[{"TitleName":"Battlezone","Publisher":"Quicksilva Ltd","Author":"Bill Witts, Chris Kenyon","YearOfRelease":"1984","ZxDbId":"0000466","Reviews":[{"Issue":{"Name":"Crash Issue 11, Dec 1984","Price":"£0.85","ReleaseDate":"1984-11-15","Editor":"Roger Kean","TotalPages":164,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nAdventure Editor: Derek Brewster\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\nCirculation Manager: Tom Hamilton\r\nAll circulation enquiries should ring [redacted]\r\n\r\n©1984 Newsfield Limited.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nGeneral correspondence to: [redacted]\r\n\r\nTelephone numbers\r\nGeneral office [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studios, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £10.50 (UK Mainland post free)\r\nEurope: 12 issues £17.50 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH Magazine unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Quicksilva\r\nMemory Required: 48K\r\nRetail Price: £6.95\r\nLanguage: Machine code\r\nAuthor: Bill Witts\r\n\r\nThe Official Atari approved version of the popular arcade game. 'Insist on the original version, accept no substitutes', shouts the inlay of Battlezone. Very little other detail is given on the inlay (although the loading screen helpfully informs you that instructions and keyboard controls will be given immediately after the auto-run demo). What has happened to the justly famed Quicksilva absurd scenario? Is this lack an indication that Atari didn't approve or a case that under their new masters (ASP) Quicksilva have taken a turn for the serious? In any event it seems a shame, and an indication of Atarian sluggishness, that one of their most popular arcade games should be converted to a home micro in time to be at the tail end of a whole series of similar games.\r\n\r\nBattlezone surely requires no introduction (serious one that is). The Spectrum version comes complete with tanks, flying saucers and missiles and uses the keyboard to simulate caterpillar track movement, which is to say that the two top quarters control forward movement on left and right tracks, while the two bottom quarters control reverse movement on left and right tracks. This means that you can move forward or backward in a straight line, turn slowly or spin faster on the spot by using opposed quarters diagonally. The screen display shows a mountainous backdrop (including an unanimated volcano) with a few objects here and there which may be used as shields. Above the viewscreen is the radar, an indication of enemy to the left or right, whether the enemy is in range, and the score lines.\r\n\r\nCOMMENTS\r\n\r\nControl keys: left track: 1-5 & Q-T forward - A-G & CAPS-V reverse. Right track: 6-9 & Y-P forward - J-ENTER & B-SPACE reverse, with zero to fire\r\nJoystick: Kempston\r\nKeyboard play: layout works well, positive\r\nUse of Colour: just green and purple\r\nGraphics: quite good line graphics, reasonably smooth\r\nSound: continuous, above average\r\nSkill levels: 1 with some progressive difficulty\r\nLives: 3\r\nScreens:\r\nSpecial features:","ReviewerComments":["Atari have let QS do this official version. It's a good version, but there are already good versions available. I feel all Battlezone fans will have already got a good version of this; and as this is no better, there is hardly any need to get it. On the other hand, if you haven't got one yet, then you couldn't go far wrong here. I found this version to be rather playable. \r\r\nUnknown","Finally an Atari game for the Spectrum, but it's only Atari approved, not Atari made. The graphics are up to the arcade original standard, and the colours are the same - so making it a little dull to look at. The game features some nice touches like when the credits appear at the beginning of the game. This is a good 'Battlezone' game but I still feel Realtime's Tank Duel is better, containing better colour and detailed backgrounds which this game lacks - and this one's more expensive too. Overall - good, and the real McCoy. \r\r\nUnknown","Wire frame graphic games either turn you on, or they don't. There aren't all too many variations on the theme and there have been quite a few already on the Spectrum, so it seems odd to me that Quicksilva should have chosen to release this, the officially approved version of Battlezone, right now. As a game on its own merits it is a good one. I like the fact that the tanks etc. appear as soon as you have destroyed the previous one - there's none of that hanging around waiting for another target. The game also builds up nicely with the first few tanks being easy to hit, but they get cleverer and nastier as time goes by. The graphics are neat, if uninteresting looking, and they move smoothly enough, though not always fast enough for my taste. Yes, it's a good version but its Official stamp from Atari doesn't do anything special for it.