[{"TitleName":"Sub","Publisher":"Romik Software","Author":"John M. Dora","YearOfRelease":"1983","ZxDbId":"0004979","Reviews":[{"Issue":{"Name":"Personal Computer Games Issue 6, May 1984","Price":"£0.75","ReleaseDate":"1984-04-19","Editor":"Chris Anderson","TotalPages":168,"HasCoverTape":false,"FlannelPanel":"Editor: Chris Anderson\r\nProduction Editor: Roderick George\r\nArt Editor: Ian Findlay\r\nTechnical Editor: Stuart Cooke\r\nStaff Writers: Steve Cooke, Peter Connor\r\nEditorial Assistant: Samantha Hemens\r\nSoftware Consultant: Tony Takoushi\r\nCartoons: Kipper Williams\r\nProgram Control Guardians: Jeff Riddle\r\nScreenshots: Chris Bell\r\nCover Illustration: Pat Weedon\r\nGroup Editor: Cyndy Miles\r\nArt Director: Jim Dansie\r\nGroup Publisher: John Cade\r\nPublisher: Mark Eisen\r\nAssistant Publishing Manager: Sue Clements\r\nPublishing Secretary: Jenny Dunne\r\nAdvertising Manager: Herbert Wright\r\nAssistant Advertisement Manager: Jan Martin\r\nGroup Advertisement Manager: Mike Caroll\r\nAdvertisement Production: Simon Carter\r\nAdvertisement Assistant: Coraline Turner\r\nSales Executives: Joey Davies, Marion O'Neill\r\n\r\nPublished by VNU Business Publications, [redacted]. Typesetting by Spectrum Typesetting, [redacted] Origination by Fourmost Colour [redacted]. Printed and bound by Chase Web Offset [redacted]. © VNU Business Publications 1984."},"MainText":"MACHINE: Spectrum 16/48K\r\nJOYSTICK: No\r\nSUPPLIER: Romik\r\nPRICE: £6.99\r\n\r\nSub puts you in command of an American frigate, roaming the high seas on a mission to hunt down those bad, bad Russians in their submarine and sink them.\r\n\r\nProtek's Hunter Killer has already set the standard in this class of game for the Spectrum, and by comparison Romik's game seems very rudimentary. It will, however, fit into 16K.\r\n\r\nThe instrument panel gives information on your heading and speed, and tells you the enemy sub's approximate position and depth.\r\n\r\nGame controls are simple. You can steer port or starboard by adjusting the rudder angle. Apart from your speed. the only other variable over which you have control is the depth at which your anti-submarine charges are set to explode.\r\n\r\nThe information is all rather crudely presented. A large circle in the centre of the screen gives a visual trace of your direction and speed, and a small square in the corner does the same for the enemy. The function of these two 'radar' screens is not fully documented.\r\n\r\nWhen you actually get down to playing the game, you find it very difficult indeed. Basically you want to drop a depth-charge in the path of the submarine and hope you time it right.\r\n\r\nThe real problem with Sub is that you are unlikely to get very far without first enduring long practice sessions. This would be fine (the same is true of Protek's game), but the Romik display doesn't exactly tempt you to spend hours in front of the machine.\r\n\r\nIf you have a 48K machine, you can happily give this program a miss. 16K owners who are prepared to put in a lot of practice may go overboard for it.","ReviewerComments":[],"OverallSummary":"","Page":"64","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Steve Cooke","Score":"5","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"5/10","Text":""},{"Header":"Sound","Score":"4/10","Text":""},{"Header":"Originality","Score":"4/10","Text":""},{"Header":"Lasting Interest","Score":"5/10","Text":""},{"Header":"Overall","Score":"5/10","Text":""}],"CompilationReviewScores":[]}]}]