[{"TitleName":"Stunt Car Racer","Publisher":"Micro Style","Author":"Geoff Crammond, Pete Cooke, Steinar Lund","YearOfRelease":"1989","ZxDbId":"0004969","Reviews":[{"Issue":{"Name":"Crash Issue 72, Jan 1990","Price":"£1.95","ReleaseDate":"1989-11-14","Editor":"Oliver Frey","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nStaff Writer: Mark Caswell\r\nEditorial Assistant: Viv Vickress\r\nPhotography: Michael Parkinson\r\nContributors: Nick Roberts\r\nProduction Manager: Jonathan Rignall\r\nProduction Supervisor: Matthew Uffindell\r\nReprographics: Robert Millichamp, Tim Morris, Rob (the Rev) Hamilton, Jenny Reddard\r\nDesign: David Western, Mark Kendrick, Melvin Fisher\r\nSystems Operator: Ian Chubb\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Caroline Blake, Christian Testa\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1990 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"Micro Style/Geoff Crammond & Pete Cooke\r\n£9.99 cass, £14.99 disk\r\n\r\nFormula 1 motor racing was a popular sport back in the late 20th Century, but people are clamouring for more excitement and thus in the 21st Century Stunt Car racing is introduced. And now the track is a large aerial structure rather like an old time roller coaster. Not for those of faint heart.\r\n\r\nChoose single player or multiplayer option, practise one of the eight tracks then start the racing season. The aim of this 3D game is simple, rise from the bottom of division four to the top of division one. There are two tracks in each division, Hump Back and Little Ramp in four, Big Ramp and Stepping Stones in three, Roller Coaster and High jump in two and finally Draw Bridge and Ski jump in one.\r\n\r\nPractise is advised, but when you feel confident enough to tackle a race your car is winched up to the starting line and the race is on. You are presented with a driver's eye view of the course, so the track along with the huge V8 engine that powers your vehicle is visible through the windscreen. There are eleven other racers all as keen as you to win the title of top racer, and like you they will stop at nothing to win. Your car is a speedy little devil capable of over three hundred turbo charged MPH.\r\n\r\nDon't think you can race around without risk: watch the top of the screen - if you continually abuse the car large cracks appear. This is your damage meter, and if you prang the car too much it will be termed a wreck.\r\n\r\nWin or lose, I enjoyed playing Stunt Car greatly - a hair raising Speccy game. The graphics are very sparse with the front of the car and the track the only features, but at over three hundred big ones you probably won't have time to see much of a background. One slight niggle is that when you prang the car it takes so damn long for the winch to get you back onto the track. That said though, Stunt Car is a great way to get the old adrenalin pumping.\r\n\r\nMARK 89%","ReviewerComments":["What's the sudden attraction of 3-D car games? This is the second I've had to review this month. You've got to admit that they're pretty damn good fun though. Stunt Car Racer is not as varied as Hard Drivin', but it's still addictive and boasts amazing graphics. The only trouble with this game is that only having set courses to zoom along you feel quite restricted. Each course is made up of line graphics that all whizz by and twist and turn to give a great feeling of movement. The car takes some controlling to begin with, and you usually end up falling off the edge of the track. Before you start each course you get an overall view of it to see exactly what you're up against which is a nice touch. Stunt Car Racer is a fun game which you can play for hours without getting fed up. Bring the nearest thing to being on a roller coaster onto your computer now.