[{"TitleName":"Street Hassle","Publisher":"Melbourne House","Author":"Beam Software","YearOfRelease":"1988","ZxDbId":"0004937","Reviews":[{"Issue":{"Name":"Crash Issue 49, Feb 1988","Price":"£1.25","ReleaseDate":"1988-01-28","Editor":"Barnaby Page","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Managing Editor: Barnaby Page\r\nStaff Writers: Mark Caswell, Dominic Handy, Gordon Houghton, Lloyd Mangram, Ian Phillipson\r\nSubeditor: David Peters\r\nPhotographers: Cameron Pound, Michael Parkinson\r\nOffice: Frances Mable, Glenys Powell\r\nTechnical Writers: Simon N Goodwin, Jon Bates\r\nPBM Writer: Brendon Kavanagh\r\nStrategy Writer: Philippa Irving\r\nEducation Writer: Rosetta McLeod\r\nContributors: Robin Candy, Mike Dunn, Paul Evans, Dave Hawkes, Nathan Jones, Nick Roberts, Ben Stone, Paul Sumner, Bym Welthy\r\nEditorial Director: Roger Kean\r\nProduction Controller: David Western\r\nAssistant Director: Markie Kendrick\r\nDesign: Wayne Allen\r\nProcess and Planning: Jonathan Rignall (Supervisor), Matthew Uffindell, Nick Orchard\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Executive: Andrew Smales\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\nPlease address correspondence to the appropriate person!\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\n[redacted]\r\n\r\nTypesetting by The Tortoise Shell Press, Ludlow\r\n\r\nPrinted in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome and if used in the magazine is paid for at our current rates. Competition entries and letters to the CRASH Forum, to other sections and to staff are always read with interest but cannot be acknowledged even if an SAE is included, and letters submitted for publication may be edited for length and style.\r\n\r\n©1988 Newsfield Limited\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Melbourne House\r\nRetail Price: £7.95\r\nAuthor: Beam Software\r\n\r\nIt's not easy being a superhero. You stand out in a crowd, attract attention to yourself and have to beat off admirers. Underwear Man is one such crusader - but unfortunately he takes things a bit too seriously and attacks anyone that comes near him.\r\n\r\nThe player takes control of UM and battles hordes of weird and wonderful characters, individually at first, and then in groups on higher levels. UM isn't exactly defenceless, and has an array of simple kicks and punches, and some special moves, including the deadly ear tweak!\r\n\r\nAt the top of the screen are two energy bars. The first denotes UM's energy level and remains on screen throughout the game, while the second appears only when an opponent draws near. As the combat ensues, both bars diminish according to contact made between the two parties. Should UM's energy disappear completely, he loses one of this three lives.\r\n\r\nLost energy is replenished by catching the winged hearts that are periodically released by a midget in a trench coat. Care should be taken, however, since on higher levels this character also rolls out bombs, and unless UM swiftly tosses it off screen he loses another life. It's certainly all go in Melbourne these days...\r\n\r\nCOMMENTS\r\n\r\nJoysticks: Sinclair, Kempston, Cursor\r\nGraphics: large and cleverly animated graphics with effective backgrounds\r\nSound: more bash and blow effects","ReviewerComments":["Street Hassle boasts some lovely cartoon-style graphics and has plenty of playability to back them up. It also has a great sense of humour, making it far more fun than regular combat games. The characters are great, such as the old granny who attacks you with her umbrella and the vicious little dog which comes flying at you - but the best has just got to be the huge gorilla who throws bananas as well as powerful punches. If you enjoy beat 'em ups and have a good sense of humour - go for Street Hassle.\r\nPaul Sumner\r\n76%","Another beat 'em up hits the street! Street Hassle is a really bad influence to all those impressionable young people out there. Head butting little old grannies, kneeing blind men and exploding overweight people are all in this game (how corrupting!). The graphics are excellently drawn, and the animation is detailed and smooth. The only drawback is the multiload which forces you to waft around. Still, Street Hassle is worth a look - if you can stand the hassle of going down the street to buy it.