[{"TitleName":"Starclash","Publisher":"Micromega","Author":"Derek Brewster","YearOfRelease":"1983","ZxDbId":"0004857","Reviews":[{"Issue":{"Name":"Crash Issue 2, Mar 1984","Price":"£0.75","ReleaseDate":"1984-02-23","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Micromega\r\nMemory Required: 16K\r\nRetail Price: £6.95\r\nLanguage: Machine code\r\nAuthor: Derek Brewster\r\n\r\nYou are test-flying a new Starfighter in what was supposed to be empty space, when you are suddenly jumped by an Imperial Strike Force which has jumped from hyperspace. Tough luck. You can't outrun them, so you'll just have to fight it out alone. The enemy Mothership is protected by four waves of fighters. The object of the game is to destroy each wave in turn and fight your way through to the Mothership and then place a laser bolt in whichever of her two power cores is active. Added difficulties come in the form of meteor showers.\r\n\r\nCOMMENTS\r\n\r\nControl Keys: simple, well placed - Z/X left/right, SPACE = fire\r\nJoystick: Kempston\r\nKeyboard play: responsive\r\nColour. average to good\r\nGraphics: good\r\nSound: continuous, fairly good\r\nSkill levels: each wave harder\r\nLives: 3\r\nScreens: 4 waves plus mothership","ReviewerComments":["This game has been taken right from the arcades. I can't remember the arcade version name, but it's been around a fair time now. The graphics are smoothly moving and quite detailed characters. A problem you must watch out for is the ammo supply which runs down, forcing you to be accurate. A good, playable game, but it might lose its qualities after a bit.\r\nUnknown","It looks deceptively simple at first. The waves of attackers don't seem to move all that fast, as they jig their way down, but their concentrated fire power homes in on your position, so you can't stay still for a moment, and it's easy to get trapped between fighter fire and the flaming meteors that also descend thickly from above. Reasonably addictive to play.\r\nUnknown","Starclash is a shoot em up 'Invader' type in which each attack wave is more difficult to destroy than the last. It's not easy to get through to the Mothership at all. I would say this is well above the usual galaxian/invader game standard, almost a scaled down version of the arcade original Altair. Quite good.\r\nUnknown"],"OverallSummary":"General Rating: above average type good shoot em up.","Page":"104","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"72%","Text":""},{"Header":"Graphics","Score":"69%","Text":""},{"Header":"Playability","Score":"65%","Text":""},{"Header":"Getting Started","Score":"72%","Text":""},{"Header":"Addictive Qualities","Score":"63%","Text":""},{"Header":"Value For Money","Score":"70%","Text":""},{"Header":"Overall","Score":"69%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 3, Apr 1984","Price":"£0.75","ReleaseDate":"1984-03-16","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Micromega, 16K\r\n£6.95 (2)\r\nAuthor: Derek Brewster\r\n\r\nNot, perhaps, Derek's best effort, but still a worthy addition to this section of games. Fight your way through 4 waves of enemy fighter craft to reach the Mothership and then place a bolt of laser power in whichever of her two power cores is active. The large graphics work very well, the ships peeping coyly into the screen tram the top as the serried ranks make their jiggly way downward. Additional hazards are thrown at you in the form of flaming meteors which come down from between the attacking enemy ships, and the fact that the enemy fire power homes in your laser base so you can't sit still for a second. General rating was above usual galaxian/invader game standard, a good version of 'Altair'. Simple keys, joystick: Kempston, progressive difficulty, CRASH overall rating 69% m/C.","ReviewerComments":[],"OverallSummary":"","Page":"63","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"69%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer Games Issue 4, Mar 1984","Price":"£0.75","ReleaseDate":"1984-02-16","Editor":"Chris Anderson","TotalPages":184,"HasCoverTape":false,"FlannelPanel":"Editor: Chris Anderson\r\nProduction Editor: Roderick George\r\nArt Editor: Ian Findlay\r\nTechnical Editor: Stuart Cooke\r\nStaff Writers: Steve Cooke, Peter Connor\r\nEditorial Assistant: Samantha Hemens\r\nSoftware Consultant: Tony