\r\nNick Roberts\r\n84%"],"OverallSummary":"A stomach churning ride: fun, playable and a great original idea.","Page":"54","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mark Caswell","Score":"89","ScoreSuffix":"%"},{"Name":"Nick Roberts","Score":"84","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"85%","Text":""},{"Header":"Graphics","Score":"85%","Text":""},{"Header":"Sound","Score":"74%","Text":""},{"Header":"Playability","Score":"86%","Text":""},{"Header":"Addictivity","Score":"85%","Text":""},{"Header":"Overall","Score":"87%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 98, Apr 1992","Price":"£2.2","ReleaseDate":"1992-03-19","Editor":"Lucy Hickman","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"Coming to you live from CRASH Towers are:\r\n\r\nEditor: Lucy 'G & T' Hickman\r\nDeputy Editor: Nick 'Totally Teed' Roberts\r\nProduction Editor: Warren 'I'm free?'' Lapworth\r\nStaff Writer: Mark 'Deja Vu' Caswell, Ian 'Obituary' Osborne\r\nArt & Design: Charlie 'Chipper' Chubb, Mark 'Five Times' Kendrick\r\nSystems Manager: Ian 'Insomniac' Chubb\r\nScreenshots: Michael 'Parky' Parkinson\r\nPublisher: Roger 'Moore' Kean\r\nAdvertisement Manager: Sheila 'Sip-Riot' Jarvis\r\nAdvertisement Sales Executive: George 'See Ya' Keenan\r\nAdvertisement Production: Jo 'Gi's A Break' Lewis\r\nProduction: Jackie 'Johannesburg' Morris\r\nReprographics: Rob 'Exiled' Millichamp\r\nManaging Director: Jonathan 'Radical' Rignall\r\nCirculation Manager: David 'Sinister' Wren\r\nAccounts: Santosh 'Tart' Thomas, Sheila 'Boolde' Adams\r\nSubscriptions: David 'Single' Bingle\r\n\r\nProduced using Apple Macintosh II computers, running Quark Xpress and Adobe Illustrator 3.0. Printing BPCC Business Magazines (Carlisle) Ltd. Distribution COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case write to us at the address below). No person who has any relationship, no matter how remote, to anyone who works for either EUROPRESS IMPACT or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, hardware or software - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRASH will be edited as seen fit and payment will be calculated by the printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nEuropress Impact Ltd, CRASH [redacted]\r\n\r\nCover design: Oliver 'A' Frey. Powertape inlay: Mark Kendrick."},"MainText":"Kixx\r\n£3.99 cassette\r\n\r\nIt's the future (well it isn't really, but let's pretend - let's pretend, can you play at... ahem) and a new breed of motor sport is very popular. Stunt car racing takes you to a massive, roller coaster-style track only the certifiably insane (or CRASH reviewers) would attempt. And three guesses who one of the drivers is (you mad, impetuous fool, you!)?\r\n\r\nBut first comes the prerequisite options screen. Choose single or multi-player and whether to practice or enter the race proper (first-time players are advised to practice). The ultimate aim of the game is simple: to rise through the ranks from the bottom of the fourth division to the top of the first.\r\n\r\nThere are two tracks in each division. In four there's Hump Back and Little Ramp, three has Big Ramp and Stepping Stones, Roller Coaster and High jump in two and the first division features Draw Bridge and Ski Yoghurt. Err, jump.\r\n\r\nHowever many human players there are, each race is against a computer-controlled car. You're presented with a driver's eye view of the course so the track and huge V8 engine that powers the vehicle are visible.\r\n\r\nTo move up the drivers' chart you have to win as many races as possible, so toe the gas pedal and drive like a bat out of hell (and be gone when the morning comes... or something like that). The car's capable of a skull-mangling 300mph, but driving like a lunatic damages the car - as does pranging it into the ground at warp speeds (surprised?).\r\n\r\nI loved Stunt Car Racer when we reviewed it back in Issue 72, and it's just as good today. There's a real feeling of movement but the background's sparse - though one doubts you'd see a lot at these speeds anyway.