\r\nNick Roberts\r\n77%","Street Hassle is a really wicked game! The graphics are highly amusing, and the gameplay has more depth than most of the beat 'em ups I've played. The main element is humour, with penty of laughs as the hero battles a series of whacky characters with his arsenal of even whackier moves! A brilliant laugh, slightly lacking staying power, but fun nonetheless.\r\nMike Dunn\r\n73%"],"OverallSummary":"General Rating: A beat em up with plenty of variation and a Pythonesque sense of humour.","Page":"26,27","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Paul Sumner","Score":"76","ScoreSuffix":"%"},{"Name":"Nick Roberts","Score":"77","ScoreSuffix":"%"},{"Name":"Mike Dunn","Score":"73","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Comic strip: Melbourne House's Street Hassle stars Underwear Man"},{"Text":"'Lovely cartoon-style graphics and plenty of playability'."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"79%","Text":""},{"Header":"Graphics","Score":"80%","Text":""},{"Header":"Playability","Score":"81%","Text":""},{"Header":"Addictive Qualities","Score":"78%","Text":""},{"Header":"Overall","Score":"75%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 74, Mar 1990","Price":"£1.7","ReleaseDate":"1990-02-22","Editor":"Oliver Frey","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nStaff Writer: Mark Caswell\r\nEditorial Assistant: Viv Vickress\r\nPhotography: Michael Parkinson\r\nContributors: Nick Roberts\r\nProduction Manager: Jonathan Rignall\r\nProduction Supervisor: Matthew Uffindell\r\nArt Director: Mark Kendrick\r\nReprographics: Robert Millichamp, Tim Morris, Rob (the Rev) Hamilton, Jenny Reddard\r\nDesign: David Western, Melvin Fisher\r\nSystems Operator: Ian Chubb\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Caroline Blake, Christian Testa\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"STREET HASSLE\r\nMastertronic Plus\r\n£2.99 (rerelease)\r\n\r\nOh wow, I remember reviewing this when it first came out in 1987: I loved it then and it's still a great game now. You play the hero who's got it into his head that everybody walking around the streets is an enemy. So what do you do with enemies? You beat them up! Old grannies, blind men, dogs and the odd gorilla all get the bunch of fives treatment in Street Hassle.\r\n\r\nThere are various moves you can practice on your enemies: the usual kicks and punches of all beat 'em up games are included, but there are extra ones - like a tickle to use on the dog! You shouldn't feel bad pulverising grannies though, because they all give as good as they get by hitting you with their umbrellas.\r\n\r\nWhat really makes Street Hassle fun is when the characters shout and scream at you in speech bubbles while you hit them. Grannies for example shout 'BRUTE!' just before they pop off.\r\n\r\nAll the characters in Street Hassle are detailed, and the hero looks especially cool in his dark shades. It may seem easy beating up the people, but believe me, it's exactly the opposite. The grans get harder as you progress, and the blind men have got a wicked swipe on their white sticks!\r\n\r\nAll beat 'em up fans will enjoy Street Hassle. Still a great game three years on.","ReviewerComments":[],"OverallSummary":"","Page":"46","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"75","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"75%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 27, Mar 1988","Price":"£1.5","ReleaseDate":"1988-02-11","Editor":"Teresa Maughan","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa Maughan\r\nArt Editor: Darrell King\r\nDeputy Editor: Marcus Berkmann\r\nTechnical Editor: Phil South\r\nProduction Editors: Fran Husband, Jackie Ryan\r\nDesigner: Catherine Higgs\r\nContributors: Soo Abram, Richard Blaine, Audrey & Owen Bishop, Ciaran Brennan, Jonathan Davies, Mike Gerrard, David McCandless, Duncan McDonald, John Minson, David Powell, Nat Pryce, Peter Shaw, Rachael Smith, Tony Worrall\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Simon Stansfield\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nMarketing Manager: Bryan Denyer\r\nArt Director: Hazel Bennington\r\nPublisher: Kevin Cox\r\nPublishing Director: Roger Munford\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1988 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Melbourne House\r\n£7.95\r\nReviewer: Tony Lee\r\n\r\nHe used to be an ornery peace-lovin' sort of fella 'til the grannies came to town.