[{"TitleName":"3D Tank Duel","Publisher":"Realtime Games Software Ltd","Author":"Andrew Onions, Graeme Baird, Ian Oliver","YearOfRelease":"1984","ZxDbId":"0005136","Reviews":[{"Issue":{"Name":"Crash Issue 7, Aug 1984","Price":"£0.75","ReleaseDate":"1984-07-26","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nAdventure Editor: Derek Brewster\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\n\r\nTelephone numbers\r\nGeneral office [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\n\r\nHot Line [redacted]\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nGeneral correspondence to: [redacted]\r\n\r\n©1984 Newsfield Limited.\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studios, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Real Time\r\nMemory Required: 48K\r\nRetail Price: £5.50\r\nLanguage: Machine code\r\nAuthor: Ian Oliver, Andrew Onions, Graeme Baird\r\n\r\nWe first reported on 3D Tank Duel two issues back as a news item, of interest to us at CRASH because Andrew Onions is a local Ludlow person (although Real Time operate from Leeds), and then again in the last issue's 3D article. Now we have a real production copy in its glossy black and silver cover (no hype here!) which incorporates a few improvements on the preview copy first seen.\r\n\r\nTank Duel is in the tradition of 'Battle Zone' type games which use 'wire frame' or 'hollow' 3D, and on the Spectrum follows in the footsteps of Artic's 3D Combat Zone and Rommel's Revenge. A person representing both Artic and Crystal was heard to remark to the people who produced this version that is was good but old hat. When you consider how many pacmen, asteroids and berserks have been released with all the hype and flurry of the biggies, arguing that a third version of something is old hat seems rather premature. But in the end it is down to our reviewers.\r\n\r\nFirst off, our report that the game includes bikers drew snorts of amused horror from the programmers - they're supposed to be missiles - sorry! The screen display is split into two areas, a black one at the top containing score, hiscore and radar screen with sweep arm, and the larger, lower area which shows a yellow desert landscape with black background, and on which the enemy materialises. A large squared gun sight dominates the centre of the screen. The game is played against four different types of tank, flying saucers and missiles (which look likes bikes if you don't look properly). In addition to the enemy, the desert is littered with various shaped obstacles which impede progress if they are run into.\r\n\r\nTwo points incidentally: firstly only one reviewer was aware that one of the programmers is local (so no Ludlow chauvinism should creep in!); and secondly, the programmers' hi-score to beat at present is already 31,700!\r\n\r\nCOMMENTS\r\n\r\nControl keys: Tank Duel uses an unusual combination of keys to simulate the movement of a real tank, ie. left track forward and backwards, right track forwards and backwards. Reviewers comment that although difficult at first to get used to, the effect is good\r\nJoystick: Kempston, ZX 2, Protek, AGF\r\nKeyboard play: responsive\r\nUse of colour: limited by nature of game, but more varied than usual\r\nGraphics: wire frame 3D with complex use, fast and smooth\r\nSound: well used and varied\r\nSkill levels: 1\r\nLives: 3\r\nScreens: continuously scrolling over infinite area\r\nOriginality: obviously not all that original, but the best version yet, and scores on trying to outdo the others in look","ReviewerComments":["3D Tank Duel is the closest version yet to the real thing (Battle Zone). It contains the various tanks, missiles and saucers which explode into chunks and fragments when hit. The movement is very good. Generally this is a very good version of a good arcade game - it even includes new features like a more varied landscape revolving radar dishes etc. This type of game is still very addictive even if it is one of the oldest arcade games about, and this is one of the best versions. The tanks are intelligent - they will dodge behind obstacles; also, watch out for the missiles that leap over obstacles making them hard to hit. Great graphics - as close to the original as the Spectrum could ever manage.\r\r\nUnknown","I thought that this was another Battle Zone rip-off type game - but no, it is the real thing but with more colour. There are six enemies of varying intelligence although the easiest tank is quite intelligent. Colour and a detailed city in the background has cheered the game up no end. All graphics are detailed in their own particular way, and the sound is the best I have ever heard for this type of game. If you like 'Battle Zone' then you will love this excellent copy of it.