\r\nUnknown"],"OverallSummary":"General Rating: Good, although a little pricey considering there are other versions which are as good.","Page":"15","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"It's nice to know that when you blow one up, the tank has been officially Atari-approved in BATTLEZONE."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"76%","Text":""},{"Header":"Graphics","Score":"77%","Text":""},{"Header":"Playability","Score":"72%","Text":""},{"Header":"Getting Started","Score":"78%","Text":""},{"Header":"Addictive Qualities","Score":"70%","Text":""},{"Header":"Value For Money","Score":"70%","Text":""},{"Header":"Overall","Score":"74%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 11, Feb 1985","Price":"£0.95","ReleaseDate":"1985-01-17","Editor":"Roger Munford","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Munford\r\nArt Editor: Hazel Bennington\r\nDeputy Editor: Tina Boylan\r\nTechnical Editor: Peter Shaw\r\nArt Assistant: Steve Broadhurst\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Terry Bulfib, Dr David Threlfall, Tony Samuels, Tim Hartnell, John Torofex, Chris Somerville, John Durst, Clive Gifford, Dave Nicholls, Roger Willis, Ross Holman, Henry Budgett, Sue Denham, Maurice David Wood, Patrick Donnelly, M Loftus\r\nGroup Advertising Manager: Jill Harris\r\nAdvertising: Dave Baskerville\r\nGroup Art Director: Perry Neville\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1985 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication."},"MainText":"BATTLEZONE\r\nQuicksilva\r\n£6.95\r\n\r\nRoss: This is the Atari approved version and as such, is a very competent copy of the original. Quicksilva must be on its knees praying there's still someone left who's waited for the 'official' Battlezone, but after all the copies there've been, there can't be many!\r\n\r\nThe game itself contains all the features you'd expect, including some very clever missiles. You get to control a tank, trundling across a flat plain that's occasionally littered with large cubes and pyramids. A radar at the top of the screen shows the position of approaching enemy vehicles, and messages pop up on the left to let you know when an enemy is in range (although they'll probably send you an explosive reminder!).\r\n\r\nThe controls take a little getting used to; they stimulate the two-level controls as used by the arcade game, rather than the standard joystick layout. The line drawing of the graphics is, as Quicksilva claims, fast - and this is probably the best version I've played on the Spectrum. Honest!","ReviewerComments":["Well, if you haven't already got a copy of this game, this is the one to get. Not only is it the 'official' Atari version... but it's as good as any I've seen!\r\nDave Nicholls\r\n2.5/5 MISS","Quite a reasonable training aid for both Panzer crews and London's taxi drivers. Definitely a hit.\r\nRoger Willis\r\n3/5 HIT"],"OverallSummary":"","Page":"59","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Dave Nicholls","Score":"2.5","ScoreSuffix":"/5 MISS"},{"Name":"Ross Holman","Score":"3","ScoreSuffix":"/5 MISS"},{"Name":"Roger Willis","Score":"3","ScoreSuffix":"/5 HIT"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 33, Dec 1984","Price":"£0.85","ReleaseDate":"1984-11-15","Editor":"Bill Scolding","TotalPages":244,"HasCoverTape":false,"FlannelPanel":"Editor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nConsultant Editor: Mike Johnston\r\nStaff Writer: Chris Bourne\r\nIllustrator/Designer: Craig Kennedy\r\nAdvertisement Manager: Rob Cameron\r\nDeputy Advertisement Manager: Louise Fanthorpe\r\nProduction Assistant: James McClure\r\nAdvertisement Secretary: Claudia Viertel\r\nEditorial Assistant: Colette McDermott\r\nSubscriptions Manager: Carl Dunne\r\nAssistant Publisher: Neil Wood\r\nPublisher: Gerry Murray\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\n96,271 Jan-June 1984\r\n\r\nTelephone\r\nEditorial and advertising departments\r\n[redacted]\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe pay £10 for the copyright of each program published and £50 per 1,000 words for each article used.