[{"TitleName":"Stainless Steel","Publisher":"Mikro-Gen Ltd","Author":"David Perry, Neil Strudwick, Nick Jones, Steinar Lund","YearOfRelease":"1986","ZxDbId":"0004806","Reviews":[{"Issue":{"Name":"Crash Issue 32, Sep 1986","Price":"£1","ReleaseDate":"1986-08-28","Editor":"Graeme Kidd","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Publishers: Roger Kean, Oliver Frey, Franco Frey\r\nEditor: Graeme Kidd\r\nStaff Writers: Tony Flanagan, Lloyd Mangram, Hannah Smith\r\nAdventure Editor: Derek Brewster\r\nStrategy Editor: Sean Masterson\r\nTech Tipster: Simon Goodwin\r\nContributing Writers: Jon Bates, Brendon Kavanagh, Rosetta McLeod, John Minson\r\nProduction Controller: David Western\r\nArt Director: Dick Shiner\r\nIllustrators: Ian Craig, Oliver Frey\r\nProduction: Gordon Druce, Tony Lorton, Cameron Pound, Jonathan Rignall, Matthew Uffindell\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Assistant: Nick Wild\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\nBookings [redacted]\r\n\r\nPrinted in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1986 Newsfield Limited\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Mikro-Gen\r\nRetail Price: £8.95\r\nAuthor: David Perry\r\n\r\nRicky Steel is here! The new teenage super hero with the mechanical arm has finally arrived. Just in time, it seems, to save the world from the evil Dr Vardos and his merciless minions. First on foot and then in his combat vehicle Nightwind, Ricky weaves and dodges his way past the the enemy craft sent by the evil doctor as he heads towards the ultimate confrontation - with Vardos himself!\r\n\r\nThe action is seen from above and the play area scrolls up and down. The game contains four zones, each with its own set of hazards which become successively more treacherous. Enemy craft can approach from either in front or behind so Ricky has to be constantly alert - if his concentration wavers for a second, the android army commanded by Dr V is likely to send him to that scrapheap in the sky.\r\n\r\nIn the first zone Ricky has to leg it along the tarmac, avoiding helicopters which have the capacity to blast him to smithereens with their missiles. A collision with a chopper is also fatal. Fortunately, Rick can fire missiles too, and he also has a bomb shield to soften the effects of enemy attack. Trundling past traffic jams and road barriers while destroying android patrol ships which move across the road, the man with a steel arm has to make for the end of the zone and a reunion with his cherished motor.\r\n\r\nIn zone two, aboard Nightwind and flying through the air, Ricky's task is a little harder. Bubbles of fuel need to be collected to keep the super-car in the air as the dynamic duo fight thelr way across a desert. Rockets come zooming back and forth trying to eradicate Ricky, but Nightwind is equipped with a powerful laser cannon, which evens the odds a little as Ricky dodges and weaves his way towards Dr Vardos and his hideout. All the enemy forces have to be wiped out before the zone is completed.\r\n\r\nIn the third zone, battle resumes over a watery channel. Nightwind is amphibious as well as capable of aerobatics and as he deals with the airborne threat, Ricky has to watch out for submarines which pop up from the water every so often. Plonking a bomb on the deck of a submarine requires sharp reactions and quick timing, but lots of points are there for the winning!\r\n\r\nThe final zone is populated by androids in the shape of lizards and salamanders as well as Dr Vardos' other minions. Their aim is to thwart Ricky's noble attempt to save the world by finding and eliminating the evil Dr Vardos.\r\n\r\nStatus displays flank the main action screen: on the left, Ricky's energy and shield or arsenal strength is displayed below the score meter; on the right the zone number is displayed, together with the bonus points awarded, the number of androids that remain in the zone, and large red hearts indicate how many of Ricky's four lives remain. If the enemy forces are not shot down fast enough, it's possible to end up with a negative bonus score, so quick shooting is the order of the day... A radar screen below the main display reveals Ricky's position in relation to the nasties in the current zone, and a message is flashed onto this screen when Ricky bites the dust.