[{"TitleName":"3D Starstrike","Publisher":"Realtime Games Software Ltd","Author":"Andrew Onions, Graeme Baird, Ian Oliver, Oliver Frey","YearOfRelease":"1984","ZxDbId":"0004880","Reviews":[{"Issue":{"Name":"Crash Issue 11, Dec 1984","Price":"£0.85","ReleaseDate":"1984-11-15","Editor":"Roger Kean","TotalPages":164,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nAdventure Editor: Derek Brewster\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\nCirculation Manager: Tom Hamilton\r\nAll circulation enquiries should ring [redacted]\r\n\r\n©1984 Newsfield Limited.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nGeneral correspondence to: [redacted]\r\n\r\nTelephone numbers\r\nGeneral office [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studios, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £10.50 (UK Mainland post free)\r\nEurope: 12 issues £17.50 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH Magazine unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Realtime\r\nMemory Required: 48K\r\nRetail Price: £5.95\r\nLanguage: Machine code\r\nAuthor: Ian Oliver, Andrew Onions, Graeme Baird\r\n\r\nRealtime's second game, following their popular Tank Duel is another wire frame 3D game, set in space. This is one of the new generation of wire frame games for the Spectrum with fast moving coloured graphics. There are basically three different screens to play through, linked with computer 'tacticals' and culminating in a grand 'finale' scene. In the first section you are in the furthest reaches of space, fighting numerous alien fighter craft which hurl powerful plasma bolts at you. The object is to destroy as many enemy as you can by firing at them with the twin lasers, but it is also essential to destroy the plasma bolts as well to survive.\r\n\r\nThe second screen takes place on a battle planet, covered with a variety of towers. Some of them are armed, indicated by their yellow tops, and these also fire plasma bolts at your craft. Surviving through this screen takes you onto the third, and down into the trench. The trench has laser blisters on its side, which fire at you. Again it is important to destroy the bolts as well as the blisters. The trench is criss-crossed with transverse bridges and side towers, which must be dodged by weaving in and out of them. At the end of the trench is a protective forcefield, through which you must fly. But to disable the field, the two rotating cubes to either side must be shot out of the way. Failure to do so, will result in your being forced back into the trench again. If you get through unharmed, then you are shot into space and you see the planet behind explode, before going onto the next difficulty level.\r\n\r\nThe screen shows the status panel of your craft with the view beyond. The instruments show shield status and laser status, levels and score. The lasers overheat rapidly and take time to recharge. Shields are damaged by hitting enemy craft, towers, trench walls etc. as well as the enemy plasma bolts.\r\n\r\nCOMMENTS\r\n\r\nControl keys: Q-T/A-G climb/dive, Y-I and H-K left, O-P and L-ENTER right, any bottom row to fire\r\nJoystick: Kempston, Sinclair 2, AGF, Protek\r\nKeyboard play: responsive and well laid out\r\nUse of colour: excellent\r\nGraphics: excellent 3D wire frame, smooth and large\r\nSound: continuous\r\nSkill levels: 4 selectable but progressive up to and beyond 25\r\nLives: 1 with percentage of damage","ReviewerComments":["I was privileged to see the first ever 'tests' the programmers produced for this game, where you could see them 'playing' about with the ideas now contained in it. These were just space ships flying around in space. I was asked, at the time, whether I approved of this type of graphics. It looked as though it was going to be the beginning of a marvellous game. Seeing the finished product now, the graphics have come a long long way, maybe from the deepest, darkest depths of space itself. Although the game 'Star Wars' has been attempted to be copied many times in recent months on the Spectrum, none have really gone for the feeling and graphic presentation, instead they have added a gimmick to help sell the game, such as speed. This version definitely does have a great deal of graphic presentation, although wire frame, they are very detailed and well within the speed limits of a playable game. Colour has been used exceptionally well to add interest to the game with no tragic attribute problems. It must be pointed out that this game can be played quite easily by beginners with a skill level setting that increases with your skill, and does not just throw you in the deep end with a very difficult game to begin with. I think this is a big asset to any game. Starstrike is a very addictive, playable mindless shoot em up - what the majority of arcade freaks love!