[{"TitleName":"Striker Manager","Publisher":"Cult Games","Author":"Graham D. Shaw","YearOfRelease":"1991","ZxDbId":"0004953","Reviews":[{"Issue":{"Name":"Crash Issue 92, Sep 1991","Price":"£2.2","ReleaseDate":"1991-08-15","Editor":"Richard Eddy","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"THIS IS CRASH, THEY ARE:\r\n\r\nEditor: Richard Eddy\r\nSub Editor: Warren Lapworth\r\nStaff Writers: Mark Caswell, Nick Roberts, Lloyd Mangram\r\nArt Editor: Mark Kendrick\r\nDesign Assistant: Paul (Charlie) Chubb\r\nPhotography: Michael Parkinson\r\nDesign Consultant: Robin (Goodbye) Candy\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Robb Hamilton, Tim Morris\r\nAdvertisement Sales Executives: Neil Probert, Christine Moore\r\nAdvertisement Production: Jackie Morris (Supervisor), Joanne Lewis\r\nEditorial Director: Oliver Frey\r\nManaging Director: Jonathan Rignall\r\nMail Order: Carol Kinsey\r\nSubscriptions: Caroline Edwards [redacted]\r\n\r\nTypesetting Apple Macintosh computers using Quark Express and Bitstream fonts.\r\n\r\nSystems Manager: Ian Chubb\r\n\r\nColour origination Scan Studios [redacted]. Printing in England by BPCC Business Magazines (Carlisle) Ltd, [redacted]. Distribution COMAG, [redacted]\r\n\r\nYearly subscription rates: UK mainland £22, Eire and Europe £28. Outside Europe (Airmail) £42. US/Canada subscriptions and back issues enquiries Barry Hatcher, British Magazine Distributors Ltd [redacted]. Yearly subscription rates US $47.00, Canada $57.00.\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available; If something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop us a line). No person who is related, no matter how remotely, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material on 35mm transparencies is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRASH will be edited as seen fit and payment will be calculated according to the current printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nISSN 0954-8661\r\n©CRASH Ltd 1991.\r\nCover design by Oliver Frey. Powertape inlay design by Richard Eddy."},"MainText":"Cult Software\r\n£3.99\r\n\r\nCult's latest of many football simulations' has numerous features (none of them are new, however), such as load/save game, pick your nationality and change the 128 other team's names. An 'interlude' follows while the computer puts all that together. Financial information is provides too, which I found useless.\r\n\r\nAt last, into the main game menu, from which you can pick your team, coach 'em, train 'em, tell 'em how to play, buy/sell players (free transfer actually), view your opponent's record and gaze upon the division table. You can also view a marksman table and a list of offers but both curiously empty.\r\n\r\nOnce you have used all these features - a tedious process - you can look forward to an action-packed, nail-biting match.\r\n\r\nSadly not. The 'match' consists of messages flashing onto the screen: 'your team attacking', 'your team defending' and 'your team midfield' and identical messages for the other side. Every so often it says 'The other team are shooting' and you get to see a tiny little sprite kick a football at your goal.\r\n\r\nIf you're (very) lucky you might get to shoot, using the 'S' key to kick the ball when the little angle meter looks good. Other than these penalty-type shooting scenes you can't see the game in progress and have no control over it. This hardly makes the game interesting.\r\n\r\nOn the whole, a tedious game lacking anything to keep you playing beyond your first go.","ReviewerComments":[],"OverallSummary":"","Page":"65","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Will Evans","Score":"25","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Decisions, decisions, ho hum!"},{"Text":"Has the goalie laid an egg or has someone scored? Hurrah it's a goal."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"25%","Text":""},{"Header":"Graphics","Score":"9%","Text":""},{"Header":"Sound","Score":"N/A","Text":""},{"Header":"Playability","Score":"25%","Text":""},{"Header":"Addictivity","Score":"10%","Text":""},{"Header":"Overall","Score":"25%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 71, Nov 1991","Price":"£2.2","ReleaseDate":"1991-10-03","Editor":"Andy Hutchinson","TotalPages":76,"HasCoverTape":false,"FlannelPanel":"Editor: Andy Hutchinson\r\nNew Art Editor: Andy Ounsted\r\nGames Editor: James Leach\r\nStaff Writer: Linda Barker\r\nArt Assistant: Maryanne Booth\r\nAdvertising Manager: Cheryl Beesley\r\nProduction Coordinator: Melissa Parkinson\r\nPublisher: Jane Richardson\r\nPromotions Manager: Michele Harris\r\nGroup Publisher: Greg Ingham\r\nCirculation Director: Sue Hartley\r\n\r\nYour Sinclair, Future Publishing [redacted]\r\n\r\nSubscriptions: Computer Posting [redacted]\r\nDistribution: MMC [redacted]\r\n\r\nCover Illustration: Colin Jones\r\nISSN 0269 6983\r\nABC Jan-June 1991 65,444\r\n\r\nYour Sinclair is brought to you from the same incredibly tartan people who publish Commodore Format, ST Format, Amiga Format, NCE, Amstrad Action, 8000 Plus, PC Answers, PC Plus, Sega Power, Amiga Power, Amiga Shopper, Classic CD, Needlecraft, Mountain Biking UK, PC Format and Public Domain and quite possibly three more mages by the time you read this!"},"MainText":"STRIKER MANAGER\r\n\r\nHmm. You actually takes part in the games with this one. It sets you up as a striker, then gets you running as hard as your little legs can, erm, run to get you training for the season.\r\n\r\nYou actually get to see the 'goalmouth action' as well, in a kind of 3D view. The graphics are a bit slow, but it isn't as bad as having your knees pierced with a child's plastic for. (How do you know? Plastic forks can be very painful, actually! Ed). They've also managed to change the character set too which add, erm, something to the feel of the game. Overall, Striker Manager is pretty fast (as these things go), it's got graphics and you can actually score goals. It's also pretty easy to get to the first division, too.\r\n\r\nGreavsie says: D'you know what? I've got a cast-iron Qualcast lawnmower that I haven't used since 1971? It works and everything, I just haven't used it!\r\n\r\nSaint says: Ha ha ha. Oh, Greavsie, you crack me up.","ReviewerComments":[],"OverallSummary":"","Page":"32","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"James Leach","Score":"60","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Yes, it's spot-the-ball time. I reckon it's up the goalie's jumper."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"60%","Text":""}],"CompilationReviewScores":[]}]}]