[{"TitleName":"Strike Attack","Publisher":"Micro-Mart Software","Author":"J.T.F. Dyer","YearOfRelease":"1984","ZxDbId":"0004946","Reviews":[{"Issue":{"Name":"Crash Issue 2, Mar 1984","Price":"£0.75","ReleaseDate":"1984-02-23","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Micromart, 48K\r\n£6.95\r\n\r\nThe scenario promises an excellent game - your mission as a Phantom pilot is to penetrate enemy territory and bomb a specified target. Stacked against you are AA artillery, SAM missiles and enemy fighters. Entry point is at 70 miles, 10,000 feet, 90% rpm, 400 knots and 90 degree heading. Chances of attack depend on the flightpath - below 2,000 feet there's only a 10% chance of attack, which is still very frequent. The technique for avoiding total oblivion is to break (hard turn) at 4 or 86 gees and change altitude rapidly to avoid missiles. If you stick to the rules in the 12 page manual you will be able to escape every attack. The display shows a 'radar' picture with you in the centre, target to be bombed, and enemy positions. There are also details like speed, heading, rate of climb, target distance and extra messages for enemy attack. The poor variation of attack and slow display speed (BASIC) and the not too exciting graphics are a bit of a let down considering the potential, but if you are an enthusiast of RAF slang you may appreciate the extra messages as the program is written by a Fl. Lt. J T F Dyer.","ReviewerComments":[],"OverallSummary":"","Page":"62,63","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 4, May 1984","Price":"£0.75","ReleaseDate":"1984-04-19","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Micromart, 48K\r\n£6.95\r\n\r\nThe scenario promises an excellent game - your mission as a Phantom pilot is to penetrate enemy territory and bomb a specified target. Stacked against you are AA artillery, SAM missiles and enemy fighters. Entry point is at 70 miles, 10,000 feet, 90% rpm, 400 knots and 90 degree heading. Chances of attack depend on the flightpath - below 2,000 feet there's only a 10% chance of attack, which is still very frequent. The technique for avoiding total oblivion is to break (hard turn) at 4 or 86 gees and change altitude rapidly to avoid missiles. If you stick to the rules in the 12 page manual you will be able to escape every attack. The display shows a 'radar' picture with you in the centre, target to be bombed, and enemy positions. There are also details like speed, heading, rate of climb, target distance and extra messages for enemy attack. The poor variation of attack and slow display speed (BASIC) and the not too exciting graphics are a bit of a let down considering the potential, but if you are an enthusiast of RAF slang you may appreciate the extra messages as the program is written by a Fl. Lt. J T F Dyer.","ReviewerComments":[],"OverallSummary":"","Page":"68","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 27, Jun 1984","Price":"£0.85","ReleaseDate":"1984-05-17","Editor":"Bill Scolding","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"Editor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nConsultant Editor: Mike Johnston\r\nManaging Production Editor: Harold Mayes MBE\r\nStaff Writer: Chris Bourne\r\nIllustrator/Designer: Craig Kennedy\r\nGroup Advertisement Manager: John Ross\r\nProduction Assistant: Dezi Epaminondou\r\nEditorial Assistant: Colette McDermott\r\nManaging Editor: Nigel Clark\r\nAssistant Managing Director: Barry Hazel\r\nManaging Director: Terry Cartwright\r\nChairman: Richard Hease\r\n\r\nSinclair User is published monthly by ECC Publications Ltd.\r\n\r\nTelephone\r\nAll departments\r\n[redacted]\r\n\r\nIf you would like to contribute to Sinclair User please send programs, articles or ideas for hardware projects to:\r\nSinclair User and Programs\r\nECC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe will pay £10 for the copyright of each program published and £50 per 1,000 words for each article used.\r\n\r\n©Copyright 1984\r\nSinclair User\r\nISSN NO. 0262-5458\r\n\r\nPrinted and typeset by Cradley Print PLC, [redacted]\r\n\r\nDistributed by Spotlight Magazine Distribution Ltd, [redacted]"},"MainText":"PHANTOM NATO STRIKE ON THE SPECTRUM\r\n\r\nMemory: 48K\r\nPrice: £6.95\r\n\r\nThe cassette cover of Strike Attack from Micro-mart for the 48K Spectrum claims that the program is the ultimate simulation, which might lead a potential buyer into thinking that the program has similarities to the Psion or Hewson programs which feature visual represenations of cockpit views. The instructions enclosed are more explicit and tell you that you will be provided with all the information you would have obtained by instrumentation or by visual means.\r\n\r\nIn fact, the player is cast in the role of the navigator of a NATO Phantom attempting to destroy an enemy base with bombs and is provided with a set of readings indicating flight status. The situation outside the aircraft is represented solely by a grid in centre screen on which graphic symbols depict target, hostile fighters and the Phantom.\r\n\r\nUsing the keyboard, the player moves the aircraft across the grid, paying attention to the various instrument readings and hoping to avoid missiles and other attacking aircraft by breaking. That is meant to represent the tight turns necessary in air warfare to escape attack. Warnings are flashed on-screen to describe the type of attack. There is a training mode and an operational level.\r\n\r\nThe instruction manual is rather impenetrable but after a few practice runs you will appreciate the general idea if you are not deterred by witty comments like \"You jerk, you didn't break hard enough\". The program seems to run very slowly and the response time to commands is slow. That becomes a real disincentive to continuing after a time and there is little feel of controlling an aircraft - more the sense that you are obeying the computer orders.\r\n\r\nBecause of that the game is no compelling enough to make you want to get back in the air. Two or three attempts after the training sequence convinced the reviewer to seek pastures new. The program did not live up to the packaging.","ReviewerComments":[],"OverallSummary":"","Page":"35","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Gilbert Factor","Score":"4/10","Text":""}],"CompilationReviewScores":[]}]}]