\r\r\nUnknown","This game is bound to be compared with Dark Star but they are two totally different games. Dark Star has its tremendous speed, but Starstrike goes in more for the graphical side of the game. It's the best 'Star Wars' type game to date, offering more playability than the arcade original with various extra screens and enemies added. It is very addictive and will offer hours of enjoyment to the arcade player, especially as it is a good hi-scoring game, more so than their earlier Tank Duel. It's instantly playable because it offers skill levels from total wally to arcade perfection.\r\r\nUnknown","The first thing I liked about Starstrike was the plasma bolts, nice big solid things that look real mean, and they spin as they come towards you, getting bigger and bigger. The space ships are also big and well detailed, and the explosions are great, the ships breaking up into their constituent parts before sailing away into space. The trench effect is exceptionally good 3D, and has you swaying in your seat as you weave between the towers and up over the bridges. On the planet if you hit a tower, your craft goes into an 'out of control' spin momentarily, which just adds to the overall effect and realism. This is a pleasing and high-performing game.\r\nUnknown"],"OverallSummary":"General Rating: Excellent, addictive, playable and good value.","Page":"20,21","Denied":false,"Award":"Crash Smash","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"On the planet attacking the battle towers."},{"Text":"Shooting away the cubes to get through the forcefield."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"","Text":""},{"Header":"Graphics","Score":"93%","Text":""},{"Header":"Playability","Score":"96%","Text":""},{"Header":"Getting Started","Score":"91%","Text":""},{"Header":"Addictive Qualities","Score":"94%","Text":""},{"Header":"Value For Money","Score":"94%","Text":""},{"Header":"Overall","Score":"93%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 10, Oct 1986","Price":"£0.95","ReleaseDate":"1986-09-11","Editor":"Kevin Cox","TotalPages":106,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cox\r\nArt Editor: Martin Dixon\r\nDeputy Editor: Teresa Maughan\r\nProduction Editor: Sara Biggs\r\nDesigner: Caroline Clayton\r\nStaff Writer: Phil South\r\nTechnical Consultant: Peter Shaw\r\nContributors: Stephen Adams, Luke C, Mike Gerrard, Tim Hartnell, Ian Hoare, Gwyn Hughes, Tommy Nash, Chris Palmer, Max Phillips, Rick Robson, Rachael Smith, Chris Wood\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Julian Harriott\r\nProduction Managers: Sonia Hunt, Judith Middleton\r\nPublishing Manager: Roger Munford\r\nPublishing Director: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1986 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Classics\n£2.99\nReviewer: Phil South\n\nA re-release of a much loved oldie brings a tear to your eye, dunnit? It's like seeing old film of John Lennon, or Elvis (no, not Four-Eyes, the fat one!) or hearing that, although nearing geriatric age, Genesis is reforming to do a gig of all its old stuff... (Sniff!) it was with a sigh and a faraway look that I booted up this old wrinkly. O light! O joy! O de toilette! it hasn't aged a bit.\n\nBy far the best 3D cockpit game of all time (and I spit on Starion, Time Gate, 3D Lunattack and so forth when I say this) 3D Starstrike was a real breath of fresh air at the time it originally came out. Real Time Software has gone on to prove that it knows a thing or two about 3D effects recently, with the sequel. That little baby broke a few heads, as you may well recall.