[{"TitleName":"Battle Command","Publisher":"Ocean Software Ltd","Author":"Bryan Redman, Jonathan Dunn, Stephen Hey, Gary McNamara","YearOfRelease":"1991","ZxDbId":"0000451","Reviews":[{"Issue":{"Name":"Crash Issue 86, Mar 1991","Price":"£1.85","ReleaseDate":"1991-02-21","Editor":"Oliver Frey","TotalPages":60,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nSub Editor: Warren Lapworth\r\nStaff Writers: Mark Caswell, Nick Roberts, Lloyd Mangram\r\nArt Editor: Mark Kendrick\r\nPhotography: Michael Parkinson\r\nProduction and Circulation Director: Jonathan Rignall\r\nSystems Operator: Paul (Charlie) Chubb\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Robb Hamilton, Tim Morris, Jenny Reddard, Lisa McCourt\r\nGroup Advertisement Manager: Judith Bamford\r\nAdvertisement Sales Executive: Justine Pritchard\r\nAdvertisement Production: Jackie Morris (Supervisor), Joanne Lewis\r\nMail Order: Carol Kinsey\r\nSubscriptions: Caroline Edwards [redacted]\r\n\r\nTypesetting Apple Macintosh Computers using Quark Express and Bitstream Fonts.\r\n\r\nSystems Manager: Ian Chubb\r\n\r\nColour origination by Scan Studios [redacted]. Printed in England by BPCC Business Magazines (Carlisle) Ltd, [redacted] - a member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nYearly subscription rates: UK £17.20 Europe £24.00, Air Mail overseas £37. US/Canada subscriptions and back issues enquiries Barry Hatcher, British Magazine Distributors Ltd [redacted]. Yearly subscription rates US$47.00, Canada CAN$57.00 Back Issues US$5.20, Canada CAN$6.20 (inclusive of postage). \r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available; If something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop us a line). No person who is related, no matter how remotely, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material on 35mm transparencies is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRASH will be edited as seen fit and payment wlil be calculated according to the current printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1990 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"Ocean\r\n£10.99/£15.99\r\n128K only\r\n\r\nSet in the near future on a parallel world, Battle Command takes us to a battlefield where in ten years of conflict the forces of the north and south are at a stalemate. The defensive capabilities of both sides are so great that an all-out battle would end in Armageddon, so small guerilla-style attacks are encouraged.\r\n\r\nIt's as a brave northern warrior that you board the latest in tank technology, the impressively named Mauler. You have ten missions to attempt: Blast 'Em, Missile Battery, Hostage Rescue, Railway Ambush, Night Moves, Grand Finale, Satellite Search, River Raid, Hideout and Escort Duty.\r\n\r\nEach mission needs a different mixture of blasting and strategy skills. Most of the time you simply have to destroy targets, but in a couple of the missions you have to find the target first (logical).\r\n\r\nOnce a mission is selected, a brief text message identifies the target(s), while a map points you in the right direction. When the information's been digested, you're ready to arm up. For this there's a range of weaponry, including a 120mm turret gun, rockets, mortars, chaff and flare launchers.\r\n\r\nYou view the hostile terrain through the tank's viewport. Surrounding the viewport are the many dials and switches used to control the Mauler (activated by pressing various keys). There are four weapon pods, a binocular view, infra-red night scope and a radio beacon to summon a helicopter ally at the end of the mission. And the programmers, Realtime Software, are such nice people they've allowed you to access the mission map and text if you get lost!\r\n\r\nThe enemy are out in force in most missions and they play for keeps. Tanks are fairly easy to destroy with a well-placed shell or missile, but watch your back when up against the likes of a rocket launcher. Good luck soldier, you'll need it.\r\n\r\nIt took Realtime around two years to program their last game, Carrier Command, and guess what? Yes, Battle Command has taken the same amount of time to appear. But was it worth the wait? The answer is a resounding 'yes'!\r\n\r\nThe graphics are up to Realtime's high standards, wireframe and shaded sprites blending to create good looking and very fast moving vehicles. Playability is also excellent, each of the ten missions calling for different degrees of blasting and strategy skills. Battle Command's tough, there's no doubt of that, but it gets a big thumbs up from me.