\r\n\r\nAll subscription enquiries to\r\nMagazine Services,\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\n©Copyright 1984\r\nSinclair User\r\nISSN NO. 0262-5458\r\n\r\nPrinted and typeset by Cradley Print PLC, [redacted]\r\n\r\nDistributed by EMAP Publications Ltd."},"MainText":"BATTLE OF THE TANKS\r\n\r\nBATTLEZONE\r\nMemory: 48K\r\nPrice: £6.95\r\nJoystick: Kempston\r\n\r\n3D TANK DUEL\r\nMemory: 48K\r\nPrice: £5.95\r\nJoystick: Kempston, Sinclair, Cursor\r\n\r\nIt would have been better if Atari had not given its permission to Quicksilva to produce Battle Zone as the game is no better than the original arcade version. Many companies at least try to add a new element to such games or put something extra into the graphics.\r\n\r\nIf by now you have not heard of the game the object is to move your tank around a landscape in which other tanks, space craft and flying saucers are on the prowl.\r\n\r\nThe bare instructions, found in the game and not on the cassette insert, tell you to hide behind objects which are littered around so that the enemy cannot see you before you make your move. The movement of your tank is difficult to master as the tank is on tracks. If you press the lefthand side of the keyboard the left track moves forward, shifting the tank right, and if you push the righthand keys the tank moves left. Time to reach for the Kempston joys- tick.\r\n\r\nForward movement shows the clumsiness of the 3D graphics which are inferior to the original. Outlines crack up, objects jerk when they move and missiles on target do not always score a hit.\r\n\r\nWhile no better than Battlezone the Real Time Software 3D Tank Duel does have a coloured landscape, the former being only green and black. The standard of graphics is slightly better than the Quicksilva version and the action is smoother but the tanks, spaceships and flying saucers move faster than your gun sights which will cause a problem if you are lucky enough not to have played the game before.\r\n\r\nThe instructions and key layout are better than the Quicksilva version so at least you can use the cassette insert if you need reminding about controls during play.\r\n\r\nNeither of these games have much to recommend them except that you do not have to pay 50 pence a time to play in an arcade. If you are after classic original arcade simulations then both games are good buys. If you want excitement from your computer then just pass them by.","ReviewerComments":[],"OverallSummary":"","Page":"38","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"John Gilbert","Score":"5","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Gilbert Factor","Score":"5/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 40, Feb 1985","Price":"£0.95","ReleaseDate":"1985-01-16","Editor":"Tim Metcalfe","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Wendie Pearson\r\nEditorial Assistant: Lesley Walker\r\nStaff Writer/Reader Services: Seamus St. John\r\nArt Editor: Linda Freeman\r\nDesigner: Ian Noble\r\nProduction Editor: Mary Morton\r\nAdvertisement Manager: Louise Matthews\r\nAdvertising Executives: Bernard Dugdale, Sean Brennan, Phil Godsell\r\nProduction Assistant: Melanie Paulo\r\nPublisher: Rita Lewis\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £15. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd.\r\n\r\nPrinted by Severn Valley Press. Typeset by In-Step Ltd.\r\n\r\nCover: Bob Wakelin"},"MainText":"B'ZONE/TANK DUEL\r\nMACHINE: Spectrum\r\nSUPPLIER: Battlezone - Quicksilva; 3D Tank Duel - Realtime\r\nPRICE: £6.95 (Battlezone), £5.30 (3D Tank Duel)\r\n\r\nBattlezone was originally an Atari arcade game.\r\n\r\nYou are in charge of a tank and your mission is to destroy the enemy tanks.\r\n\r\nLike the original, the graphics on the Spectrum version are made up of straight lines which are used to draw all the banks and missiles.\r\n\r\nSome clever programming means that the objects come towards you in 3D, with the computer performing what's known as hidden line removal. This means making sure that if one side of a tank is obscured by something, the invisible part is not drawn on screen.