[{"TitleName":"Sweevo's World","Publisher":"Gargoyle Games","Author":"Greg Follis, Roy Carter, Matthew Rea","YearOfRelease":"1986","ZxDbId":"0005087","Reviews":[{"Issue":{"Name":"Crash Issue 25, Feb 1986","Price":"£0.95","ReleaseDate":"1986-01-26","Editor":"Graeme Kidd","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Publishing Executive: Roger Kean\r\nEditor: Graeme Kidd\r\nTechnical Editor: Franco Frey\r\nAdventure Editor: Derek Brewster\r\nStrategy Editor: Sean Masterson\r\nSoftware Reviewers: Garry Liddon, Paul Sumner, Ben Stone, Michael Dunn, Charlie Heyman\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Robin Candy, Simon Goodwin, Paul Gardner, Charles P Cohen, John Minson, Rosetta McLeod\r\nArt Editor: Oliver Frey\r\nArt Director: Dick Shiner\r\nProduction Controller: David Western\r\nProduction: Gordon Druce, Tony Lorton, Bryan Clements\r\nProcess Camera: Matthew Uffindell\r\nPhotographer: Cameron Pound\r\nClient Liaison: Roger Bennett\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nPrinted in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted]. Colour origination by Scan Studios, [redacted];\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1986 Newsfield Limited\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Gargoyle Games\r\nRetail Price: £7.95\r\nLanguage: Machine code\r\nAuthor: Greg Follis and Roy Carter\r\n\r\nImagine a world full of strange beings and equally strange objects. A world overpopulated with oversized fruit, deadly to the touch. A world shown in full isometric 3D perspective, similar to Ultimate's Knight Lore and Alien 8 - Sweevo's World? Not quite, for only if Sweevo can successfully contend with all the dangers Knutz Folly has to offer, can it possibly be renamed as such.\r\n\r\nAs you may have gleaned from the two previous previews, Knutz Folly is an artificial planetoid, built by the highly deranged Baron Knutz for his seemingly estranged wife Hazel, before he went totally out of his tree. A number of decidedly strange life forms live in this strange environment, all as weird as their creator. Each group of organisms must be disposed of in a particular way - the Horrible Little Girls, or Minxes, can be mashed by dropping teddies on their heads, for instance. The Minxes and Goose Stepping Dictators are extremely dangerous and quick with it, so should you enter a room containing either, beware!\r\n\r\nWidgers and Geese on the other hand, are harmless, but expendable all the same. Brownies sit quietly about the planet and can be collected for extra 'Brownie' points. Further marks are also awarded for tidiness at the end of the game.\r\n\r\nSweevo has five lives and one is lost every time he tires. Such a state arises whenever he is poked from behind (literally) or knocked over four times from running into a static object such as a skull or piece of fruit. Sweevo's current physical state is shown in the top left of the screen and is represented by a face, looking very much like our very own Graeme Kidd minus cranial fluff. As his energy decreases, the face becomes more and more sorrowful looking, until it turns into a skull, when he finally kicks it. If energy is running a bit low, Sweevo can sneak up behind one of the eight Geese which stump around the playing area. If he gives them a big enough fright, they lay a Golden Erg (ouch!) which is a source of extra energy.\r\n\r\nHidden away in nearly two hundred screens split into four levels is a whole range of puzzles of differing difficulty. Each puzzle, once solved, gives the player useful objects such as tin cans. These are then used to solve further puzzles. However, in order to complete the game, you must also eradicate all life forms... and tidy up after you!\r\n\r\nCOMMENTS\r\n\r\nControl keys: Q, W, E, R, T to move 'left', Y, U, I, O, P to move 'up', A, S, D, F, G to move 'down', H, J, K, L, ENTER to move 'right' and bottom row to pick up/drop\r\nJoystick: Kempston, Interface 2 and Cursor\r\nKeyboard play: very responsive\r\nUse of colour: single colour display to avoid attribute problems\r\nGraphics: exceptionally good, fast 3D isometric display\r\nSound: excellent title screen music, although it can prove irritating\r\nSkill levels: one\r\nScreens: 184","ReviewerComments":["I'm not a great fan of Gargoyle's previous offerings, such as Tir Na Nog and Dun Darach, although I can appreciate why they are so popular. Sweevo's World on the other hand, appeals to me greatly, with its humorous and unusual approach. The puzzles are, on the whole, very logical, but because they are so straightforward it makes them that much harder. Graphically, Sweevo's is stunning, with superbly defined and animated characters, and an impressive overall speed. The sound is also exceptional - the music on the title screen is some of the best I've heard issuing forth from the Spectrum. There's not much more to say about Sweevo's other than it's brilliant and if you don't buy it or try it you won't know what you're missing.