\r\n\r\nMARK 95%","ReviewerComments":["Spooky Coincidences number 378 (in a series of 598,374): Battle Command arrives in the office as soon as war breaks out in the Gulf. So there I was, bombing around in the Mauler on one screen, and on the TV screen next to me John Simpson is counting them all out and counting them all in. Brrrr! Sitting down to play Battle Command for the first time is a daunting experience. There seems so much to learn. But then, after a couple of plays, it all becomes like a really playable arcade game. It's not much of a toughie simulation at all! Battle Command is best summed up as Battle Zone (that old vector graphic coin-op) with strategic missions. There's plenty of driving around and blasting enemy tanks and gun emplacements before actually completing a mission - it's great fun letting rip with an assortment of missiles. The variety of missions is good, and as you work your way through new tactics and approaches are learned. The speed of both the vector and solid 3D graphics is very impressive, much faster than Carrier Command, and the shading's good so most objects can be clearly seen. Presentation is fab, with lots of easily-understood option screens, heaped with colourful graphics to go through. Yes sirree, I really enjoyed taking control of the Mauler and giving the enemy what for!\r\nRichard Eddy\r\n93%"],"OverallSummary":"More of a game than a simluation, and very entertaining to boot.","Page":"43","Denied":false,"Award":"Crash Smash","Reviewers":[{"Name":"Mark Caswell","Score":"95","ScoreSuffix":"%"},{"Name":"Richard Eddy","Score":"93","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"It may look like the back of a telly, but that's a military installation so it's probably best to blow it up."},{"Text":"Select missions from the list and a short briefing appears on the right."},{"Text":"Switch on your infra-red sights and you can seen in the dark (eating carrots helps, too)."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"94%","Text":""},{"Header":"Graphics","Score":"92%","Text":""},{"Header":"Sound","Score":"80%","Text":""},{"Header":"Playability","Score":"93%","Text":""},{"Header":"Addictivity","Score":"90%","Text":""},{"Header":"Overall","Score":"94%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 67, Jul 1991","Price":"£1.95","ReleaseDate":"1991-06-13","Editor":"Andy Ide","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"Editor: Andy Ide\r\nPregnant Art Editor: Sal Meddings\r\nNew Art Editor: Andy Ounsted\r\nGames Editor: James Leach\r\nStaff Writer: Linda Barker\r\nAdvertising Manager: Simon Moss\r\nProduction Coordinator: Melissa Parkinson\r\nPublisher: Jane Richardson\r\nPromotions Manager: Michele Harris\r\nPublishing Assistant: Tamara Ward\r\nGroup Publisher: Greg Ingham\r\nCirculation Director: Sue Hartley\r\n\r\nYour Sinclair, Future Publishing [redacted]\r\n\r\nSubscriptions: Computer Posting [redacted]\r\nDistribution: MMC [redacted]\r\n\r\nCover Illustration: Nick Davies\r\nISSN 0269 6983\r\nABC July-Dec 1990 60,368\r\n\r\nYS comes to you from the shed in the garden behind the building that produces (or that's got lots of little people inside it who produce) Commodore Format, ST Format, Amiga Format, New Computer Express, Amstrad Action, Classic CD, PC Plus, 8000 Plus, Sega Power, Amiga Power, Amiga Shopper, PC Answers & Needlecraft"},"MainText":"Ocean\r\n£10.99 cass\r\nReviewer: James Leach\r\n\r\nHmm, I've got an idea. Let's briefly zip forward to the distant future, shall we, Spec-chums? Okay, hold on tight. Whoosh! There, we've done it. Now let's see what's going down in the next century. Oh dear, there seems to be a bit of a war going on. Tut tut. You'd think in the future people would've sorted out their disputes properly, wouldn't you? But blimey - just look at that machinery!\r\n\r\nIn Battle Command you're given something called a Mauler. Basically it's a big tank with missiles, mines and a large gun that could have your eye out as quick as, erm, a very quick thing. This rather spanky bit of kit is to help you complete 10 separate missions.\r\n\r\nSounds easy? Well just take that smile off your face right this instant, young man, because it isn't (well, not all of it). It's actually rather reminiscent of that prehistoric coin-op Battlezone. You move round a 3D vector landscape, peeping out of the front of your tank, targetting things and blowing them up. The problem is that many of them want to blow you up instead.