[{"TitleName":"Super Monaco GP","Publisher":"U.S. Gold Ltd","Author":"David Shea","YearOfRelease":"1991","ZxDbId":"0005026","Reviews":[{"Issue":{"Name":"Crash Issue 88, May 1991","Price":"£1.85","ReleaseDate":"1991-04-18","Editor":"Richard Eddy","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Richard Eddy\r\nSub Editor: Warren Lapworth\r\nStaff Writers: Mark Caswell, Nick Roberts, Lloyd Mangram\r\nArt Editor: Mark Kendrick\r\nPhotography: Michael Parkinson\r\nProduction and Circulation Director: Jonathan Rignall\r\nSystems Operator: Paul (Charlie) Chubb\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Robb Hamilton, Tim Morris, Jenny Reddard\r\nGroup Advertisement Manager: Judith Bamford\r\nAdvertisement Sales Executive: Christine Moore\r\nAdvertisement Production: Jackie Morris (Supervisor), Joanne Lewis\r\nMail Order: Carol Kinsey\r\nSubscriptions: Caroline Edwards [redacted]\r\n\r\nTypesetting Apple Macintosh Computers using Quark Express and Bitstream Fonts.\r\n\r\nSystems Manager: Ian Chubb\r\n\r\nColour origination Scan Studios [redacted]. Printed in England by BPCC Business Magazines (Carlisle) Ltd, [redacted].\r\n\r\nDistributor COMAG, [redacted]\r\n\r\nYearly subscription rates: UK £17.20 Europe £24.00, Air Mail overseas £37. US/Canada subscriptions and back issues enquiries Barry Hatcher, British Magazine Distributors Ltd [redacted]. Yearly subscription rates US$47.00, Canada CAN$57.00 Back Issues US$5.20, Canada CAN$6.20 (inclusive of postage). \r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available; If something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop us a line). No person who is related, no matter how remotely, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material on 35mm transparencies is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRASH will be edited as seen fit and payment will be calculated according to the current printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1991 A Newsfield Publication. ISSN 0954-8661. Cover design and illustration by Oliver Frey"},"MainText":"US Gold\r\n£11.23\r\n\r\nThat's an odd price, isn't it viewers? £11.23? Eurgh! Y'see. Super Monaco was supposed to be £10.99 but then the Budget happened and stuck the VAT up, so it's ended up at that price. Phrtrt! Anyway, are you going to get your £11.23's worth? Let's have a look, shall we?\r\n\r\nSuper Monaco GP is taken from the Sega coin-op of the same name and it's a racing game, set in French Riviera. In one of the most important races of the year you start by choosing your transmission: Beginner has a completely automatic gearbox, Amateur has four gears and Professional has seven. As common sense dictates, it's best to start in Beginner mode (but what the hell, I thought, started in Pro mode and soon ended up buried in a stack of hay on the side of the track!).\r\n\r\nThe game starts in France where you have to complete a qualifying lap to determine your grid placing for the race itself, there are 19 computer controlled drivers to compete against.\r\n\r\nThe starting lights flash red, then green and the game begins. Weather conditions can make all the difference. The car is easier to handle in the dry than the wet, so keep an eye on the forecast at the start. Also watch out for the checkpoints throughout the three laps that make up each race: at each one you need to achieve a certain position - fail to do so and it's Game Over.\r\n\r\nYou also have to complete each track in a dictated position to quality for the next. In France, it's seventh place or higher, but as you go through Brazil, Spain and finally Monaco the limit closes to third or higher.\r\n\r\nFinally, watch out for the obstacles at the side of the road - and other cars, of course. Your car's fairly robust but if you hit too many obstacles you're disqualified.\r\n\r\nRacing games are gelling like footy sims. If you've see one you've see a hundred. Super Monaco GPs advantage is that it's based on a hugely successful coin-op and if you're a fan of that, you'll be chuffed with the Speccy rendition - it's very playable.\r\n\r\nThe players view is from the driver's seat rather than from the rear of the car, and the graphical detail is very impressive, especially on the driver's hands as he throws the steering wheel left and right, battling to keep the car on the track. Background graphics are very colourful, and there's even a bit of colour on the roadside objects to brighten things up. Control of the car is difficult to master, but practice makes perfect.\r\n\r\nThe thing that prevents Super Monaco GP being a real corker is it doesn't quite capture the sensation of speed but, overall, it's a very playable racing game that does US Gold proud.