\n\nIt really is the closest thing to flying a real spacecraft, or so one imagines, and as a shoot'em up is really hard to beat for playability and excitement, even amongst the sophistication of today's games. Put it alongside anything new, and it stands up like a trooper. If you bought Starstrike II, but missed the first one, I advise you to patch this gap in your education. Well worth three quid of anyone's money!","ReviewerComments":[],"OverallSummary":"","Page":"76,77","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Phil South","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"8/10","Text":""},{"Header":"Playability","Score":"9/10","Text":""},{"Header":"Value For Money","Score":"10/10","Text":""},{"Header":"Addictiveness","Score":"8/10","Text":""},{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 12, Mar 1985","Price":"£0.95","ReleaseDate":"1985-02-21","Editor":"Roger Munford","TotalPages":74,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Munford\r\nArt Editor: Hazel Bennington\r\nDeputy Editor: Tina Boylan\r\nTechnical Editor: Peter Shaw\r\nProduction Editor: Louise Cook\r\nArt Assistant: Martin Dixon\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: John Torofex, Ian Beardsmore, Tony Samuels, Stephen Adams, Dave Nicholls, Ross Holman, Roger Willis, Stuart Jamieson, Clive Gifford, Simon Goodwin, Adrian Wagner, Chris Somerville, Chris Wood, Hunt Emerson\r\nAdvertising Manager: Joe Harrower\r\nAdvertising: Dave Baskerville\r\nGroup Advertising Manager: Jill Harris\r\nGroup Art Director: Perry Neville\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1985 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication."},"MainText":"STARSTRIKE\r\nReal-Time Software\r\n£5.95\r\n\r\nRoss: About two years ago I first saw a game called Star Wars in the arcades and looked forward to the day when I'd be able to play such a game in the comfort of my own home. Well, that day's here as it's now available on the Spectrum.\r\n\r\nStarstrike has three stages; the first finds you out in space in control of a fighter under attack from various alien craft; the second stage involves you shooting the gun emplacements and towers on the alien moon; and third stage is in a trench (a la Deathstar) where you must avoid the bridges that cross it and shoot out more gun emplacements.\r\n\r\nYour fighter is protected by a shield which decreases in strength each time it gets hit by the alien. Like Dark Star this game pushes the Spectrum to the limits with some very fast line drawing routines. However, unlike Dark Star, Starstrike manages to maintain its playability. The speed sometimes suffers if you shoot a lot of things at once, but the 3D simulation and crisp response to any adjustments in your flightpath is superb.","ReviewerComments":["At last, Star Wars on the Spectrum - and a pretty good version at that! The graphics are great, especially the alien moon trench, but they do slow down quite a bit when there's a lot going on.\r\nDave Nicholls\r\n3.5/5 HIT","Suddenly, it says here, there were the (gasp) Outsiders! Suddenly (yawn), I fell - completely and unsurprisingly - into a deep slumber for the duration of this game.\r\nRoger Willis\r\n1/5 MISS"],"OverallSummary":"","Page":"30","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Dave Nicholls","Score":"3.5","ScoreSuffix":"/5 HIT"},{"Name":"Ross Holman","Score":"4","ScoreSuffix":"/5 HIT"},{"Name":"Roger Willis","Score":"1","ScoreSuffix":"/5 MISS"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 37, Apr 1985","Price":"£0.95","ReleaseDate":"1985-03-21","Editor":"Bill Scolding","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\nEditor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nStaff Writer: Chris Bourne, Clare Edgeley\r\nDesigner: Craig Kennedy\r\nEditorial Secretary: Norisah Fenn\r\nPublisher: Neil Wood\r\n\r\nADVERTISING\r\nAdvertising Manager: Rob Cameron\r\nDeputy Advertisement Manager: Louise Fanthorpe\r\nAdvertisement Sales Executive: Kathy McLennan\r\nProduction Assistant: Jim McClure\r\nAdvertisement Secretary: Maria Keighley\r\n\r\nMAGAZINE SERVICES\r\nSubscriptions Manager: Carl Dunne\r\n\r\nTELEPHONE\r\nAll departments [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted]\r\nPrinted by Peterboro' Web, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1985 Sinclair User ISSN No 0262-5458\r\n\r\n96,271 Jan-June 1984"},"MainText":"3D STARSTRIKE\r\nRealtime Software\r\nMemory: 48K\r\nJoystick: Sinclair, Kempston, Cursor\r\nPrice: £5.50\r\n\r\nIn the darkness of space the Outsiders gather to launch a final attack on the free galaxies. The only way in which you can save ensure their continuing freedom is to buy a copy of 3D Starstrike and track down these space cowboys who insist on zipping around the universe in X-wing fighters which look as though they have been high-jacked from Star Wars.