\r\n\r\nTANKS A BUNCH\r\n\r\nSo what happens then? Well, the first thing to do (after choosing the mission) is equip your tank. You'll need a turret with a 120mm gun and 80 rounds of ammo, but you can also select homing missiles, mines or duster bombs. There's a fairly wide choice of other dangerous gear, all of which will certainly come in handy for different missions.\r\n\r\nOnce you've loaded up, you climb in and, yep, things all look pretty tank-like (as you'd expect, really). There's your radar display, a compass, weapons consoles and a speed indicator (as well as a load of other gubbins which will probably come in handy at some point).\r\n\r\nNow, if you're ready for warfare, it's time to move out (they always say that in the best war movies). The first impression you get is that it's all very last and smooth. You fairly tear around the landscape, spinning from side to side to avoid the scummy enemy swine who try to blast you with their missiles and shells. To get rid of them, just flick the tank onto the correct heading and open fire. If you've armed up with missiles yourself then they lock on automatically, and you don't need to bother keeping the target in view. This is seriously useful when you're surrounded and you've got to move fast.\r\n\r\nAll the vector graphics are done well, and anything you hit tends to explode with chunks flying all over the shop. In fact, it's great fun motoring around just blowing up everything willy-nilly. Luckily the map and layout change with each mission, so you don't get bored with the same setting (and if you do, well you can just blow it all up, hem hem).\r\n\r\nSHOOTING FROM THE HIP\r\n\r\nSo it may be very un-snail-like, but is it fun as well? The answer, Spec-chums, is most definitely yes (thank goodness). The enemy are fairly easy to take out one by one, but they still manage to get a hit or two in before you smash them into tiny pieces. What's more, the blimmin' cheaters tend to go round in little groups, so while you're taking out one, the others are sneaking off behind you to fill your behind with hot lead. Very painful indeed!\r\n\r\nThere's certainly plenty of action in Battle Command. Ten missions, loads of different weapons and enemy tanks that behave differently every time all adds up up to more variety than a large chest packed full of very different things.\r\n\r\nSo - quibbles? Well, some of the missions are pretty easy as the enemy tanks can be incredibly stupid and just sit there, waiting for you to slam them with a few 120mm shells. And your tank seems to think its much slimmer than it actually is - so you keep colliding with hills and buildings. But that's about it really.\r\n\r\nBattle Command could just as easily be called Battlezone '91. The only big difference is all the new 3D stuff like trees and hills. And it's certainly good stuff. If the idea of big pieces of metal chewing up the countryside sounds okay to you then this comes highly recommended.","ReviewerComments":[],"OverallSummary":"Fast, fun and, er, flippin' violent. Some of the missions could have been harder though.","Page":"54,55","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"James Leach","Score":"86","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"And it's victory for the good guys!"},{"Text":"Ooh. It's so dark and scary! Your infra-red shows a tank and a chopper buzzing around, obviously up to no good whatsoever. (So let's creep up and pounce on 'em, eh?)"},{"Text":"This choo-choo train's racing down the track a bit fast. (Probably cause it knows I'm about to blast it!)"},{"Text":"This is where you find out how much damage's been done to your Mauler. Mmm, not too much, by the look of it. (Yet!)"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"84%","Text":""},{"Header":"Instant Appeal","Score":"84%","Text":""},{"Header":"Graphics","Score":"87%","Text":""},{"Header":"Addictiveness","Score":"85%","Text":""},{"Header":"Overall","Score":"86%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 91, Aug 1991","Price":"£2.2","ReleaseDate":"1991-07-18","Editor":"Richard Eddy","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"EDITORIAL OFFICE\r\n[redacted]\r\n\r\nEditor: Richard Eddy\r\nSub Editor: Warren Lapworth\r\nStaff Writers: Mark Caswell, Nick Roberts, Lloyd Mangram\r\nArt Editor: Mark Kendrick\r\nPhotography: Michael Parkinson\r\nDesign Assistant: Paul (Charlie) Chubb\r\nDesign Consultant: Robin (Goodbye) Candy\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Robb Hamilton, Tim Morris, Jenni Reddard\r\nGroup Advertisement Manager: Judith Bamford\r\nAdvertisement Sales Executive: Justine Pritchard\r\nAdvertisement Production: Jackie Morris (Supervisor), Joanne Lewis\r\nEditorial Director: Oliver Frey\r\nManaging Director: Jonathan Rignall\r\nMail