[{"TitleName":"Bear Bovver","Publisher":"Artic Computing Ltd","Author":"Guy Stevens, Jon Ritman","YearOfRelease":"1983","ZxDbId":"0000492","Reviews":[{"Issue":{"Name":"Crash Issue 3, Apr 1984","Price":"£0.75","ReleaseDate":"1984-03-16","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Artic\r\nMemory Required: 48K\r\nRetail Price: £5.95\r\nLanguage: Machine code\r\nAuthor: J. Ritman\r\n\r\nIf you've seen those ads with a cheery bear hanging off a ladder with a T on his shirt, you may have wandered what it was all about. Well it turns out to be Artic's latest game, possibly their best yet. Ted is thrilled - he's just taken delivery of a new Sinclair electric vehicle. Unfortunately the batteries don't last very long. The car stops beside a building site, where there are three large shiny batteries for the taking. Unfortunately there are also three nasty Bovver Bears roving the ladders and platforms as well as a green dinosaur (scenarios get odder and odder, don't they)?\r\n\r\nThe object of the game is to get Ted out of his car, up the scaffolding and knock the batteries down on at a time and into the car. A battery descends one platform when Ted walks through it, killing off a bovver bear if one should be underneath at the time. It's only a temporary setback however - they soon reappear. Once a battery is in the car, Ted can get in again and drive forward to collect the next battery. To help him on the scaffolding there are some time bombs which can leave behind to blow up a bovver bear (temporary again, sigh). Clearing the screen results in a different layout and four bears. On each screen drink appears in the form of milk, beer and other beverages - it's thirsty work. Oh - and of course, it's worth avoiding bears or dinosaur - they kill.\r\n\r\nCOMMENTS\r\n\r\nControl keys: Q/A = up/down, O/P = left/right - but there are other options. Bottom row or 0 = time bomb\r\nJoystick: Sinclair 2, Kempston or Fuller\r\nKeyboard play: very responsive\r\nColour: very good\r\nGraphics: fantastic!\r\nSound: excellent\r\nSkill levels: 2 but progressive difficulty\r\nLives: 4\r\nScreens: several","ReviewerComments":["This game is very enjoyable and addictive. Artic say the graphics are of 'cartoon quality' - a statement which turns out to be fairly true! The animation of the bears is incredible, and the sound is very good with well known tunes played at any of 4 presettable volumes. Excellent.\r\r\nUnknown","At times, the bears in this game can be utterly infuriating, ganging up on you so you can bearly get out of the car. The detail and movement of the bears is amazingly well done. Other details appeal too, like the explosions when you squash a bear under a battery, or blow one up with a time bomb. Even the transmission drive shaft on the car revolves. As each screen gets cleared there are more bears - on the third a white robot-like creature resembling Twiggy from Buck Rogers joins in. It all gets very heavy! Frustrating, challenging, addictive - great!\r\r\nUnknown","Addictive and fun to play - maddening in fact. They include a 'Baby Bear Mode' for training purposes, but once you get down to the real task in hand it's very difficult. The graphics are excellent, really excellent, so are the tunes. A fine game - one of Artic's best.'\r\nUnknown"],"OverallSummary":"General Rating: Excellent, addictive.","Page":"106,107","Denied":false,"Award":"Crash Smash","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Ted's battery car runs into some bovver."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"93%","Text":""},{"Header":"Graphics","Score":"96%","Text":""},{"Header":"Playability","Score":"89%","Text":""},{"Header":"Getting Started","Score":"82%","Text":""},{"Header":"Addictive Qualities","Score":"86%","Text":""},{"Header":"Value For Money","Score":"95%","Text":""},{"Header":"Overall","Score":"90%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 4, Jun 1984","Price":"£0.85","ReleaseDate":"1984-05-17","Editor":"Roger Munford","TotalPages":90,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Munford\r\nContributing Editor: Bruce Sawford\r\nDeputy Editor: Tina Boylan\r\nEditorial Assistant: Pete Shaw\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Ian