[{"TitleName":"Soldier of Light","Publisher":"ACE Software [1]","Author":"Christian F. Urquhart, Doc, Alan Craddock","YearOfRelease":"1988","ZxDbId":"0004634","Reviews":[{"Issue":{"Name":"Crash Issue 54, Jul 1988","Price":"£1.5","ReleaseDate":"1988-06-30","Editor":"Steve Jarratt","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Steven Jarratt\r\nDeputy Editor: Dominic Handy\r\nAssistant Editor: Katharina Hamza\r\nStaff Writers: Mark Caswell, Philip King, Lloyd Mangram, Nick Roberts\r\nTechnical Writers: Jon Bates, Simon N Goodwin\r\nEditorial Assistant: Frances Mable\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\nContributors: Robin Candy, Raffaele Cecco, Mel Croucher, Paul Evans, Philippa Irving, Brendon Kavanagh, Paul Sumner\r\n\r\nPRODUCTION\r\n[redacted]\r\n\r\nArt Director: Mark Kendrick\r\nAssistant Art Director: Wayne Allen\r\nDesign & Layout: Yvonne Priest, Melvyn Fisher\r\nPre-Print Manager: Jonathan Rignall\r\nReprographics/Film Planning: Matthew Uffindell, Nick Orchard, Ian Chubb, Robert Millichamp\r\n\r\nPublishing Controller: David Western\r\nEditorial Director: Roger Kean\r\nAdvertisement Manager: Roger Bennett\r\nSales Executive: Andrew Smales, Sarah Chapman\r\nAssistant: Jackie Morris [redacted]\r\n\r\nMail Order: Carol Kinsey\r\nSubscriptions: Denise Roberts\r\n[redacted]\r\n\r\nTypeset by The Tortoise Shell Press, Ludlow. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group. Distribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop Frances Mable a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates.\r\n\r\nTotal: 96,590\r\nUK/EIRE: 90,822\r\n\r\n©CRASH Ltd, 1988\r\n\r\nCover Design & Illustration by Oliver Frey"},"MainText":"Producer: ACE\r\nRetail Price: £7.99\r\nAuthor: Softek from a Taito coin-op\r\n\r\nXain, coin-op hero and intergalactic mercenary, has been summoned to tackle the greatest challenge of his career. Three planets in the sector have been invaded by Federation infiltrators, and the spaceways separating them are clogged with alien craft. Equipped with only his exoskeleton armour and jet boots, the intrepid Xain teleports straight to the heart of the disturbance.\r\n\r\nThe mission is loaded in two parts and takes place against a horizontally scrolling background of strange and hostile planets. Rocky outcrops form a system of platforms againsts the sky and man-eating flowers waiting patiently for Xain to put a jet-booted foot wrong. \r\n\r\nAliens attack from all sides shooting pellets and advancing with armoured machines. Contact with enemies and their bullets diminish strength on contact, as indicated by an energy bar.\r\n\r\nAt first, Xain is equipped with a single laser but other weapons, in the form of armour piercing lances, double shot fire balls and triple blasters, can be collected from the surface of every planet.\r\n\r\nOnce each planet has been cleared within the given time limit, the mission transfers to deep space. Taking control of a spacecraft, Xain attempts to ward off fleets of alien fighters against a horizontally scrolling starfield. A direct enemy hit is immediately fatal.\r\n\r\nGiven the chance, Federation forces re-invade a cleared planet in the time it takes to regain all three, forcing Xain to go back. It looks like he'll be busy for some time…\r\n\r\nCOMMENTS\r\n\r\nJoysticks: Cursor, Kempston, Sinclair\r\nGraphics: monochrome throughout, with a wide range of large and small monsters - well drawn\r\nSound: squirty firing effects\r\nOptions: definable keys","ReviewerComments":["Xain's mission takes place against a detailed and occasionally atmospheric background. Huge, man-eating plants and even a distant, rather grisly relative of the Loch Ness monster appear. The game itself is compelling, although it does require a little perseverance. Aliens advance mercilessly from all sides and working out exactly where it's safe to tread turns out to be a matter of trial and error. One minor quibble regards the control method: to get out of the crouching position you need to jump up. With jet boots this tends to take far longer than the surrounding aliens allow and generally leads to an untimely end. However, this is a relatively small hitch in a competent, if unspectacular, conversion which should keep you playing for quite some time.