[{"TitleName":"Splat!","Publisher":"Incentive Software Ltd","Author":"Ian Andrew, Ian Morgan","YearOfRelease":"1983","ZxDbId":"0004767","Reviews":[{"Issue":{"Name":"Crash Issue 1, Feb 1984","Price":"£0.75","ReleaseDate":"1984-01-19","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Incentive\r\nMemory Required: 48K\r\nRecommended Retail Price: £5.50\r\nLanguage: machine code\r\nAuthor: Ian Andrew & Ian Morgan\r\n\r\nIan Andrew, who created Quicksiiva's best seller Mined-Out, seems to take some delight in being referred to as, 'over the hill,' at the ripe old age of 22. To prove how agile a senile programmer can be he has struck back with this new maze type game, which attempts to splatter you against the walls of your tv screen. He also introduces us to a new hero called Zippy who, despite his name, proceeds through life at a relatively calm pace. Not that this should put anyone off, for Splat has the same nail-biting qualities as Mined-Out. It creeps up on you sneakily, turning something that you thought was going to be easy into something that is definitely not.\r\n\r\nPut simply, Zippy has to move around a maze and escape on level seven. Zippy can eat grass for points (and invisible grass too) and plums for more points. He must avoid the water hazards and nasty spikes. So far, so good, now for the problems. The maze which Zippy inhabits is a great deal bigger than the visible playing area, and it's unstable. From the moment the game starts it begins gently scrolling in any direction it fancies, changing direction at any time. Should Zippy encounter the walls which edge the screen it's Splat!\r\n\r\nThe maze has been specially designed to tempt you into vile little dead ends because that's usually where the juiciest clumps of grass are to be found - and without those points you can't get out. It's all quite deceptive; you can guide Zippy into what looks like a safe position and start happily chewing the cud, when all of a sudden the wall scrolls down on top of you. From this quiet country house scene, panic can set in at a moment's notice.\r\n\r\nProgressing satisfactorily to a second screen the maze becomes less helpful still and a river with narrow bridges appears. On the balance side there are plums to eat and invisible grass which signals the fact it has been eaten with a bleep. At higher levels the maze moves much faster and there are spikes dotted around, which although not much trouble to avoid can be very nasty if a panic sets in.\r\n\r\nThis is a game for points and in fact the makers offered a points competition which closed 14 January 1984. The winner received £500. The game already contains a system which awards you a code for your new high score (over 500 points). The entry with the highest score code was the winner. I see from our notes that it says. 'Level three - Hi Code appeared, 715 points, code: DD1R. Unfortunately died at that moment.'\r\n\r\nGENERAL\r\n\r\nAll three reviewers playing and writing independently were very impressed with this game. You can play with Kempston or AGF and Protek joysticks, use cursor keys or user-defined keys. The graphics are very smooth and the scrolling in four directions is excellent. Colour was commented on favourably. Packaging and instructions are first rate. If you get through a screen the computer shouts out Yippee!\r\n\r\nCOMMENTS\r\n\r\nKeyboard positions: user-defined - excellent\r\nJoystick options: excellent as provided, but with user-defined keys it's suitable for almost any controller\r\nKeyboard only playing: positive, smooth movement\r\nUse of colour: very good\r\nGraphics: good\r\nSound:good\r\nSkill levels: seven\r\nLives: three","ReviewerComments":["Perhaps Splat suffers from the random maze movement because it lessens the skill factor, on the other hand it keeps you on your toes.\r\nUnknown","Because of the continuous scrolling of the maze you will never get tired of going round the same old screens.\r\nUnknown","This is a game with growing appeal and a thoroughly mean, ornery streak which guarantees its addictivity.\r\nUnknown"],"OverallSummary":"General Rating: Highly recommended.","Page":"89,90","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"A liking for grass is Zippy's main problem in SPLAT."