\r\n\r\nVicious bands of umbrella-wielding OAPs roamed the city streets, bringing fear and violence to once quiet suburbs. But it wasn't just the grannies who made our hero tremble in his undies. Gangs of grey-haired old men armed with pointed sticks and bowls mats had also embarked on a reign of terror.\r\n\r\nIn fact the streets were alive with the sound of fighting, and only one man could save the day (not to mention the week, month and year). So equipped with his trusty golden battle shorts, and very little else, our hero takes up the challenge. Street Hassle is another beat 'em up, but it's one with a difference - it's a big laff and no mistake. The assorted chunky characters who come to pulverise you into dust - worra weird lot they are! My fave is the chap who uses his extra-large turn as a (very effective) weapon. And there are banana-chucking gorillas, mad dogs and a phantom bomber with mystery effect bombs.\r\n\r\nThe game's only major letdown is the limited number of aggressive moves our hero can make, although to be fair, there are hidden moves on later levels. But apart from that I enjoyed it a lot. Okay, so for a full-price effort it may be a little on the thin side, but it's novel and fun to play, and you can't say that about many games today.","ReviewerComments":[],"OverallSummary":"Beat 'em up with a lorra lorra laffs. Great animation of excellent characters (if norra lot else).","Page":"66","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Tony Lee","Score":"7","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"8/10","Text":""},{"Header":"Playability","Score":"6/10","Text":""},{"Header":"Value For Money","Score":"7/10","Text":""},{"Header":"Addictiveness","Score":"7/10","Text":""},{"Header":"Overall","Score":"7/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 51, Mar 1990","Price":"£1.7","ReleaseDate":"1990-02-18","Editor":"Matt Bielby","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Catherine Peters\r\nDeputy Editor: David Wilson\r\nProduction Editor: Andy Ide\r\nDesigner: Martin Sharrocks\r\nTechnical Consultant: Jonathan Davies\r\nContributors: Marcus Berkmann, Robert Corradi, Jonathan Davies, Tony Dillon, Mike Gerrard, Ivan Hawksley, Duncan MacDonald, Tanya Maldem, David McCandless, Jackie Ryan, Wag, Louise Willers\r\nGroup Advertisement Manager: Lynda Elliott\r\nAdvertisement Manager: Caroline Day\r\nClassified Advertisement Executive: Chris Skinner\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Claire Baker\r\nNewstrade Circulation Manager: Stephen Ward\r\nMarketing Services Manager: Zoe Ringrose\r\nSubscription Manager: June Smith\r\nPublisher: Teresa Maughan\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Point Five [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinted By: Riverside Press [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1990 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"STREET HASSLE\r\nMastertronic\r\n£2.99\r\nReviewer: Marcus Berkmann\r\n\r\nStraightforward punch-'n'-crunch game which looks rather happier in the cheapie rack than it did when released at full price a couple of years back (by Melbourne House). Wearing golden battle shorts and armed with, well, nothing very much, you decide to clean up the streets - which look pretty clean to me already, but never mind (perhaps the street cleaners did their stuff this morning). At least, \"cleaning up the streets\" is your excuse, as all you seem to do in Stage One is beat up little old ladies and Andy Warhol lookalikes who throw bricks at you. Perhaps it's the presence of a huge muscle-bound lunk like you that so offends them. So you punch, and punch some more, and in the classic Renegade style people fall over and vanish in thin air. The sprites are rather larger here than in that splendid old beat-'em-up, but overall the game hasn't the same subtlety, or indeed long term appeal. But for three quidlets, it's not a bad game of its type. Fans of mindless violence will lap it up.","ReviewerComments":[],"OverallSummary":"","Page":"43","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Marcus Berkmann","Score":"62","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"62%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 78, Jun 1992","Price":"£2.5","ReleaseDate":"1992-05-17","Editor":"Andy Hutchinson","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"HERE COMES THE SUMMER!\r\n\r\nFor him in vain the envious season rolls, who bears eternal summer in his soul. What are you most looking forward to the summer?