Order: Carol Kinsey\r\nSubscriptions: Caroline Edwards [redacted]\r\n\r\nYearly subscription rates: UK mainland £22, Eire and Europe £28. Outside Europe (Airmail) £42. US/Canada subscriptions and back issues enquiries Barry Hatcher, British Magazine Distributors Ltd [redacted]. Yearly subscription rates US$47.00, Canada CAN$57.00 Back Issues US$5.20, Canada CAN$6.20 (inclusive of postage). \r\n\r\nTypesetting Newsfield, using Apple Macintosh II computers, running Quark Express and Adobe Illustrator 3.0 with System support from Digital Paint Reprographics [redacted]. Colour origination Scan Studios [redacted]. Printing BPCC Business Magazines (Carlisle) Ltd, [redacted]. Distribution COMAG, [redacted]\r\n\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available; If something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop us a line). No person who is related, no matter how remotely, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material on 35mm transparencies is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRASH will be edited as seen fit and payment will be calculated according to the current printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\n©CRASH Ltd 1991.\r\nThis month's cover, Terminator 2 ©1991 & TM Orion Pictures ©Carolco. Cover design by Oliver Frey. Powertape inlay design by Richard Eddy."},"MainText":"BATTLE COMMAND\r\nOcean\r\n£10.99 cassette only, 128k only\r\n\r\nThe forces of the North and South are at war in Ocean's latest sim, Battle Command. An all-out strike is impossible - their nuclear stockpiles are evenly matched - so guerilla tactics have to be employed.\r\n\r\nTo this end, the Mauler tank was invented, and now you, as the North's top fighter, must complete a series of tough missions to swing the war in your favour. A range of devastating weapons are at your disposal - including a 120mm cannon, missiles and mortars - and all are needed to get through the hordes of enemy vehicles.\r\n\r\nGameplay is hugely entertaining and, surprisingly, an itchy trigger finger is needed more than brainpower!","ReviewerComments":[],"OverallSummary":"","Page":"56","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"94%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 111, May 1991","Price":"£1.85","ReleaseDate":"1991-04-18","Editor":"Garth Sumpter","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"Editor: Garth 'Shaggy' Sumpter\r\nDesign Editor: Andrea 'Daphne' Walker\r\nDesign: Evette 'Wilma' Nichols\r\nStaff Writers: Steve 'Scooby' Keen\r\nSU Crew: Chris 'Hateful' Jenkins, Tony 'Scappy' Naqvi, John Cook, Pete Gerrard, Phillip 'Mein Gott' Fisch\r\nAdvertisement Manager: Jim 'Trivia' Owens\r\nAd Production: Jo 'Titters' Gleissner\r\nMarketing Dept: Sarah 'Blondie' Ewing, Sarah 'Helpful' Hillard\r\nPublisher: Graham 'Slasher' Taylor\r\nManaging Director: Terry 'Huggy' Pratt\r\n\r\n(c)1991 EMAP IMAGES\r\n[redacted]\r\n\r\nDISTRIBUTION: BBC FRONTLINE\r\nSU SUBSCRIPTIONS: [redacted]\r\n\r\nTypesetting by Garthtype (no wonder it's so crap!). Colour work by Proprint, B&W filming by PRS.\r\n\r\nThis magazine must be in no way lent to anybody, not even yer best mate (although yer wouldn't want anybody else to 'ave it cause it's so fab an' groovy!) Don't by any means let the rabbit have a nibble at this mega mag or we'll get Glenys from upstairs to come round yer house and moan at you till you start crying (and believe me, she's good at it!)' So be warned! Take care of your sacred issues of S U., or else! This nice message comes by ORDER of da management (tremble, quake, tremble)."},"MainText":"Label: Ocean\r\nAuthor: Realtime\r\nMemory: 48K/128K\r\nPrice: £ Tape, £14.99 Disk\r\nReviewer: Steve Keen\r\n\r\nNo doubt everyone is totally familiar with Battle Command, well those of you who are intelligent enough to be regular readers are, as this fabo metal muncher was previewed and actually given away as a playable demo in the Nov. Ish. And what a demo - but a good demo does not a good game make - or does it?