[{"TitleName":"Soccer Q","Publisher":"Cult Games","Author":"Shaun G. McClure","YearOfRelease":"1989","ZxDbId":"0004615","Reviews":[{"Issue":{"Name":"Crash Issue 64, May 1989","Price":"£1.25","ReleaseDate":"1989-04-27","Editor":"Stuart Wynne","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Stuart Wynne\r\nAssistant Editor: Phil King\r\nStaff Writers: Mark Caswell, Lloyd Mangram, Nick Roberts\r\nContributors: Ian Cull, Mike 'Skippy' Dunn, Paul Evans, Robin Hogg, Ian Lacey\r\nEditorial Assistants: Caroline Blake, Vivienne Vickress\r\nEditorial Consultant: Dominic Handy\r\n\r\nPRODUCTION\r\n[redacted]\r\n\r\nSenior Designer/Illustrator: Wayne Allen\r\nDesigners: Melvin Fisher, Yvonne Priest\r\nPhotography: Cameron Pound, Michael Parkinson\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell\r\nProduction: Robert Hamilton, Robert Millichamp, Tim Morris, Jenny Reddard\r\n\r\nEditorial Director: Oliver Frey\r\nPublisher: Geoff Grimes\r\nAdvertisement Director: Roger Bennett\r\nAdvertisement Manager: Neil Dyson\r\nSales Executives: Sarah Chapman, Lee Watkins\r\nAssistant: Jackie Morris [redacted]\r\nGroup Productions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\nSubscriptions: Denise Roberts\r\n[redacted]\r\n\r\nTypeset by The Tortoise Shell Press, Ludlow. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group. Distribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Sticky Solutions Department a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates.\r\n\r\n©CRASH Ltd, 1989\r\n\r\nISSN 0954-8661\r\n\r\nCover Design & Illustration by Oliver Frey"},"MainText":"£2.99\r\nCult\r\n\r\nSoccer Q is a rather strange mixture of football management game and trivia quiz. The first task is to choose one of the thirty two teams on offer. The aim as in all other footy games is to reach the top of division one and ultimately win the FA Cup. But goals aren't scored by playing matches, they are in fact awarded when you answer a soccer related question correctly. At the end of each match the league tables are calculated and displayed, but watch out if your performance is consistently low you will be relegated rather than promoted. Training your team is very important the success of this is again determined by a correct answer to a question, get it wrong and the team will be too tired to train.\r\n\r\nGarish colours, long winded print-outs of the days results and footy related questions that I could neither read (because of the garish backgrounds) or answer anyway (because I'm not as footy mad as our Phil) did nothing to endear me to Soccer Q. Not that most football manager games are wildly exciting anyway, but the idea of asking trivia questions instead of viewing porky sprites wobbling around a pitch isn't a bad one I suppose.","ReviewerComments":[],"OverallSummary":"","Page":"28","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"35%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 42, Jun 1989","Price":"£1.6","ReleaseDate":"1989-05-11","Editor":"Matt Bielby","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Catherine Higgs\r\nDeputy/Production Editor: Jackie 'Do I get paid for two jobs?' Ryan\r\nStaff Writer: Duncan MacDonald\r\nDesigner: Thor Goodall\r\nEditorial Assistant: David Wilson\r\nTechnical Consultant: David McCandless\r\nContributors: Marcus Berkmann, Ciaran Brennan, Lis Clegg, Jonathan Davies, Phoebe Evans, Mike Gerrard, Sean Kelly, Catherine Peters, Peter Shaw, Rachael Smith, Phil South, Ben Stone\r\nAdvertisement Manager: Alison Morton\r\nAdvertisement Executive: Stephen Bloy\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Katherine Balchin\r\nMarketing Manager: Bryan Denyer\r\nCirculation Manager: June Smith\r\nAssociate Producer: Teresa Maughan\r\nPublisher: Terry Grimwood\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinted By: Riverside Press [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"SOCCER Q\r\nCult Games\r\n£1.99\r\nReviewer: Marcus Berkmann\r\n\r\nFrom the people who brought you Footie Director, here's a brilliant little variation. Instead of using your management skill and all that rubbish to guide you through the divisions and along the cup trail, here you answer trivia questions on football. The result - a cross between pub trivia games and the best footie sim yet seen on the Spec - is hugely enjoyable, even if it is about as slow as FD and, like other recent games from that stable, presented in a typeface that's almost impossible to read. But if you're a trivia nut, and worse still, a football nut, and even worse a football sim nut - and I'm all three - you'll lap this up for breakfast. Each of the four divisions has just eight teams, making seasons rather shorter than in old FD, and you have ratings out of 100 for goalkeeper, defence, midfield and attack. These you can bump up with training - you answer a multiple choice question, and the rating goes up if you get it right, or down if you get it wrong. You can play the game, and answer a question every time the opposition attacks your goal and every time you attack theirs. Simple, huh? And completely brilliant. Light relief at a reasonable price for FD fans everywhere.","ReviewerComments":[],"OverallSummary":"","Page":"42","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Marcus Berkmann","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ACE (Advanced Computer Entertainment) Issue 20, May 1989","Price":"£1.5","ReleaseDate":"1989-04-06","Editor":"Graeme Kidd","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Future Publishing [redacted]\r\nTelephone [redacted], Fax [redacted], Telecom Gold 84:TXT152\r\n\r\nEditor: Graeme Kidd\r\nReviews Editor: Bob Wade\r\nStaff Writers: Steve Jarratt, Andy Smith\r\nProduction Editor: Damien Noonan\r\nConsultant Editors: Jon Bates (Music), Brian Larkman (Graphics)\r\nAdventure Editor: Steve Cooke\r\nContributors: Tony Takoushi, Zog\r\nArt Editor: Trevor Gilham\r\nAssistant Art Editor: Angela Neale\r\nProduction: Diane Tavener, Claire Woodland, Vivien Dean, Naomi Steer, Louise Cockroft\r\nAdvertisement Manager: Simon Stansfield\r\nAdvertising Sales Executive: David Lilley\r\nPublisher: Kevin Cox\r\n\r\nCover by Steve Dillon\r\n\r\nSUBSCRIPTIONS\r\nAvon Direct Mail [redacted]\r\n\r\nSPECIAL OFFERS\r\n(Christine Stacey) [redacted]\r\n\r\nCOLOUR ORIGINATION\r\nSwift Graphics Ltd, Southampton\r\n\r\nDISTRIBUTION\r\nSM Distribution [redacted]\r\n\r\nPRINTING\r\nChase Web Offset [redacted]\r\n\r\n© FUTURE PUBLISHING LTD 1989\r\n\r\nNo part of this publication may be reproduced in any form without our permission."},"MainText":"Cult - Spec, C64, Amstrad: £2.99\r\n\r\nHere's a new twist in soccer management games, entirely based on quiz questions, with four cut-down divisions of eight teams each, and both FA and League cup competitions.\r\n\r\nThere's no messing around picking the team, but training can improve what's there to start with. The quiz questions all take the same form: a multiple-choice selection of four answers, one of which has to be picked before a time limit runs out. In the training rounds a correct answer improves the team's rating and a wrong one reduces it.\r\n\r\nDuring matches, the questions determine whether a goal is scored or not. If the opposition are attacking and you answer correctly it's a save. If your team is attacking, a correct answer will score a goal.\r\n\r\nA base of 2,000 questions should keep the game fresh and interesting for a while, but there is little else to draw you back after they have been exhausted.","ReviewerComments":[],"OverallSummary":"","Page":"66","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Ace Rating","Score":"593/1000","Text":""}],"CompilationReviewScores":[]}]}]