\r\nKati Hamza\r\n70%","Most arcade conversions either have lots of colour and lack speed (Karnov) or have great speed but lack any use of the Spectrum palette. But Soldier Of Light is beyond me; it not only lacks colour but is also very unresponsive. Coming from the author of Xecutor (84%, Issue 45) I find this hard to believe. Fans of the arcade machine should recognise the computer version but won't necessarily be at home with its jerky scrolling and dodgy collision detection. Soldier Of Light is, however, very addictive due to exactly the right difficulty setting - you'll probably complete it, but it'll take many, many hours play. A decent, albeit niggling, shoot 'em up.\r\nPaul Sumner\r\n70%","Soldier Of Light is an excellent conversion from the arcade machine. Right from the start you get slick presentation and excellent graphics. The only problem is the game lives up to it's name: it's very light! The programmers must have used up all their colour allowance on the title screen and not left any for the game itself. The monochrome doesn't spoil the playability, though; if anything it makes it better by taking away the threat of clash. There are some really tough baddies in the game, and I still can't work out how to get past some of them which makes it a bit frustrating. However, Soldier Of Light is a great conversion. Bring a first class Taito arcade game into your bedroom today!\r\nNick Roberts\r\n84%"],"OverallSummary":"General Rating: An enjoyable arcade shoot 'em up, with a few drawbacks.","Page":"75","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Kati Hamza","Score":"70","ScoreSuffix":"%"},{"Name":"Paul Sumner","Score":"70","ScoreSuffix":"%"},{"Name":"Nick Roberts","Score":"84","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"(Almost) every cloud has a silver lining."},{"Text":"Just ilke the arcade machine?"},{"Text":"The end of the first level is nigh."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"79%","Text":""},{"Header":"Graphics","Score":"75%","Text":""},{"Header":"Playability","Score":"70%","Text":""},{"Header":"Addictive Qualities","Score":"71%","Text":""},{"Header":"Overall","Score":"72%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 69, Oct 1989","Price":"£1.5","ReleaseDate":"1989-09-19","Editor":"Oliver Frey","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nEditorial Assistants: Viv Vickress, Caroline Blake\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\nContributors: Nick Roberts, Mike 'Skippy' Dunn, Robin Hogg\r\n\r\nPRODUCTION DEPARTMENT\r\n[redacted]\r\n\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell (Supervisor), Robert Millichamp, Tim Morris, Robert (the Rev) Hamilton, Jenny Reddard\r\n\r\nDESIGN\r\nRoger Kean, Mark Kendrick, Melvin Fisher\r\n\r\nSystems Operator: Ian Chubb\r\nPublisher: Geoff Grimes\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Lee Watkins, Wynne Morgan\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"SOLDIER OF LIGHT\r\nRAD\r\n£2.99 (rerelease)\r\n\r\nSoldier Of Light was, 'certainly one of the most eagerly awaited arcade tie-ins', back when it was first released, as the inlay quotes us as saying. And I must say the conversion worked really well then. Many of you may know the coin-op by it's other name, Xain'd Sleena.\r\n\r\nYour mission for the Galactic High Command is to rid the galaxy of all the Federation's infiltrators. Going through the planets one by one you must destroy all the aliens while also picking up the extra power icons (shown by a P) to increase your weaponry. Once you have cleaned out all the planets you're blasted into space to face a fierce interplanetary battle in your fighter craft. Cor, it's all go for your average, every day hero!\r\n\r\nThe presentation of Soldier Of Light is excellent with a star spangled title screen and groovy loader. All the fun soon ends though when you actually start playing. The graphics are okay, even if they are all in monochrome, but the game is SO slow. Whenever you jump you could almost fell asleep and miss your player coming down again' You'll have to get used to doing everything in slow motion if you want to complete the game. The few sound effects I could find aren't anything brilliant and there is no title tune.","ReviewerComments":[],"OverallSummary":"","Page":"50","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"68","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"68%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 