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"95%","Text":""},{"Header":"Graphics","Score":"70%","Text":""},{"Header":"Playability","Score":"74%","Text":""},{"Header":"Getting Started","Score":"85%","Text":""},{"Header":"Addictive Qualities","Score":"75%","Text":""},{"Header":"Value For Money","Score":"90%","Text":""},{"Header":"Overall","Score":"81.5%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 2, Mar 1984","Price":"£0.75","ReleaseDate":"1984-02-23","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Incentive, 48K\r\n£5.50 (1)\r\nAuthor: Ian Andrew & Ian Morgan\r\n\r\nPut simply, Splat is dangerously addictive! The hero, called Zippy, must move round a large maze, eating clumps of grass, invisible grass, and plums, whilst avoiding the spikes, water and the edges of the maze. This would be child's play if it weren't for the fact that the maze scolls all by itself, in any direction it fancies. If Zippy gets trapped between a wall of the maze and the wall surrounding the edge, then it's SPLAT! Escape is on level 7 but with each level cleared the next becomes more difficult and the maze scolls faster. Panic sets in at a moment's notice. When you get through a screen the computer yells out Yippee! Simple, effective graphics, smooth movement, user-defined control keys, joystick: Kempston, AGF and Protek. Highly recommended, overall CRASH rating 82% M/C.","ReviewerComments":[],"OverallSummary":"","Page":"52","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"82%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 3, Apr 1984","Price":"£0.75","ReleaseDate":"1984-03-16","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Incentive, 48K\r\n£5.50 (1)\r\nAuthor: Ian Andrew & Ian Morgan\r\n\r\nPut simply, Splat is dangerously addictive! The hero, called Zippy, must move round a large maze, eating clumps of grass, invisible grass, and plums, whilst avoiding the spikes, water and the edges of the maze. This would be child's play if it weren't for the fact that the maze scolls all by itself, in any direction it fancies. If Zippy gets trapped between a wall of the maze and the wall surrounding the edge, then it's SPLAT! Escape is on level 7 but with each level cleared the next becomes more difficult and the maze scolls faster. Panic sets in at a moment's notice. When you get through a screen the computer yells out Yippee! Simple, effective graphics, smooth movement, user-defined control keys, joystick: Kempston, AGF and Protek. Highly recommended, overall CRASH rating 82% M/C.","ReviewerComments":[],"OverallSummary":"","Page":"69","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"82%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 7, Aug 1984","Price":"£0.75","ReleaseDate":"1984-07-26","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nAdventure Editor: Derek Brewster\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\n\r\nTelephone numbers\r\nGeneral office [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\n\r\nHot Line [redacted]\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nGeneral correspondence to: [redacted]\r\n\r\n©1984 Newsfield Limited.\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studios, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"SPLAT\r\nIncentive\r\n\r\nAs a hero figure, Zippy is lacking in charisma by today's heroic figures, people like Willy, Wally and Ziggy, but Splat! got a good review because of the game itself, not for the sprite animation. We said, 'This is a game with growing appeal and a thoroughly mean, ornery streak which guarantees its addictivity.' Were we right?\r\n\r\nI still find Splat! an unmasterable game due to the fact that no set route can be taken. Most maze games do have a set route, but with Splat! you never know which way the maze is going to scroll, or what all of it looks like. Oddly enough, nobody else has brought out a scrolling maze quite like this, so it does have a skill factor all of its own. The time has gone when a character like Zippy is not animated to some extent although most graphics (for this type of game) cannot be altered as playing the game becomes too complex. The game is still very playable in itself although I can only play it in short doses. I thought that the majority of its charm had worn off due to more attractive and playable games.