\r\r\nUnknown","Knight Lore made a big impression, mainly I felt because of the revolutionary 3D graphics. Gargoyle's latest offering is very derivative graphically - but the game content is very different... Sweevo's World is the logical progression from Knight Lore with even better piccies, a very interesting inlay, nice sound and, of course the GAME! There's not much I can say about the graphic style: except I've not seen anything quite like these characters before! Sweevo's is certainly something special. Don't get the idea that it's as serious as previous Gargoyle releases; it's basically a nice bit of fun even if, like me, you don't feel up to solving any problems.\r\r\nUnknown","Up until now most of Gargoyle's products have been arcade adventures which can be very daunting to us lesser mortals, but with the advent of Sweevo's World all that has changed. If you can remember, way back in the mists of time (about a year ago in fact), Ultimate came out with two graphically stunning games, Knight Lore and Alien 8. Gargoyle have improved on that almost perfect formula and brought us a graphically superb game which is immense fun to play. The speed at which the game operates is breathtaking, and leaves Fairlight standing still, literally. If all these arcade adventures have been plaguing you recently and you're in the mood for a bit of honest fun, then I doubt you could find a better alternative than Sweevo's World.\r\nUnknown"],"OverallSummary":"General Rating: A novel and humorous approach to the Ultimate style of game.","Page":"28","Denied":false,"Award":"Crash Smash","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"90%","Text":""},{"Header":"Graphics","Score":"95%","Text":""},{"Header":"Playability","Score":"96%","Text":""},{"Header":"Getting Started","Score":"94%","Text":""},{"Header":"Addictive Qualities","Score":"95%","Text":""},{"Header":"Value For Money","Score":"95%","Text":""},{"Header":"Overall","Score":"95%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 56, Sep 1988","Price":"£1.25","ReleaseDate":"1988-08-25","Editor":"Dominic Handy","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Dominic Handy\r\nAssistant Editor: Katharina Hamza\r\nSub Editors: Barnaby Page, David Peters\r\nStaff Writers: Mark Caswell, Philip King, Lloyd Mangram, Nick Roberts\r\nEditorial Assistants: Erica Gwilliam, Frances Mable, Glenys Powell\r\nPhotography: Cameron Pound, Michael Parkinson\r\nContributors: Jon Bates, Raffaele Cecco, Paul Evans, Simon N Goodwin, Ian Philipson, Brendon Kavanagh, Rosetta McLeod, Paul Sumner\r\n\r\nPRODUCTION\r\n[redacted]\r\n\r\nProduction Manager: Jonathan Rignall\r\nArt Director: Mark Kendrick\r\nAssistant Art Director: Wayne Allen\r\nProduction Team: Ian Chubb, Melvin Fisher, Robert Millichamp, Yvonne Priest, Matthew Uffindell\r\n\r\nEditorial Director: Roger Kean\r\nPublisher: Geoff Grimes\r\nAdvertisement Manager: Roger Bennett\r\nSales Executives: Andrew Smales, Sarah Chapman\r\nAssistant: Jackie Morris [redacted]\r\n\r\nMail Order: Carol Kinsey\r\nSubscriptions: Denise Roberts\r\n[redacted]\r\n\r\nTypeset by The Tortoise Shell Press, Ludlow. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group. Distribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop Frances Mable a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates.\r\n\r\nTotal: 96,590\r\nUK/EIRE: 90,822\r\n\r\n©CRASH Ltd, 1988\r\n\r\nCover Design & Illustration by Oliver Frey"},"MainText":"Sweevo's World\r\nProducer: Rebound\r\nPrice: £1.99\r\nOriginal Rating: 95%\r\n\r\nWhen it was first released by Gargoyle Games back in 1986, Sweevo's World brought a refreshing gust of humour to isometric 3-D perspective. Stuck on Knutz Folly, an artificial planetoid built by the eccentric Baron Knutz for his wife Hazel (how sweet), Sweevo, a robotoid Stan Laurel, has to brave its oversized fruit plantations, attempt to crush Horrible Little Girls with teddy bears, brave Minxes and avoid Goose Stepping Dictators, all in an attempt to make the world his own. Various puzzles of differing difficulty are scattered over four levels; once solved, these yield an object useful for solving further problems. Eradicate all life forms and Knutz Folly, in all its glory, is yours to enjoy forever.