\r\n\r\nBut just for the deadheads out there who missed out here's the low down again. You are in the driving seat of the Mauler tank, bashing its way through a 3D landscape blasting anything mean, green un-seen. The name of this game is destruction and no battle field veteran has been better equipped. Amongst the tanks devastating arsenal are SAM missiles, IR missiles, Radar air to surface/surface to air missiles, mortar, wire guided missiles, chaff flares to deflect incoming rockets that have locked on to your beast and other war toys either to be found or that come as standard. This is a game that anyone could get into. There are a variety of different missions including Hideout, where you have to search out and destroy a secret weapons base and Satellite, requiring the retrieval of a spy orb that has landed in enemy territory. Tactical play through out is essential and often it's better to run away and fight another day than stand and be bravely mangled. The 3D on the tanks is quite spectacular and hiding behind trees and mountains vital to survival. One final word of warning though don't get too good at Battle Command, you could find yourself drafted!","ReviewerComments":[],"OverallSummary":"Real enjoyable romp through a war zone pilgrims. If war's ya bag give it a blast.","Page":"12,13","Denied":false,"Award":"Sinclair User Silver","Reviewers":[{"Name":"Steve Keen","Score":"85","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[{"Text":"TANX FAX\r\n\r\nTanks were first built in Britain in 1915.\r\n\r\nThe total weight of crew, ammunition, gun and mounting in a tank amounts to less than 10% of it's weight.\r\n\r\nThe heaviest tank ever to be constructed was the German Panzer Kampfwagen Maus II, weighting in a 189 tons.\r\n\r\nThe United Kingdom's military manpower is 327,100 (1986) while the USSR's numbers some 5.5 million (more than double that of the U.S.A).\r\n\r\nThe shortest war on record was that bewteen the UK and Zanzibar which started at 9.02am on the 27th August 1896 and finished 38 minutes later on the same morning. This has nothing what-so-ever to do with tanks but we thought you'd like to know.\r\n\r\nThe most costly war in terms of human life was World War II in which nearly 55 million people lost their lives. 25 million of these were Russian.\r\n\r\nWar is expensive kids, don't play and don't pay unless there is NO alternative."},{"Text":"There is no cheat for Battle Command that we can find (yet), but don't fret - here are some tips to keep you alive that little bit longer.\r\n\r\nAvoid tanks if you can. Missiles are quick and the best defence against them.\r\n\r\nIf you see a mobile radio vehicle, hit it! They track your position and call in tanks to the area while throwing mortars at you to boot! Hide behind mountains and nip through clumps of trees to protect yourself from shells.\r\n\r\n\r\nUse roads for rapid movement to leave enemy tanks behind. Watch out for gun emplacements along the route though as they're fast to rotate and take 2 hits to destroy.\r\n\r\nSAM missiles are best against slow A-10's and helicopters - the spy planes are frequent and can easily dodge missiles so don't waste your energy on them. Watch out for tanks coming up behind while your lining up an aircraft using the SAM sights."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"89%","Text":""},{"Header":"Sound","Score":"69%","Text":""},{"Header":"Playability","Score":"79%","Text":""},{"Header":"Lastability","Score":"84%","Text":""},{"Header":"Overall","Score":"85%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 116, Oct 1991","Price":"£1.85","ReleaseDate":"1991-09-15","Editor":"Garth Sumpter","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"Editor: Garth Sumpter (yuck!)\r\nDesign: Andrea Walker (fnak!)\r\nDesign: Yvette Nicholls (wha hey!)\r\nSoftware Editor: Steve Keen (plop!)\r\nSU Crew: John Cook, Pete Gerrard, Phillip Fisch, Ian Watson, Alan Dykes\r\nAd Manager: Jerry Hall (fwoar!)\r\nAd Production: Jo Gleissner (slurp!)\r\nMarketing Man.: Mark Swan (kwak!)\r\nMarketing Women: Sarah Ewing, Sarah Hilliard (ooohhhhhHHH!)\r\nPublisher: Graham Taylor (.......)\r\nManaging Director: Terry Pratt (zzz)\r\n\r\n(c)1991 EMAP IMAGES\r\n[redacted]\r\n\r\nDISTRIBUTION: BBC FRONTLINE\r\nSU SUBSCRIPTIONS: [redacted]\r\n\r\nTypesetting by Garthtype.\r\nColour work by Proprint.\r\nPrinting by Chase Web.\r\n\r\nNo part of this magazine may be reproduced or even stored in any means of electronic retrieval system. You can however, store this magazine on a coffee table, gentleman's hairdressers, any ladies toilet or underwear shop and all branches of Ann Sommers. I hope that all of you who've been on holiday had a brill time. The SU Crew are all off for a spot of summer fun next month so we'll be printing pictures of us down in the dunes. If anyone out there wants to send in a snapshot of them on holiday then we'll print it in the mag. See you all next month!"},"MainText":"Label: Ocean\r\nMemory: 48K/128K\r\nReviewer: Ian Watson\r\n\r\nWhat a length of time this has taken to get to the shops. We reviewed it a few months ago but Ocean said that they have since worked on the game still further so could we \"Re-review it in its new, all-signing, all-dancing form?