[{"TitleName":"Special Delivery","Publisher":"Creative Sparks","Author":"Dalali Software Ltd","YearOfRelease":"1984","ZxDbId":"0004700","Reviews":[{"Issue":{"Name":"Crash Issue 11, Dec 1984","Price":"£0.85","ReleaseDate":"1984-11-15","Editor":"Roger Kean","TotalPages":164,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nAdventure Editor: Derek Brewster\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\nCirculation Manager: Tom Hamilton\r\nAll circulation enquiries should ring [redacted]\r\n\r\n©1984 Newsfield Limited.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nGeneral correspondence to: [redacted]\r\n\r\nTelephone numbers\r\nGeneral office [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studios, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £10.50 (UK Mainland post free)\r\nEurope: 12 issues £17.50 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH Magazine unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Creative Sparks\r\nMemory Required: 48K\r\nRetail Price: £6.95\r\nLanguage: Machine code\r\nAuthor:\r\n\r\nIt has long been a tradition in the popular music business to produce Christmas 'hit' songs - something suitable to the season. Special Delivery by Creative Sparks is probably setting a new trend (a dubious one, many may think) by bringing out the first computer Christmas game.\r\n\r\nIn Special Delivery you take the starring role as Santa Claus on his merry way delivering presents to all the excited children. Unfortunately Santa has only five hours to complete the task, and if that wasn't bad enough, he discovers that there aren't enough presents to go round. The only way to there are enough is to collect them as his helpers drop them from on high, avoiding the clouds as he goes.\r\n\r\nThe game is basically played in three stages. First, Santa is driving his sleigh through the air over mountainous terrain. He has to avoid the clouds otherwise one of the presents in the bag is lost. Above angels are dropping presents which must be collected. A target figure for collection is set at the base of the screen. Once this is met, you progress to the second screen. Some angels are red in colour - don't collect those parcels! Some clouds are thunderous, and if Santa is hit by lightning he loses an hour of time.\r\n\r\nThe second screen commences with Santa arriving over some large houses and he must land on the roof and walk to the chimney, the screen cuts to an interior view. Three ladders lead downwards, and you control Santa as he descends, moving him left and right to avoid the fireballs that rush upwards. On harder screens there are also objects falling down.\r\n\r\nGetting down safely leads Santa into the house. This is displayed as a 3D cutaway of the floors, with stairs leading up. The idea is to drop a parcel beneath the Christmas tree then get out to move onto more difficult screens. Failure to collect the target figure of parcels from the angels in screen one means that you cannot land on a house, but must attempt to drop parcels accurately on to the houses.\r\n\r\nCOMMENTS\r\n\r\nControl keys: cursor keys\r\nJoystick: Sinclair, Kempston, Fuller, AGF, Protek\r\nKeyboard play: awkward on the fast bits if you don't like the cursors, but responsive\r\nUse of colour: good\r\nGraphics: smallish characters, but smooth, well drawn and very good scrolling\r\nSound: good tunes\r\nSkill levels: 1 with progressive difficulty\r\nLives: 6\r\nScreens: 3\r\nSpecial features:","ReviewerComments":["This is a Seasonal game for you, the only one I've seen that relates to Christmas or the fallacy of Santa Claus (no - he's real, isn't he?... ) The novel idea of collecting your presents from the angels of heaven above, avoiding hazards of lightning and mountains and devils (does Santa really go to all this trouble every year?) is very appealing. Whipping down chimneys is more difficult than I first thought and gets even more difficult on the higher stages with loads of flames rushing up to meet you with soot whizzing down after you - difficult, eh! Now here comes the exciting part - actually placing the presents at the base of the Christmas tree, while avoiding the happy children rushing to see if Santa has arrived. Unfortunately you can't climb up chimneys, so it's off to find the key to open the front door, although sometimes the door is wierdly placed, sometimes on the second or third floor. Despite the seasonal overtones, this turns out to be quite a difficult game, but I don't think it's going to be very addictive.