\r\n\r\nThe speed and puzzleability which made Sweevo's vegetarian quest so attractive in its day don't seem as remarkable now. In a comparison with, say, Ocean's sophisticated Head Over Heels or even Firebird's unexceptional Magnetron, Sweevo's World doesn't look so hot. Still if you're addicted to 3-D adventures and you didn't catch this courageously corny little figure when he first appeared, you may as well give him a cheapy chance.","ReviewerComments":[],"OverallSummary":"","Page":"88","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mark Caswell","Score":"","ScoreSuffix":""},{"Name":"Kati Hamza","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"66%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 3, Mar 1986","Price":"£0.95","ReleaseDate":"1986-02-13","Editor":"Kevin Cox","TotalPages":98,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cox\r\nArt Editor: Martin Dixon\r\nDeputy Editor: Teresa Maughan\r\nProduction Editor: Sara Biggs\r\nDesigner: Caroline Clayton\r\nTechnical Consultant: Peter Shaw\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Stephen Adams, Dougie Bern, Luke C, Steve Colwill, Steve Cooke, Iolo Davidson, Tim Hartnell, Ian Hoare, Alison Hjul, Gwyn Hughes, Steve Malone, Max Phillips, Rick Robson, Rachael Smith, Phil South, Chris Wood\r\nAdvertisement Manager: David Baskerville\r\nAdvertisement Executive: Neil Dyson\r\nProduction Manager: Sonia Hunt\r\nGroup Advertisement Manager: Chris Talbot\r\nManaging Editor: Roger Munford\r\nArt Director: Jimmy Egerton\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1986 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Gargoyle Games\n£7.95\nReviewer: Rachael Smith\n\nSweevo is a robot. Sweevo is to robotics what Castle Rathbone is to peace, calm and order. Sweevo is a walking disaster. Sweevo makes me laugh.\n\nI don't know quite how they've done it but Gargoyle, better known for celtic bovver boy Cuchulainn and outer space saviour Commander John Marsh, have suddenly demonstrated that not only do they know what to do with an Ultimate-style 3D adventure - they can also do it with great good humour.\n\nCertainly Sweevo himself helps. He's the runt of an E.T. litter, possessed of the wide eyed innocence that made Stan Laurel so hilarious. Then there's the nature of his world, littered as it is with cans, teddy bears and ton weights on fragile supports. And its inhabitants number goose stepping dictators, not to be confused with geese themselves or horrible little girls. But even if fools rush in where angels fear to tread, Sweevo has to hold back because the floors sprout strange Noddy characters and fingers which are likely to kill the idiot android in a most undignified fashion. And that's not to mention the fruit!\n\nThe gameplay adds to the charm though. The puzzles aren't always too difficult, though some are fiendish, but solving them calls for delightful applications of lateral thinking. And if this wasn't all good enough there's the attention to detail, those little touches that make even losing your final life and getting not the message 'Dead' but 'Deader', bearable. The game is ludicrously playable - over four interconnected levels that should take an age to map - and highly enjoyable. It also boasts the silliest scoring system going, with percentages, Brownie points, and bonuses.\n\nGet Sweevo - it proves that even a Gargoyle can smile!","ReviewerComments":[],"OverallSummary":"","Page":"23","Denied":false,"Award":"Your Sinclair Hot Shot","Reviewers":[{"Name":"Rachael Smith","Score":"9","ScoreSuffix":"/10"}],"ScreenshotText":[{"Text":"Ah, a goose. This means that there's a Boo to be obtained nearby, and you can use this to stun the foul fowl and make it lay an egg, if you sneak up on it."},{"Text":"And this is how you tell your status. A big soppy grin indicates all's acey-deucey, but that's only four steps from the skull - and guess what that means!"},{"Text":"Any messages appear down here. They range from Sweevo's status to little words of encouragement - such as 'Cor'."},{"Text":"Here's his first task - collect the can in case he needs it later. But as he can't leap up he has to get onto the catwalk some other way."},{"Text":"If he reaches the tin it'll appear here, in his inventory. The current space or object is indicated by a constantly rotating flash."},{"Text":"Meet Sweevo, the world's least attractive android. Marooned here on Knutz Folly he has to overcome close encounters of the most absurd kind to reach Active Status."},{"Text":"Okay, I'll tell you about the fruit. Here's the revenge of the pineapples. Bump into it four times and you're officially Dead!"},{"Text":"Problem one: the elevator doesn't stop for canned goods but goes straight to fresh fruit - and I promised not to mention that. Jump, Sweevo!"