\r\r\nUnknown","If anyone thought 'Battle Zone' was played out on the Spectrum, think again. This is a highly playable, addictive and intelligent piece of software. This type of game usually plays quite slowly, but Tank Duel is fast - enemy tanks reappear on screen after shooting one much faster than any other game I have seen, and they move quickly on the screen too. The 3D effect works excellently. For instance, if you destroy a tank and the chunks fly up into the air, they will pass over your head if you drive forward, and retreat into the distance if you back off. Also, each tank explodes into its component parts in an individual way. Sound is well used, with a realistic grumbling noise of your engine ticking over, revving when on the move and idling again when stationary. The missiles are devilish to avoid, weaving as they approach at high speed and leaping over any obstacles in the way. They underline that the speed of these graphics are the fastest yet in this type of game. Very addictive.\r\nUnknown"],"OverallSummary":"General Rating: Playable, addictive and very good value.","Page":"88,89","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"An entire army of tanks to face.."},{"Text":"Good, blocky, realistic explosions."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"80%","Text":""},{"Header":"Graphics","Score":"86%","Text":""},{"Header":"Playability","Score":"83%","Text":""},{"Header":"Getting Started","Score":"83%","Text":""},{"Header":"Addictive Qualities","Score":"82%","Text":""},{"Header":"Value For Money","Score":"81%","Text":""},{"Header":"Overall","Score":"83%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 64, May 1989","Price":"£1.25","ReleaseDate":"1989-04-27","Editor":"Stuart Wynne","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Stuart Wynne\r\nAssistant Editor: Phil King\r\nStaff Writers: Mark Caswell, Lloyd Mangram, Nick Roberts\r\nContributors: Ian Cull, Mike 'Skippy' Dunn, Paul Evans, Robin Hogg, Ian Lacey\r\nEditorial Assistants: Caroline Blake, Vivienne Vickress\r\nEditorial Consultant: Dominic Handy\r\n\r\nPRODUCTION\r\n[redacted]\r\n\r\nSenior Designer/Illustrator: Wayne Allen\r\nDesigners: Melvin Fisher, Yvonne Priest\r\nPhotography: Cameron Pound, Michael Parkinson\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell\r\nProduction: Robert Hamilton, Robert Millichamp, Tim Morris, Jenny Reddard\r\n\r\nEditorial Director: Oliver Frey\r\nPublisher: Geoff Grimes\r\nAdvertisement Director: Roger Bennett\r\nAdvertisement Manager: Neil Dyson\r\nSales Executives: Sarah Chapman, Lee Watkins\r\nAssistant: Jackie Morris [redacted]\r\nGroup Productions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\nSubscriptions: Denise Roberts\r\n[redacted]\r\n\r\nTypeset by The Tortoise Shell Press, Ludlow. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group. Distribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Sticky Solutions Department a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates.\r\n\r\n©CRASH Ltd, 1989\r\n\r\nISSN 0954-8661\r\n\r\nCover Design & Illustration by Oliver Frey"},"MainText":"£1.99\r\nZeppelin\r\n\r\nPreviously titled 3D Tank Duel, this was originally reviewed way back in Issue 7. In fact it was the debut game by Realtime Software (the guys behind Starstrike, Starglider and the imminent Carrier Command), and is a Battlezone-type game.\r\n\r\nYou take control of a modem tank, equipped with radar. Four types of enemy tank try to sneak up on you and must be destroyed before they destroy you. A sharp eye must also be kept out for homing missiles which whizz towards your tank, destroying it on contact.\r\n\r\nBattle-Tank Simulator is a good way to reminisce, but I wouldn't advise you to part with your dosh unless you really love this type of game, as sadly this genre is now a little out of date. However, the wire-frame enemy tanks do move quite smoothly across the horizon, and the game is enjoyable for a couple of hours.