Beardsmore, Ron Smith, Stephen Adams, Damir Skrgatic, Simon Goodwin, Toni Baker, Peter Jackson, Paul Walton, Andrew Pennell, Max Philips\r\nArt Editors: Jimmy Egerton, Hazel Bennington\r\nArt Assistant: Steve Broadhurst\r\nGroup Advertisement Manager: Jeff Raggett\r\nAdvertisement Manager: Shane Campbell\r\nAdvertisement Executive: Jason Wood\r\nTypesetting Manager: Derek Cohen\r\nTypesetters: Beverley Douglas, Maggie Kayley, Velma Miller\r\nProduction Manager: Sonia Hunt\r\nGroup Art Director: Perry Neville\r\nPublisher: Stephen England\r\nDistribution Manager: Colin James\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1984 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication.\r\n\r\nCover photography by Ian McKinnell"},"MainText":"BEAR BOVVER\r\nArtic Computing\r\r\n£6.95\r\r\n\r\r\nTed the bear has to fetch batteries for his (Sinclair Research?) electric car - but is hindered by several 'teddy boys' who insist on making things difficult.","ReviewerComments":["Fantastic graphics and animation accompanied by the Teddy Bear's Picnic' tune - which can be turned off once it gets to you. The only problem is the marring of the colour resolution where two colours meet.\r\nDilwyn Jones\r\n9/10","Quite addictive and wonderful animation considering all the action involved. Bear Bovver uses a posterstyle set of letters which is quite attractive.\r\nIeuan Davis\r\n9/10","Not too bad. Well thought-out, with the bonus drinks and the fact you're able to deter the opposition by dropping time bombs or burying them under a battery! Good sleeve notes are an advantage.\r\nBrian Pedlar\r\n8/10"],"OverallSummary":"","Page":"54","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Dilwyn Jones","Score":"9","ScoreSuffix":"/10"},{"Name":"Ieuan Davis","Score":"9","ScoreSuffix":"/10"},{"Name":"Brian Pedlar","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 31, May 1984","Price":"£0.85","ReleaseDate":"1984-04-16","Editor":"Tim Metcalfe","TotalPages":172,"HasCoverTape":false,"FlannelPanel":"CREDITS\r\n\r\nEditor: Tim Metcalfe\r\nAssistant Editor: Eugene Lacey\r\nEditorial Assistant: Clare Edgeley\r\nStaff Writers/Reader Services: Robert Schifreen, Seamus St. John\r\nArt Editor: Linda Freeman\r\nDesigner: Lynda Skerry\r\nProduction Editor: Mary Morton\r\nAdvertisement Manager: Rob Cameron\r\nAssistant Advertisement Manager: Louise Matthews\r\nAdvertising Executives: Bernard Dugdale, Sean Brennan\r\nAdvertisement Assistant: Melanie Paulo\r\nProduction Assistant: Roy Stephens\r\nPublisher: Rita Lewis\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £14. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd. Printed by Eden Fisher (Southend) Ltd.\r\n\r\nSpiderman TM and The Hulk TM copyright ©1984 by Marvel Comics Group, a division of Cadence Industries Corporation.\r\n\r\nCover Illustration and Lettering: Jerry Paris"},"MainText":"ASSAULT AND BATTERY!\r\n\r\nIf you play around with your computer today, you're in for a big surprise. For all the bears that ever there were are out for a teddy bear's video game!\r\n\r\nBear Bovver is a cute little game, based on that arcade favourite Burger Time. But instead of burgers and nasty tomatoes, you get batteries and Bovver Bears! Ted is out to find more batteries for his electric car which is rapidly running out of power.\r\n\r\nHe comes across a Burger Time-style grid of ladders and platforms and must climb them to get the batteries and knock them down to power his battery car.\r\n\r\nAll the while the Bovver Bears - complete with braces and big boots - are out to get him! Ted is armed with some time bombs which will help him fight off the bad Bovver Bears, but they soon come back and race after our hero. The graphics on this game are simple but very effective - the walking action of Ted and the Bovver Bears, is a real joy to watch. The author has come up with a nice line in typography too - the titles and instructions are really attractive.\r\n\r\nGame action is addictive and fast moving - you'll have to have a quick keyboard finger to stay out in front of the mean old Bovver Bears.