[{"TitleName":"Table Football","Publisher":"Budgie Budget Software","Author":"Alligata Software Ltd","YearOfRelease":"1987","ZxDbId":"0005109","Reviews":[{"Issue":{"Name":"Crash Issue 43, Aug 1987","Price":"£1","ReleaseDate":"1987-07-30","Editor":"Roger Kean","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nAssistant Editor: Barnaby Page\r\nStaff Writers: Lloyd Mangram, Richard Eddy, Ian Phillipson, Ben Stone\r\nPhotographers: Cameron Pound, Michael Parkinson\r\nOffice: Sally Newman\r\nTechnical Editor: Simon N Goodwin\r\nAdventure: Derek Brewster\r\nPBM: Brendon Kavanagh\r\nStrategy: Philippa Irving\r\nLondon: John Minson\r\nContributors: Gareth Adams, Jon Bates, Robin Candy, Mel Croucher, Mike Dunn, Franco Frey, Dominic Handy, Nick Roberts, Mark Rothwell, Paul Sumner\r\n\r\nPRODUCTION\r\n\r\nProduction Controller: David Western\r\nArt Director: Gordon Druce\r\nIllustrator: Oliver Frey\r\nLayout: Tony Lorton, Mark Kendrick, Tim Croton, Seb Clare\r\nProcess and Planning: Matthew Uffindell, Jonathan Rignall, Nick Orchard\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Assistant: Nick Wild\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\n[redacted]\r\n\r\nTypesetting by The Tortoise Shell Press, Ludlow\r\n\r\nColour origination by Scan Studios [redacted]\r\n\r\nPrinted in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1987 Newsfield Limited\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Budgie\r\nRetail Price: £1.99\r\n\r\nThis sports simulation takes you into the compact world of table football, a game where a football pitch has been squeezed onto a table and then peopled by midget Glen Hoddles and dwarflike Brian Robsons.\r\n\r\nThe pitch has goals to the left and right. Lined up against each other on a grass-green pitch are two teams of six players. Each team stands in three rows, with three players in midfield and two in attack, and the ultimate line of defence, a goalkeeper.\r\n\r\nPlayers can't be moved individually - they go together as a row. But any player can kick the ball forward or back, or pass to the side. The ball is not blocked by a player unless he attempts to kick it - usually it passes straight through his legs.\r\n\r\nOnce kicked, the football can bounce off the side and end walls of the table. A ball cannot go out of play, except when a goal is scored. When this happens a message is displayed, and another of the game's nine footballs appears on the centre spot. A score is kept for both teams in this two-player game.\r\n\r\nCOMMENTS\r\n\r\nControl keys: Player One: CAPS SHIFT left, Z right, 1 up, Q down; Player Two: M left, SYMBOL SHIFT right, O up, 0 (zero) down\r\nUse of colour: reasonable\r\nGraphics: too simple\r\nSound: spot FX\r\nSkill levels: one\r\nScreens: one","ReviewerComments":["Why anyone would be interested in this I don't know - it's poorly represented with bad graphics, and offers hardly any compulsion and pleasure. Table Football is very poor value for money.\r\r\nMike Dunn","Table football was never one of the most inspiring activities. Now the sticks have been replaced with keys and the table with a VDU - and whatever fun there was has been left in the pubs and arcades where the concept comes from. Table Football is spoiled by terrible collision-detection, and it's impossible to judge angles properly; hitting the ball can send it absolutely anywhere. It's one of the worst sport (?) simulations I've seen in a long, long time.\r\r\nPaul Sumner","The graphics don't stop flickering and the colour clash is terrible! On the sound front, there's just a blip now and again when the massive ball hits the side of the table. This ball must be magic because it never stops! After hitting a wall it moves in the opposite direction till it hits another. And the collision-detection is bad - you can score by just hitting the post. Table Football isn't even worth this cheap price.\r\nUnknown"],"OverallSummary":"General Rating: An original idea - but a very poor and boring simulation, requiring two players.","Page":"29","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mike Dunn","Score":"","ScoreSuffix":""},{"Name":"Paul Sumner","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"A dramatic save in Table Football."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"32%","Text":""},{"Header":"Graphics","Score":"30%","Text":""},{"Header":"Playability","Score":"20%","Text":""},{"Header":"Addictive Qualities","Score":"25%","Text":""},{"Header":"Overall","Score":"28%","Text":""}],"CompilationReviewScores":[]}]}]