31, Jul 1988","Price":"£1.5","ReleaseDate":"1988-06-14","Editor":"Teresa Maughan","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa Maughan\r\nArt Editor: Darrell King\r\nDeputy Editor: Marcus Berkmann\r\nTechnical Editor: Phil South\r\nProduction Editor: Jackie Ryan\r\nDesigner: Catherine Higgs\r\nContributors: Richard Blaine, Ciaran Brennan, Jonathan Davies, Mike 'Skippy' Dunn, Mike Gerrard, Gwyn Hughes, Sean Kelly, Graeme Kidd, David McCandless, Duncan McDonald, David Powell, Nat Pryce, Peter Shaw, Rachael Smith, Ben Stone\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Simon Stansfield\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nMarketing Manager: Bryan Denyer\r\nArt Director: Hazel Bennington\r\nPublisher: Kevin Cox\r\nPublishing Director: Roger Munford\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1988 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"ACE\r\n£7.99\r\nReviewer: Sean Kelly\r\n\r\nYou are Xain, (yes, I know it doesn't say that on your birth certificate, but this is the seriously serious world of Speccy gaming, not yer namby pamby everyday John Smith from 4A stuff), and you have been given the awesome task of saving all the planets in the galaxy (well, three of them anyway), from the evil invaders sent by the Empire.\r\n\r\nStarting on the first planet, you progress eastwards along the volcanic surface, killing the invaders and tank thingies that attack and shoot at you whilst you attempt to play the avenging hero. Contact with the invaders will diminish your energy, whilst the tanks will kill you instantly. But you can avoid the tanks by using your trusty ol' rocket booster which is strapped to your back, to jump over them. Various weapons can be grabbed along the way too, ranging from a one bullet at a time gun, to a three bullets at once carnage maker. And as if killing invaders and grabbing weapons wasn't enough, you must also negotiate floating clouds, jumping from one to another a la Ghosts And Goblins, before finally facing the Knight (Help me make it thr... sorry, I digress) who lurks at the end of this level.\r\n\r\nHaving made short work of the Knight, you start to pack away your rifle and sarnies, when all of a sudden a message arrives - your mission on this planet is not yet complete. It's a hard life being a megahero. Completion of your mission can only be achieved by miraculously turning into a spaceship, and negotiating the waves of alien crafts which zoom at you from off stage right it you manage this, then its on to the second planet.\r\n\r\nThis is marginally more difficult, with flowers that eat you, birds which diminish your energy, and a rather nicely drawn dinosaur to slaughter in the middle. Then it on to another spaceship section, which seems to be the same as the first, but a little longer. Unfortunately I can't tell you about the third level because the version I played kept crashing after I'd saved the second planet.\r\n\r\nChristian Urquhart, the author of Soldier Of Light has produced some pretty good games in the past, but sadly this is not one of his best. Sound is fairly minimal, the game is monochrome throughout, and although we cannot expect Karnov every week, I am sure colour and graphics could have been more effectively utilised. Soldier Of Light is also very easy to play, the spaceship section embarrassingly so, and I managed to complete two of the three sections within hours of picking the game up.\r\n\r\nUnfortunately with this soldier there is no light at the end of the tunnel.","ReviewerComments":[],"OverallSummary":"A disappointing coin-op conversion from The Edge.","Page":"48","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Sean Kelly","Score":"4","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"5/10","Text":""},{"Header":"Playability","Score":"5/10","Text":""},{"Header":"Value For Money","Score":"3/10","Text":""},{"Header":"Addictiveness","Score":"6/10","Text":""},{"Header":"Overall","Score":"4/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 47, Nov 1989","Price":"£1.6","ReleaseDate":"1989-10-16","Editor":"Matt Bielby","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Catherine Higgs\r\nDeputy Editor: Jackie Ryan\r\nProduction Editor: Andy Ide\r\nStaff