\r\n\r\nOne gripe, however. The inlay instructions included with the tape are just not adequate. Simply giving the control keys isn't good enough. When you reach the end of a screen, Ted is supposed to drive off in his battery car, but I just couldn't work out how to stop him running into the rest of the batteries dropped down from the ladder maze! No instructions about that anywhere!\r\n\r\nA nice feature of the game is the baby bear mode which enables you to practice the game without getting bowered!\r\n\r\nA great game for the younger computer game fan, Bear Bower comes from Artic Computing and will set you back around £5.50.","ReviewerComments":[],"OverallSummary":"","Page":"25","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[{"Text":"Bear Bovver."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Getting Started","Score":"7/10","Text":""},{"Header":"Graphics","Score":"9/10","Text":""},{"Header":"Playability","Score":"7/10","Text":""},{"Header":"Value","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer Games Issue 5, Apr 1984","Price":"£0.75","ReleaseDate":"1984-03-15","Editor":"Chris Anderson","TotalPages":176,"HasCoverTape":false,"FlannelPanel":"Editor: Chris Anderson\r\nProduction Editor: Roderick George\r\nArt Editor: Ian Findlay\r\nTechnical Editor: Stuart Cooke\r\nStaff Writers: Steve Cooke, Peter Connor\r\nEditorial Assistant: Samantha Hemens\r\nSoftware Consultant: Tony Takoushi\r\nCartoons: Kipper Williams\r\nProgram Control Guardians: Jeff Riddle\r\nGame-of-the-month poster: Pat Weedon\r\nScreenshots: Chris Bell\r\nCover Illustration: Richard Evans\r\nGroup Editor: Cyndy Miles\r\nArt Director: Jim Dansie\r\nPublisher: Mark Eisen\r\nAssistant Publishing Manager: Sue Clements\r\nPublishing Secretary: Jenny Dunne\r\nAdvertising Manager: Herbert Wright\r\nAssistant Advertisement Manager: Jan Martin\r\nGroup Advertisement Manager: Pat Dolan\r\nAdvertisement Production: Simon Carter\r\nAdvertisement Assistant: Coraline Turner\r\nSales Executives: Joey Davies, Marion O'Neill\r\n\r\nPublished by VNU Business Publications, [redacted]. Typesetting by Spectrum Typesetting, [redacted] Origination by Fourmost Colour [redacted]. Printed and bound by Chase Web Offset [redacted]. © VNU Business Publications 1984."},"MainText":"MACHINE: Spectrum 48K\r\nJOYSTICK: Optional\r\nCATEGORY: Arcade\r\nSUPPLIER: Artic\r\nPRICE: £6.95\r\n\r\nFrom Artic comes this novel game in which a bear driving a car(!) appears at the bottom right of the screen. The car slowly draws to a halt, and the player takes command of Ted the Bear, who must climb around on various levels of scaffolding in an attempt to retrieve the batteries he needs to make his electric car (a subject dear to Sir Clive's heart) run.\r\n\r\nTo make his task harder, he must keep out of the way of the Bovver Bears, who are out to thwart him.\r\n\r\nHis only weapon is his supply of time bombs, which may be set off in the paths of his attackers.\r\n\r\nThe batteries are retrieved simply by manoevring Ted so that he walks across the level on which each is sited; this causes the battery to drop to a lower level, and eventually the car may be manipulated so that the batteries fall into the back of it.\r\n\r\nA nice feature in this game is the 'Baby Bear Mode', in which the player can get used to moving Ted around without having to deal with his attackers.\r\n\r\nArtic has given users the choice of Sinclair, Kempston and Fuller joysticks in addition to simple keyboard control.\r\n\r\nThe graphics are very good and, for the first few games at least, Bear Bovver makes a refreshing change from the more usual type of arcade game.\r\n\r\nMy only reservation is how long the interest will be sustained; I suspect that after a few games the novelty will begin to wear off.