},{"Text":"That L doesn't stand for learner but lift, because that's what this panel is. Only it might mean that Sweevo doesn't stand an android in 'ell's chance."},{"Text":"What a dangerous place to leave a ton weight. Moving through the beam below causes it to fall, but if you dash you can just get through it in time."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"9/10","Text":""},{"Header":"Playability","Score":"9/10","Text":""},{"Header":"Value For Money","Score":"10/10","Text":""},{"Header":"Addictiveness","Score":"10/10","Text":""},{"Header":"Overall","Score":"9/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 47, Feb 1986","Price":"£0.95","ReleaseDate":"1986-01-18","Editor":"Bill Scolding","TotalPages":130,"HasCoverTape":false,"FlannelPanel":"Editor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nStaff Writers: Chris Bourne, Clare Edgeley\r\nDesigner: Gareth Jones\r\nEditorial Secretary: Norisah Fenn\r\nAdventure Writers: Richard Price, Gordo Greatbelly\r\nHelpline: Andrew Hewson\r\nHardware Correspondent: John Lambert\r\nBusiness Correspondent: Mike Wright\r\nContributors: Nicole Segre, Jerry Muir, Megan Jones, Marcus Jeffrey\r\nAdvertisement Manager: Louise Fanthorpe\r\nDeputy Advertisement Manager: Shahid Nizam\r\nAdvertisement Sales Executive: Kathy McLennan\r\nProduction Assistant: Jim McClure\r\nAdvertisement Secretary: Linda Everest\r\nSubscriptions Manager: Carl Dunne\r\nPublisher: Neil Wood\r\n\r\nTelephone [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: Paul Barnes for Digital Integration\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. Please write 'Program Printout' on the envelopes of all cassettes submitted. We pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted]\r\nPrinted by Peterboro' Web, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1986 Sinclair User ISSN No 0262-5458\r\n\r\nABC 102,023 Jan-June 1985"},"MainText":"Publisher: Gargoyle\r\nProgrammers: Follis/Carter\r\nPrice: £7.95\r\nMemory: 48K\r\nJoystick: Kempston, Sinclair, Cursor\r\n\r\nWhen Gargoyle steps down from its soft opera sagas such as Dun Darach or Marsport and indulges in a little light relief, the result is Sweevo's World - the last word in Ultimate lookalikes, and full of little jokes aimed at those heavy arcade-adventures Knight Lore and Alien 8.\r\n\r\nSWEEVO stands for Self-Willed Extreme Environment Volitional Organism or some such nonsense. In fact, he's a very stupid robot sent out to clean up other people's messes. He has a short tubby body, an overlong neck, and is supposed to look a bit like Stan Laurel of Laurel and Hardy fame.\r\n\r\nWhen you load up, you get a choice of four entry points, called Really Free, Lonesome Pine, Fingers and Apple Pie. Those mirror the standard Ultimate system of having four entry points to the game but in this case you get to choose - which makes mapping a lot easier. The names also alert you to the sort of humour you're likely to find. Lonesome Pine catapults you into a room with a single giant pineapple, while Really Free has three cotton reels in it. Real - reel, three - free, geddit? Oh, never mind.\r\n\r\nThe fruit motif - borrowed from some intergalactic fruit machine, with cherries and apples as well - is very strong. All fruit is deadly, and thus provides most of the main obstacles. You have to progress through the network of rooms dropping tins in strategic places to hem in baddies or give you access to other, more useful objects.\r\n\r\nAs you might have already guessed, there are four separate levels to the game. Those are interconnected with pads, which flip Sweevo upwards, and holes, down which he drops, gracefully opening an umbrella to parachute onto the floor below.\r\n\r\nThose ups and downs give the game much of its strategic play, because many of the puzzles are quite insoluble until you discover that there's a hole on the floor above which drops you on the other side of some impassable barrier. That is lots of fun to watch and also gives you the feeling that there's plenty of things to do if you can't solve a particular set of problems. I suspect, however, that a full solution to the game requires you to organise your movements rather more precisely.\r\n\r\nAfter wandering about admiring the fruit I started to get into the problems. In typical Ultimate fashion, programmers Greg Follis and Royston Carter have avoided telling you too much about what you're supposed to do. \"Scoring is very complex and largely irrelevant,\" they say on the cassette insert, which just about sums up those silly percentages and points you get on Underwurlde which have very little to do with beating the game. In Sweevo's World you get marks for tidiness, a percentage, and also marks for Wijus wasted, Tyrants trounced, Minxes mashed and Geese ghosted. Also you can win Brownie points by, naturally, disposing of Brownies who sit in inaccessible places and brood, head in hands, completely motionless.