\r\n\r\nThen: 83% Now: 55%","ReviewerComments":[],"OverallSummary":"","Page":"31","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"55%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 39, Mar 1989","Price":"£1.6","ReleaseDate":"1989-02-16","Editor":"Teresa Maughan","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa Maughan\r\nArt Editor: Catherine Higgs\r\nDeputy Editor: Matt Bielby\r\nProduction Editor: Jackie Ryan\r\nStaff Writer: Duncan MacDonald\r\nDesigner: Thor Goodall\r\nEditorial Assistant: David Wilson\r\nTechnical Consultant: David McCandless\r\nContributors: Marcus Berkmann, Richard Blaine, Ciaran Brennan, Jonathan Davies, Mike Gerrard, Sean Kelly, Catherine Peters, Rachael Smith, Phil South\r\nAdvertisement Manager: Simon Stansfield\r\nAdvertisement Executive: Stephen Bloy\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Katherine Balchin\r\nMarketing Manager: Bryan Denyer\r\nPublisher: Terry Grimwood\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"BATTLE TANK SIMULATOR\r\nZeppelin\r\n£1.99\r\nReviewer: Marcus Berkmann\r\n\r\nYo ho! What's this? Yup, it's just an ornery game with the word 'Simulator' tacked on the end! Will these software companies go to any lengths to flog their products? Seems so, for this, under any other name, is no more than that wrinkly old arcade game Battle Zone poshed up anew for another generation of Spec-chums. In fact, the only real effect of the word 'Simulator' is to make you suspect that Zeppelin would never do anything so dastardly (hem hem).\r\n\r\nBattle Zone was a spanky new game which obsessed me and a friend of mine in about 1981, when we poured piles of 10 pees into the blasted machine. It's a wire frame shoot 'em up, set on the ground, from the perspective of someone sitting in a tank and scared half to death. All sorts of things whizz towards you - other tanks, flying boulders, spaceships, missiles - and you have to both avoid and destroy everything that threatens you.\r\n\r\nIt's the game that inspired such works of genius as Elite and Mercenary, but in this version Zeppelin has introduced colour (the original was starkly monochrome) and mucked about with the gameplay, making the whole very much less than the sum of its parts. There's also some dodgy collision detection, and the whole shebang is slower than a snail on sedatives.\r\n\r\nA disappointment then, on historical grounds, and for 1989 it doesn't really impress either. Forget the simulator - go for the real thing.","ReviewerComments":[],"OverallSummary":"","Page":"40","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Marcus Berkmann","Score":"4","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"4/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 17, Jun 1985","Price":"£0.95","ReleaseDate":"1985-05-30","Editor":"Roger Kean","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nAssistant Editor: Graeme Kidd\r\nTechnical Editor: Franco Frey\r\nArt Editor: Oliver Frey\r\nProduction Designer: David Western\r\nSoftware Editor: Jeremy Spencer\r\nAdventure Editor: Derek Brewster\r\nStrategy Reviewer: Angus Ryall\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey, Robin Candy, Ben Stone, John Minson\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\n©1985 Newsfield Limited.\r\nCrash Magazine is published monthly by Newsfield Ltd. [redacted]\r\n\r\nSubscriptions [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nColour origination by Scan Studios, [redacted]; Printed in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nCirculation Manager: Tom Hamilton\r\nAll circulation enquiries should ring [redacted]\r\n\r\nSubscriptions: 12 issues £14.50 post included (UK Mainland); Europe: 12 issues £21.50 post included. Outside Europe by arrangement in writing.\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates. The opinions and views of correspondents are their own and not necessarily in accord with those of the publishers.\r\n\r\nMICRONET:\r\nYou can talk to CRASH via Micronet. Our MBX is 105845851\r\n\r\nCover by Oliver Frey"},"MainText":"Use of Computer: 80%\r\nGraphics: 86%\r\nPlayability: 83%\r\nGetting Started: 83%\r\nAddictive Qualities: 82%\r\nValue for Money: 81%\r\nOverall: 83%\r\n\r\nMost people are familiar with the 'Battle Zone' type of game first seen in the arcades many years ago. Tank Duel was practically a straight copy of that game except it differed from other Spectrum versions because it used colour quite extensively. The idea behind this game and all other 'Battle Zone' variants is to just shoot anything you see and this goes on forever. There are several types of tank in Tank Duel and each has its own characteristics, so different strategies are needed to destroy them.\r\n\r\nTo me Tank Duel is the best game of its sort around for the Spectrum mainly because it looks different from all the other versions of the same game. The graphics are good and colour is used well except some times when it obscures your view of an enemy. Personally this type of game doesn't appeal to me but if you do like a 'Battle Zone' type of game then this is the one for you.