\r\nMU\r\n\r\nPerhaps the fact that the computer yelled 'Yippee!' at me when I completed a level had a lot to do with liking Splat!. It was almost unique at the time. Splat's originality hasn't really been challenged in the sense that the screen edge is your worst enemy in this game and the scrolling maze idea was certainly novel and gave the game its playability.\r\nLM\r\n\r\n(Matthew) I wouldn't give use of computer 95% - not with cursor keys for control, and I think the value for money (90%) was an over-rating.\r\n\r\n(Lloyd) I always thought Splat! was fun, so I wouldn't change my mind now, having just replayed it, but perhaps the ratings were over-generous in some respects like use of computer, but I might be tempted to bump the addictive rating (75%) up a little bit.\r\n\r\nORIGINAL REVIEW\r\n\r\nUse of Computer: 95%\r\nGraphics: 70%\r\nPlayability: 74%\r\nGetting Started: 85%\r\nAddictive Qualities: 75%\r\nValue for Money: 90%\r\nOverall: 81%","ReviewerComments":[],"OverallSummary":"","Page":"99","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Matthew Uffindell","Score":"","ScoreSuffix":""},{"Name":"Lloyd Mangram","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 25, Nov 1983","Price":"£0.85","ReleaseDate":"1983-10-20","Editor":"Terry Pratt","TotalPages":196,"HasCoverTape":false,"FlannelPanel":"Editor: Terry Pratt\r\nAssistant Editor: Eugene Lacey\r\nEditorial Assistant: Clare Edgeley\r\nReader Services: Robert Schifreen\r\nArt Editor: Linda Freeman\r\nDesigner: Lynda Skerry\r\nProduction Editor: Tim Metcalfe\r\nStaff Writers: Seamus St. John, Richard Frankel\r\nAdvertisement Manager: Rita Lewis\r\nAssistant Advertisement Manager: Rob Cameron\r\nAdvertising Executive: Louise Matthews\r\nAdvertisement Assistant: Louise Flockhart\r\nPublisher: Tom Moloney\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £14. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd. Printed by Eden Fisher (Southend) Ltd.\r\n\r\n©Computer & Video Games Limited ISSN 0261 3697.\r\n\r\nCover Illustration: Peter Harris\r\nNext Issue: November 16th"},"MainText":"SAVE ZIPPY AND WIN £500 BONUS\r\n\r\nSplat! certainly makes a welcome change to the usual shoot-em-up games that flood the C&VG offices every month.\r\n\r\nInstead of wiping out hordes of mutant invaders or destroying squadrons of bird men you've got to help Zippy, Splat's central character, to eat grass and avoid being squashed.\r\n\r\nThe game has seven levels but this review only covers the first three - mainly because I wasn't good enough to get any further!\r\n\r\nAt the beginning of every game Zippy, represented by a flashing cross, is placed in the centre of an area strewn with rocks and the occasional clump of grass. The screen scrolls randomly in four directions. Bumping into the rocks doesn't do you any harm but you have to be careful not to get crushed between a rock and the surrounding wall.\r\n\r\nOn your travels points are scored for eating grass and on the higher levels an odd plum might come your way. Zippy's progress through each level is shown as a percentage mark. When it reaches a 100 you move onto the next sheet.\r\n\r\nThe second level includes a river but remember to use the bridges because Zippy can't swim. Level three has spikes which will kill you if they are touched.\r\n\r\nIncentive Software, the manufacturers of Splat! are offering a £500 prize to the person who can get the highest score on the game. I'm afraid you can't cheat because each score has a unique Hi-code which can be used to check the authenticity of any Hi-score.