\r\n\r\nThe WIJU is a Waste Ingestion and Janitor Unit - a disc-topped robot - which is your main target, but what will destroy it? The tyrant has a moustache and struts around with one hand waving in the air. No prizes for guessing who it represents - Sinclair User's own beloved publisher, I reckon. Then there's the horrible little girl, like a deranged Barbie doll, and the Goose which laid the Golden Erg. The Goose is the harmless one, and a source of energy if you can say \"Boo\" to it. Collect the Boos...\r\n\r\nOther objects include teddy-bears and the famous Knight Lore boot. You'll have to work out which monsters the various objects deal with, and how to use them effectively. What you cannot do is push the objects around, Ultimate-style. But the problems are nevertheless very complicated when you take them as a series, although I found at least half-a-dozen immediately soluble ones when taken on their own. It's getting them in the right order and not wasting all your tins too soon which is important - some of the tins will be lost, and if you use them up in those places first then you're going to run out later on.\r\n\r\nThe graphics, in brutal comparison with Ultimate, stand up to the test very well. Although you cannot push things around, there are extras to compensate, such as the teleporting between floors and lifts which emerge from the floor to give you a leg up to some higher set of blocks. While there's less animation than in the Ultimate games, what there is is faster and smoother.\r\n\r\nThere are also plenty of surprises which I find much more entertaining than some of the awful puns Roy and Greg insist on stuffing into their games. Typically, things like lifts and teleports get hidden behind fruit or building blocks, so you can't see them until you step on them.\r\n\r\nThe most gruesome of all the motifs is the finger which pokes up through the floor in a whole number of rooms, turning apparently straightforward puzzles into difficult mazes. Then there are static guards which pop up and block off entrances or routes - those only disappear when you leave the room, which is then reset.\r\n\r\nGargoyle is calling this a special edition, and selling it at £2 less than the mainstream Gargoyle products. That's a bit of cheek as well, because it makes Sweevo's World £2 cheaper than the top-of-the-range Ultimate stuff.\r\n\r\nWhat's the verdict then? While Gargoyle has not tried to emulate the full animation of the Ultimate games, with the movable blocks and variety of monsters, it has produced a much, much funnier game with quicker movement and a what-the-heck feel about it, which really does succeed in poking fun at the sometimes pretentious Ultimate sagas. Buy it and enjoy it and try not to take it all too seriously.","ReviewerComments":[],"OverallSummary":"","Page":"72,73","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Bourne","Score":"5","ScoreSuffix":"/5"}],"ScreenshotText":[{"Text":"Sweevo can't get through the door - it's blocked by a hidden trap...\r\n\r\nHe steps on the lift and off at the low pillar, dropping the tin onto the lift...\r\n\r\nNow he steps on the tin and can reach the high pillar. He drops over on the other side and goes safely through the door. Easy, wasn't it...?"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"5/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ACE (Advanced Computer Entertainment) Issue 9, Jun 1988","Price":"£1.5","ReleaseDate":"1988-05-05","Editor":"Peter Connor, Steve Cooke","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Future Publishing [redacted]\r\nTelephone [redacted], Fax [redacted], Telecom Gold 84:TXT152, Prestel/Micronet [redacted]\r\n\r\nCo-editors: Peter Connor, Steve Cooke\r\nReviews Editor: Andy Wilton\r\nProduction Editor: Rod Lawton\r\nStaff Writer: Andy Smith\r\nArt Editor: Trevor Gilham\r\nArt Team: Angela Neale, Sally Meddings\r\nAdvertisement Manager: Jonathan Beales\r\nAdvertising Sales Executive: Jennie Evans\r\nPublisher: Chris Anderson\r\n\r\nSUBSCRIPTIONS\r\nAvon Direct Mail [redacted]\r\n\r\nSPECIAL OFFERS\r\n(Christine Stacey) [redacted]\r\n\r\nCOLOUR ORIGINATION\r\nWessex Reproduction [redacted]\r\n\r\nDISTRIBUTION\r\nSM Distribution [redacted]\r\n\r\nPRINTING\r\nChase Web Offset [redacted]\r\n\r\nCopyright - FUTURE PUBLISHING LTD 1988 - No part of this publication may be reproduced in any form without our permission."