\r\n\r\nMARK 80%","ReviewerComments":["Yet another racing game to thrill to. I'm getting a bit tired of them all now, one doesn't really improve over another. Continental Circus set the standard and its all been a bit downhill (excuse the pun) since then. Super Monaco GP is a coin-op conversion and a good one but, because it does come from an arcade machine, the gameplay isn't particularly innovative. The usual shaded track graphics and semi-colourful backgrounds are here again and the car always looks like it's going around 5mph when it's really doing over a hundred! I just about managed to get all the way around the track once, but you have be so careful as the slightest prang will bring up a 'fatal crash' sign and it's back to the beginning for you. And that's about it. Fine piece of coding, but unless you adored the coin-op, the action isn't gripping.\r\nNick Roberts\r\n69%"],"OverallSummary":"No vast improvements over other race games, but a good conversion of the arcade machine.","Page":"40","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mark Caswell","Score":"80","ScoreSuffix":"%"},{"Name":"Nick Roberts","Score":"69","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Prepare to qualify! No other cars on the track here - just make a decent time to enter the Monaco Grand Prix."},{"Text":"This is the race where all the action happens! Whack it up to seventh gear to cruise past your opponents."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"74%","Text":""},{"Header":"Graphics","Score":"70%","Text":""},{"Header":"Sound","Score":"73%","Text":""},{"Header":"Playability","Score":"77%","Text":""},{"Header":"Addictivity","Score":"75%","Text":""},{"Header":"Overall","Score":"74%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 65, May 1991","Price":"£1.95","ReleaseDate":"1991-04-11","Editor":"Andy Ide","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"Editor: Andy Ide\r\nArt Editor: Sal Meddings\r\nGames Editor: James Leach\r\nStaff Writer: Linda Barker\r\nDesign Assistant: Andy Ounsted\r\nContributors: Marcus Berkmann, Jonathan Davies, Cathy Fryett, Mike Gerrard, Jon North, Rich Pelley, John Pillar, Adam Waring, David Wilson\r\nAdvertising Manager: Simon Moss\r\nPublisher: Jane Richardson\r\nPublishing Assistant: Michele Harris\r\nCirculation Director: Sue Hartley\r\nGroup Publisher: Greg Ingham\r\nManaging Director: Chris Anderson\r\nProduction Manager: Ian Seager\r\nProduction Coordinator: Melissa Parkinson\r\nSubscriptions: Computer Posting [redacted]\r\nMail Order: The Old Barn [redacted]\r\nPrinters: Riverside Press [redacted]\r\nDistributors: MMC [redacted]\r\n\r\nYour Sinclair is published by Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1991. No part of this magazine may be reproduced without written permission."},"MainText":"US Gold\r\n£10.99 cass/£14.99 disk\r\nReviewer: James Leach\r\n\r\nOh no. It's happened again. I've started to feel the need, the need for speed. And there's only one thing that can satisfy this desire. A spiffingly good 3D motor racing game. And what a strange coincidence! Super Monaco GP happens to have just appeared in the trusty shed. Better get on and review it, hadn't I? (If you would. Ed)\r\n\r\nSuper Monaco, a bit like Impulze's Championship Run, reviewed on page 59, sees you strapped into the uncomfortable seat of a Formula One car. (Those of you who go back more than a year should remember it in the arcades where its nifty scrolling scenery and rear-view mirror made it a bit of a popular ride). You are then invited to race a whole season around various tracks in Europe (of which Monaco is one of course). What you have to do is zip around a lap of each of the empty circuits against the clock to get a qualifying time. You then (automatically) enter the 3-lap race with a grid position dependent upon your level of crapness on the qualifying lap. Luckily if you do really badly, you will still qualify. You'll just be at the back, that's all.\r\n\r\nPESKY SUNDAY DRIVERS!\r\n\r\nIn the proper races there are about 20 other drivers. Some you can zip past on the straights, but others need to be carved up on the corners. It's graded so that the further towards the front of the pack you get the harder it gets to overtake the cars in front. Reaching (and staying at) first place is therefore a wicked achievement worthy of a pretty stonking slap on the back. But those you've just burned off are waiting to get their revenge.