\r\n\r\nStill, this is definitely one of the more unusual Spectrum arcade-type games and certainly merits inspection.","ReviewerComments":[],"OverallSummary":"","Page":"82,83","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Steve Mann","Score":"7","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"7/10","Text":""},{"Header":"Sound","Score":"6/10","Text":""},{"Header":"Ease Of Use","Score":"7/10","Text":""},{"Header":"Originality","Score":"8/10","Text":""},{"Header":"Lasting Interest","Score":"5/10","Text":""},{"Header":"Overall","Score":"7/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair Programs Issue 17, Mar 1984","Price":"£0.95","ReleaseDate":"1984-02-16","Editor":"Nigel Clark","TotalPages":60,"HasCoverTape":false,"FlannelPanel":"Editor: Nigel Clark\r\nManaging Production Editor: Harold Mayes MBE\r\nDesign: Elaine Bishop\r\nAssistant Editor: Rebecca Ferguson\r\nProgram Reviews: June Mortimer\r\nAdvertisement Manager: Gary Price\r\nAdvertisement Executive: Frank Humphrey-Gaskin\r\nEditorial/Production Assistant: Dezi Epaminondou\r\nManaging Director: Terry Cartwright\r\nChairman: Richard Hease\r\n\r\nSinclair Programs is published monthly by ECC Publications Ltd.\r\n\r\nTelephone\r\nAll Departments\r\n[redacted]\r\n\r\nIf you would like to contribute to Sinclair User group of publications please send programs, articles or ideas for hardware projects to:\r\nSinclair User and Programs\r\nEEC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\nWe pay £10 for each program published and £50 per 1000 words for each article used.\r\n\r\n©Copyright 1984\r\nSinclair Programs\r\nISSN No. 0263-0265\r\n\r\nPrinted and typeset by\r\nCradley Print PLC\r\n[redacted]\r\n\r\nDistributed by\r\nSpotlight Magazine Distribution Ltd,\r\n[redacted]\r\n\r\nCover Design/Illustrations: Ivan Hissey"},"MainText":"SOFT FOCUS\r\n\r\nNew this month. Softfocus will be a regular feature, providing short reviews of the newest software for the Sinclair Computers. This month the focus is on the way ahead for software.\r\n\r\nLate last year, programs produced for the Spectrum Christmas market pointed the way for software in 1984. Ant Attack by Quicksilva and Android 2 by Vortex both included stunning animated graphics routines, setting a new standard for other programmers.\r\n\r\nArtic Computing has now produced Bear Bovver for the 48K Spectrum, a shining example of animated graphics, which are used in an arcade-style game. Satan's Pendulum by Minatron Computing (48K) also includes animated sequences and, for keen programmers, gives a guide to how they were produced in the accompanying booklet.\r\n\r\nWhile such excellent original software is being produced, software houses which cling to versions of Space Invaders and Pac-man are looking more and more outdated. The Romik Galactic Trooper and 3D Monster Chase are competent and bug-free games but do not have sufficient new ideas to make them attractive in 1984.\r\n\r\nRealistic screen displays are becoming more and more common. Wheelie, from Microsphere for the 48K Spectrum, sends the player hurtling past obstacles and through caverns in search of the ghost rider. In the program, crash sequences are very graphic and tend towards the tasteless, while in Deathchase from Micromega - 16K Spectrum - the view from a motorcycle is shown in realistic detail but the death of another rider is not depicted at all.\r\n\r\nProblems as to how players should be made to suffer for the misdeeds of their on-screen persona, whether they should watch deaths in graphic detail or miss them completely, are resolved in the new Automata game for the 48K Spectrum, Pi-Eyed. The hero, the Pi-man, wanders from pub to pub, drinking beer and avoiding obstacles. Wandering into other buildings for safety results in the telling of very bad jokes, a fate far worse for the player than any graphics representation could be.\r\n\r\nWith programs such as the Legend Valhalla (48K) and Melbourne House Hobbit (48K) on sale, other adventures fade into insignificance. The Island, produced by Virgin Games for the 48K Spectrum, is an enjoyable adventure, with added sound effects and short games contained in it. Demon Lord by Javlin Software is an enormous adventure, made up of four 48K adventures on two separate cassettes. Pictures are given, in painstaking detail, of each location, but the vocabulary is small, making it extremely difficult and very frustrating to play.\r\n\r\nComputer magazines receive a constant stream of letters enquiring about software other than games for computers. Mansfield Park and Nineteenth Century England, both by Sussex Software for the 48K Spectrum, act as secondary-school-level revision aids. Their subjects are those suggested by the titles and each subject is divided into different areas, for which questions and detailed answers are given on which the user can be tested.