\r\n\r\nEditor: Andy (Dreamy days dangling a leg in the water while drifting down the Avon in a punt & snogging French exchange students. Or both at the same time) Hutchinson\r\nArt Editor: Andy (Going to America, hopefully) Ounsted\r\nDeputy Editor: Linda (Glastonbury festival) Barker\r\nStaff Writer: Jon (Leaving his duck shaped brolly at home) Pillar\r\nArt Assistant: Maryanne (Picnics in Vicky Park) Booth\r\nAdvertising Manager: Alison (Looking sexy & brown) Booth\r\nSenior Sales Exec: Jackie (Drinking ice cool beers at the Crystal Palace) Garford\r\nProduction Coordinator: Lisa (Ice cream sundaes with Martini) Read\r\nPublisher: Jane (Barbies & Pimms) Richardson\r\nPromotions Manager: Michelle (Cycling to Mrs Miggins' bun & tea shop) Harris\r\nPromotions Assistant: Tamara (Riding a horse through a field of long green grass) Ward\r\nGroup Publisher: Greg (Peace, love & understanding) Bingham\r\nCirculation Director: Sue (Windsurfing) Hartley\r\nAssistant Publisher: Julie (Cream teas) Stuckes\r\n\r\nYour Sinclair (Champion the Wonder Horse repeats), Future (The Company Weekend) Publishing, [redacted]\r\n\r\nManaging Director: Chris (Strawberries and cream on the front lawn) Anderson\r\n\r\nSubscriptions: Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1992. No part of this magazine may be reproduced without written permission from Charlie Footstool from Dingley Dell.\r\n\r\nISSN: 0269 69683\r\n\r\nYour Sinclair leaps onto passing cars with it bottom a-waving with notables periodicals like: Commodore Format (The scuba-diving season), Amstrad Acton (Sitting in the beer garden of The Brewers Arms in the evening), Amiga Format (Beetle Bash and the beach), PCW Plus (Wimbledon), PC Answers (Winter), PC Plus (Reptile dayy), Sega Power (Softball in Vicky Park on a Thursday), Amiga Power (Sailing, snogging and softbaallll!), Amiga Shopper (Cold beers by blue seas), Classic CD (Watching us stuff Pakistan in the test matches), Needlecraft (Myxomatosis), Cycling Plus (Going saddle-less), Photo Plus (Hampstead Heath of an evening), Mountain Biking UK (Outdoor rumpy-pumpy), PC Format (See Mountain Biking UK), Public Domain (Sun), ST Format (Fire Walk With Me: The Film), Total! (Driving an MR2 with the top up) and Today's Vegetarian (Two weeks of sun,sea, sand and sex in Greece) and coming soon... Calculator Operator's Chronicle.\r\n\r\nBut what we really want to know why is... who the hell elected Mary Whitehouse as defender of public morals anyway?"},"MainText":"BEAT 'EM UP GAMES\r\n\r\nStreet Hassle\r\nVirgin Mastertronic/Issue 51\r\nReviewer: Jon Pillar\r\n\r\nThe authors of WOTEF went a bit funny one weekend and came up with this OTT fight game. You play Underwear Man and have to battle a bunch of loonies. The special moves are just plain silly, and the whole thing is preposterously addictive.","ReviewerComments":[],"OverallSummary":"","Page":"55","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jon Pillar","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 68, Nov 1987","Price":"£1","ReleaseDate":"1987-10-18","Editor":"David Kelly","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: David Kelly\r\nDeputy Editor: Graham Taylor\r\nStaff Writer: Jim Douglas\r\nStaff Writer: Tamara Howard\r\nArt Editor: Gareth Jones\r\nAdventure Help: Gordo Greatbelly\r\nZapchat: Jon Riglar\r\nHelpline: Andrew Hewson\r\nContributors: Richard Price, Tony Bridge, Chris Jenkins, Tony Dillon, Gary Rook\r\nHardware Correspondent: Rupert Goodwins\r\nAdvertisement Manager: Mike Corr\r\nSales Executive: Steve Prescott\r\nClassified Sales/Production: Alison Morton\r\nPublisher's Secretary: Debbie Pearson\r\nSubscriptions Manager: Carl Dunne\r\nPublisher: Terry Pratt\r\n\r\nTelephone [redacted]\r\n\r\nSubscription Enquiries [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: Clive Goodyer\r\n\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1986 Sinclair User ISSN No 0262-5458\r\n\r\nABC 84,699 July-Dec 1986"},"MainText":"Label: Melbourne House\r\nAuthor: Beam Software\r\nPrice: £7.95\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Tamara Howard\r\n\r\nStreet Hassle is the first release from the new look Melbourne House - the first after its take-over by Mastertronic.\r\n\r\nIt's a sort of cartoon Ninja game with strong Renegade overtones. It isn't great but is curiously addictive in a way. And it's quite funny.