\r\n\r\nSteel by name and steel by nature: it takes more than a few androids to despatch a teenage super hero. Mikro-Gen plan to produce further games starring Ricky, but first he has to beat Dr Vardos.\r\n\r\nCOMMENTS\r\n\r\nControl keys: redefinable: Up/Thrust, Down/Turn; Left, Right, Fire and Bomb/Shield\r\nJoystick: Kempston, Cursor, Interface 2\r\nKeyboard play: fine\r\nUse of colour: monochromatic action\r\nGraphics: very neatly done\r\nSound: tune on loading, plus good effects\r\nSkill levels: one\r\nScreens: four scrolling zones","ReviewerComments":["Well, last month there was a crowd around the demo of this game, with everyone saying how brilliant it was. I think that compared with Equinox - Dave Perry's last game - this is well worth a Smash. The first few levels are very, very hard but once you work out a method they start to get quite playable. The idea behind the game isn't exactly original, but it is presented in a very nice way. Graphically it's excellent! The scrolling is brilliant, as are the characters which are after you. I am generally very impressed as it is playable, pretty and compelling.\r\r\nUnknown","Stainless Steel contains excellent graphics and superb sound effects; the game is very simple but very addictive. There are some great sound effects, and it's a shame you have to reload to hear more of the title tune - it's great. As shoot 'em ups go, Stainless Steel is very addictive - mainly due to the large scanner at the bottom of the screen that tells you exactly how far away you are from the end of the section. The graphics are superb and quite original, with detailed backgrounds throughout the game. Shoot em up fanatics will go wild over SS to start with, but I'm afraid they may find it too annoying because when you die you go nght back to the beginning. Attractive but infuriating.\r\r\nUnknown","Stainless Steel is a great shoot 'em up. It has got very good graphics, excellent sound, and on top of that, a lot of playability - it's addictive, too. One thing that niggles me is the fact that when you die, the game takes you right back to the beginning of that level. Minor quibbles apart, Ricky Steel's first game is an excellent blast-the-enemy production, and he stands a good chance of becoming a real super hero if this standard is kept up.\r\nUnknown"],"OverallSummary":"General Rating: A slick shoot 'em up without too mucG depth.","Page":"18","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Having negotiated the mean streets in Zone Zero, ace lensperson Cameron Pound snapes the Steel Hero as he enters Nightwind..."},{"Text":"Zone One and Nightwind zooms across the desert with an android missile up ahead and a helicopter about to fly off the bottom of the screen. One life left and n..n..nineteen enemy droids to eradicate. Cameron's got his work cut out here..."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"90%","Text":""},{"Header":"Graphics","Score":"92%","Text":""},{"Header":"Playability","Score":"87%","Text":""},{"Header":"Getting Started","Score":"90%","Text":""},{"Header":"Addictive Qualities","Score":"88%","Text":""},{"Header":"Value For Money","Score":"88%","Text":""},{"Header":"Overall","Score":"89%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 10, Oct 1986","Price":"£0.95","ReleaseDate":"1986-09-11","Editor":"Kevin Cox","TotalPages":106,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cox\r\nArt Editor: Martin Dixon\r\nDeputy Editor: Teresa Maughan\r\nProduction Editor: Sara Biggs\r\nDesigner: Caroline Clayton\r\nStaff Writer: Phil South\r\nTechnical Consultant: Peter Shaw\r\nContributors: Stephen Adams, Luke C, Mike Gerrard, Tim Hartnell, Ian Hoare, Gwyn Hughes, Tommy Nash, Chris Palmer, Max Phillips, Rick Robson, Rachael Smith, Chris Wood\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Julian Harriott\r\nProduction Managers: Sonia Hunt, Judith Middleton\r\nPublishing Manager: Roger Munford\r\nPublishing Director: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1986 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Mikro-Gen \n£8.95\nReviewer: Phil South\n\n(Dum-diddly-dum crash bong tish dum-diddly-dum epic music) Ricky Steel, teenage superhero, nosed his car around the bend in the desert road. What was that glinting in the distance... his blood ran cold as he picked out the sleek snout of a heat-seeking missile, boring through the air towards him. He snapped back the joystick and his car sailed into the air, the twin machine guns at its front spitting certain death...