\r\r\nUnknown","With Christmas getting ever nearer, it is time for the seasonal spate of games. And here's one complete with Santa, plus reindeer, presents an' all. This is a game which I doubt anyone will be playing in June, but with that said, it's still a good game. The graphics are small but smooth and well drawn and a good jingle bells tune is played. Special Delivery is fun to play and provides quite good value for money considering how many stages there are and that Some of them are totally different from the others. The game is addictive without being tremendously time consuming or taxing. A good game worth considering for Christmas.\r\r\nUnknown","I must admit to being rather horrified by the thought of a Christmas-specific game - would it feature Bing Crosby or Perry Como on the sound track? Actually Special Delivery turns out to be a tough game to play with lively graphics and quite a lot of content. And no Bing Como anywhere! The mix of 'Scramble Santa' with 'Santa in Hell' and '3D Santa Beserk' seems to work rather well to result in something quite new. Hardly a 'great' but very good for that.\r\nUnknown"],"OverallSummary":"General Rating: A novel and seasonal game that turns out to be well worth it.","Page":"142,143","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"A presentless Santa collects gifts from the angels before making his descent to a rooftop."},{"Text":"Making a SPECIAL DELIVERY can be hazardous if you must insist on using a chimney."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"75%","Text":""},{"Header":"Graphics","Score":"70%","Text":""},{"Header":"Playability","Score":"70%","Text":""},{"Header":"Getting Started","Score":"69%","Text":""},{"Header":"Addictive Qualities","Score":"72%","Text":""},{"Header":"Value For Money","Score":"70%","Text":""},{"Header":"Overall","Score":"71%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 38, Dec 1984","Price":"£0.95","ReleaseDate":"1984-11-16","Editor":"Tim Metcalfe","TotalPages":212,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Eugene Lacey\r\nEditorial Assistant: Clare Edgeley\r\nStaff Writers/Reader Services: Robert Schifreen, Seamus St. John\r\nArt Editor: Linda Freeman\r\nDesigner: Lynda Skerry, Ian Noble\r\nProduction Editor: Mary Morton\r\nAdvertisement Manager: Louise Matthews\r\nAdvertising Executives: Bernard Dugdale, Sean Brennan, Phil Godsell\r\nProduction Assistant: Melanie Paulo\r\nPublisher: Rita Lewis\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £14. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd.\r\n\r\nPrinted by Eden Fisher (Southend) Ltd, [redacted]. Typeset by In-Step Ltd.\r\n\r\nCover: Universal Lorimar Productions."},"MainText":"MACHINE: Spectrum / keyboard or joystick\r\nSUPPLIER: Creative Sparks\r\nPRICE: £6.95\r\n\r\nHere's a game which you can play while listening to all those great Christmas song LPs you've stashed away. You know the ones I mean - The Sex Pistols sing Bing Crosby's Greatest Hits or Phil Spector's Christmas Album, Volume 85!\r\n\r\nIt's a very simple game - Santa has overslept and has only five hours of Christmas Eve left to collect presents and deliver them. His Helpers are dropping the gifts from the sky to help him get around that much quicker - so Santa has to steer his sleigh under the falling presents and pick them . Once he's got enough, he can start delivering and you move on to stage two of the game.\r\n\r\nYou must land on the roofs of the houses and climb down the chimneys, avoiding fireballs and falling snow.\r\n\r\nOnce at the bottom of the chimney. Santa must get to the tree and put his presents underneath it, avoiding sleep-walking children. Then must find the key to the back door and creep quietly away.\r\n\r\nSpecial Delivery is a game you'll get out and play each Christmas. It's fairly basic when it comes to playability - but none the worse for that. Graphics are pretty and sound adequate.\r\n\r\nSpecial Delivery will make a novel stocking filler for you favourite computer gamer who still believes in Santa!","ReviewerComments":[],"OverallSummary":"","Page":"37","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"7/10","Text":""},{"Header":"Sound","Score":"6/10","Text":""},{"Header":"Value","Score":"7/10","Text":""},{"Header":"Playability","Score":"7/10","Text":""}],"CompilationReviewScores":[]}]}]