\r\n\r\nWith Quicksilva's game, the graphics are all drawn in green on a black screen with the background the same colour. At the top, the score panel is in purple but still on black.\r\n\r\nRealtime's version is called 3D Tank Duel and has different background colours for the land and the sky.\r\n\r\nThe 3D movement is the key to a good version of Battlezone and I found Realtime's the smoother. Both games have blocks which you can use as shields and moving in and out of them produced some good effects.\r\n\r\nRealtime's also has some special features. Pressing the 4 key will copy the screen to a printer which will give you a print of the high score table if you want one.\r\n\r\nControl for both games is via keyboard or joysticks. You look at the radar at the top of the screen and manoeuvre your tank accordingly. There are four keys used to move the tank - two for each track. Each can be moved forwards or backwards so to turn round at double speed you move one track in each direction.\r\n\r\nSo which one to buy? Frankly, I think that Realtime's 3D Tank Duel just comes out on top and, at £1.45 less than the official Quicksilva offering, it's better value.","ReviewerComments":[],"OverallSummary":"","Page":"43","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[{"Text":"Battle Zone."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"8/10","Text":""},{"Header":"Sound","Score":"7/10","Text":""},{"Header":"Value","Score":"7/10","Text":""},{"Header":"Playability","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Big K Issue 9, Dec 1984","Price":"£0.85","ReleaseDate":"1984-11-20","Editor":"Tony Tyler","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Tony Tyler\r\nAssisted By: Richard Burton\r\nArt Editor: Ian Stead\r\nFeatures: Nicky Xikluna\r\nContributors: Andy Green; Kim Aldis (Features); Steve Keaton; Richard Cook; Richard Taylor; David Rimmer; John Conquest; Nigel Farrier, Duncan Gamble; Tony Benyon; Fin Fahey; Gary Liddon\r\nPublisher: Barry Leverett\r\nPublishing Director: John Purdie\r\nGroup Advertising Controller: Luis Bartlett\r\nAdvertisement Manager: Robin Johnson [redacted]\r\n\r\nEditorial Address: [redacted]\r\nTelephone: [redacted]\r\n\r\nPublished approximately on the 20th of each month by IPC Magazines Ltd. [redacted]. Monotone and colour origination by G.M. Litho Ltd [redacted]. Printed in England by Chase Web Offset, Cornwall. Sole Agents: Australia and New Zealand, Gordon& Gotch (A/sia) Ltd.; South Africa, Central News Agency Ltd. BIG K is sold subject to the following conditions, namely that it shall not, without the written consent of the Publishers first given, be lent, resold, hired out or otherwise disposed of by way of trade at more than the recommended selling price shown on the cover, and that it shall not be lent, resold or hired out or otherwise disposed of in a mutilated constitute or any unauthorised cover by way of trade or affixed to as part of any publication or advertising, literary or pictorial matter whatsoever. IPC MAGAZINES 1984."},"MainText":"MAKER: Quicksilva Software\r\nFORMAT: cassette\r\nPRICE: £6.95\r\n\r\nOne of the arcade greats this, and in an Atari-approved version. Battlezone is probably the earliest attempt at a game with a true 3-D feel, and in the arcade it succeeded rather well.\r\n\r\nWe find ourselves in charge of a tank trundling around a barren desert. In the far distance are a range of mountains which sadly can never be reached. Enigmatic solids: cubes; pyramids, and oblong boxes are strewn around. This unprepossessing ground is contested by enemy tanks, flying saucers, missiles and other machines. It being essential to zap them before they make scrap metal out of you, you are equipped with a radar scope to warn you of enemies behind and to the side, and a forward gun sight which changes shape when the enemy is bracketed.\r\n\r\nEnemy machines are drawn in wire graphics, so everything has a ghostly transparency, which adds to the eerie atmosphere. This version is much jerkier than the arcade model, but it's a tricky bit of programming. The big let down is the total lack of documentation. It didn't take me long to figure out how to turn the tank, but forward and backward motion took a little longer. In fact the controls are rather like those on a real tank. Q and P make the left and right tracks run forward and Z and space backward, so you turn by running one track forwards while the other is stopped or running backwards. The zero key fires the gun.