\r\n\r\nStick a large saucepan on yer bonce and buy Stunt Car Racer today! (Try in vain to get the bloomin' thing off your head and go to the casualty department tomorrow!)","ReviewerComments":[],"OverallSummary":"","Page":"78","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mark Caswell","Score":"84","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"80%","Text":""},{"Header":"Graphics","Score":"78%","Text":""},{"Header":"Sound","Score":"74%","Text":""},{"Header":"Playability","Score":"81%","Text":""},{"Header":"Addictivity","Score":"79%","Text":""},{"Header":"Overall","Score":"84%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 47, Nov 1989","Price":"£1.6","ReleaseDate":"1989-10-16","Editor":"Matt Bielby","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Catherine Higgs\r\nDeputy Editor: Jackie Ryan\r\nProduction Editor: Andy Ide\r\nStaff Writer: David Wilson\r\nDesigner: Catherine Peters\r\nTechnical Consultant: Jonathan Davies\r\nContributors: Marcus Berkmann, Jonathan Davies, Mike Gerrard, Sean Kelly, Duncan MacDonald, David McCandless, Phil South\r\nGroup Advertisement Manager: Lynda Elliott\r\nAdvertisement Manager: Alison Morton\r\nAdvertisement Executive: Chris Skinner\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Claire Baker\r\nMarketing Manager: Bryan Denyer\r\nNewstrade Circulation Manager: Stephen Ward\r\nSubscription Manager: June Smith\r\nPublisher: Teresa Maughan\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Point Five [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinted By: Riverside Press [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"MicroStyle\r\n£9.99 cass/£14.99 disk\r\nReviewer: Duncan MacDonald\r\n\r\nI'm an absolute sucker for car games, it has to be said. Put me behind the simulated steering wheel of anything (even a Reliant Robin) and I'm happy as a sandboy. Now. I don't know exactly how happy sandboys are capable of getting (in fact, I don't even know what a sandboy is) but I'll tell you this much - lock me in a dark room with a copy of Stunt Car Racer and I'll be happier than a sandboy.\r\n\r\nFirst of all you should know that Stunt Car was conceived and programmed (on the 16 bit formats) by Geoff Crammond. He's the same bloke who wrote The Sentinel, which, as anyone who's played it will know, gave a feeling of height and depth to a computer landscape that hasn't been equalled since (erm, until now). But there was one problem with it - the speed of the thing. It didn't exactly crack along did it? Whaddya mean. \"Yes. It did\"? Stop arguing this instant. The Sentinel was not very fast. Stunt Car Racer, on the other hand, is very fast - well, pretty fast anyway. And because it's fast, it's also vertigo-inducing in the old \"Yurks. It's A Long Way Down\" department. Much more so than The Sentinel.\r\n\r\nTHE RACE SEASON\r\n\r\nLike football, the Stunt Car league is split into four divisions, but, unlike football, each division is made up of only three places. At the beginning of the game, you find yourself in the crappest position possible - bottom of division four. You have to take on the fourth division computer opponents in a series of three lap races (and win) to get promoted.\r\n\r\nTHE CIRCUITS\r\n\r\nThe circuits themselves are 'something else'. They're 'far out'. They're 'bad'. They're 'straight out of the fridge'. They're (Get on with it. Ed). Imagine a traditional racing circuit (Brands Hatch, Monza or somewhere), cross it with an absolutely ginormous roller coaster, add jumps, multiply it by the first number you can think of, and you'll be about there.\r\n\r\nThere are eight circuits in all, two per division, and the initial two (the little ramp and the humpback) are the easiest of the lot. Don't fall into a false sense of security at having seen the word 'easiest' though, because in this case it simply means 'not quite as impossible as the rest'. These circuits need to be practiced before you take on the computer cars because of the humps, ramps and jumps (not to mention the chicanes) that are peppered about. Coming out of a chicane at full speed might seem like a good idea - until you realise that there's a hump coming up immediately afterwards which'll sproing your car into the air and take you over the top of the next bend causing you to plummet 200 feet to your doom. In Stunt Car Racer there are no fences to keep you on the track - cock up once and you damage your car badly.