[{"TitleName":"Solar Invasion","Publisher":"","Author":"Ben Jackson, Dean Belfield, Tim Follin","YearOfRelease":"Unknown","ZxDbId":"0004629","Reviews":[{"Issue":{"Name":"Crash Issue 67, Aug 1989","Price":"£1.5","ReleaseDate":"1989-07-27","Editor":"Oliver Frey","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nEditorial Assistants: Viv Vickress, Caroline Blake\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\nContributors: Nick Roberts, Mike 'Skippy' Dunn, Robin Hogg\r\n\r\nPRODUCTION DEPARTMENT\r\n[redacted]\r\n\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell (Supervisor), Robert Millichamp, Tim Morris, Robert (the Rev) Hamilton, Jenny Reddard\r\n\r\nDESIGN\r\nRoger Kean, Mark Kendrick, Melvin Fisher\r\n\r\nSystems Operator: Ian Chubb\r\nPublisher: Geoff Grimes\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Lee Watkins, Wynne Morgan\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"MAGNUM FORCE\r\n\r\nIt's black, looks mean, is made of plastic and plugs into your Spectrum. It promises a new kind of fun and isn't cheap. It's the new Sinclair Magnum lightgun, and MIKE DUNN is the man with his finger on the trigger.\r\n\r\nIt's a long time (more than five years!) since someone last had a go at producing a light gun for the Spectrum. The Stack Light Rifle, as it was called, was a bit of a failure; there was next to no software support for it, and at thirty quid, it was very expensive (this was at a time when most games cost four to five pounds), Both the Nintendo and Sega console systems have recently popularised the handheld gun game, and evidently Sinclair have decided the time is right for the Speccy to get its own light gun, the Sinclair Magnum.\r\n\r\nThe suitably futuristic looking gun plugs into the 'Keypad/Aux' hole in the back of the machine. Most of these guns (and also light pens) work on the same principle; the gun senses the television scan beam which renews the picture fifty times a second; by locating the position of the beam, the computer can determine where the gun is pointing.\r\n\r\nThe gun is available in three Sinclair packs: with the new Action Pack (made up of a +2 or a +3, one of those appalling joysticks which you're much better off leaving in the box, the light gun and six fun gun games), or you can get just the gun and games for £29.95. If your local shop doesn't stock the gun 'n' games pack, check with Virgin/Mastertronic for availability, But enough of this teccy stuff - what about the games?!\r\n\r\nROOKIE\r\n\r\nRookie is probably the best of the six games. The concept is ridiculously simple; shoot the targets when they spin round. The arrows at the top move you onto the next screen when you shoot them, and occasionally a '10' target pops up, which can be blasted for more bullets. Each level has a number of targets to shoot before you can progress further, this goes up with each level. The scenery is attractive, but the main problem is the activity on screen - it flashes white with every shot. Apart from making it more difficult to see what's happening, Nick moans it gives him a headache and sore eyes (that's because he's so rubbish, but it's a point, I suppose). Very addictive and enjoyable.\r\n\r\nOverall: 90%\r\n\r\nROBOT ATTACK\r\n\r\nThis must be a contender for the worst game on the tape. You have to destroy fifty robots before they make a big mega monster. Different coloured robots arrive on the screen, and every time you hit one, it changes colour, until it becomes purple. One more shot and it blows up. Robot Attack is deathly boring, the graphics are naff, and although it doesn't appear to suffer from the flashy screen disease, it's not worth playing.\r\n\r\nOverall: 35%\r\n\r\nBULLSEYE\r\n\r\nHaving just said that Robot Attack might be the worst game on the tape, I must eat my words, because Bullseye simply defies belief! The graphics are reasonable enough, but the sound is terrible, the game's much more fun without it! Naturally, the game is based around the TV quiz, the object of which is to throw darts at special boards and answer some trivia questions. You use the gun to fire the darts, which is quite good fun; you aim the gun steadily at the bullseye and wonder whether it's going to hit the board at all. The darts are very inaccurate, the question answering method is awful, with keyboard responses too slow to get answers in quickly. The whole game is dull, flat and feeble. Just like the TV show, but this one hasn't got Jim Bowen to take the p... (SNIP! -Ed)\r\n\r\nOverall: 20%\r\n\r\nMISSILE: GROUND ZERO\r\n\r\nThis is a basic version of the old Missile Command type game. Things fall out of the sky, and you have to shoot them before they land on your cities, blowing them up in the process. This game could have been really good, but it's ruined by the fact that it's impossible to shoot accurately. The gun has a 'scatter' effect, which basically means it fires anywhere except where its being aimed at! Graphically okay, but generally disappointing, really.\r\n\r\nOverall: 56%\r\n\r\nOPERATION WOLF\r\n\r\nThe arcade machine was great, the Spectrum conversion was pretty good, but I'm afraid it just doesn't work with the light gun at all. This version of the Ocean game replaces the joystick control with the light gun, so, theoretically, it should be even more like the arcade, but unfortunately, the flashing screen ruins it. The gun calibration sequence, peculiar to this game, also doesn't appear to work very well: the firing remains a bit inaccurate, no matter how careful you are. Still, its a variation on a very good theme, so it isn't that bad.\r\n\r\nOverall: 65%\r\n\r\nSOLAR INVASION\r\n\r\nThe solar system is under attack from a swarm of alien invaders, and you have to use your light gun to fight them off! This is probably the most challenging game on the tape, because you have to shoot the alien mothers (no, no, I didn't mean it like that; the big aliens which produce more little ones!) millions of times to kill them, and the little aliens are so small, you have to be really accurate with the shooting. Nonetheless it's quite playable and averagely addictive.\r\n\r\nOverall: 71%\r\n\r\nWHAT'S THE VERDICT?\r\n\r\nThe light gun is a good idea. But without good games to go with it, it'll remain a gimmick to be dumped in the cellar. Either enough people splash out the thirty pounds for it to encourage software houses to produce decent entertainment suited to it, or Sinclair must invest in producing better games for it themselves.\r\n\r\nAt the moment, Rookie is the only one which makes the grade, the rest are worth trying, but otherwise the Sinclair Magnum isn't all that magnum.","ReviewerComments":[],"OverallSummary":"","Page":"13","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mike Dunn","Score":"71","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"71%","Text":""}],"CompilationReviewScores":[]}]}]