},"MainText":"Spectrum, £1.99cs\r\nAmstrad, £1.99cs\r\n\r\nBilled as a cross between ET and Stan Laurel, the cutesy Sweevo was popular enough first time round to merit the sub-aqua sequel Hydroiool. The gametasks are broadly the same in both, involving the collection of useful objects and handy weapons to use in ridiculous tasks. The authors' bizarre sense of humour will have you saying boo to a goose, killing jellyfish with spoons and running up brownie points by - well, by collecting brownies. Graphically very strong stuff, but the lack of a jump facility can make both games rather flat to play. Also of interest is Sweevo's Whirled, a larger version of Sweevo's World running only on 128K Spectrums.","ReviewerComments":[],"OverallSummary":"","Page":"85","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 52, Feb 1986","Price":"£0.95","ReleaseDate":"1986-01-16","Editor":"Tim Metcalfe","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Paul Boughton\r\nEditorial Assistant: Lesley Walker\r\nSub-Editor: Seamus St. John\r\nDesign: Craig Kennedy\r\nAdventure Writers: Keith Campbell, Paul Coppins, Steve Donoghue, Jim Douglas\r\nAmerican Correspondent: Marshall M. Rosenthal\r\nArcades: Clare Edgeley\r\nSoftware Consultant: Tony Takoushi\r\nPublicity: Marcus Rich\r\nAdvertisement Manager: Louise Matthews\r\nAdvertisement Executive: Mike Core\r\nProduction Assistant: Melanie Paulo\r\nPublisher: Rita Lewis\r\nCover: John Higgins\r\n\r\n...and the Bug Hunters!\r\n© Jerry Paris\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER + VIDEO GAMES POSTAL SUBSCRIPTION SERVICE\r\nBy using the special Postal Subscription Service, copies of COMPUTER + VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER + VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER + VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £15. Additional service information, including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd. Printed by Severn Valley Press. Typeset by In-Step Ltd."},"MainText":"MACHINE: Spectrum/Amstrad\r\nSUPPLIER: Gargoyle Games\r\nPRICE: £7.95\r\n\r\nCould this be the world's first slapstick computer game? Well, maybe. But one thing is for sure. Sweevo is a character who will bring a smile to the face of even the most jaded games player.\r\n\r\nSweevo - or Self Willed Extreme Envionment Vocational Organism - has been given the job of cleaning up a problem planet called Knutz Folly. It's an old planet created by Baron Knutz and his wife Hazel.\r\n\r\nThe Baron indulged in some odd genetic experiments and the results of this dabbling have now completely overrun the planet. Sweevo's job is simply to tidy up the planet.\r\n\r\nHe has to discover just how to use the objects he discovers on the planet and what effect they have on the creatures. Each of the deadly guardians of Knutz Folly have a special weakness which our hero has to discover and make use of to get rid of them?\r\n\r\nSweevo looks most unlike a robot or android. He looks a bit like William Wobbler - with a long neck and a winning grin.\r\n\r\nThe rooms he has to explore are full of deadly fruit. Yes, fruit. Don't walk into them or you'll injure poor old Sweevo. He's allowed three falls before he loses a life. You begin the game with five.\r\n\r\nThe rooms are drawn in Ultimate 3D style. Each contains objects which may or may not be useful, Some can be collected and used. You'll come across the Word \"BOO\" in various locations. Collect this and you can say BOO to the Goose which lays the Golden Egg and gives you more energy!\r\n\r\nYour current energy rating is indicated by a \"face\" at the top of the screen which begins with a big grin which gradually turns to a grimace as you lose energy by bumping into things. One bump to many and it turns into a skull.\r\n\r\nWatch out for the air vents which blast you back to another level. But some times they can come in useful if you've done what you came to do.\r\n\r\nYou can begin the game at any one of four starting points. Simply select which one you want at the start of each game. Sweevo sits and waits until you've made your choice and then heads for a hole and parachutes through using his trusty umbrella.\r\n\r\nAt the end of each game you get a percentage rating - plus a list of the things you have or haven't collected/done and a comment about the level of your performance.\r\n\r\nSweevo's World is a truly different and atmospheric game. And it has built in humour. Lots of nice touches that will keep you and Sweevo on your toes for hours.\r\n\r\nLots of baffling puzzles and amusing jokes.