\n\nMad Max anyone? in this tale of future violence, literally everything is bristling with machine guns and considering what you, as Ricky, are up against, it's just as well. As you fly along the roadways/seaways a la Spy Hunter in your car (if it flies all the time, why is it a car?) a multitude of very, very fast moving missiles and droid helicopters are flying in the opposite direction. It's your task to first find your car and get in it and then plough your way through successive streams of \"two directional replacement inertia scrolling\" screens until... well, until you snuff it, really!\n\nTo be perfectly honest, I thought that the missiles weren't the only things that were boring through the air. Although undoubtedly very skilfully produced and written, after a short time the relentless stream of helicopters and interesting looking aliens begins to pall. On top of this the explosion sound effect, (for all the world sounding like fingernails down a blackboard), very quickly gets on your nerves and 'cos the game is so difficult you get to hear it quite a lot.\n\nThe difficulty of the gameplay stems from the speed of the aliens, and the slowness of Ricky, plus the ineffectual armourments he's supplied with. Why, if this is such a hot blast'em up, is Ricky shooting single pixels? Have you ever tried shooting accurately at a fast moving droid helicopter with a leaky peashooter? Well, you certainly get enough practice here. Because Ricky dawdles along so slowly, even the most lackadaisical droid 'copter can whizz up behind him and shoot him in the back before he can bring his death-dealing pixel dribbler to bear.\n\nAnother unfortunate tendency with this game is the No Win Startup situation. This is where you lose a life just after you begin a new round due, not to incompetence on your part, but to the fact that a droid 'copter materialises right in front of you before you can even move. Scrrriiittchhh! You're dead.\n\nIf you like shooty games and can be fagged to persist, then this is as good a game as any I suppose. But in the originality of game play stakes this ranks alongside most of the best budget games. Which would be fine if it was a budget game. Sorry, Ricky. I wasn't so easily impressed.","ReviewerComments":[],"OverallSummary":"","Page":"27","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Phil South","Score":"6","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"8/10","Text":""},{"Header":"Playability","Score":"5/10","Text":""},{"Header":"Value For Money","Score":"5/10","Text":""},{"Header":"Addictiveness","Score":"6/10","Text":""},{"Header":"Overall","Score":"6/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 54, Sep 1986","Price":"£0.98","ReleaseDate":"1986-08-18","Editor":"David Kelly","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: David Kelly\r\nDeputy Editor: John Gilbert\r\nSenior Staff Writer: Graham Taylor\r\nStaff Writers: Clare Edgeley\r\nDesigner: Gareth Jones\r\nEditorial Secretary: Norisah Fenn\r\nAdventure Writers: Gordo Greatbelly\r\nZapchat: Jon Riglar\r\nHelpline: Andrew Hewson\r\nHardware Correspondent: John Lambert\r\nContributors: Gary Rook, Richard Price, Mike Wright\r\nAdvertisement Manager: Louise Fanthorpe\r\nSenior Sales Executive: Jacqui Pope\r\nProduction Assistant: Alison Morton\r\nAdvertisement Secretary: Linda Everest\r\nSubscriptions Manager: Carl Dunne\r\nPublisher: Terry Pratt\r\n\r\nTelephone [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: Lee Sullivan\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. Please write Program Printout on the envelopes of all cassettes submitted. We cannot undertake to return cassettes unless an SAE is enclosed. We pay £20 for each program printed and £50 for star programs.\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1986 Sinclair User ISSN No 0262-5458\r\n\r\nABC 90,215 July-Dec 1985"},"MainText":"Label: Mikro Gen\r\nAuthor: David Perry\r\nPrice: £7.95\r\nMemory: 48K/128K\r\nJoystick: Various\r\nReviewer: Graham Taylor\r\n\r\nIn the midst of multi-player zillion screen, ultra sophisticated, brain testing megaprograms it can be a relief to find a program like Stainless Steel, which for all its clever presentation and hard edged sprites really only requires you to blast and blast and blast and keep out of the way.