\r\nRC\r\n\r\nI was a little disappointed with 3D Tank Duel as the review of it stated that it was the best 'Battle Zone' type game on the market at the time. I preferred Rommel's Revenge by Design Design as I found it slightly more playable. This game has very good vector graphics which still look good today although it has to be said that they were slightly confusing. The sound wasn't very convincing (only the constant drone of a heavy engine). However, I did enjoy playing 3D Tank Duel as it was a very close copy of 'Battle Zone', one of my favourite arcade games.\r\nBS\r\n\r\n(Rob) I don't think the ratings should be changed as the game is as good now as it ever was, and no one has bettered it.\r\n\r\n(Ben) I thought the ratings were quite fair except for the Addictive Qualities which should go down by about 8%.","ReviewerComments":[],"OverallSummary":"","Page":"109","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Ben Stone","Score":"","ScoreSuffix":""},{"Name":"Robin Candy","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 33, Dec 1984","Price":"£0.85","ReleaseDate":"1984-11-15","Editor":"Bill Scolding","TotalPages":244,"HasCoverTape":false,"FlannelPanel":"Editor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nConsultant Editor: Mike Johnston\r\nStaff Writer: Chris Bourne\r\nIllustrator/Designer: Craig Kennedy\r\nAdvertisement Manager: Rob Cameron\r\nDeputy Advertisement Manager: Louise Fanthorpe\r\nProduction Assistant: James McClure\r\nAdvertisement Secretary: Claudia Viertel\r\nEditorial Assistant: Colette McDermott\r\nSubscriptions Manager: Carl Dunne\r\nAssistant Publisher: Neil Wood\r\nPublisher: Gerry Murray\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\n96,271 Jan-June 1984\r\n\r\nTelephone\r\nEditorial and advertising departments\r\n[redacted]\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe pay £10 for the copyright of each program published and £50 per 1,000 words for each article used.\r\n\r\nAll subscription enquiries to\r\nMagazine Services,\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\n©Copyright 1984\r\nSinclair User\r\nISSN NO. 0262-5458\r\n\r\nPrinted and typeset by Cradley Print PLC, [redacted]\r\n\r\nDistributed by EMAP Publications Ltd."},"MainText":"BATTLE OF THE TANKS\r\n\r\nBATTLEZONE\r\nMemory: 48K\r\nPrice: £6.95\r\nJoystick: Kempston\r\n\r\n3D TANK DUEL\r\nMemory: 48K\r\nPrice: £5.95\r\nJoystick: Kempston, Sinclair, Cursor\r\n\r\nIt would have been better if Atari had not given its permission to Quicksilva to produce Battle Zone as the game is no better than the original arcade version. Many companies at least try to add a new element to such games or put something extra into the graphics.\r\n\r\nIf by now you have not heard of the game the object is to move your tank around a landscape in which other tanks, space craft and flying saucers are on the prowl.\r\n\r\nThe bare instructions, found in the game and not on the cassette insert, tell you to hide behind objects which are littered around so that the enemy cannot see you before you make your move. The movement of your tank is difficult to master as the tank is on tracks. If you press the lefthand side of the keyboard the left track moves forward, shifting the tank right, and if you push the righthand keys the tank moves left. Time to reach for the Kempston joys- tick.\r\n\r\nForward movement shows the clumsiness of the 3D graphics which are inferior to the original. Outlines crack up, objects jerk when they move and missiles on target do not always score a hit.\r\n\r\nWhile no better than Battlezone the Real Time Software 3D Tank Duel does have a coloured landscape, the former being only green and black. The standard of graphics is slightly better than the Quicksilva version and the action is smoother but the tanks, spaceships and flying saucers move faster than your gun sights which will cause a problem if you are lucky enough not to have played the game before.\r\n\r\nThe instructions and key layout are better than the Quicksilva version so at least you can use the cassette insert if you need reminding about controls during play.\r\n\r\nNeither of these games have much to recommend them except that you do not have to pay 50 pence a time to play in an arcade. If you are after classic original arcade simulations then both games are good buys. If you want excitement from your computer then just pass them by.","ReviewerComments":[],"OverallSummary":"","Page":"38","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"John Gilbert","Score":"6","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Gilbert Factor","Score":"6/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 82, Jan 1989","Price":"£1.6","ReleaseDate":"1988-12-18","Editor":"Graham Taylor","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: Graham 'Oh God?' Taylor\r\nDeputy Editor: Jim 'unsound' Douglas\r\nProduction Editor: Alison 'Where's my red pen?' Skeat\r\nArt Editor: Tim 