Takoushi\r\nCartoons: Kipper Williams\r\nProgram Control Guardians: Jeff Riddle\r\nGame-of-the-month poster: Mark Watkinson\r\nScreenshots: Chris Bell\r\nCover Photography: Ko Kon Chung\r\nGroup Editor: Cyndy Miles\r\nArt Director: Jim Dansie\r\nPublishing Manager: Mark Eisen\r\nAssistant Publishing Manager: Sue Clements\r\nAdvertisement Manager: Herbert Wright\r\nAssistant Advertisement Manager: Jan Martin\r\nAdvertisement Production: Simon Carter\r\nSales Executives: Joey Davies, Marion O'Neill, Louise Hedges\r\n\r\nPublished by VNU Business Publications, [redacted]. Typesetting by Spectrum Typesetting, [redacted] Origination by Fourmost Colour [redacted]. Printed and bound by Chase Web Offset [redacted]. © VNU Business Publications 1984."},"MainText":"MACHINE: Spectrum 16/48K\r\nJOYSTICK: Optional\r\nCATEGORY: Arcade\r\nSUPPLIER: Micromega\r\nPRICE: £6.95\r\n\r\nHow's this for an original idea? You control a spaceship and have to shoot your way through waves of alien craft!\r\n\r\nYes, it's yet another space shoot-out and I'm afraid this one has nothing new to offer. There are four different waves of aliens, but their movement is more or less identical.\r\n\r\nWhat's worse is that in each wave, the attackers move in formation - no Galaxian type wheeling and swooping. If one must do battle in space, it should at least be interesting.\r\n\r\nAfter getting through the aliens you have to take pot luck at shooting down a narrow 'reactor code' to destroy a 'mother ship'. Then you have the 'thrill' of starting all over again.","ReviewerComments":[],"OverallSummary":"","Page":"97","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Anderson","Score":"2","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"4/10","Text":""},{"Header":"Sound","Score":"3/10","Text":""},{"Header":"Ease Of Use","Score":"9/10","Text":""},{"Header":"Originality","Score":"1/10","Text":""},{"Header":"Lasting Interest","Score":"2/10","Text":""},{"Header":"Overall","Score":"2/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 12, Apr 1984","Price":"£1.95","ReleaseDate":"1984-03-29","Editor":"Ray Elder","TotalPages":156,"HasCoverTape":false,"FlannelPanel":"Editor: Ray Elder\r\nEditorial Assistant: Fiona Eldridge\r\nGroup Editor: Wendy J Palmer\r\nAdvertising Manager: Barry Bingham\r\nDivisional Advertising Manager: Beverley McNeill\r\nCopy Controller: Ann McDermott\r\nManaging Editor: Ron Harris\r\nChief Executive: T J Connell\r\n\r\nOrigination and design by MM Design & Print, [redacted]\r\nPublished by Argus Specialist Publications Ltd, [redacted]\r\n\r\nZX Computing is published bi-monthly on the fourth Friday of the month. Distributed by: Argus Press Sales & Distribution Ltd. [redacted]. Printed by: Garnett Print, Rotherham and London.\r\n\r\nThe contents of this publication including all articles, designs, plans, drawings and programs and all copyright and other intellectual property rights therein belong to Argus Specialist Publications Limited. All rights conferred by the Law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of the Argus Specialist Publications Ltd.\r\n\r\n©Argus Specialist Publications Limited 1984"},"MainText":"Apparently, you have been deserted in space by your escort whilst test flying a new starship. Confronted by an Imperial Strike Force, the starship is incapable of out-running the enemy; all that can be done is to stand and fight until your almost inevitable destruction. The imperial mothership is protected by four types of defence fighter. These must all be destroyed before it is possible to attack the mothership herself. To make it more difficult you are only supplied with three shields and a limited amount of laserbolt energy.