\r\n\r\nThere isn't too much to say about subtleties of gameplay or tactics in Stainless Steel. If you can keep firing and kill enough baddies in a short enough time - you'll survive. Until the next screen. You are Ricky Steel a teenage superhero burning up the desert in Nightwind, a combat vehicle which looks like a Maserati and drives like a dream. Your teenage task - to blast assorted android troops and win the day against Dr Vardos. He represents forces of darkness and general nastiness.\r\n\r\nThere are four zones and in each you must clear the way of enemy troops and battle your way up a screen which scrolls up/down the middle of the TV. Your movement is also indicated on a long range scanner which runs right/left across the bottom of the screen. This gives information on enemy presence and also gives you an idea, through their movement patterns, of what kinds of troops to expect.\r\n\r\nThe task is slightly different in each zone. In the first you simply have to reach your battle Maserati. Later zones have you driving at speed and flying. Worry not though, in all of them you get to blast almost everything into tiny pieces. Of course they will certainly reciprocate.\r\n\r\nAside from steering and blasting, there is a time limit on each zone and fuel levels to watch - you need to collect the occasional floating fuel pods which come hovering by.\r\n\r\nThe game is astoundingly difficult. It took me ages to master. Time and time again android helicopters hammered me to bits, despite enthusiastic use of my defensive shields. Take that as a recommendation if you're some sort of Mr Cool of the consuls. If you are an ordinary games gonzo you may get very irritated indeed, but that's a few steps away from addicted I guess.","ReviewerComments":[],"OverallSummary":"Good shoot 'em up. Not a major release but nicely presented and challenging to play.","Page":"63","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Graham Taylor","Score":"4","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[{"Text":"GRAPHICS AND SOUND\r\n\r\nNothing astounding, but nice, big, smooth graphics on relatively unchanging but detailed backgrounds. The classic arcade look if you like. Some bonus points for really good 'exploding to bits' sequences which burst out across the entire screen.\r\n\r\nIn the last sections things get a little more complex as you hunt for Dr Vardos himself - there is more variety to the graphics.\r\n\r\nSound is very good and aside from the usual bleeps and blurps there is an extraordinary exploding effect in which you sound almost as if you are screaming. It might be a sampled voice, in any event it is pretty gruesome."},{"Text":"TIPS ON PLAY\r\n\r\nUse the long range scanner carefully. It is the only effective warning of enemy forces you have.\r\n\r\nRemember the prime objective is to destroy all the forces in each zone, not rush to the other side.\r\n\r\nTake advantage of the occasional 'lay bys' where you can move well over to one side of the screen and blast at enemy forces more effectively.\r\n\r\nLeave narrow sections of roadway as soon as possible - it is difficult to dodge enemy forces whilst stuck in them.\r\n\r\nWatch fuel levels. Not only must you not run out but you must decide exactly when to replenish - use up all the fuel too early and you may not have enough left to mop up the enemy."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"4/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 60, Oct 1986","Price":"£0.98","ReleaseDate":"1986-09-16","Editor":"Tim Metcalfe","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Paul Boughton\r\nEditorial Assistant: Lesley Walker\r\nSub-Editor: Seamus St. John\r\nDesign: Craig Kennedy\r\nAdventure Writers: Keith Campbell, Paul Coppins, Steve Donoghue, Jim Douglas\r\nAmerican Correspondent: Marshall M. Rosenthal\r\nArcades: Clare Edgeley\r\nSoftware Consultant: Tony Takoushi, Chris Cain\r\nPublicity: Marcus Rich\r\nAdvertisement Manager: Garry Williams\r\nAd Production: Debbie Pearson\r\nPublisher: Rita Lewis\r\nCover: Simon Harrison\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nJuly-December 98,258"},"MainText":"MACHINE: Amstrad/Spectrum\r\nSUPPLIER: Mikro-Gen\r\nPRICE: £8.95/£13.95 (Amstrad disc)\r\n\r\nMmmmm! What a nice cover! The guy on the front looks like an all-American hero, if ever I set eyes upon one. He's got lots of leather gear, a fast car, a dame in more leather, an enormous gun, and a pair of mirrored sunglasses.