\r\n\r\nWHAT'S THE DAMAGE, JOHN?\r\n\r\nDamage to your buggy depends upon the severity of the crash. Little 'graunches' (such as landing a bit too heavily after a jump) cause a hairline crack to creep along the tubular steel framework of the car. Mega graunches cause 'impact craters' (little holes). When the crack reaches the craters, the car obviously isn't going to take much more abuse, so 'pottering about with Granny in an Austin Allegro' mode is required. Which means SLOW DOWN, or you'll lose control and lurch, sparking and grinding on to the tarmac as everything snaps.\r\n\r\nWhen in practice mode there's a digital clock on screen, so you can monitor each lap time and try to beat it next time around. When your lap times are getting below one minute you should be ready to enter the 'league'. Oh, and you can save the game at any point - which means that if you make it to division three the computer can safely be reset. Just load in the league table next time you play and the Speccy will remember where it was you left off.\r\n\r\nStunt Car Racer is, quite simply, THE racing game to get. It's so atmospheric! And novel too. It'll leave you gasping as you take a ramp at 200 mph, and then watch helplessly as your buggy soars in a gargantuan arc through the air towards the landing bridge. Will it be a crunch or a boing?\r\n\r\n\"Cruuuunch!!!\" Oh no! Stunt Car Racer makes the Indy 500 look like a tricycle race through Toytown. And if it ever gets 'converted up' and finds itself strapped to a moving cabinet in the arcades...","ReviewerComments":[],"OverallSummary":"A gasp-a-minute, vertigo-inducing, solid-filled-vector-graphics road-racing game. The Speccy's processing speed has coped admirably (again) with a 'downgraded' 16 bit game.","Page":"77","Denied":false,"Award":"Your Sinclair Megagame","Reviewers":[{"Name":"Duncan MacDonald","Score":"93","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Blimey! We only seem to be doing about 11 miles an hour. That can't be right, surely? (Don't be a dope, Duncan. It's in tens so you're really doing 110. Ed) Oh."},{"Text":"I know these screen shots look pretty boring, but that's because they're not moving, innit? Actually play the game and it really comes alive. It's the best driving game ever on the Speccy. (Well, perhaps.)"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"93%","Text":""},{"Header":"Instant Appeal","Score":"93%","Text":""},{"Header":"Graphics","Score":"93%","Text":""},{"Header":"Addictiveness","Score":"93%","Text":""},{"Header":"Overall","Score":"93%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 93, Dec 1989","Price":"£1.6","ReleaseDate":"1989-11-18","Editor":"Jim Douglas","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"JIM \"Scaredy Cat\" DOUGLAS (Editor)\r\nWith Ghostbuster fever in the office most of the SU team are making ghostly woo wooing noises and filling our mouths with blood capsules. Spazzy Jim, however, is turning into a human jelly (and you all thought he was really hard didn't you?) This is him just before he hid under the desk shouting, \"stop it you lot, you know I don't like the dark\"\r\n\r\nALISON \"Heads Up!\" SKEAT (Production Editor)\r\nEntering in Ghostbustee fever like a good 'un, Al actually agreed to have her head sawn off (she'll do anything for a laugh, that one - Jim) for our photographer. We are at the mo putting her back together with Pritt stick and staples - is there a paramedic in the house?\r\n\r\nTIM \"Creeping Terror\" NOONAN (Art Editor)\r\nAfter 15 pints of shandy at his local The Kosh and Headbutt, and 32 pints of curry from his fave \"restaurant\" Tim finds he has a bad case of biryana botty and terrifies the rest of the SU team with his impression of a Haloween pumpkin head\r\n\r\nGARTH \"Nosferatu\" Sumpter (Staff Writer)\r\nA right ruddy spooky weirdo this one. Garthy runs around EMAP towers, fangs at the ready, biting the office cat and wiping the blood on the roller towel in the loo (geross - all SU readers). That's on any normal day at work, but since Ghostbuster fever he's gone completely off his nut and killed