\r\n\r\nBy that we imply no criticism of the program. Gamers who enjoy blasting space ships, and who probably still own a copy of Space Invaders, will enjoy it.\r\n\r\nTake your position in the cockpit of a Starstriker and battle through the hoardes of Outsiders, all shown in line-construction 3D which has become statutory in such games, to the star base from which they launch their sudden attacks.\r\n\r\nOnce you have entered the base you must take your ship through a narrow passsage, avoiding the ground defences and destroying the tops of towers which block your way. Once past the first stage it's on to the second where you must give a repeat performance.\r\n\r\nThe only aspect of the game which changes to any notable degree is the score. Thousands of points can be achieved, even on the higher levels, in a matter of minutes using the ultra- manoeuvrable cannons. The enemy, totally incompetent and probably blind, if the accuracy of their lazer bolts is anything to go by, happily shoot on and off the screen until they are shot down in a collection of little 3D pieces.\r\n\r\nIf 3D Starstrike had been brought onto the market a year ago it might have taken it by storm. Unfortunately it combines elements of other turkeys such as Terrahawks. That is a bad selling point especially since success is usually gauged by originality or programming prowess.","ReviewerComments":[],"OverallSummary":"","Page":"22","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"John Gilbert","Score":"7","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Gilbert Factor","Score":"7/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ACE (Advanced Computer Entertainment) Issue 7, Apr 1988","Price":"£1.5","ReleaseDate":"1988-03-03","Editor":"Peter Connor, Steve Cooke","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Advanced Computer Entertainment\r\nFuture Publishing [redacted]\r\nTelephone [redacted], Fax [redacted], Telecom Gold 84:TXT152, Prestel/Micronet [redacted]\r\n\r\nCo-editors: Peter Connor, Steve Cooke\r\nReviews Editor: Andy Wilton\r\nProduction Editor: Rod Lawton\r\nStaff Writer: Andy Smith\r\nArt Editor: Trevor Gilham\r\nArt Team: Angela Neal, Sally Meddings\r\nPublisher: Chris Anderson\r\n\r\nCOVER PHOTOGRAPHY\r\nStuart Baynes Photography [redacted]\r\n\r\nSUBSCRIPTIONS & SPECIAL OFFERS\r\nChristine Stacey [redacted]\r\n\r\nCOLOUR ORIGINATION\r\nWessex Reproduction [redacted]\r\n\r\nDISTRIBUTION\r\nSM Distribution [redacted]\r\n\r\nPRINTING\r\nChase Web Offset [redacted]\r\n\r\nCopyright - FUTURE PUBLISHING LTD 1988 - No part of this publication may be reproduced in any form without our permission."},"MainText":"Spectrum, £7.95cs\r\nAmstrad, £7.95cs, £14.95dk\r\n\r\nA shameless rip-off of the Atari coin-op Star Wars, this three-year old wire-framer can still show the recent official (Domark) licence a clean pair of heels. Shoot the fighters in deep space, blast the towers on the battle-station's surface and dodge the flak in the trench as you head for that elusive exhaust duct. Terrific for its time, and great value nowadays if you can track it down.","ReviewerComments":[],"OverallSummary":"","Page":"69","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 41, Mar 1985","Price":"£0.95","ReleaseDate":"1985-02-16","Editor":"Tim Metcalfe","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Wendie Pearson\r\nEditorial Assistant: Lesley Walker\r\nStaff Writer/Reader Services: Seamus St. John\r\nArt Editor: Linda Freeman\r\nDesigner: Sylvia Wells\r\nProduction Editor: Mary Morton\r\nAdvertisement Manager: Louise Matthews\r\nAdvertising Executives: Bernard Dugdale, Sean Brennan, Phil Godsell\r\nProduction Assistant: Melanie Paulo\r\nPublisher: Rita Lewis\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £15. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd.\r\n\r\nPrinted by Severn Valley Press. Typeset by In-Step Ltd.\r\n\r\nCover: Jef Riddle"},"MainText":"MACHINE: Spectrum/keyboard or joystick\r\nSUPPLIER: Realtime\r\nPRICE: £5.95\r\n\r\nRealtime's Starstrike is simply the best translation of the Star Wars-style arcade game seen on the Spectrum - with some new twists.\r\n\r\nIts a no-holds-barred space shoot out with excellent graphics and a playability rating that goes off C&VG's scale - well it does if you're a fan of the arcade machine like me!\r\n\r\nThe scenario for the game goes like this. You are the pilot of a Starstrike spacefighter on a do-or-die mission to destroy the massive bases of an alien race known only as The Outsiders.\r\n\r\nThese bases inside hollowed out moons are protected by squadrons of Outsider fighters - and the surface of the huge moons are covered in laser towers and other defence systems.\r\n\r\nThe only way to destroy the bases is to fly down the equatorial trench and fire a well-aimed shot into the reactor chamber.\r\n\r\nYour Starstrike fighter is armed with lasers and protected by force shields - but these are depleted by enemy fire or collisions with the catwalks which span the trench. A read-out on screen tells you the condition of these shields - if it reaches red, then you're in big trouble.\r\n\r\nIf you manage to dodge through catwalks and avoid enemy laser fire without being wiped out then you get a crack at the reactor. This is actually more difficult than the arcade machine version, believe me!\r\n\r\nIf you destroy the base, you progress to the next difficulty level - where different features, like the big laser towers, appear.\r\n\r\nStarstrike's 3D vector-style line graphics are excellent and so is the presentation of the game. You get a brief pause in the action between screens as a battle-computer read-out flashes up telling you what's going to happen next. A pause that you need at the higher levels!\r\n\r\nIf you've ever wanted one of those Star Wars arcade games at home then you'll love Starstrike. It's a brilliant game destined to become a classic - and a C&VG Hall of Fame game!","ReviewerComments":[],"OverallSummary":"","Page":"23","Denied":false,"Award":"Game of the Month","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"10/10","Text":""},{"Header":"Sound","Score":"7/10","Text":""},{"Header":"Value","Score":"10/10","Text":""},{"Header":"Playability","Score":"10/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 2, Feb 1985","Price":"£0.9","ReleaseDate":"1985-01-17","Editor":"Toby Wolpe","TotalPages":156,"HasCoverTape":false,"FlannelPanel":"Editor: Toby Wolpe\r\nAssistant Editor: Meirion Jones\r\nProduction Editor: Ian Vallely\r\nSoftware Editor: Simon Beesley\r\nSub-Editor: Paul Bond\r\nEditorial Assistant: Lee Paddon\r\nEditorial Secretary: Lynn Dawson\r\nEditorial: [redacted]\r\nSubscriptions: U.K. £12.50 for 12 issues.\r\nAdvertisement Manager: Nick Ratnieks\r\nSenior Sales Executive: Julian Bidlake\r\nAdvertisement Executives: Nigel Borrell, Kay Filbin\r\nNorthern Office: Geoff Parker\r\nAdvertisement Secretary: Maxine Gill\r\nClassified: Lucy O'Sullivan\r\nPublishing Director: Chris Hipwell\r\nGroup Advertisement Manager: Shobhan Gajjar\r\n\r\nYour Computer, [redacted]\r\n©Business Press International Ltd 1985\r\n\r\nPrinted in Great Britain for the proprietors of Business Press International Ltd, [redacted].\r\nISSN 0263-0885\r\nPrinted by Riverside Press Ltd, [redacted], and typeset by Instep Ltd, [redacted]\r\n\r\nABC 154,334 January-June, 1984."},"MainText":"Spectrum 48K\r\nReal Time Software\r\n£5.95\r\nArcade\r\n\r\nFollowing up their successful version of the arcade classic 3D Tank Duel, this is an excellent version of the current arcade hit. There are four screens to battle through: a space battle with the Tie fighters, a low level run over the ground defences, the trench, and finally a shot at the reactor.\r\n\r\nThere are many difficulty levels running from the turkey shoot to the suicide run. All stages are in 3D with your cockpit controls in the foreground. The controls are nice and responsive with climb, dive, roll and fire; a variety of joysticks can be used.