\r\n\r\nWhat makes things a fair bit easier though is the spooky ability you have to drive right through the other cars. It takes all the skill out of the overtaking process (and I only wish I could do it on real roads!). Just when you think you're about to ram someone the cars slide through each other. (So you can't wobble dangerously and block the rest of the pack behind you.)\r\n\r\nThis weird 'ghost car' effect means that the only way you can die is by crashing off the road. But again there's some spooky strangeness at work here, because although you can drive off the circuit at any point, you only die at one or 2 corners. Of course, you forget which these are, and, thinking you can't die, you belt around them at 398 kmh only to find that the game has suddenly finished (as has your life).\r\n\r\nBUT IT'S NOT ALL MOANS, IS IT?\r\n\r\nCertainly not. There's plenty in Super Monaco to jump up and down waving your hands above your head about. The graphics are almost as fast as a weasel with diarrhoea (You're fired. Ed) and they don't slow down at all when you see other cars. The track itself is pretty simple, but does look just like a, um, racing track really (it could be a very bendy runway as well, I suppose). There are bumps, dips, crash barriers and corner wanting signs, and also rather pretty hills, a town and the sea in the background (not that you'll too much time to see all this).\r\n\r\nRight, now to the car itself. You can choose an automatic, which goes 313 kmh or a manual 4-speed which goes just as fast. Or if you're particularly brave/mad you can go for the 7 (count 'em!) gear, 398 kmh turbo looney complete death machine (hem hem).\r\n\r\nYou can also choose how you want to change gears (using the fire buttons or back and forwards and so on). Very useful. And, amazingly for a driving game, the effects aren't so irritating that they you want to rip your speaker out and use it as a small vase.\r\n\r\nDespite my gripes Super Monaco GP is also quite fun to play. There isn't anything particularly innovative about it (its success as a coin-op had a lot to do with the whizzo graphics which you could obviously never reproduce here), but what it does on the Spec, it does well. Speed, smoothness, control and excitement. I've got all these (and you'll find them in Super Monaco, too).","ReviewerComments":[],"OverallSummary":"One of the better 3D race games, although a couple of gripes knock it down a bit.","Page":"16","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"James Leach","Score":"82","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"And here's your score after the French race. You've not done badly (well actually it was me)."},{"Text":"BEHIND YOU!\r\nThat rear-view mirror in action..."},{"Text":"Hah! You can see them in the mirror, trailing hopelessly behind you. Fun for all the family!"},{"Text":"Put your clog down (ie accelerate) past 2 slowcoaches chugging round a corner, and..."},{"Text":"You can select the joystick controls for gears, accelerator and brake from this menu here (good thing too, I say!)."},{"Text":"You're racing in France, and catching up with some annoying, slow French driver in front."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"76%","Text":""},{"Header":"Instant Appeal","Score":"82%","Text":""},{"Header":"Graphics","Score":"87%","Text":""},{"Header":"Addictiveness","Score":"83%","Text":""},{"Header":"Overall","Score":"82%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 85, Jan 1993","Price":"£2.5","ReleaseDate":"1992-12-13","Editor":"Linda Barker","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"YOUR SINCLAIR\r\nABC 40,648\r\n\r\nEditor: Linda Barker\r\nArt Editor: Andy Ounsted\r\nStaff Writer: Jon Pillar\r\nEditorial Contributors: Steve Anderson, Craig Broadbent, Dave Golder, Tim Kemp, Stuart Campbell, Simon Cooke\r\nArt Contributors: Nick Davies, Phil McCardle\r\nCover Artwork: Mike Roberts\r\nSenior Sales Executive: Jackie Garford\r\nProduction Co-ordinator: Lisa Read\r\nProduction Technicians: Chris Stocker\r\nScanning: Simon Windsor, Jon Moore, Simon Chittenden\r\nPublisher: Colin Campbell\r\nPromotions Manager: Michelle Harris\r\nPromotions Assistant: Tamara Ward\r\nGroup Publisher: Greg Ingham\r\nCirculation Director: Sue Hartley\r\n\r\nYour Sinclair, Future Publishing [redacted]\r\n\r\nManaging Director Chris Anderson\r\n\r\nPrinters: Riverside Press [redacted]\r\nSubscriptions: Future Publishing Ltd. [redacted]\r\n\r\n©Future Publishing 1992. No part of this magazine may be reproduced without the written permission of W Scribo.\r\n\r\nISSN 0269 6983\r\n\r\nYour Sinclair has got more gold glitter in its little fingernail than Commodore Format, Amstrad Action, Amiga Format, PCW Plus, PC Answers, Mega, Super Play, PC Plus, Sega Power, Amiga Power, Amiga Shopper, Classic CD, Needlecraft, Cycling Plus, Photo Plus, Mountain Biking UK, PC Format, Public Domain, ST Format, Total! and Today's Vegetarian put together."