\r\n\r\nVerdict: Little can be said about Starclash, except that it is only one step up from Space Invaders. Undeniably, the game is addictive but hardly original. Action is too slow to start, and your laserbolts travel painfully slowly. Action is reasonably smooth, the graphics are quite good, and the sound is about as good as can be expected from the Spectrum, fairly poor.","ReviewerComments":[],"OverallSummary":"","Page":"100","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"James Walsh","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Lasting Appeal","Score":"70%","Text":""},{"Header":"Graphics","Score":"70%","Text":""},{"Header":"Originality","Score":"40%","Text":""},{"Header":"Playability","Score":"70%","Text":""},{"Header":"Use Of Machine","Score":"60%","Text":""},{"Header":"Value","Score":"60%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer News Issue 52, Mar 1984","Price":"","ReleaseDate":"1984-03-15","Editor":"Cyndy Miles","TotalPages":90,"HasCoverTape":false,"FlannelPanel":"Editorial\r\nEditor: Cyndy Miles\r\nDeputy Editor: Geof Wheelwright\r\nManaging Editor: Peter Worlock\r\nSub-Editors: Harriet Arnold, Leah Batham\r\nNews Editor: David Guest\r\nNews Writer: Ralph Bancroft\r\nHardware Editor: Ian Scales\r\nFeatures Editor: John Lettice\r\nSoftware Editor: Bryan Skinner\r\nPrograms Editor: Ken Garroch\r\nPeripherals Editor: Piers Letcher\r\nListings Editor: Wendie Pearson\r\nEditor's Assistant: Nickie Robinson\r\nArt Director: Jim Dansie\r\nArt Editor: David Robinson\r\nAssistant Art Editor: Floyd Sayers\r\nLayout Artist: Nigel Wingrove\r\nPublishing Manager: Mark Eisen\r\nAssistant Publishing Manager: Sue Clements\r\nPublishing Secretary: Jenny Dunne\r\n\r\nAdvertising\r\nAdvertisement Manager: Sarion Gravelle\r\nAssistant Advertisement Manager: Mark Satchell\r\nSales Executives: Christian McCarthy, Marie-Therese Bolger, John Bryan, Laura Cade, Paul Evans, Deborah Quinn\r\nProduction Manager: Nikki Payne\r\nAdvertisement Assistant: Karen Isaac\r\nSubscription Enquiries: Gill Stevens\r\nSubscription Address: [redacted]\r\nEditorial Address: [redacted]\r\nAdvertising Address: [redacted]\r\n\r\nPublished by VNU Business Publications, [redacted]\r\n© VNU 1983. No material maybe reproduced in whole or in part without written consent from the copyright holders.\r\nPhotoset by Quickset, [redacted]\r\nPrinted by Chase Web Offset, [redacted]\r\nDistributed by Seymour Press, [redacted]\r\nRegistered at the PO as a newspaper"},"MainText":"SPECTRUMS IN SPACE\r\n\r\nA Spectrum was all Mike Gerrard needed to see the solar system - and with no lifeline either.\r\n\r\nStarclash (cassette £6.95, any machine), Micromega, [redacted]\r\n\r\nFireflash and Munnery's Megatroids (£5.95 each), Abacus, [redacted]\r\n\r\nCosmos (£5.95), Abbex Electronics, [redacted]\r\n\r\nSpace island (£6.95, 48K), Terminal Software, [redacted]\r\n\r\nThere must be more space games for the Spectrum than there are stars in the sky, though you'd need stars in your eyes to get any pleasure out of some of the software on offer. In concentrating on so many variations of a single theme the inevitable result is a lot of dross, so do any of this recent batch of software stand out from the crowd?\r\n\r\nNot Starclash from Micromega, which is a disappointment coming after their earlier 3-D attempts with Haunted Hedges, Luna Crabs and Death Chase. The cover gives the impression that this too is 3-D, showing a fighter zooming over the Earth's surface, but this is merely a shot of the title screen, the game itself being an invaders variation that I remember playing in the arcades at least three years ago.\r\n\r\nIn this, four separate waves of aliens come down the screen at you, different shapes moving in different ways, from a straightforward downward progression to green bow-ties that move up, down and around. You have three lives, and if you let a single ship reach the bottom of the screen then the entire wave starts afresh. After four waves there's a mothership, which has two reactor cores that flash alternately, and you must hit the live one to polish it off and start all over again, it's compatible with a Kempston joystick, but there are hundreds of better games around.\r\n\r\nOne of them is Fireflash, the best version of a missile command type of game that I've seen. The graphics of the base you're defending are very detailed, full of little buildings and towers, and you move your missiles along underground passages to the chosen launching pads. In addition to the nine skill levels, author Kevin Flynn has written into the program a routine enabling you to alter any of seven POKE values affecting the speed of certain aspects of the game.\r\n\r\nThe pre-set values and the range of possible alternatives are given on the cassette insert, and the game itself is fast-moving, colourful and reasonably noisy. An ability to understand what you're doing with six fingers simultaneously is an advantage.