\r\n\r\nSplat! is one of the most addictive games I have ever played on the 48k Spectrum, it is certainly the most original and at £5.50 is good value too.","ReviewerComments":[],"OverallSummary":"","Page":"162","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Getting Started","Score":"8/10","Text":""},{"Header":"Graphics","Score":"7/10","Text":""},{"Header":"Value","Score":"8/10","Text":""},{"Header":"Playability","Score":"9/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer Games Issue 2, Dec 1983","Price":"£0.75","ReleaseDate":"1983-11-16","Editor":"Kathryn Custance","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"Guest Editor: Kathryn Custance\r\nContributing Editor: Deidre Boyd\r\nConsulting Editor: Geof Wheelwright\r\nProduction Editor: Eric Robbie\r\nTechnical Editor: Stuart Cooke\r\nNews: Tony Takoushi\r\nFeatures: Steve Mann and David Janda\r\nAction Freeze: Oliver Tucker\r\nScreen Scroll: Wensley Dale, Edward Ferdinand, Tony Harrington, Steve Mann and Ian Ritchie\r\nChess: Tony Harrington\r\nControl Guardians: Jeff Riddle\r\nCartoons: Kipper Williams\r\nAction Freeze Illustration: Mark Watkinson\r\nArt Editor: Dolores Fairman\r\nArt Director: Jim Dansie\r\nAdvertisement Manager: James Scoular\r\nAssistant Advertisement Manager: Herbert Wright\r\nSales Executives: Jill Harrison, Louise Hedges, and Jerry Davies\r\nAdvertisement Assistant: Karen Isaac\r\nAdvertisement Production: Laura Cade\r\nGroup Editor: Margaret Coffey\r\nAssistant Publishing Manager: Sue Clements\r\nPublishing Manager: Mark Eisen\r\nPublishing Director: George Littlejohn\r\n\r\nPublished by VNU Business Publications, [redacted]. Typesetting by Spectrum Typesetting, [redacted] Origination by Fourmost Colour [redacted]. Printed and bound by Chase Web Offset [redacted]. © VNU Business Publications 1983."},"MainText":"MACHINE: Spectrum 48K\r\nSUPPLIER: Incentive Software\r\nPRICE: £5.50\r\nFORMAT: Cassette\r\n\r\nSplat is the sound tomatoes or small animals make when they hit a wall and it's fairly similar to what the games packaging does to your eye. The cover has a background of silver, reflecting light in garish, spectral tones, and it demands your attention.\r\n\r\nThe game inside is worthy of this attention - it's a maze game with a difference. You control Zippy, a character that can be moved left, right, up, or down through a maze where the occasional clump of grass lies waiting to be eaten.\r\n\r\nThus far, it sounds like Hungry Horace, and indeed, the sound effects when the grass is eaten are virtually identical. Unlike Horace, Zippy has a maze which has many times larger than the screen.\r\n\r\nThe screen drifts randomly around the maze, and if its boundaries catch up with Zippy, he's splattered. This can happen very easily - when, for example, he's caught between a maze wall and an approaching screen wall, or if he lingers too long on a grass outcrop.\r\n\r\nThere are seven levels of play, and a graduation to the next level is achieved by surviving in the last. The percentage of time elapsed is shown and when it's complete, the Spectrum will surprise you by saying 'Yippee', an achievement in itself considering the limited system.\r\n\r\nThe second level offers plums as well as grass, and the new hazard of water, in which Zippy drowns. On level 3 there's spikes to avoid, and with each level the maze moves faster.\r\n\r\nZippy himself is not much of a character, being merely a cross with feet. He scuttles around quickly, hence the name, and it's easy to move him.\r\n\r\nIf you don't have a Kempston or AGF joystick, you can define your own keyboard keys. This is an idea so brilliant other software houses should be forced to adopt it.\r\n\r\nIncentive Software are offering a prize for the best score before mid-January, but you'll need no incentive to play this game again and again. It's one of those that keep you up well beyond bedtime.\r\n\r\nIf Horace hooked you. Zippy will amaze you with his moving maze. Splat could well become another classic.","ReviewerComments":[],"OverallSummary":"","Page":"85,86","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Wensley Dale","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer News Issue 29, Sep 1983","Price":"","ReleaseDate":"1983-09-23","Editor":"Cyndy Miles","TotalPages":90,"HasCoverTape":false,"FlannelPanel":"CHARACTER SET\r\n\r\nEditorial\r\nEditor: Cyndy Miles\r\nAssistant Editor: Geof Wheelwright\r\nManaging Editor: Peter Worlock\r\nSub-Editor: John Lettice\r\nNews Editor: David Guest\r\nNews Writers: Ralph Bancroft, Sandra Grandison\r\nHardware Editor: Max Phillips\r\nPeripherals Editor: Ian Scales\r\nFeatures