\r\n\r\nThis, readers, is Ricky Steel - tough guy and defender of truth, the meek and nice red cars.\r\n\r\nThe games has a brain-squeezingly original storyline - Dr Vardos is going to conquer the earth with his horde of androids. You must stop him.\r\n\r\nThe game comes in four zones, each featuring Ricky in a different situation, be it on foot, battling against helicopters and suchlike, or in his car, Nightwind, driving along a dusty desert road.\r\n\r\nThe whole program is remarkably similar to Spyhunter. Movement is quite smooth, but the game is very reminiscent of some early Spectrum stuff from Imagine.\r\n\r\nThis game is so mediocre that even the Ed himself couldn't bring himself to play it for more than a few minutes. Sorry, Mikro-Gen, try again.","ReviewerComments":[],"OverallSummary":"","Page":"38","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jim Douglas","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"7/10","Text":""},{"Header":"Sound","Score":"5/10","Text":""},{"Header":"Value","Score":"6/10","Text":""},{"Header":"Playability","Score":"4/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 7, Jul 1986","Price":"£1","ReleaseDate":"1986-06-19","Editor":"Gary Evans","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Gary Evans\r\nSoftware Editor: Lee Paddon\r\nStaff Writer: Anthony Thompson\r\nSub Editor: Harold Mayes MBE\r\nProduction Editor: Jim McClure\r\nProduction Assistant: Nick Fry\r\nEditorial Secretary: Sheila Baker\r\nDesigner: Chris Winch\r\nEditorial: [redacted]\r\nGroup Advertisement Manager: David Lake\r\nAdvertisement Executives: Ian Faux, Jeremy Kite\r\nClassified: Paul Monaf\r\nAdvertising: [redacted]\r\nPublisher: Paul Coster\r\nFinancial Director: Brendan McGrath\r\nManaging Director: Richard Hease\r\n\r\nCover by Mark Tyler\r\n\r\nYour Computer, [redacted]\r\nISS 0263 0885\r\n\r\n©1986 Focus Investments Ltd\r\nPrinted by The Riverside Press Ltd, England.\r\nTypeset by Time Graphics Ltd, [redacted]\r\nMember of the Audit Bureau of Circulation.\r\n\r\nReasonable care is taken to avoid errors in this magazine but no liability is accepted for any errors which may occur. No material in this publication may be reproduced in any way without the written consent of the publishers. The publishers will not accept responsibility for the return of unsolicited manuscripts, listings, data tapes or discs.\r\n\r\nWe will assume permission to publish all unsolicited material unless otherwise stated. We cannot be held responsible for the safe return of any material submitted for publication. Please keep a copy of all your work and do not send us original artwork.\r\n\r\nUnfortunately we are unable to answer lengthy enquiries by telephone. Any written query requiring a personal answer MUST be accompanied by a stamped, self-addressed envelope; please allow up to 28 days for a reply.\r\n\r\nSubscriptions: UK £14 for 12 issues. Overseas (surface mail) £22.50 - Airmail rates on request. Please make a cheque/postal orders payable to Focus Investments. (Please allow 5 weeks from order receipt of first subscription copy). Send orders to Your Computer Subscriptions, [redacted].\r\n\r\nJanuary to April 86 back issues of the magazine are available for £1.50 from the Back Issues Department, [redacted].\r\n\r\nDistributed by Business Press International, [redacted]."},"MainText":"Spectrum\r\nMikrogen\r\nShoot-'em-up\r\n£9.95\r\n\r\nNot saving the world again, you sigh as you climb aboard your ground skimmer and prepare to do battle with the nasty robotic hordes of the evil professor. The old prof, naturally enough, is indulging in the time-honoured pastime of blowing-up the world. The fuse is burning and only you stand between it and the future of mankind.\r\n\r\nYou have to get through five long and complex screens. You have to shoot the robots, helicopters and aircraft while picking up fuel and avoiding colliding with the usual deadly debris.