\r\n\r\nYou control a large (if sparsely detailed) muscleman complete with ridiculously tiny swimming trunks. He trolls off down an ordinary suburban street and is accosted by assorted upstanding citizens.\r\n\r\nIncluding stray dogs and grannies. A large part of the game is therefore of the traditional sort - various joystick and Fire button combinations get your man headbutting, grabbing, punching, walking or ducking.\r\n\r\nWhat moves are available partly depends on you are attacking - for example the dog is amenable both to having its tummy tickled (joystick down) and headbutting (a sort of grabbing motion).\r\n\r\nThere is a little more to it than that, however. The game isn't a celebration of mindless violence. You must try not to attack the grannies, for example, and this seemingly simple objective is actually very difficult in the heat of battle - they have a habit of stumbling into your path whilst you are dealing with someone else. If you should accidentally start to wipe out grannies they retaliate by chucking things at you and hitting you over the head with their umbrellas.\r\n\r\nThere are a few other elements to the game - occasionally (Melbourne House is trying for the Ageist Game of the Year Award) someone walks on and places a box in front of you - this may either be a bonus life or a bomb character, you'd better figure out which quickly.\r\n\r\nI dunno about this one. I don't like the graphics - they are similar to those in the ill fated Inspector Gadget they begin large but are somehow empty of detail. It's a technique Beam, the programmer, has used before so they must obviously like it but I think it makes the game look insubstantial. The gameplay is OK and the mindless violence is funny, as are the bizarre comments that run across the bottom of the screen as you play. It bothered me that I got through three out of six levels the second time around (streets are loaded in from tape in batches of six at a time). That strikes me as a bit easy particularly since at the time I didn't know it wasn't OK to total the old ladies and still got to second place in the high scores chart. Maybe this aspect of the gameplay needs tightening up. It's no fun unless you can do a bit of granny-bashing. Don't buy without seeing first.","ReviewerComments":[],"OverallSummary":"Cartoony fun-style Renegade street violence game. Graphics don't impress but it is moderately addictive and quite funny.","Page":"96,97","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Tamara Howard","Score":"7","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[{"Text":"PROGRAMMERS\r\n\r\nBeam Software is Melbourne House's prolific in-house team based in Australia.\r\n\r\nSoftography: Hungry Horace (Melbourne House, 1983), The Hobbit (Melbourne House, 1983), Way of the Exploding Fist (Melbourne House, 1985), Rock 'n' Wrestle (Melbourne House, 1986), Judge Dredd (Melbourne House, 1987), Fist II (Melbourne House, 1987), Bazooka Bill (Melbourne House, 1987), Knuckle Busters (Melbourne House, 1987), Doc The Destroyer (Melbourne House, 1987), Inspector Gadget (unreleased, 1983)"}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"7/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 95, Feb 1990","Price":"£1.6","ReleaseDate":"1990-01-18","Editor":"Jim Douglas","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"AaaChhhoo!\r\n\r\nJIM \"Black Death\" DOUGLAS (Editor)\r\nGood grief, he's looking pretty manky this month, eh readers? Poor Jimbly has been struck by the dreaded Flu epidemic. He's almost overdosed on Chloraseptic and is feeling very sorry for himself, and would like someone to give him a cuddle, please. Eurgh yuk, go away drippy bogey snout.\r\n\r\nALISON \"Super Fit\" SKEAT (Production Editor)\r\nBig Al's looking well smug with herself as she's the only one who's managed to avoid the lurgie. That's because she's been holed up in her Michael Jackson-style oxygen tent munching on garlic pills and Halibo-range tablets. But naughty Oz has set about her bubble with his designer scalpel and all the germies are getting in, tee hee. Somebody pass All the Junior Disprin please.\r\n\r\nGARTH \"Firestone\" Sumpter (Staff Writer)\r\nAfter a major bout of Christmas jollies, poor Garthy is certainly a wee bit worse for wear. Jim made him attend every software house chrimbo doo because the rest of us were too \"ill\" to go, but it looks like he had a few too many beakers of Um Bongo. Quick lads abandon the loo, here he comes.