\r\n\r\nFrom the same company comes Munnery's Mergatroids, which should be marginally easier as here you only need five fingers to enable you, as the instructions succinctly put it, to 'blast every alien you see!' This is an attempt at 3-D, with the waves of aliens moving towards your sights in the centre of the screen as you attempt to pass through seven zones of them.\r\n\r\nThe main problem is that the aliens are simple geometric shapes like diamonds and triangles, and because these are transparent it's impossible to pick out what you're firing at and what you're trying to avoid as they come thick and fast towards you, overlapping each other.\r\n\r\nThe fact that your own missiles are also transparent diamond shapes doesn't help matters, and the game was a case of over-kill, I thought.\r\n\r\nCosmos has you as 'the pilot of an advanced defender class starship. You protect convoys of sub-light speed cargo vessels from hostile attack and natural dangers.' The convoy is in the centre of an area of space made up of a 3 x 3 grid. You can only see one of these grids at a time through your viewscreen, but can scroll quickly enough around them.\r\n\r\nYou're watching out for the asteroid showers which float across as well as 18 alien ships that will try to destroy your convoy. Guiding your lasers by the sight in centre-screen, you must decide whether to stay close to the convoy, when you only see dangers at the last minute, or whether to roam around the grid in search of enemies and risk leaving your convoy open to obliteration.\r\n\r\nI found control of this difficult as there's quite a delay between firing your lasers, which come in from the corners of the screen, and the shot exploding when they converge in your sights, by which time the target has zipped away. You have to keep firing continually, and try to predict the movements of your enemies, which is not easy.\r\n\r\nThe game is fast-moving but the graphics are ordinary and again it gets submerged beneath the mass of good material available for the Spectrum.\r\n\r\nAt one time a machine code game meant automatic interest, but now they're ten a penny, so you have to produce something different.\r\n\r\nAn attempt at that is promised by Space Island, a graphics adventure from Terminal Software, who have previously produced some good material for the Commodore machines. I wasn't impressed by this Spectrum effort, though, which is very similar to another they've published at the same time, Vampire Village. In both you're shown a map on the screen and you must move your character around using the cursor control keys.\r\n\r\nIn this space story, where you're attempting to find the cause of dangerous time distortions, your character is simply a cross while the map is filled with black dots, representing interesting features. As you arrive at a dot you're shown some text, which may perhaps tell you that there's a rifle or a boat there. Pressing the space key will get you a list of the 19 commands at your disposal, though unfortunately not for long enough to enable you to note them all down or even read them and consider which to use.\r\n\r\nYou enter the first letter of your chosen command in inverse video and the game responds (or not), the dot disappears and you go on your way to the next one. As you visit the various dots the game does start to build up like a conventional adventure, with problems to solve, but each time you die there's a lengthy wait while a new game is generated and the only time distortion I noticed was that after playing the game for ten minutes it seemed like two hours must have passed.\r\n\r\nIf you want a game where you spend half your time with a finger on the cursor key while you watch a cross move slowly over a simple map then this is definitely the one for you.\r\n\r\nThis only serves to raise the question again of how much of a games software industry the home computer market can support. All the signs are that a good thing is being spread much too thinly.\r\n\r\nOnly one outstanding game in this crop, then, so if you're looking round for something to buy make sure you makes your choice before you pays your money.","ReviewerComments":[],"OverallSummary":"","Page":"60","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mike Gerrard","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]}]}]