\r\n\r\nGood meat-and-potatoes arcade action.","ReviewerComments":[],"OverallSummary":"","Page":"40","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Lee Paddon","Score":"3","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"3/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer News Issue 95, Jan 1985","Price":"","ReleaseDate":"1985-01-19","Editor":"Peter Worlock","TotalPages":50,"HasCoverTape":false,"FlannelPanel":"Editorial\r\nEditor: Peter Worlock\r\nDeputy Editor: David Guest\r\nProduction Editor: Lauraine Turner\r\nSub Editor: Harriet Arnold\r\nEditor's Assistant: Karen Isaac\r\nNews Writer: Ralph Bancroft, Sandra Grandison\r\nFeatures Editor: John Lettice\r\nSoftware Editor: Bryan Skinner\r\nPeripherals Editor: Kenn Garroch\r\nHardware Editor: Stuart Cooke\r\nPrograms Editor: Nickie Robinson\r\nArt Editor: Dave Alexander\r\nAssistant Art Editor: Tim Brown\r\nLayout Artist: Bruce Preston\r\nPublisher: Cyndy Miles\r\nPublishing Assistant: Tobe Bendeth\r\n\r\nAdvertising\r\nGroup Advertising Manager: Peter Goldstein\r\nAdvertisement Manager: Bettina Williams\r\nAssistant Advertisement Managers: Laura Cade, Claire Rowbottom\r\nSales Executives: Claire Barnes, Phil Benson, Mike Blackman, Steve Corrick, Jacqui Edmiston, Tony Keefe, Andrew Flint, Christian McCarthy, Isabel Middleton, Sarah Musgrave, Tony O'Reilly, Anita Stokes\r\nProduction: Richard Gaffrey\r\nAdvertisement Assistant: Jan Moore\r\nSubscription Enquiries: Gill Stevens\r\nSubscription Address: [redacted]\r\nEditorial Address: [redacted]\r\nAdvertising Address: [redacted]\r\n\r\nPublished by VNU Business Publications, [redacted]\r\n© VNU 1983. No material maybe reproduced in whole or in part without written consent from the copyright holders.\r\nPhotoset by Quickset, [redacted]\r\nPrinted by Chase Web Offset, [redacted]\r\nDistributed by Seymour Press, [redacted]\r\nRegistered at the PO as a newspaper"},"MainText":"PRICE: £5.95\r\nPUBLISHER: Realtime Software [redacted]\r\n\r\nThe title tells you a lot about this game - you're going to be either hurtling through space firing at missiles or hurtling along corridors. In fact you get to do both, though neither is a particularly thrilling experience for the seasoned Spectrum space pilot.\r\n\r\nThe intention is to get a direct hit on an alien base's reactor systems; but first you have to fly through space to get there. Having set your controls for the heart of the Kempston, Sinclair or Cursor joystick, or even the keyboard (a sensibly wide range of choices), you choose from the four skill levels.\r\n\r\nYour sights are at the centre of your view through your cockpit, and sure enough strange objects start to come out of the screen towards you as you hurtle along. The panel at the bottom shows your shield strength, laser strength, skill level, score and status, this last moving from green through yellow to red.\r\n\r\nThe 3D effect is achieved by simple wire-graphics technique, which never seems altogether convincing to me, but at least it means you can get a bit more in. You rush headlong through space for about half a minute or so, and provided you survive (not too difficult) you then rush headlong just above the planet's surface, firing at more enemy craft and also trying to shoot what appear at first sight to be goal-posts, but which turn out to be shoe-box type buildings - hit 15 of those for a bonus score.\r\n\r\nNext comes the corridor sequence, with the same nasties to fire at, but with the addition of barriers across the corridor to fly under or over. Then comes a strange little sequence where your sights are apparently locked on to the reactor pods you're after, so you fire furiously for a few seconds before it's back to the corridor to make your way out (which is much like making your way in).\r\n\r\nAfter that I'm not sure as this was usually where my shields gave out and the game abruptly stops, showing you your score and giving you a chance to start again. There's no high score table, but that's no great loss as I can't see many people wanting to knock up high scores at this graphically limited game with poor sound and few thrills.","ReviewerComments":[],"OverallSummary":"","Page":"39","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mike Gerrard","Score":"4","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"4/10","Text":""}],"CompilationReviewScores":[]}]}]