Writer: David Wilson\r\nDesigner: Catherine Peters\r\nTechnical Consultant: Jonathan Davies\r\nContributors: Marcus Berkmann, Jonathan Davies, Mike Gerrard, Sean Kelly, Duncan MacDonald, David McCandless, Phil South\r\nGroup Advertisement Manager: Lynda Elliott\r\nAdvertisement Manager: Alison Morton\r\nAdvertisement Executive: Chris Skinner\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Claire Baker\r\nMarketing Manager: Bryan Denyer\r\nNewstrade Circulation Manager: Stephen Ward\r\nSubscription Manager: June Smith\r\nPublisher: Teresa Maughan\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Point Five [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinted By: Riverside Press [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"SOLDIER OF LIGHT\r\nRad\r\n£2.99\r\nReviewer: Jonathan Davies\r\n\r\nA re-released arcade conversion, this one. It originally came out at full price on one of The Edge's labels, I think, and now here it is on budget. Groan. It was one of those ones that surfaced just as everyone was reacting against the attribute problems that had been plaguing us for years and had started doing everything in monochrome. Things have changed since then, of course. Colour's back, and games like this look horribly snore-invoking.\r\n\r\nSetting aside such prejudices and delving into the Inner workings of the program reveals... oh dear... jerky scrolling, confusing mishmashes of sprites, spluttery sound, just-too-slow movement... yeurch. If you want to you can pick up little Ps which improve your firepower, but I wasn't really taken by the idea.\r\n\r\nIf The Edge was hoping to make a few bob by flogging this to unsuspecting, impoverished readers, shame on them. Anyway, its plans have now been foiled, so ner.","ReviewerComments":[],"OverallSummary":"","Page":"47","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jonathan Davies","Score":"39","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"39%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 75, Jun 1988","Price":"£1.5","ReleaseDate":"1988-05-18","Editor":"Graham Taylor","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: Graham Taylor\r\nStaff Writer: Jim Douglas\r\nStaff Writer: Tamara Howard\r\nArt Editor: Gareth Jones\r\nDesigner: Andrea Walker\r\nAdventure: The Sorceress\r\nZapchat: Jon Riglar\r\nTechnical: Andrew Hewson, Rupert Goodwins\r\nContributors: Tony 'I'm a headbanger' Dillon, Chris '10 o'clock isn't late' Jenkins\r\nAdvertisement Manager: Katherine Lee\r\nDeputy Advertisement Manager: Margaret Caddick-Adams\r\nAdvertisement Executive: Alison Morton\r\nAd Production: Emma Ward\r\nPublisher's Assistant: Debbie Pearson\r\nPublisher: Terry 'Great idea, I'll put it on the back burner immediately' Pratt\r\nMarketing: Clive Pembridge\r\n\r\nPhone: [redacted]\r\nFax: [redacted]\r\nSubscriptions: [redacted]\r\nBack Issues: [redacted]\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nThis Month's Cover: Clive Goodyear\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1988 Sinclair User ISSN No 0262-5458"},"MainText":"Label: ACE\r\nAuthor: Christian Urquhart\r\nPrice: £7.99\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Jim Douglas\r\n\r\nThis reviewing lark isn't all it's cracked up to be. OK, so it's got loads of perks - as many copies of EastEnders as you can put down your trousers, endless supplies of Gremlin springy promotional \"Things\" - but there is a definite downside lurking just beyond the flashing warning beacon that is over-enthusiasm.\r\n\r\nSoldier of Light is ACE Software's first coin-op tie-in. It's been coded by Christian Urquart who was responsible for the business end of Xecutor, ACE's first and much acclaimed release. Comparatively speaking, Soldier of Light doesn't come close. While X, was original and exciting, Soldier merely contrives to be an acceptable, though not particularly faithful, conversion.\r\n\r\nScrolling from left to right across a range of monochrome backdrops we find Xain, defender of all that is worth defending, and clobberer of everything else. The rate at which you can wipe out the bed guys is determined by the size of your equipment (fnar fnar). By picking up 'P' signs on the ground, you can enhance your firepower from a single-shot no-use-to-anyone affair, to the completely invincible gun which fires three parallel bolts of photon death each time you hit fire.