Editor: Richard King\r\nPrograms Editor: Ken Garroch\r\nListings Editor: Wendie Pearson\r\nEditor's Assistant: Harriet Arnold\r\nArt Director: Jim Dansie\r\nArt Editor: David Robinson\r\nAssistant Art Editor: Floyd Sayers\r\nPublishing Manager: Mark Eisen\r\nAssistant Publishing Manager: Sue Clements\r\n\r\nAdvertising\r\nAdvertisement Director: John Cade\r\nGroup Advertisement Manager: Duncan Brown\r\nAdvertisement Manager: Nic Jones\r\nAssistant Advertisement Manager: Mark Satchell\r\nSales Executives: Christian McCarthy, Marie-Therese Bolger, Jan Martin, Julia Dale, Dik Veenman\r\nProduction Manager: Eva Wroblewska\r\nAdvertisement Assistant: Jenny Dunne\r\nSubscription Enquiries: Gill Stevens\r\nSubscription Address: [redacted]\r\nEditorial Address: [redacted]\r\nAdvertising Address: [redacted]\r\n\r\nPublished by VNU Business Publications, [redacted]\r\n© VNU 1983. No material maybe reproduced in whole or in part without written consent from the copyright holders.\r\nPhotoset by Quickset, [redacted]\r\nPrinted by Chase Web Offset, [redacted]\r\nDistributed by Seymour Press, [redacted]\r\nRegistered at the PO as a newspaper\r\n\r\nCover photo by Michael Dunning"},"MainText":"NAME: Splat\r\nSYSTEM: Spectrum (48K)\r\nPRICE: £5.50\r\nPUBLISHER: Incentive Software Ltd, [redacted]\r\nFORMAT: Cassette\r\nLANGUAGE: Machine code\r\nOTHER VERSIONS: None\r\nOUTLETS: Spectrum dealers\r\n\r\nSWINGING CRAWLY\r\n\r\nThe quality of artwork on software advertisements and cassette inserts has increased enormously of late. Not surprisingly, stiff competition has forced software houses to ensure that their products catch your eye. However, an impressive cover is no infallible guide to the program's quality. It was with some trepidation, therefore, that I loaded a new game, Splat!, which came enclosed in a glittering foil-fronted cover. My anxiety was unfounded.\r\n\r\nOBJECTIVES\r\n\r\nControlling Zippy, a new species of hero resembling a four-legged spider, you must manoeuvre him/her/it through a seven level maze to reach the exit. On the way, you must eat grass and plums, and avoid spikes and water. The whole Hampton Court complex slides about unpredictably. Bounded on all sides by a fixed wall, it swings up, down, left and right, for varying durations. You must avoid blundering into the outer wall, or, what is more of a problem, getting trapped against it like a fly swatted on a window-pane. Points are gained by gulping the grass and plums, and for reaching a new level\r\n\r\nIN PLAY\r\n\r\nFull on-screen instructions are supplied. The options allow you to use the keyboard, or a Kempston or AGF joystick.\r\n\r\nReady for the off, Zippy is placed in the central portion of the chunky maze which immediately starts moving, in a tick-tock fashion, to one of the four cardinal compass points. It continues on the same course for several seconds before deciding to head off elsewhere. In the meantime, you have to manipulate Zippy so that he doesn't get carried off and splatted against a wall.\r\n\r\nAs well as preventing Zippy from getting turned into strawberry jam, you must also try to gobble up as many clumps of grass as possible. Some of which are tucked down dead-end alleys.\r\n\r\nLevel two gives you some plums as an extra enticement but there are also rivers to cross. Later, red spikes need avoiding. The menu tells you that the exit is on level seven and adds, 'No chance!' - I can well believe it.\r\n\r\nAs an added incentive, ISL is offering a £500 prize for the highest score reached by 14 January 1984. Every time you score over 500 points, a unique code is presented on the screen and entrants must submit the, score and code.\r\n\r\nVERDICT\r\n\r\nAn original and entertaining game which hooks you after just a few minutes' play.","ReviewerComments":[],"OverallSummary":"","Page":"50","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Bob Chappell","Score":"5","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Lasting Appeal","Score":"4/5","Text":""},{"Header":"Playability","Score":"4/5","Text":""},{"Header":"Use Of Machine","Score":"5/5","Text":""},{"Header":"Overall Value","Score":"5/5","Text":""}],"CompilationReviewScores":[]}]}]