\r\n\r\nVery playable once you know how, but really, Quicksilva, we're not all telepathic you know.","ReviewerComments":[],"OverallSummary":"","Page":"38","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Fin Fahey","Score":"2","ScoreSuffix":"/3"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"2/3","Text":""},{"Header":"Playability","Score":"2/3","Text":""},{"Header":"Addictiveness","Score":"2/3","Text":""},{"Header":"Overall","Score":"2/3","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer News Issue 85, Nov 1984","Price":"","ReleaseDate":"1984-10-26","Editor":"Peter Worlock","TotalPages":66,"HasCoverTape":false,"FlannelPanel":"Editorial\r\nEditor: Peter Worlock\r\nProduction Editor: Lauraine Turner\r\nSub Editor: Harriet Arnold\r\nEditor's Assistant: Karen Isaac\r\nNews Editor: David Guest\r\nNews Writer: Ralph Bancroft, Sandra Grandison\r\nFeatures Editor: John Lettice\r\nSoftware Editor: Bryan Skinner\r\nPeripherals Editor: Kenn Garroch\r\nHardware Editor: Stuart Cooke\r\nPrograms Editor: Nickie Robinson\r\nArt Director: Jim Dansie\r\nArt Editor: Dave Alexander\r\nAssistant Art Editor: Tim Brown\r\nLayout Artist: Bruce Preston\r\nPublisher: Cyndy Miles\r\nPublishing Assistant: Tobe Bendeth\r\n\r\nAdvertising\r\nGroup Advertising Manager: Peter Goldstein\r\nAdvertisement Manager: Bettina Williams\r\nAssistant Advertisement Managers: Laura Cade, Claire Rowbottom\r\nSales Executives: Claire Barnes, Phil Benson, Mike Blackman, Julian Burns, Steve Corrick, Tony Keefe, Andrew Flint, Christian McCarthy, Isabel Middleton, Sarah Musgrave, Tony O'Reilly, Anita Stokes\r\nProduction: Richard Gaffrey\r\nAdvertisement Assistant: Jan Moore\r\nSubscription Enquiries: Gill Stevens\r\nSubscription Address: [redacted]\r\nEditorial Address: [redacted]\r\nAdvertising Address: [redacted]\r\n\r\nPublished by VNU Business Publications, [redacted]\r\n© VNU 1983. No material maybe reproduced in whole or in part without written consent from the copyright holders.\r\nPhotoset by Quickset, [redacted]\r\nPrinted by Chase Web Offset, [redacted]\r\nDistributed by Seymour Press, [redacted]\r\nRegistered at the PO as a newspaper"},"MainText":"PRICE: £6.95\r\nPUBLISHER: Quicksilva [redacted]\r\n\r\nAlthough there have been quite a few versions of this type of game, this is the only one to be officially approved by Atari, the original designer.\r\n\r\nThe title sequence should be familiar to anyone who has played Battlezone in the arcades. The lettering appears in the distance and spins smoothly, end over end, towards you.\r\n\r\nThe scenario is similarly faithful to the original. You're looking out from a tank across a plain towards a mountainous skyline. Imposed on the screen is a large central cross-sight. When an enemy is in range and lined up, the edges of the sight flip - your signal to fire.\r\n\r\nSince the view from your tank is limited, a radar display at the top of the screen helps pinpoint the enemy's position. You can be attacked from the rear, as well as left, right and front.\r\n\r\nAs reinforcements to the ordinary tanks, the enemy has supertanks and diamond-like flying saucers at its disposal. There are also assorted cubes and pyramids strewn around the plain; these can be used as shields when confronting the enemy. All the objects are three-dimensional, not solid but wire-frame.\r\n\r\nYour tank has two caterpillar tracks, each of which is controlled independently. Moving your tank around without getting into a muddle takes some practice. In fact the mountains never seem to get any nearer or further away which makes it just that bit harder.\r\n\r\nMovement is smooth and natural, the scene slips effortlessly in the appropriate direction. Any objects or tanks in view change in perspective as you or they alter position.\r\n\r\nThe game may now be a bit old hat to do well in the charts, but if you're looking for a first rate implementation of the original, this has to be it.","ReviewerComments":[],"OverallSummary":"","Page":"51","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Bob Chappell","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]}]}]