\r\n\r\nThe enemy troops come at you in waves, having a nagging, irritating effect on your damage meter (top middle of screen). Even so, it's vital that you don't get hit too many times in the early stages of a level, as you'll need all your energy at the end when you complete the End of Level Larger-than-the-rest Alien.\r\n\r\nThe graphics, as you can see, aren't particularly impressive. They're a bit dumpy, and not especially attractive. Compared with some of the budget material coming from people like Players, it's a pretty poor show. Scrolling is handled merely in a workmanlike manner.\r\n\r\nAs you move further into the levels, life becomes more and more difficult. Between each level there is a bonus stage in which you find yourself in a space ship, confronted with wave upon wave of aliens.\r\n\r\nEach level has additional nasties. There are birds which fly out of tree trunks and divebomb you, and plants which will swallow you at the drop of a hat. An increasing number of aliens must be dealt with.\r\n\r\nIt's no great shakes in any department. Somewhat disappointing.","ReviewerComments":[],"OverallSummary":"Reasonable, though disappointing conversion of what was an extremely convertible game. Mediocre.","Page":"37","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jim Douglas","Score":"6","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"6/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ACE (Advanced Computer Entertainment) Issue 10, Jul 1988","Price":"£1.5","ReleaseDate":"1988-06-03","Editor":"Peter Connor, Steve Cooke","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Future Publishing [redacted]\r\nTelephone [redacted], Fax [redacted], Telecom Gold 84:TXT152, Prestel/Micronet [redacted]\r\n\r\nCo-editors: Peter Connor, Steve Cooke\r\nReviews Editor: Andy Wilton\r\nProduction Editor: Rod Lawton\r\nStaff Writer: Andy Smith\r\nArt Editor: Trevor Gilham\r\nArt Team: Angela Neale, Sally Meddings\r\nAdvertisement Manager: Jonathan Beales\r\nAdvertising Sales Executive: Jennie Evans\r\nPublisher: Chris Anderson\r\n\r\nSUBSCRIPTIONS\r\nAvon Direct Mail [redacted]\r\n\r\nSPECIAL OFFERS\r\n(Christine Stacey) [redacted]\r\n\r\nCOLOUR ORIGINATION\r\nWessex Reproduction [redacted]\r\n\r\nDISTRIBUTION\r\nSM Distribution [redacted]\r\n\r\nPRINTING\r\nChase Web Offset [redacted]\r\n\r\nCopyright - FUTURE PUBLISHING LTD 1988 - No part of this publication may be reproduced in any form without our permission."},"MainText":"Aces low.\r\n\r\nThis is very much like Crosswize and every other sideways scrolling shoot-em-up. Platform elements creep in at times and some particularly vicious nasties need destroying - it's a good job you can pick up extra weapons then. Soldier of Light boasts some good graphics and OK animation, but ultimately it's just another run of the mill shoot-em-up that won't get you too excited.\r\n\r\nReviewer: Andy Smith\r\n\r\nRELEASE BOX\r\nSpec, £7.99cs, Out Now\r\nC64/128, £8.99cs, £14.99dk, Imminent\r\nAmstrad, £9.99cs, £14.99dk, Imminent\r\n\r\nPredicted Interest Curve\r\n\r\n1 min: 70/100\r\n1 hour: 60/100\r\n1 day: 50/100\r\n1 week: 45/100\r\n1 month: 20/100\r\n1 year: 0/100","ReviewerComments":[],"OverallSummary":"","Page":"68","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Andy Smith","Score":"499","ScoreSuffix":"/1000"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Ace Rating","Score":"499/1000","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ACE (Advanced Computer Entertainment) Issue 26, Nov 1989","Price":"£1.5","ReleaseDate":"1989-10-05","Editor":"Steve Cooke","TotalPages":164,"HasCoverTape":false,"FlannelPanel":"EMAP B & CP [redacted]\r\nTelephone [redacted], Fax [redacted]\r\n\r\nEditor: Steve Cooke\r\nReviews Editor: Eugene Lacey\r\nStaff Writer: Laurence Scotford\r\nDesign Editor: Jim Willis\r\nContributors: Andy Wilton, Ciaran Brennan, Tony Dillon, Kati Hamza, John Minson, John Cook, Pete Connor, Tony Ruben\r\nAdditional Design By: Richard Slater, Phil Hendy\r\nAdvertisement Manager: Gary Williams\r\nDeputy Advertising Manager: Jerry Hall\r\nAdvertising Production: Sue Lee\r\nPublisher: Terry Pratt\r\n\r\nSUBSCRIPTIONS\r\nEMAP Frontline, Subscriptions Dept [redacted]\r\n\r\nCOLOUR ORIGINATION\r\nLatent Image [redacted]\r\n\r\nTYPESETTING\r\nCXT [redacted]\r\n\r\nDISTRIBUTION\r\nEMAP Frontline [redacted]\r\n\r\nPRINTING\r\nSevern Valley Press, Caerphilly\r\n\r\n©EMAP B&CP 1989\r\n\r\nNo part of this publication may be reproduced in any form without our permission."