\r\n\r\nOSMOND \"wibbly limbs\" BROWNE (Designer)\r\nPoor little Ossie. Wicked Uncle Jim has been working him so hard, that he's developed a rather severe case of Designer's elbow. He's been scribbling away so hard that both of his elbows have turned to gungey runny stuff and his arms have gone all loppy. What a shame, looks like he's headed for the Municipal home for crumblie old clapped out Designers.\r\n\r\nAdventure: The Sorceress\r\nI've Got This Problem: Rupert Goodwins\r\nAdvertisement Manager: James Owens\r\nSenior Sales: Martha Moloughney\r\nAd Production: Emma Ward\r\nMarketing Manager: Dean Barrett\r\nMarketing Assistant: Sarah Ewing\r\nPublisher: Terry Pratt\r\n\r\nOur Address: [redacted]\r\nOur Phone Number: [redacted]\r\nOur Fax No: [redacted]\r\n\r\nCover Illustration: Jerry Paris\r\n\r\nPrinted by Nene River Press, [redacted]\r\n\r\n©Copyright Sinclair User 1990\r\n\r\nNo part of this magazine may be reproduced/transcribed, stored in a data retrieval system etc, without permission of the publishers, EMAP B+CP. Special thanks this issue: Kevin at Nene, John Cook, Jaz Rignall and of course, old Santa himself for forcing us to produce this issue in two weeks flat. Hope you get terminal frostbite, fatso."},"MainText":"Label: Mastertronic\r\nAuthor: Beam Software\r\nPrice: £2.99\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Chris Jenkins\r\n\r\n\"What the software industry needs is designer violence\", runs one of the enigmatic scrolling messages on the bottom of the display of Street Hassle. Well, yes and no - it might need designer violence, but it would have to be a bit more designery than this mediocre comedy head-punching game.\r\n\r\nOriginally squirted out by Melbourne House in the days when martial arts games were just beginning to get into the \"whatever gimmick can we come up with next\" mode, Street Hassle (based on the song by crumbly Lou Reed? - probably not) isn't half as funny as it thinks it is. For a start, I can't quite see why the tattooed, heavily-muscled hero wears sunglasses, silver shorts and wrestling boots in his campaign to clean up the city. Secondly, I don't completely understand why flying old ladies, stone-throwing blind men, escaped gorillas, jack-in-the-boxes and big woofy dogs form the majority of the opposition, though the bomb-throwing revolutionaries I did appreciate. Lastly, I wish the irritatingly obscure scrolling messages - \"Crime swallows like a microphone stand\". \"Think of it as evolution in action\" - would just GO AWAY!\r\n\r\nThe game does have its good points, including a wide repertoire of fighting moves such as the flying leap, head butt, strangle, aerodynamic spin and dog pat (DOG PAT!?) which change according to the level. You have to experiment to find out which move takes out which enemies; guess which one the Dog Pat deals with? Not much else changes though; the brick walls, park benches and alleyways in the backgrounds get pretty tedious as they scroll past at a snail's pace, though the actual animation of the characters, especially the muscle-bound hero, is OK.\r\n\r\nAs you'd expect, at the top of the screen you get strength meters showing how close you and your current opponent are to defeat. Two headbutts or strangles are usually enough to see off a blind man, or old lady, while gorillas obviously need a bit more. You get points for each you bump off. and a bonus at the end of each level (after level five, subsequent levels have to be loaded from tape on the 48K version).\r\n\r\nHard to get really excited about, although it's amusing for about ten minutes.","ReviewerComments":[],"OverallSummary":"Not half as funny or action-packed as it thinks it is; one for curiousity collectors only.","Page":"83","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Jenkins","Score":"59","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Casually walking past ferocious snarling beasts, our gargoyle-spectacled thug cuts a handsome \"dash\"."},{"Text":"C'mere Grandad, and sew a button on this!"},{"Text":"Take that, Mr Gorilla! With my dodgy tattoo and sparkly shorts will send you packing."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"63%","Text":""},{"Header":"Sound","Score":"62%","Text":""},{"Header":"Playability","Score":"59%","Text":""},{"Header":"Lastability","Score":"59%","Text":""},{"Header":"Overall","Score":"59%","Text":""}],"CompilationReviewScores":[]}]}]