\r\n\r\nCould we be witnessing the birth of a cult character here? Only time will tell. But in the meantime do yourself a favour by grabbing a copy of Sweevo's World as soon as you see one. You won't regret it. We guarantee it.","ReviewerComments":[],"OverallSummary":"","Page":"14","Denied":false,"Award":"Game of the Month","Reviewers":[],"ScreenshotText":[],"BlurbText":[{"Text":"\"....The funniest cartoon adventure you'll ever take part in....\""}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"9/10","Text":""},{"Header":"Sound","Score":"7/10","Text":""},{"Header":"Value","Score":"9/10","Text":""},{"Header":"Playability","Score":"9/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 3, Mar 1986","Price":"£1","ReleaseDate":"1986-02-20","Editor":"Gary Evans","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Gary Evans\r\nSoftware Editor: Lee Paddon\r\nProduction Editor: Harold Mayes MBE\r\nEditorial Assistant: Julian Plumb\r\nDesigner: Chris Winch\r\nSub Editor: Harold Hayes MBE\r\nEditorial: [redacted]\r\nGroup Advertisement Manager: David Lake\r\nAdvertisement Executives: Ian Faux, Jeremy Kite\r\nAdvertising: [redacted]\r\nExecutive Editor: Paul Coster\r\nPublisher: Richard Hease\r\n\r\nYour Computer, [redacted]\r\n\r\nPlease Note\r\nThe cover illustration used on the January cover of Your Computer should have been credited jointly to The Economist and Abbott Mead Vickers. Our apologies for omitting acknowledgment for permission to use the material.\r\n\r\n©1986 Focus Investments Ltd\r\n\r\nPrinted by The Riverside Press Ltd, England.\r\nTypeset by Time Graphics Ltd, [redacted]\r\nMember of the Audit Bureau of Circulation.\r\n\r\nYour Computer is prepared with the help of an Amstrad PCW 8256 plus Locoscript and Newword, BBC B + View, Amstrad CPC6128, Spectrum 48K, Commodore 64 and some very expensive typesetting computers.\r\n\r\nReasonable care is taken to avoid errors in this magazine but no liability is accepted for any errors which may occur. No material in this publication may be reproduced in any way without the written consent of the publishers. The publishers will not accept responsibility for the return of unsolicited manuscripts, listings, data tapes or discs.\r\n\r\nUnfortunately we are unable to answer lengthy enquiries by telephone. Any written query requiring a personal answer MUST be accompanied by a stamped, self-addressed envelope; please allow up to 28 days for a reply.\r\n\r\nSubscriptions: UK £14 for 12 issues. Overseas (surface mail) £22.50 - Airmail rates on request. Please make a cheque/postal orders payable to Focus Investments. Send orders to Your Computer Subscriptions, [redacted].\r\n\r\nSingle back issues of the magazine are available for £1.50 from the Back Issues Department, [redacted].\r\n\r\nDistributed by Business Press International, [redacted]."},"MainText":"Spectrum & Amstrad\r\nGargoyle\r\nArcade Adventure\r\n£7.95\r\n\r\nIt seems only yesterday that Ultimate suddenly sprang on an unsuspecting world Knightlore, and the term Isomarphic adventure was born.\r\n\r\nSince then, there have been legions of Knightlore clones, including Ultimate's own Alien 8, which was probably the best of the bunch. It combined beautiful graphics, humour and fiendish problems.\r\n\r\nSince then, the Ashby brigade have gone off the boil with their later efforts. So in step Gargoyle. Previously, known for their various Monty Mole games, Gargoyle has obviously decided to get into the isomorphic act. The result is Sweevo which brings humour back into the genre. The whole slant of this game is light hearted. The idea appears to be to have a good time rather than worry about any of life's pressing problems.\r\n\r\nTheoretically, you are trying to rid a maze of all the various nasties which inhabit it; but, well, live and let live 1 always say. Anyway, you've got enough problems just getting around the maze. Oh yes, mind the fruit.\r\n\r\nOften this sort of humour manages to fall flat on its face after the first few games, but this is a genuinely humorous game with a good sound track and nicely drawn graphics which put even Ultimate to shame.","ReviewerComments":[],"OverallSummary":"","Page":"48","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Lee Paddon","Score":"4","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"5/5","Text":""},{"Header":"Sound","Score":"3/5","Text":""},{"Header":"Playability","Score":"3/5","Text":""},{"Header":"Value For Money","Score":"4/5","Text":""},{"Header":"Overall Rating","Score":"4/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 23, Feb 1986","Price":"£1.95","ReleaseDate":"1986-01-30","Editor":"Ray Elder","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Ray Elder\r\nEditorial Assistant: Cliff Joseph\r\nGroup Editor: Dave Bradshaw\r\nGroup Managing Editor: Wendy J Palmer\r\nAdvertisement Manager: Barry Bingham\r\nAdvertisement Copy Controller: Lynn Collis\r\nProduction Controller: Sue Couchman\r\nSoftware Assistant: John Gerard Donovan\r\nPublishing Director: Peter Welham\r\n\r\nOrigination and design by MM Design & Print, [redacted]\r\nPublished by Argus Specialist Publications Ltd, [redacted]\r\n\r\nZX Computing is published bi-monthly on the fourth Friday of the month. Distributed by: Argus Press Sales & Distribution Ltd. [redacted]. Printed by: Garnett Print, Rotherham and London.