},"MainText":"Rad, £2.99\r\nSpectrum, Amstrad, C64\r\n\r\nScrolling shoot 'em up in the Forgotten Worlds, Crosswize mould. Lots of power ups, the odd bit of platform leaping, and particularly vicious end of level nasties make SOL an OK - but far from exceptional - shoot 'em up.\r\n\r\nAll 8 bit versions reached a competent level in both graphics and sound.\r\n\r\nA well known, if slightly over rated coin-op conversion in its day. Good buy for those determined to have every coin-op that ever bleeped in their collection.","ReviewerComments":[],"OverallSummary":"","Page":"113","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"3/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 97, Dec 1989","Price":"£1.2","ReleaseDate":"1989-11-16","Editor":"Julian Rignall","TotalPages":164,"HasCoverTape":false,"FlannelPanel":"CONTACTS AND CREDITS\r\n\r\nEditor: Julian Rignall\r\nArt Editor: Andrea Walker\r\nStaff Writers: Paul Glancey, Paul Rand\r\nArt Assistant: Osmond Browne\r\nAdvertising Manager: Nigel Taylor\r\nDep Ad Manager: Joanna Cooke\r\nSales Executive: Tina Zanelli\r\nProduction Assistant: Glenys Powell\r\nPublisher: Graham Taylor\r\nThis Month's Cover: Ghostsbusters II from Activision\r\nCover Artist: Jerry Paris\r\n\r\nSubscription Enquiries to: EMAP Frontline, [redacted]\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nPrinted By: Nene River Press, [redacted]\r\nColour By: Proprint, [redacted]\r\nTypeset By: Jaz and Mr T at EMAP\r\nDistributed By: EMAP Frontline\r\n\r\n©C+VG 1989\r\nISSN No: 0261-3697"},"MainText":"RAD\r\nSpectrum, C64: £1.99\r\n\r\nRe-released on The Edge's new budget label, Soldier Of Light is the computer version of the cult Taito coin-op, originally called Xain'd Sleena. Working for the Federation you, as Stormtrooper Xain, must act on the orders of Galactic High Command and rid the galaxy of a troupe of rampaging alien types. Each planet must be tackled one at a time and, with only a single-shot laser cannon for protection, you have a tough task on your hands. Collecting strategically placed weapon pods boosts your firepower, making life somewhat easier the further you go. Once a planet is cleared of enemies the action switches to an intergalactic dogfight as you. In your fighter ship, fly to the next area.\r\n\r\nWhile the game itself is an enjoyable arcade romp with lots going on. Soldier Of Light only vaguely resembles the original arcade machine in presentation.\r\n\r\nNo more than average aesthetically, its best to think of Soldier Of Light as one of the better budget games around, as opposed to one of the feebler coin-op conversions. Worth checking out if fun without frills appeals to you.","ReviewerComments":[],"OverallSummary":"Again, a fun blast, but minus any graphic or sonic niceties. Arcade addicts and people who don't know what to blow their last two pounds on should be well pleased.","Page":"97","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[{"Text":"C64 SCORES\r\n\r\nOverall: 77%\r\n\r\nAn outwardly unremarkable conversion which, despite its shortfalls, still provides a challenge for fans of the coin-op."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"77%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"The Games Machine Issue 8, Jul 1988","Price":"£1.25","ReleaseDate":"1988-06-16","Editor":"Oliver Frey","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nAssistant Editor: Nik Wild\r\nSoftware Co-ordinator: Richard Eddy\r\nStaff Writer: Robin Hogg, Stewart Wynne\r\nEditorial Assistant: Frances Mable\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\nContributors: Jon Bates, Robin Candy, Mel Croucher, Robin Evans, John Gilbert, Roger Kean, Barnaby Page, Marshall M Rosenthal, Rob Steel, John Woods\r\n\r\nPRODUCTION\r\n[redacted]\r\nArt Director: Markie Kendrick\r\nAssistant Art Director: Wayne Allen\r\nDesign & Layout: Yvonne Priest, Melvin Fisher\r\nPre-Print Manager: Jonathan Rignall\r\nReprographics/Film Planning: Matthew Uffindell, Nick Orchard, Ian Chubb, Robert Millichamp\r\nPublishing Controller: David Western\r\nEditorial Director: Roger Kean\r\nAdvertisement Manager: Roger Bennett\r\nSales Executive: Andrew Smales, Sarah Chapman\r\nAssistant: Jackie Morris [redacted]\r\n\r\nMAIL ORDER\r\nCarol Kinsey\r\n\r\nSUBSCRIPTIONS\r\nDenise Roberts\r\n[redacted]\r\n\r\nTypeset by the Tortoise Shell Press, Ludlow. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset [redacted] - a member of the BPCC Group. Distribution effected by COMAG, [redacted].\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of THE GAMES MACHINE. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop Fran Mable a line at the PO Box 10 address). No person who has any relationship, no matter how remote, to anyone who works for Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced in part or in whole without the written consent of the copyright holders. We cannot undertake to return anything sent into THE GAMES MACHINE - including written and photographic material, hardware or software - unless it's accompanied by a suitably stamped, addressed envelope. Unsolicited written or photographic material is welcome, and if used in the magazine is paid for at our current rates.\r\n\r\n©Newsfield Ltd, 1988\r\n\r\nCover Illustration by Oliver Frey"},"MainText":"Spectrum 48/128 Cassette: £7.99, Diskette: £14.99\r\n\r\nEXOSKELETAL FUN\r\n\r\nThis is Ace's third game, and the second coin-op conversion from the venerable Softek's relatively new label. Coding is by a programmer almost as venerable as Softek, Christian Urquhart, one of the most experienced Spectrum programmers whose Hunchback was among Ocean's first commercial successes back in 1984.)\r\n\r\n\r\nXain'd Sleena is a Federation stormtrooper who has been given orders direct from the Galactic High Command. Several planets have been invaded by the hideous Empire and Xain's task is to clear the worlds of all the enemy troops. He arrives on the first planet wearing a damage-absorbing suit and jet boots. His weapon is a standard single-skim laser, but more powerful armament has been dropped on the planet, minus labels. Included in these weapon pods are armour-piercing lances, double-shot fireballs and triple-fire blasters. The latter is particularly satisfying to use (and all but essential for the lethal moon-buggies), but a time limit means the stormtrooper always has to hurry - when time runs out a life is lost.\r\n\r\nAfter a planet is completed by defeating the end-of-level robot, you fly Xain to the next planet in his laser-equipped spaceship. Several waves of various suicidal enemy ships try and stop you, however. Should you survive this onslaught then you can begin the fight for the next world.\r\n\r\nPlanet two has a markedly different, prehistoric landscape with large poisonous plants, deadly flies and a huge sea monster. After this a multiload allows access to planet three which has a huge, ruined temple inhabited by monks and a fearsome Tutenkhamen head. If you die here levels 1 and 2 are thoughtfully rerecorded after level 3, so merely pressing play loads them in - as good a use of multiload as can be imagined, although the 128 works no differently. In addition when you have conquered the third planet there is a continue play option, retaining your high score but progressively weakening your armour.","ReviewerComments":[],"OverallSummary":"The largely monochrome graphics of Soldier Of Light are consistently impressive and fast, making the game visually top class. Sound FX are generally adequate while gameplay is both very challenging and addictive. In conclusion this is a great, if unoriginal, arcade conversion which makes excellent use of the Spectrum. The +3 disk version won't be ready for a while.","Page":"63","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[{"Text":"Monochromatic it may be, but the animation, gameplay and content make for an extremely playable coin-op conversion - Spectrum screens."},{"Text":"Struggling towards the end of level one, not far to go now before the confrontation with the massive end-of-level android."}],"BlurbText":[{"Text":"\"...challenging and addictive, if unoriginal, arcade conversion makes excellent use of the Spectrum.\""},{"Text":"OTHER FORMATS\r\n\r\nConversions are planned for both the Amstrad and C64, priced, identically: £8.99 cassette, £14.99 disk."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"86%","Text":""}],"CompilationReviewScores":[]}]}]