},"MainText":"SUPER MONACO GP\r\nKixx\r\n£3.99\r\n[redacted]\r\nReviewer: Jon Pillar\r\n\r\nThe famous Bill and Ben - The Flowerpot Men licence under a different name, SMGP is a platform game with undercurrents of soul-searching and a journey to find the ultimate point of existence. (Ladies and gentlemen, observe closely. I have nothing up my sleeves. At no time do my hands leave my wrists. Yet! What is this I pluck I from behind Jon's ear? Why, 'tis a P45. Get the idea? Ed) Erm. Super Monaco Grand Prix, that famous racing game, has popped up in YS no less than quite a few times before. You just can't keep a good racer down. And luckily for that last sentence, this is indeed a good racer.\r\n\r\nThe plot isn't up to much. The mad vizier has kidnapped your baby sister and threatens to take over the world unless you bring him the magic diamonds. (Ladies and gentlemen! Observe closely. This is an ordinary collapsible top hat. Yet! With a flick of my wrist I produce... a P45! Ed) Ha ha! just joshing readers. In fact, the aim of the game is simply to race around a big track as fast as possible. Much like any other driving game, really. The 3D graphics are quite nippy, and there's a ooh-looks-nice-but- erm-what-use-is-it-then rear-view mirror thing at the top of the screen. You also get a choice of three playing modes (auto gearbox, four gears or seven gears) which get increasingly joystick-cracking, and a rather dangerous feeling of invincibility. It's an incredible test of skill to actually crash in this game - the other cars don't harm you and only a select few hairpin bends cause anything more than a dramatic speed reduction. But remember folks - it's just a game. Not dying stupidly in SMGP doesn't mean you can jump into your dad's Austin Allegro and drive at top speed into Nige Mansell's lead-sled expecting to walk away. So don't do it. Your dad may get slightly peeved and ban you from watching The Prisoner. Far better to stay indoors and play Super Monaco Grand Prix. It's fast and it's pretty playable. Just dont expect another WEC LE Mans and you'll be all right.","ReviewerComments":[],"OverallSummary":"","Page":"45","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jon Pillar","Score":"74","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Have you ever heard the saying, 'If I can't be on the road I love, then I'll love the road I'm on'? Verily, 'tis a piece of excellent wisdom."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"74%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 133, Mar 1993","Price":"£2.5","ReleaseDate":"1993-02-18","Editor":"Alan Dykes","TotalPages":36,"HasCoverTape":false,"FlannelPanel":"Editor: Alan Dykes\r\nArt Editor: Sarah Pruce\r\nDesign: Yvette 'Bye Bye' Nicholls\r\nSU Crew:\r\n Mr Hacking Squad: Garth Sumpter\r\n Mr Checkout: Steve Keen\r\n Mr Patrick Eggle and a few reviews: Philip Lindey\r\n Nigel Mansell's Best Mate: Tony Kaye\r\n Mr Historic Games: Mark Patterson\r\n Mr Reviews: Paul Davis\r\n Mr Pain In The Butt: Tom 'Call me Tom' Guise\r\n Mr Technical: Graham Mason\r\n Mr Adventure: Pete Gerrard\r\nAd Manager: Tina 'Absolutely wonderful and always part of the SU Crew' Zanelli\r\nAd Production: Tina Gynn\r\nMr Marketing: Mark Swallow\r\nMarketing: Fiona 'Doh!' Malloch\r\nPublisher: Mike Frey\r\nManaging Director: Terry Pratt\r\n\r\n(c)1992 EMAP IMAGES\r\nPart of EMAP PLC\r\nTel: [redacted]\r\nFax: [redacted]\r\n[redacted]\r\n\r\nColour by Colourtech\r\nPrinted by Riverside Press Gillingham\r\nTypeset by Altyp Inc\r\nSubs [redacted]\r\nBack Issues [redacted]\r\n\r\nAbsolutely no part of this publication may be reproduced, stored in an electronic retrieval system or copied without the express permission of the publisher. If Tom Guise doesn't stop telling Big Al' to 'just call him Tom' he's going to be in serious trouble! Signing off from another issue, stay cool folks."