\" We gave it to the non-signing, disco disaster IAN WATSON for a first impression.. (which was Tommy Cooper and was crap so we hit him - just like that!)\r\n\r\nAn arcade/strategy game set in a 'near future alternate reality' (a bit of wasteland featuring such futuristic innovation as roads and rivers!). Battle Command does its utmost to be wild and action packed, combining all the thrills of driving a tank with the military responsibility of having a massively important mission to complete. Sadly though this nowhere nearly as exciting as it sounds as Battle Command simulates reality so well that you soon find that driving tanks involves long periods of doing just that - driving around with nothing more interesting than the horizon to shoot at. Thus you may spend several minutes equipping your tank with rocket launchers and turbo lasers and pouring over your mission briefing and terrain plan (erm, I think that's a map folks), in order to get most of the way to a target before anything happens.\r\n\r\nSo, it's especially important that the host of options to add some zest to the proceedings. Each separate mission features a new tactical twist (night manoeuvres, hostage rescue, convoy defence etc), and obviously if you're looking for trouble (da da, da da) then you have come to the right place, where the various tanks are more than willing to fire wildly explosive black squares of colour at you.\r\n\r\nWhat makes Battle Command quite so unspecial is that once completed, the missions really pose little problem, and any attempts to relive old glories will see the player just going through the motions. A surprisingly unastounding game. Mission completed. Return to pick up point.","ReviewerComments":["Hey this is pretty heavy stuff mahhn! You can't just get in and get firing...\r\nSteve Keen","It's been such a long time in the pipe-line (previewed last year) it's good to see it's finally on the shelves. A game for the patient who want good graphics and depth of play.\r\nGarth Sumpter"],"OverallSummary":"You've really got to be the type who goes looking for trouble to get anything out of this game. Good graphics and a host of weaponry and options make it a thinking persons shoot 'em up but for me, it's just a bit pedestrian.","Page":"35","Denied":false,"Award":"Sinclair User Silver","Reviewers":[{"Name":"Ian Watson","Score":"85","ScoreSuffix":"%"},{"Name":"Steve Keen","Score":"","ScoreSuffix":""},{"Name":"Garth Sumpter","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Darkness pah! That's no problem. our tanks got more extras than the Garth Mobile! Give me a G! G..."},{"Text":"A wise old brown owl once said \"Don't go anywhere without a map!'"},{"Text":"Take cover! Incoming pyramids!!!"},{"Text":"This is the all important damage and repair screen. Here it's won or lost buster!"}],"BlurbText":[{"Text":"Tanks are extremely interesting things as recent events in the Soviet Union have more than adequately shown. If it hadn't been for one extremely brave protester lying in front of a whole phalanx of the bleeders, they would have rolled right into The Kremlin and where would we have been then? (Oh, a hearty HURRAH! to Boris Yeltsin, the favourite of the Russian people and probably the next licence that someone should sign up for a game...)\r\n\r\nYes, there's no denying that tanks are directly connected to Earth shattering events and people. For example, did you know that the manager of top Black Country popsters Ned's Atomic Dustbin is called Tank? You get all the best trivia here at SU.\r\n\r\nA very famous type of tank is The Chieftain. Other famous chieftains include Sitting Bull, Running Wolf and Atilla The Hun (eh?). There also an Irish folk band called The Chieftains who are bit like The Pogues only not as good. One thing to remember though; if one of The Chieftains says 'tanks' to you he's not talking about the May Day parade, he's just being polite in a thick Irish accent. If he says 'bazooka' however, then he's definitely talking about high powered weaponry.\r\n\r\nThe first tank was 'No 1 Lincoln' modified to become 'Little Willie' built by William Foster & Co Ltd of Lincoln. Tanks were first taken into action at the battle of Flers-Courcelette in Finland, no sorry France, on 15 Sep 1916."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"89%","Text":""},{"Header":"Sound","Score":"77%","Text":""},{"Header":"Playability","Score":"84%","Text":""},{"Header":"Lastability","Score":"79%","Text":""},{"Header":"Overall","Score":"85%","Text":""}],"CompilationReviewScores":[]}]}]