everyone... (but not really)\r\n\r\nAdventure: The Sorceress\r\nHow The Hell: Andrew Hewson\r\nI've Got This Problem: Rupert Goodwins\r\nAdvertisement Manager: James Owens\r\nSenior Sales: Martha 'Tell me now' Moloughney\r\nAd Production: Emma 'Cor Blimey!' Ward\r\nMarketing Manager: Dean 'Beezer Geezer' Barrett\r\nMarketing Assistant: Sarah Ewing\r\nPublisher: Terry 'Digestable' Pratt\r\n\r\nOur Address: [redacted]\r\nOur Phone Number: [redacted]\r\nOur Fax No: [redacted]\r\n\r\nThis Month's Cover: Ghostbusters II from Activision\r\n\r\nPrinted by Nene River Press, [redacted]\r\nTypeset on Laser Imager at EMAP Towers. So Nerr!\r\nDistributed by EMAP Frontline.\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]\r\n\r\n©Copyright 1989 Sinclair User ISSN No 0262-5458\r\n\r\nAll information is correct at time of going to press. And if you don't believe us Big Al Skeat will come round your house and crush your gerbil between her knees. No part of this magazine may be reproduced or transcribed, without written consent from the publishers, EMAP Business and Computer Publications. So we'll have no ore said about it."},"MainText":"Label: Micro Style\r\nAuthor: Geoff Crammond\r\nPrice: £8.95\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Jim Douglas\r\n\r\nLooks pretty bad, doesn't it? Wire frame graphics have never been much of a winner on the Spec, especially when they're supposed to move with amazing speed etc.\r\n\r\nWell you shouldn't be such a Mr Mopey, should you? Stunt Car racer is a whopper feast of motor excitement. You're a futuristic cross between Nigel Mansell and Mad Max, driving for kicks on the road to oblivion. Well, on a number of assorted circuits of oblivion in fact.\r\n\r\nYup, in the deserted nowhereland of tomorrow motorsport has turned decidedly mental. Hod rods have been cross-bred with tractors and formula one cars and the result is more like an armour-plated rocket on wheels than anything else.\r\n\r\nThere's a wealth of options to investigate before you have to brave the rigours of a full blown race with, one of the computer controlled psychotic opponents. For a start you can take a leisurely (?) practise drive through the courses to get a feel of the curves, bumps and jumps. And if you're not barmy, you'll want to use every last second of practise time available perfecting your driving style.\r\n\r\nOnce you're in a race situation, it's goggles on and foot to the floor. A big crane lowers you - none too gently onto the track. If you're going to stand any chance in the race, you'd best hit the track with the wheels spinning. Like any decent motor, your car can be steered left and right. It's got no gears, but a stonking great turbo charger instead. Faster or faster still?\r\n\r\nChances are that your opponent, Road Hog, Bully Boy (ooer) or any of the other funnily named drivers will manage to edge ahead on the first straight. Now the game becomes a test of nerve.\r\n\r\nHolding down the turbo button, you scream into the first corner and smash the front of the car on the camber. The hairline fracture along the top of your roll bar extends from left to right, indicating the amount of knocks your car has taken. If it gets all the way across, you've had it.\r\n\r\nGaining on the other guy, there's no sense trying to ease gently in front of him. Just stamp on the gas and barge him out of the way. The little flag at the bottom of the screen goes green to indicate you're in the lead just as you hit that little concealed bump and plunge off the track down to earth. That's the end of your race.\r\n\r\nUnlike loads of race games, you can get yourself back on the track if you're lucky. A momentary lapse of concentration can leave you skidding along the edge of the elevated plat forms, but good luck and brave steering can sometimes save the day.\r\n\r\nThe wire frame graphics shift at a respectable pace, and though the step-size it sometimes a bit silly, there a definite feeling of high octane excitement.","ReviewerComments":[],"OverallSummary":"Highly stylish mega road race.","Page":"108,109","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jim Douglas","Score":"80","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"AND HE'S GOING TO BARGE PAST ON THE BEND!"