\r\n\r\nThe contents of this publication including all articles, designs, plans, drawings and programs and all copyright and other intellectual property rights therein belong to Argus Specialist Publications Limited. All rights conferred by the Law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of Argus Specialist Publications Ltd.\r\n\r\n©Argus Specialist Publications Limited 1986"},"MainText":"Gargoyle Games\r\n£7.95\r\n\r\nThis is the first computer game that's actually made me laugh out loud! Unlike Gargoyle's earlier games that have been quite serious and mentally taxing, Sweevo's World is an enjoyable, tongue-in-cheek romp through the sort of territory originally explored by Ultimate in Knight Lore and Alien 8.\r\n\r\nSweevo is a Self Willed Extreme Environment Vocational Organism, designed to go out into the galaxy and clean up inhospitable planets. The trouble is that, as Self Willed Extreme Environment Organisms go, poor Sweevo is a bit of a failure, he's failed all the tests that the Sweevo machines are meant to undergo (he failed to turn up for the memory test, as he forgot all about it), but his Robo Master has decided to give him one more chance to redeem himself.\r\n\r\nThe artificial planetoid, Knutz Folly, created by one mad Baron Knutz and his wife Hazel is populated by all sorts of genetic experiments created by the Baron, and it is Sweevo's task to boldly go where no Sweevo has gone has gone before and clean out the place.\r\n\r\nGraphically speaking Knutz Folly bears a strong resemblance to the Starship in Alien 8. The view is the same sort of overhead perspective as in the Ultimate games, and Sweevo, who is an ungainly, but endearing looking character moves around the rooms. Keyboard control of Sweevo is actually better than the control system used by Ultimate, though. Instead of rotating and moving in the direction that he is facing, Sweevo simply moves in of four directions by using the appropriate keys, and I found this system much easier than that of Alien 8/Knightlore.\r\n\r\nThe rooms of Knutz Folly contain the sort of obstacles, block and traps that have become familiar to games players, but instead of being able to jump over these obstacles Sweevo must locate elevator pads in the rooms which will lift him up. But it's not always obvious how he can use these pads to get around obstacles and Sweevo has to collect objects, such as tins and boots which will come in handy.\r\n\r\nSome of the traps that are in his way are very novel. There are great fingers that come thrusting up out of the ground. Incan statues that do the same, and pixie-like creatures that look cute but are absolutely deadly. All these things are large and finely detailed, and very well animated - especially the fingers that have a sort of surreal quality (well, when was the last time that you saw a six foot finger pop up out of nowhere?).\r\n\r\nAll the screens are drawn in just two colours, in order to avoid attribute clashes, but the overall quality of the graphics is excellent.\r\n\r\nThe outstanding feature of Sweevo's World though, is the warped sense of humour it displays. Some of the deadliest objects in the game are bits of fruit, and the way to recharge Sweevo's energy level is to goose a goose (you see, there's this goose running around, the one that lays the Golden Eggs, and if you run up behind it and go 'Boo!' then it will recharge your batteries). Oh, and if you walk into you walk into a room that has a hole in the floor, then drop though that hole at that hole at your peril!\r\n\r\nThere's much more in Sweevo's World that I could go on about, but the best thing I can say about the game is that I'd rather go back and carry on playing it than sit here and waffle on much longer...","ReviewerComments":[],"OverallSummary":"","Page":"39","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"5/5","Text":""},{"Header":"Addictiveness","Score":"5/5","Text":""},{"Header":"Overall","Score":"5/5","Text":""}],"CompilationReviewScores":[]}]}]