\r\n\r\nNew ZX-81 games, so plentiful a year ago, are becoming rarer and rarer. Contrast Software has produced Fort Apache, a 16K strategy game, in which the player takes the part of a general with 300 men to command, laying siege to an Apache fort. It is a game involving thought and forward planning rather than fast reactions.\r\n\r\nCyborg Wars, by Stratagem Cybernetics, is a more complex 16K strategy game involving up to four players in an imaginary galactic conflict between four nations of androids. The game relies more strongly on the instruction booklet than could be expected from a computer program but it is a carefully-thought-out and exciting game.\r\n\r\nThree games for the ZX-81 are included on the cassette accompanying the book ZX-81/TS-1000 Programming for Young Programmers, published by McGraw Hill. Bomb Run, written in machine code for the 1K ZX-81, is a version of the popular City Lander type of program in which the player must bomb buildings from an aircraft to avoid running into them.\r\n\r\nMazer, also for the 1K ZX-81, is a simple maze game in which the aim is to avoid the ghost for as long as possible. More complicated is Golems, on the same cassette, for the 16K ZX-81, a strategy and fantasy adventure in which the aim is to outwit the Lord of the Black Tower.\r\n\r\nMore detailed reviews of all these games, together with their respective Gilbert Factors, can be found in Sinclair User.","ReviewerComments":[],"OverallSummary":"","Page":"9","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"June Mortimer","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer News Issue 65, Jun 1984","Price":"","ReleaseDate":"1984-06-16","Editor":"Cyndy Miles","TotalPages":58,"HasCoverTape":false,"FlannelPanel":"Editorial\r\nEditor: Cyndy Miles\r\nManaging Editor: Peter Worlock\r\nSub-Editors: Harriet Arnold, Leah Batham\r\nNews Editor: David Guest\r\nNews Writer: Ralph Bancroft\r\nFeatures Editor: John Lettice\r\nSoftware Editor: Bryan Skinner\r\nPeripherals Editor: Ken Garroch\r\nListings Editor: Wendie Pearson\r\nPrograms Editor: Nickie Robinson\r\nArt Director: Jim Dansie\r\nArt Editor: David Robinson\r\nAssistant Art Editor: Floyd Sayers\r\nPublisher: Mark Eisen\r\nPublishing Assistant: Jenny Dunne\r\nGroup Publisher: John Cade\r\nPublishing Admin: Jackie Searle\r\n\r\nAdvertising\r\nGroup Advertising Manager: Duncan Brown\r\nAdvertisement Manager: Bettina Williams\r\nAssistant Advertisement Manager: Sarah Barron\r\nSales Executives: Christian McCarthy, John Bryan, Laura Cade, Paul Evans, Debbie Quinn, Yvonne Charatynowicz\r\nProduction: Nikki Payne\r\nAdvertisement Assistant: Karen Isaac\r\nSubscription Enquiries: Gill Stevens\r\nSubscription Address: [redacted]\r\nEditorial Address: [redacted]\r\nAdvertising Address: [redacted]\r\n\r\nPublished by VNU Business Publications, [redacted]\r\n© VNU 1983. No material maybe reproduced in whole or in part without written consent from the copyright holders.\r\nPhotoset by Quickset, [redacted]\r\nPrinted by Chase Web Offset, [redacted]\r\nDistributed by Seymour Press, [redacted]\r\nRegistered at the PO as a newspaper"},"MainText":"Bear Bovver £5.95, Artic, [redacted], mail order/retail.\r\n\r\nBEAR BOVVER\r\n\r\nTeddy bears were never like this in my day. Ted has taken early delivery of Sinclair's new electric car and all he needs now are batteries to keep it running.\r\n\r\nNo problem - there they are at the top of some scaffolding. Up he climbs to retrieve a battery, quenching his thirst from time to time with a swig of milk. Trouble in the shape of skin-headed teddy bears in bovver boots arrives, strutting around the scaffolding doing their best to hamper Ted's efforts and aided by upright crocodiles. Ted obviously thinks the birch is too good for these hooligans.\r\n\r\nInstead, he drops time bombs to drastically alleviate the harassment.\r\n\r\nGood graphics, a catchy tune and unusual plot make this Teddy Boys' picnic from Artic an engaging game.","ReviewerComments":[],"OverallSummary":"","Page":"42","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Bob Chappell","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]}]}]