\r\n\r\nThe graphics are crisp and stylish, with our hero picked out in fine detail. The landscape scrolls very smoothly top to bottom, with a radar screen giving you advance warning of impending trouble. There is virtually a gratuitous amount of graphic detail scattered around the screen. Desert landscapes, highways with parked cars and toll booths - it all adds to the atmosphere. The graphics and the way the skimmer moves are in many ways reminiscent of Uridium on the Commodore - it is that good.\r\n\r\nAlthough just a simple shoot-'em-up, the smoothness of the graphics and the sensitivity of the controls makes it the kind of game which will get you hooked very quickly.","ReviewerComments":[],"OverallSummary":"","Page":"43","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Lee Paddon","Score":"3","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"5/5","Text":""},{"Header":"Sound","Score":"2/5","Text":""},{"Header":"Playability","Score":"3/5","Text":""},{"Header":"Value For Money","Score":"3/5","Text":""},{"Header":"Overall Rating","Score":"3/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 30, Oct 1986","Price":"£1.5","ReleaseDate":"1986-09-25","Editor":"Bryan Ralph","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Bryan Ralph\r\nAssistant Editor: Cliff Joseph\r\nConsultant Editor: Ray Elder\r\nAdvertising Manager: John McGarry\r\nDesign: Argus Design\r\nA.S.P. Advertising and Editorial [redacted]\r\n\r\nPrinted by Alabaster Passmore and Sons Ltd. [redacted]\r\n\r\nAdvertisement Copy Controller: Lynn Collis\r\n\r\nDistributed by: Argus Press Sales and Distribution Ltd, [redacted]\r\n\r\nZX Computing Monthly is published on the fourth Friday of each month. Subscription rates can be obtained from ZX Subscriptions, [redacted]\r\n\r\nThe contents of this publication, including all articles, designs plans, drawings and other intellectual property rights herein belong to Argus Specialist Publications Limited. All rights conferred by the law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of the company.\r\n\r\nArgus Specialist Publications Limited. ©1986"},"MainText":"STEEL YOURSELF FOR A CLASSY SHOOT-EM UP FROM MIKRO-GEN.\r\n\r\nMikro-Gen\r\n£8.95\r\n\r\nThis is a game to test the mettle of hardened shoot-em up fans. You play \"teenage superhero\" Ricky Steel who is spending his formative years blasting everything in sight, but it's all in a good cause as the excessively evil Dr Vardos is intent on conquering earth and Ricky is out to thwart him.\r\n\r\nThere are four phases to fight through before the ultimate showdown with the Doc. In zone one Ricky is a pedestrian in search of his \"hyper alloy combat vehicle\" Nightwind. He sets off up-screen along a smooth scrolling road swarming with android troops, enemy helicopters etc etc. The main screen gives an overhead view of the devastating proceedings and the graphics are large and well defined. Below the animated action is a road map indicating the position of approaching enemies and one eye has to be kept on this as there is little time to react if you are unprepared especially if you are attacked from behind.\r\n\r\nYou have four lives and believe me you need them. Losing a life is spectacular - Ricky totally disintegrates with fragments scattered in every direction accompanied by a rather unpleasant scream from the Spectrum beep box.\r\n\r\nIn the next zone you team up with the car and wipe out more waves of android troopers and in the final zone you are airborne using \"uranium thunderbombs\" to blow submarines out of the water (using these bombs in the previous car-leg merely results in self destruction). The final leg of the game is taken up with a search and destroy mission to get Dr Vardos struck off permanently.\r\n\r\nStainless Steel is a graphically sophisticated shoot-em up with enough sequences to maintain your interest. If you enjoy a sustained bout of blasting this game is worth checking out but be warned it requires an agile wrist and quick reactions in fact if you happen to have a steel arm already make sure your wrist is well oiled.","ReviewerComments":[],"OverallSummary":"","Page":"18","Denied":false,"Award":"Globella","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"Great","Text":""}],"CompilationReviewScores":[]}]}]