'Woops' Noonan\r\nAdventure: The Sorceress\r\nZapchat: Jon Riglar\r\nTechnical: Andrew Hewson, Rupert Goodwins\r\nContributors: Tony 'leather' Dillon, Chris 'snivel' Jenkins\r\nAdvertisement Manager: Katherine Lee\r\nSenior Sales: Shane Hussien\r\nAd Production: Emma Ward\r\nPublisher's Assistant: Debbie Pearson\r\nPublisher: Terry 'oops there goes another one' Pratt\r\nMarketing: Clive 'cheery' Pembridge\r\n\r\nPhone: [redacted]\r\nFax: [redacted]\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nThis Month's Cover: Jerry 'yee ha!' Parks\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1988 Sinclair User ISSN No 0262-5458\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]"},"MainText":"Label: Zeppelin\r\nAuthor: Real Time\r\nPrice: £1.99\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Steve Mahony\r\n\r\n\"The games astonishing 3D realism will have you jumping out of your seat as shells and missiles whizz about you.\"\r\n\r\nYou what? Eh? You sure?\r\n\r\nIn truth. Battle Tank Simulator is a re-release of the prehistoric 3D Tank Duel. This was probably the first of many wire frame 3D games for the Spectrum. The main problem with this game is the speed (although even the recent FREESCAPE games have not solved the problem of slow 3D). The shell mentioned above seems to be a bit hung-over and struggles over before producing a fair sized crack down the screen.\r\n\r\nStill, this is an original \"golden oldie\" and is okay for a couple of quid - just don't expect what's promised in the blurb...","ReviewerComments":[],"OverallSummary":"GOOD GOLDEN OLDIE - There's life in the old game yet...","Page":"63","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Steve Mahoney","Score":"65","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"65%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 40, Feb 1985","Price":"£0.95","ReleaseDate":"1985-01-16","Editor":"Tim Metcalfe","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Wendie Pearson\r\nEditorial Assistant: Lesley Walker\r\nStaff Writer/Reader Services: Seamus St. John\r\nArt Editor: Linda Freeman\r\nDesigner: Ian Noble\r\nProduction Editor: Mary Morton\r\nAdvertisement Manager: Louise Matthews\r\nAdvertising Executives: Bernard Dugdale, Sean Brennan, Phil Godsell\r\nProduction Assistant: Melanie Paulo\r\nPublisher: Rita Lewis\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £15. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd.\r\n\r\nPrinted by Severn Valley Press. Typeset by In-Step Ltd.\r\n\r\nCover: Bob Wakelin"},"MainText":"B'ZONE/TANK DUEL\r\nMACHINE: Spectrum\r\nSUPPLIER: Battlezone - Quicksilva; 3D Tank Duel - Realtime\r\nPRICE: £6.95 (Battlezone), £5.30 (3D Tank Duel)\r\n\r\nBattlezone was originally an Atari arcade game.\r\n\r\nYou are in charge of a tank and your mission is to destroy the enemy tanks.\r\n\r\nLike the original, the graphics on the Spectrum version are made up of straight lines which are used to draw all the banks and missiles.\r\n\r\nSome clever programming means that the objects come towards you in 3D, with the computer performing what's known as hidden line removal. This means making sure that if one side of a tank is obscured by something, the invisible part is not drawn on screen.\r\n\r\nWith Quicksilva's game, the graphics are all drawn in green on a black screen with the background the same colour. At the top, the score panel is in purple but still on black.\r\n\r\nRealtime's version is called 3D Tank Duel and has different background colours for the land and the sky.\r\n\r\nThe 3D movement is the key to a good version of Battlezone and I found Realtime's the smoother. Both games have blocks which you can use as shields and moving in and out of them produced some good effects.\r\n\r\nRealtime's also has some special features. Pressing the 4 key will copy the screen to a printer which will give you a print of the high score table if you want one.\r\n\r\nControl for both games is via keyboard or joysticks. You look at the radar at the top of the screen and manoeuvre your tank accordingly. There are four keys used to move the tank - two for each track. Each can be moved forwards or backwards so to turn round at double speed you move one track in each direction.\r\n\r\nSo which one to buy? Frankly, I think that Realtime's 3D Tank Duel just comes out on top and, at £1.45 less than the official Quicksilva offering, it's better value.","ReviewerComments":[],"OverallSummary":"","Page":"43","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"9/10","Text":""},{"Header":"Sound","Score":"7/10","Text":""},{"Header":"Value","Score":"8/10","Text":""},{"Header":"Playability","Score":"8/10","Text":""}],"CompilationReviewScores":[]}]}]