, gives just enough plot to justify shooting anything that moves. It's a little slow for any of the mega death chappies out there but it might just be worth spending a few bob on.\r\n\r\nControl is a wee bit difficult with the joystick (in fact I couldn't get it to work with a +3) but the keyboard is straight forward enough for even the most arthritic arcadester.","ReviewerComments":[],"OverallSummary":"If you liked Cybernoid you'll still love it.","Page":"50, 51","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Garth Sumpter","Score":"78","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"82%","Text":""},{"Header":"Playability","Score":"81%","Text":""},{"Header":"Overall","Score":"78%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 99, Feb 1990","Price":"£1.3","ReleaseDate":"1990-01-16","Editor":"Julian Rignall","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"CONTACTS AND CREDITS\r\n\r\nEditor: Julian Rignall\r\nArt Editor: Andrea Walker\r\nStaff Writers: Paul Glancey, Paul Rand\r\nArt Assistant: Osmond Browne\r\nAdvertising Manager: Nigel Taylor\r\nDep Ad Manager: Joanna Cooke\r\nSales Executive: Tina Zanelli\r\nProduction Assistant: Glenys \"Teddy\" Powell\r\nPublisher: Graham Taylor\r\nCover Artist: Lee Sullivan\r\n\r\nSubscription Enquiries to: EMAP Frontline, [redacted]\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nPrinted By: Nene River Press, [redacted]\r\nColour By: Proprint, [redacted]\r\nTypeset By: Jaz and a big fat printer\r\nDistributed By: EMAP Frontline\r\n\r\n©C+VG 1990\r\nISSN No: 0261-3697"},"MainText":"Players Premier\r\nSpectrum, C64 £2.99\r\n\r\nThe Shark of the title is a new super-sub which you have to pilot into the Atlantic 5 seabase to rid it of the cheeky Snake brothers who have moved in without permission. In fact, they're so cheeky that not only have they moved in, they've invited a load of reptilian males round as well!\r\n\r\nThe Snakes aren't the only cheeky ones, though. This is the second game by Players (the first being Task Force) which looks disconcertingly similar to the old Hewson blaster, Cybernoid. The screen layouts are similar, the controls are the same, even the extra weapons are practically identical. But of course the copy isn't as good as the original and Shark is made ridiculously difficult by the heavily armoured enemy ships which populate the corridors and are so tough that they have to be shot at least eight times before they explode!","ReviewerComments":[],"OverallSummary":"Again, Shark looks and sounds neat, but it's plagued by the same piddly weapon problems, so it's notes much fun as it could have been.","Page":"61","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[{"Text":"C64 SCORES\r\n\r\nOverall: 59%\r\n\r\nSmart graphics and sound, but the gameplay suffers because of a supernatural level of difficulty."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"56%","Text":""}],"CompilationReviewScores":[]}]}]