},{"Text":"AND NOW SURELY HE MUST CATCH HIM!"},{"Text":"Are you ready? Are you steady? No - you're scared out of your wits and being swung about in the air."},{"Text":"Powering up the straight on the tail of the bad guy."},{"Text":"The, er, Hump Back really."}],"BlurbText":[{"Text":"HINTS AND TIPS\r\n\r\n1: Keep yourself on the track at all times. Crashing is a bad thing.\r\n\r\n2: When the other guy manages to get ahead of you, try to ambush him through one of the corners and barge him over the top of the track.\r\n\r\n3: Don't use the turbocharger when you're going over the brow of a hill, you'll find yourself airborne. When you're wheels aren't on the track, you're slowing down. It may be very flash, but it won't win you the race.\r\n\r\n4: Always drive at full tilt into the corners. The damage that you have to withstand won't be enough to break the motor providing you don't crash. You'll also get round faster!"}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"60%","Text":""},{"Header":"Sound","Score":"80%","Text":""},{"Header":"Playability","Score":"80%","Text":""},{"Header":"Lastability","Score":"85%","Text":""},{"Header":"Overall","Score":"80%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 119, Jan 1992","Price":"£1.85","ReleaseDate":"1991-12-18","Editor":"Garth Sumpter","TotalPages":60,"HasCoverTape":false,"FlannelPanel":"Editor: Commander Coloninabadway\r\nDesign: Captain Ooneneeky Cheeky\r\nSoftware Editor: Star Commander Angus Headrush\r\nAdditional Design: Earthling Jane Davies\r\nSU Crew: Garth 'Lost in Space' Sumpter, John 'Bad Boy' Cook, Alan 'Space Cruiser' Dykes, Pete 'Astro' Gerrard, Yvette 'Brightstar' Nichols, Phillip 'Black Hole' Fisch\r\nAd Manager: Jerry 'Astonomical' Hall\r\nAd Production: Jo 'Venus' Gleissner\r\nMarketing Man.: Mark 'Starman' Swallow\r\nMarketing Women: Sarah Ewing, Sarah Hillard\r\nPublisher: Graham Taylor\r\nManaging Director: Terry Pratt\r\n\r\n(c)1991 EMAP IMAGES\r\n[redacted]\r\n\r\nColour by Proprint\r\nPrinted by Kingfisher\r\n\r\nIncidentally, just before Garth disappeared into a spaceship, he said that he would always believe in Santa and wished all the readers (including his mum and dad) merry Christmas and the rest of the Crew wished a merry Christmas to mum and dads everywhere, without whom, nothing would be possible! Would it?"},"MainText":"Label: Hit Squad\r\nMemory: 48K/128K\r\nPrice: £3.99\r\nReviewer: Garth Sumpter\r\n\r\nThe one and only race game of the future has finally been released on a budget label. Reviewed as a full price game in December 1989, Stunt car has finally made it back onto the shelves.\r\n\r\nStunt Car Racer has you in the driver seat of a stonking great turbo charged racing car. Racing against the computer or a friend, on a track consisting of a raised bank with the race layout on top and a variety of tracks with humps, jumps and banks, you must compete to progress But be careful - the tracks will fling amateur drivers to the ground below the track.\r\n\r\nDamage is shown by a hair line fracture which slowly creeps across the rollbar. When it reaches the other side, your car is kaput and the race, for you, is over.\r\n\r\nStunt car racer was one hell of a racing game at full price. Now at budget it is a game that no-one can afford to be without.","ReviewerComments":["Stunt Car certainly is a great game with a great sense of speed!\r\nAlan Dykes"],"OverallSummary":"Stunt Car Racer is without doubt the greatest ever racing game on the Spectrum and no-one should be without it. It's original, exceptionally playable and the overall effect is devastating! Nothing beats it!","Page":"41","Denied":false,"Award":"Sinclair User Best Budget","Reviewers":[{"Name":"Garth Sumpter","Score":"97","ScoreSuffix":"%"},{"Name":"Alan Dykes","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Whoops... he's off!!!"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"97%","Text":""}],"CompilationReviewScores":[]}]}]