},"MainText":"SUPER MONACO GP\r\nLabel: Kixx\r\nMemory: 48K/128K\r\nPrice: £3.99 Tape\r\nReviewer: Mark Patterson\r\n\r\nThis re-release originally started life as a Sega coin-op ages ago. Its astounding realism made it one of the most popular driving games ever, and while the Spectrum version loses out technically, all of the playability is intact. Fast, furious and addictive, Monaco as close is as you can get to formula one racing without leaving your bedroom. Unless you get Nigel Mansell.","ReviewerComments":[],"OverallSummary":"","Page":"18","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mark Patterson","Score":"84","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"84%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 128, Oct 1992","Price":"£2.2","ReleaseDate":"1992-09-18","Editor":"Alan Dykes","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"Editor: Alan 'Paint Psycho' Dykes\r\nDesign: Yvette 'Easel' Nicholls\r\nSU Crew: Graham 'Brush' Mason, Steve 'Palette Knife' Keen, Pete 'Water Colour' Gerrard, Garth 'Silk Screen' Sumpter, Marc 'Detail' Richards, Gaz 'Squaddie' Harrod\r\nAd Manager: Tina 'Broad Stroke' Zanelli\r\nAd Production: Tina 'Potty' Gynn\r\nMr Marketing: Mark '18th Century' Swallow\r\nMarketing Ladies: Sarah 'Impressionist' Ewing, Sarah 'Madonna' Hilliard\r\nPublisher: Mike 'Modernist' Frey\r\nManaging Director: Terry 'Old Master' Pratt\r\n\r\n(c)1992 EMAP IMAGES\r\nPart of EMAP PLC\r\nTel: [redacted]\r\nFax: [redacted]\r\n[redacted]\r\n\r\nColour by Colourtech\r\nPrinted by Kingfisher\r\nTypeset by Altyp Inc\r\nSubs [redacted]\r\nBack Issues [redacted]\r\n\r\nAbsolutely no part of this publication may be reproduced, stored in an electronic retrieval system or copied without the express permission of the publisher. So there! And believe me, this Mike Frey guy is a really nasty piece of work so watch out. Many thanks to Messrs Hals, Gogh, Holbien, Da Vinci and Dobson. Please don't turn in your graves as it's only a joke, honest. Many thanks to Rudi who came all the way from Slovakia to show us the Brava demo. Always wear your head in the right place and keep your toes warm."},"MainText":"Label: Kixx\r\nMemory: 48K/128K\r\nPrice: £3.99 Tape\r\nReviewer: Steve Keen\r\n\r\n\"And... Here... Is... The... New... Racing... Title... From... US Gold.\" So spake the famous Murray Walker when his complimentary advance copy of USG conversion of the Sega hit coin-op Super Monaco GP plopped through his letterbox.\r\n\r\nOnce again it's time to don your helmet and leather guard your loins for a speed-packed fun-filled romp across the major race circuits of the world. Take control of a really big, stupidly powerful Formula 1 car and thrash it about to your hearts content without fear of serious injury (unless you sprain your wrist with a particularly enthusiastic joystick movement).\r\n\r\nNot only does Super Monaco allow you to compete against some top drivers, but it also gives you the choice of three cars in which to do it! Four-gear automatic is the best bet for beginners, allowing you to get the hang of the controls and courses without having to bother with remembering to change gear.\r\n\r\nFour-speed manual is the next step up, with manual gear changes being necessary, but still only four gears so things don't get too complicated. Manual gears also provide greater speed than their automatic counterparts The final choice of gearbox is the ultimate seven-speed manual. This provides enormous speed and acceleration (providing you get all your gear changes right - otherwise you're in the soup).\r\n\r\nSuper Monaco GP is easily one of the most famous arcade games ever, breaking ground as it did in the fields of realism and graphical excellence. The arcade machine was also about twenty billion times more powerful than the Spectrum, which you might think would be the downfall of this conversion.\r\n\r\nHowever, Spectrum Monaco GP is surprisingly good. Alright, quite predictably it runs slower than the coin-op and it isn't as colourful (it's monochrome in fact), but the handling is responsive and all the action of its ancestor is included, which is all that really matters.\r\n\r\nSuper Monaco is a busy game with a lot going on and there's plenty here for race maniacs. Fans of the coin-op and go-faster stripe freaks should seek this out.","ReviewerComments":["I get a bit lost behind the wheel of a car 'cos I've only got an Austin Allegro. But I still manage to almost break the speed limit on the M25 (Tina's mother's car space is 25 feet long). On the subject of Super Monaco GP I rather liked it. It gave me a feeling of power which a 20 year old Austin engine could never provide.\r\nTina Zanelli"],"OverallSummary":"Wey, hey dudes this is a bit of all right. Super Monaco may well have been one of the most famous and longest lasting arcade machines around and this Spectrum version is a good imitator. Worth having if you're a formula one fan.","Page":"44","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Steve Keen","Score":"84","ScoreSuffix":"%"},{"Name":"Tina Zanelli","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"86%","Text":""},{"Header":"Sound","Score":"72%","Text":""},{"Header":"Playability","Score":"82%","Text":""},{"Header":"Lastability","Score":"84%","Text":""},{"Header":"Overall","Score":"84%","Text":""}],"CompilationReviewScores":[]}]}]